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      =ADK= Discord Link   04/24/2017

      Come join us in =ADK= Discord To download the Discord app go here: https://discordapp.com/   Discord is going to have a small learning curve over teamspeak so be prepared, but the fellow members as well as the Admins will gladly help you if you have any issues with installing or using the app. Once you have Discord installed all that's left to do is click the button below.   Welcome to the future of the =ADK= Community.   Click Here To Join! 

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Found 17 results

  1. Destiny 2 News Updates

    Alright, so as Bungie currently has a blazing fire under their butt that is the embodiment of an angry player base, there seem to be a LOT of updates coming from them. And since these change logs, patch notes, etc, all seem to be very long, this is going to be a place for TLDR posts of these patch notes! Feel free to read through the notes, and share what you think about them!
  2. Ark Server Updates!

    Ark Server Updates Our servers have had a few updates that we from the ark section are glad to bring to you, our players! These include updates that will have our servers (and your birds) operating faster, your load times much shorter, and a few new things to do in the server! Donation Packages- We from the Ark Section are proud present that the we have COMPLETELY REVAMPED our selection of donation packages! You can now find anything from packages of skins, to resource kits, even to entire dinos, and much more! You can find these HERE --> Ark Server Donor Packs Mod Updates - We went through our mod list and removed 3 mods, along with adding 1 new mod! "Flight Speed Soup" has been added This mod adds in several tiers of a new soup that will give your flyers up to a temp 3x speed boost! "OSM Admin" has been removed "Saixang" has been removed "Homing Pigeon" has been removed Server Setting Updates- A few of our server settings have been tweaked in order to make the server a better play experience! The time between each server save has been changed from 15 minutes to 30 minutes This is to help combat lag on the servers The Titanosaur now has the ability to eat food, allowing for them to be tamed and kept indefinitely NOTE- only one titan is permitted per tribe (for more info see rules) Looking to the Future- We are still looking towards the Abberation DLC, although WildCard has announced that it will be delayed by "a few weeks" so we keep our spyglasses on it until then If you have any questions, comments, or concerns, feel free to ask our Ark Staff! - @Gingergod5 , @FeistyTV , @Clamson , @Gunnar , @FrogyIA , @TurboTechie View full article
  3. Ark Server Updates!

    Ark Server Updates Our servers have had a few updates that we from the ark section are glad to bring to you, our players! These include updates that will have our servers (and your birds) operating faster, your load times much shorter, and a few new things to do in the server! Donation Packages- We from the Ark Section are proud present that the we have COMPLETELY REVAMPED our selection of donation packages! You can now find anything from packages of skins, to resource kits, even to entire dinos, and much more! You can find these HERE --> Ark Server Donor Packs Mod Updates - We went through our mod list and removed 3 mods, along with adding 1 new mod! "Flight Speed Soup" has been added This mod adds in several tiers of a new soup that will give your flyers up to a temp 3x speed boost! "OSM Admin" has been removed "Saixang" has been removed "Homing Pigeon" has been removed Server Setting Updates- A few of our server settings have been tweaked in order to make the server a better play experience! The time between each server save has been changed from 15 minutes to 30 minutes This is to help combat lag on the servers The Titanosaur now has the ability to eat food, allowing for them to be tamed and kept indefinitely NOTE- only one titan is permitted per tribe (for more info see rules) Looking to the Future- We are still looking towards the Abberation DLC, although WildCard has announced that it will be delayed by "a few weeks" so we keep our spyglasses on it until then If you have any questions, comments, or concerns, feel free to ask our Ark Staff! - @Gingergod5 , @FeistyTV , @Clamson , @Gunnar , @FrogyIA , @TurboTechie
  4. Elite Dangerous 2.4 and Beyond

    On October 7th Frontier Developments held their first Frontier Expo in London. All things Frontier were discussed including Elite Dangerous so naturally we got some goodies in store for us including a roadmap and walkthrough the next year in development. I have coppied the post from the Elite Dangerous Forums with all the details we have so far. Lead Designer Sandro Sammarco, Art Director Chris Gregory, and Game Director Laurence Oldham joined Senior Community Manager Edward Lewis on stage to talk about the year ahead for Elite Dangerous. We’ll be uploading the Elite Dangerous section to the official Elite Dangerous channel in the following week, and you can watch the full show here, but for now, here’s a quick roundup of some of the things we talked about on stage. Make sure to visit our social media channels to see some screenshots of the event and the things we announced.Everything we talked about on stage at FX2017 will be coming to all Elite Dangerous: Horizons players for free. BeyondIn 2018 we’re launching a series of updates called Beyond. In Quarter 1 and Quarter 4 we’ll have two larger content drops, and in between that there will be smaller updates that will also add new content, ships, and quality of life improvements. Beyond will focus on three things: narrative progression, enhancements and development of the core experience and adding new features and content to the game. Quarter 1 updateHere are just a few things we talked about coming as part of the Quarter 1 update in the Beyond series. Engineering - We’re going to make sure that every upgrade you craft with engineers will be an improvement on what you currently have Crime and Punishment - We’re going to add teeth to system authority ships response to better support meaningful consequence for criminal activities Trade - We’re going to improve trade data information to let you make more informed decisions when trying to buy low and sell high Wings - We’re going to add challenging wing missions you will be able to take on with your friends. Planetary tech improvements – We are revisiting the shaders and the graphs that generate our planets. We’ll be adding detail, contrast and colour for a richer more detailed, more realistic look. You’ll start to see that variety throughout the Elite Galaxy from our Q1 update. Continuing Narrative - From update 1 in the Beyond series you’ll see all of the current story threads continue to develop. The story will continue to influence the content and gameplay of Elite Dangerous. As the community explore the locations progressing the global narrative this will also unlock items for individual Commanders. GalNet Audio – A new way to enjoy the narrative threads of Elite Dangerous. GalNet audio will read the news to you as you explore the galaxy in your ship. Content updatesmore information coming but this will include things such as new ships, missions, scenarios and other new content. New ShipsNew ships will be released throughout the Beyond series of updates, and we showed off two of them at FX2017. We’re bringing back a much-loved classic from the original Elite with the Krait, and giving the Alliance some love with the combat-leaning Chieftain. Krait Chieftain Quarter 4 updateHere are just a few things we talked about coming as part of the Quarter 4 update in the Beyond series. Squadrons - Players like working together, w so we’re going to add a new organisation structure for player groups, called Squadrons. You’ll be able to create your own squadron with tools to manage its hierarchy and membership. Squadrons will feature enhanced communication options, making it easier to coordinate your efforts, whether you’re doing completing community goals, supporting your power or manipulating the background simulation. And as a little treat, squadrons will be able to purchase a fleet carrier, giving members a mobile base of operations where they can restock, refuel and respawn. Mining - A big focus of these updates is core gameplay, so we want to take another look at mining. We want to make the processes of mining more involving and satisfying. It needs to be more than just lasering an asteroid. We want to expand the ways in which you detect and extract resources, give you a tool set, variety and choice in how you mine. Importantly, we want invoke the feeling of Wild West prospecting: jeopardy from crises and challenges out in the void, and the potential for striking it big finding the mother lode in special asteroids. Our goal is to make mining a fully-fledged career, something that you can progress and work on. Planetary Tech Improvements – Leading up to the Q4 update we’ll be making Improvements to our lighting model, our scatter rock system, improving ambient effects, planetary phenomena, volumetric effects and vapour. These techniques will combine to create richer environments to explore in our Q4 update. These are important steps in our ongoing planetary development. Exploration - we’re going to significantly improve and build on exploration. The exploring flow will be more involved, more efficient and more satisfying. These new mechanics will also improve the experience for anyone searching for something, be that a mission or a particular resource. To support exploration we’re adding the Codex, an archive that logs your exploration achievements and acts as a repository for game lore. There will also be new phenomena, anomalies and other exciting things to discover.
  5. On October 7th Frontier Developments held their first Frontier Expo in London. All things Frontier were discussed including Elite Dangerous so naturally we got some goodies in store for us including a roadmap and walkthrough the next year in development. I have coppied the post from the Elite Dangerous Forums with all the details we have so far. Lead Designer Sandro Sammarco, Art Director Chris Gregory, and Game Director Laurence Oldham joined Senior Community Manager Edward Lewis on stage to talk about the year ahead for Elite Dangerous. We’ll be uploading the Elite Dangerous section to the official Elite Dangerous channel in the following week, and you can watch the full show here, but for now, here’s a quick roundup of some of the things we talked about on stage. Make sure to visit our social media channels to see some screenshots of the event and the things we announced.Everything we talked about on stage at FX2017 will be coming to all Elite Dangerous: Horizons players for free. BeyondIn 2018 we’re launching a series of updates called Beyond. In Quarter 1 and Quarter 4 we’ll have two larger content drops, and in between that there will be smaller updates that will also add new content, ships, and quality of life improvements. Beyond will focus on three things: narrative progression, enhancements and development of the core experience and adding new features and content to the game. Quarter 1 updateHere are just a few things we talked about coming as part of the Quarter 1 update in the Beyond series. Engineering - We’re going to make sure that every upgrade you craft with engineers will be an improvement on what you currently have Crime and Punishment - We’re going to add teeth to system authority ships response to better support meaningful consequence for criminal activities Trade - We’re going to improve trade data information to let you make more informed decisions when trying to buy low and sell high Wings - We’re going to add challenging wing missions you will be able to take on with your friends. Planetary tech improvements – We are revisiting the shaders and the graphs that generate our planets. We’ll be adding detail, contrast and colour for a richer more detailed, more realistic look. You’ll start to see that variety throughout the Elite Galaxy from our Q1 update. Continuing Narrative - From update 1 in the Beyond series you’ll see all of the current story threads continue to develop. The story will continue to influence the content and gameplay of Elite Dangerous. As the community explore the locations progressing the global narrative this will also unlock items for individual Commanders. GalNet Audio – A new way to enjoy the narrative threads of Elite Dangerous. GalNet audio will read the news to you as you explore the galaxy in your ship. Content updatesmore information coming but this will include things such as new ships, missions, scenarios and other new content. New ShipsNew ships will be released throughout the Beyond series of updates, and we showed off two of them at FX2017. We’re bringing back a much-loved classic from the original Elite with the Krait, and giving the Alliance some love with the combat-leaning Chieftain. Krait Chieftain Quarter 4 updateHere are just a few things we talked about coming as part of the Quarter 4 update in the Beyond series. Squadrons - Players like working together, w so we’re going to add a new organisation structure for player groups, called Squadrons. You’ll be able to create your own squadron with tools to manage its hierarchy and membership. Squadrons will feature enhanced communication options, making it easier to coordinate your efforts, whether you’re doing completing community goals, supporting your power or manipulating the background simulation. And as a little treat, squadrons will be able to purchase a fleet carrier, giving members a mobile base of operations where they can restock, refuel and respawn. Mining - A big focus of these updates is core gameplay, so we want to take another look at mining. We want to make the processes of mining more involving and satisfying. It needs to be more than just lasering an asteroid. We want to expand the ways in which you detect and extract resources, give you a tool set, variety and choice in how you mine. Importantly, we want invoke the feeling of Wild West prospecting: jeopardy from crises and challenges out in the void, and the potential for striking it big finding the mother lode in special asteroids. Our goal is to make mining a fully-fledged career, something that you can progress and work on. Planetary Tech Improvements – Leading up to the Q4 update we’ll be making Improvements to our lighting model, our scatter rock system, improving ambient effects, planetary phenomena, volumetric effects and vapour. These techniques will combine to create richer environments to explore in our Q4 update. These are important steps in our ongoing planetary development. Exploration - we’re going to significantly improve and build on exploration. The exploring flow will be more involved, more efficient and more satisfying. These new mechanics will also improve the experience for anyone searching for something, be that a mission or a particular resource. To support exploration we’re adding the Codex, an archive that logs your exploration achievements and acts as a repository for game lore. There will also be new phenomena, anomalies and other exciting things to discover. View full article
  6. 2.4 Beta changelog

    With the release of 2.4's beta there are obviously going to be changes. Here are the patch notes. Here's the changelog (keep in mind much of the content will arrive at launch and has been left out of the beta changelogs to avoid spoilers). There are also further small edits to this changelog related to tweaks and fixes to ships incoming, so keep an eye out for an edit later today: New Content & Features (Horizons) • Holo-Me Save Slots - We have added save slots for different Commander appearances in the Holo-Me system • Holo-Me: Added 12 new hairstyles • Holo-Me: Added slots for Eyewear and Outfits • Synthesis can now create heat sinks, chaff, limpets and top up life support • Additional planetary bases added to the Colonia region for migration winners New Content & Features (Non-Horizons) • Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow • Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot's Federation Bounty. This bounty is valid in every jurisdiction except anarchies • Inbox Revamp - Various quality of life improvements and a new look • New Chained Missions - Which can be longer than two steps • Hull/Canopy Repair Limpet controllers are now available • Preview game extras in outfitting - You will now be able to preview paint jobs and other game extras available for purchase • Stored ships can now be sold from the rebuy screen to cover the rebuy cost • Updated route plotting system: maximum route plotting range is now 20Kly route plotting is much faster there is now an option to make use of neutron star boost when plotting routes an icon is displayed on the route to show the last scoopable star before running out of fuel • Additional NPC stations added to support infrastructure and trade routes in Colonia region • Star systems renamed based on Colonia based on migration winners and new NPC locations • Additional space stations added to Pleiades region to support civilian expansion narrative • Mysterious locations added that we’re not going to tell you about • Added search and rescue contacts to stations across the galaxy • New and improved salvage scenarios added to support search and rescue gameplay • Made salvage commodities legal to pick up from wreck sites (will still appear illegal if dropped by ships as that is not salvage) Fixes and Improvements Audio System Updates • Audio Collision Re-factor – the way we trigger audio on collisions is different now. Should sound the same as before • Music system – is completely replaced! Existing music should behave exactly as before. It is now much more maintainable and enjoyable to use • Radio chatter – The radio chatter system works differently under the hood now, enabling us to do cool magic chatter based things in the future. Existing chatter lines should function the same as before (around star ports and planet ports) • Flight controllers – This system also works differently now to be far more flexible and pave the way for future awesomes. Again the player experience should be the same as before for now Controls • Fixed a responsiveness issue that could occur when using the D-Pad of a controller on the galaxy map • Fixed an issue where the driving mode switches were not bound in the Classic Context controls preset Factions • Encourage factions to not expand into starsystems that require permits Fighters/Crew • Restored the missing descriptions for the GU-97 and Taipan Fighter when viewing their details via the Roles panel Galaxy/System Map • Updated some textures in the System Map to reduce memory usage (without reducing the quality) • Fixed an issue whereby you would not get a failed message when plotting an economical route • Fixed an issue with how the Gemini Constellation was being drawn on the Galaxy Map • Corrected an issue whereby the completed mission indicators were not updating correctly on the System Map • Fixed an issue where ships that have been transferred were not displayed at the correct location on the Galaxy Map after logging out General Fixes & Tweaks • Fixed datestamps on inbox messages • Various text fixes • Various localisation fixes Holo-Me Creator • The Escape key will no longer exit the Holo-Me system • Fixed a rendering issue that could occur when a Commander's hair overlaid certain environmental fog effects Missions • Add distance from starsystem entry to mission destinations • Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted • Refactored mission selection to promote a wider selection of missions on a single board. • Refactored mission selection to promote a better spread of missions across factions • Refactored mission selection to heavily promote selection of conflict missions for both sides involved • Refactored mission selection to more reliably generate permit, engineer, and rank missions at eligible stations. • Slightly rebalanced micro resource reward selection probabilities • Added an inbox message when passengers alight from the ship • Follow-on missions can include more data about previous missions in the chain • Added support for missions allocating additional rewards based on station distance from the jump-in point • Optimisations to how system data caching for secondary sites is stored and requested • Significantly improve mission board loading, especially for those on high-latency networks • Fixed message text when trying to accept missions past the mission limit (No longer says "... of this type" when it means total missions) • Fixed passengers on tourism missions not realising the player hadn't gone to the right beacon when on multiple-site trips • Fixed localisation text for certain parts of Ram Tah's ruins mission in languages other than english NPCs • Fixed an issue whereby forgetful Military NPCs could sometimes have left their weapons at home • Shooting a capital ship in a scenario where they are the bad guys no longer lands you with a bounty on your head • Trigger-happy NPCs will now only shoot missiles once the target's shields have dropped • Fixed the falling skimmer issue that could occur on planet surfaces • Fix for capital ship movement issues Outfitting • Fixed an issue that sometimes prevented players from selecting stored modules in Outfitting • Fixed an issue where livery items would not appear the first time they are clicked upon • Various outfitting items have had their descriptions fixed Player Journal • Added "Luminosity" property to "Scan" event for a Star • Added "MissionRedirected" event • Added "SearchAndRescue" event • Added "SellShipOnRebuy" event • Include Latitude and Longitude info in Screenshot event if appropriate • Include transfer time to FetchRemoteModule • Include info about online friends at startup • The 'Scan" event is generated for all bodies in a system, when scanning a navigation Beacon • Added "RepairDrone" event • Added "Music" event Render • Fixed an OSX specific issue with asteroid decals having bright textures when mining • Fixed an OSX specific issue that saw station lights rendering through your ship's geometry • Made some tweaks to prevent certain landing pads from being visible when using the vanity camera when docked in a hangar on a planet • Fixed an issue that could lead to other Commanders mysteriously floating around the screen when inspecting a fighter or SRV • We have made some improvements to the planetary surface textures to prevent it from 'jumping' when driving an SRV • Improvements made to station LOD (level of detail) when in a Wing Server • Fix a cause of stored ships shown on the galaxy map, but were inaccessible from the shipyard • Fix a transaction server error when transferring stolen cargo between SRVs and Ships • Fix displaying the wrong language labels for Community Goal reward tiers • Fix displaying the wrong language in multi-crew session reports • Fix some incorrect faction superpower allegiance and government types used for the galaxy map, system map, commodities and outfitting services • Stop displaying 'main menu' as a last location in top bounty local news reports • Fix some occurrences of Cmdr Validating when displaying xbox commander names • Fix a transaction server error when passengers leave ship cabins • Fix a transaction server error in outfitting • Various reliability and performance improvements Ships Anaconda: Fixed error that could occur when attempting to change the Anaconda's livery when an Engineer's modified shield generator is equipped Fixed a LOD issue with Anaconda Paintjobs Tidied up some textures Diamondback Scout: Fixed some LOD issues Diamondback Explorer: Fixed some lighting issues Dolphin: Fixed some texture issues with the Excursion Paint Job Flipped some text on the cockpit fire extinguisher The Dolphin now casts a shadow correctly when in the hanger Eagle: Fixed some texture issues F63 Condor: Adjusted lighting in the livery screen Federal Corvette: Made adjustments so that the bumper Ship Kit works better with Paintjobs Fixed some clipping that could occur with a Class 1 Cannon in the small size 1 hardpoint Federal Dropship: Patched a hole in the geometry Imperial Courier: Made adjustments to the decals to prevent clipping Adjusted decal 1's camera angle to prevent clipping when using VR Imperial Eagle: Removed some stray geometry that was in the cargobay area Fixed some stretched textures that could be seen when your canopy ices up Minor texture and geometry fixes Lakon Type 6: Added new hanger cameras for the Lakon Type 6 for the rear Ship Kits and the wings Lakon Type 7: Fixed a LOD shadowing issue on the top of the Lakon Type 7 Fixed some missing cockpit textures when viewed using the Vanity Camera Lakon Type 9: Added lights to the wings of the Lakon Type 9 so that nameplates can be seen Python: Corrected several vanity camera orientations Viper MkIII: Fixed some clipping that could occur when equipping a spoiler Ship Kit Viper MkIV: Changed the hanger cameras with rear facing cameras for the spoiler and tail Ship Kits SRV • Fixed a text overlay issue with the Surface and System map buttons in the Navigation Panel when driving an SRV • Fixed an issue that caused the mouse direction cursor to not appear when driving an SRV Stability Fixes • Fixed a crash that could occur when a nearby NPC ship was docking in a station • Fixed a crash that could occur when saving and exiting back to the main menu • Fixed a crash that could occur when reviewing Multicannon hardpoints in Outfitting • Fixed a memory crash that could occur in various situations while playing • Fixed a memory leak • Fixed a crash that could occur when entering an Unidentified Signal Source • Fixed a crash that could occur when dropping in to a Civilian Installation • Fixed a crash that could occur when entering Supercruise Stations and Outposts • Outpost weapons platform has been completely updated with new art • All Outposts have had an art pass to fix minor issues and improve visuals • Outpost schematic rendering is now fixed to show all the extra modules, not just the core outpost • Modular Stations have had an art pass to fix minor issues and improve visuals in some areas • Various station schematic models have been updated to improve quality and fix orientation issues • Physics mesh optimisation in the newer station interiors to improve framerate • Various updates to station interiors to fix minor art issues and improve LODs UI • Fixed an issue where the fuel scooping UI element would overlap with the jump charging element • Fixed an issue that could cause your inbox to become garbled when deleting messages • Fixed an issue where gunsights were not rendering correctly • Fixed some icons that were missing in the Multi-crew role switch panel • Fixed an issue where the Multi-crew session report could overlay incorrectly and not be closed when opened in the Gunner Cam mode • The Insurance screen will now show the last ship you were flying by default • Livery items you own will now be indicated with a tick • Removed a mysterious invisible button to nowhere from the Station Services menu • Corrected the Commander portraits appearing at a lower resolution in the Station menu • We have made some cosmetic improvements to the layout of the Insurance screen • Fixed an issue where a Wingman's target marker could disappear when they target a subsystem VR • We have made some adjustments to mouse behaviour when viewing the Holo-Me menu in VR so that it matches other UI screens • We have disabled the bloom effect when using the VR graphical presets by default, as it could be a bit hard on the eyes Weapons • We have made some improvements to the animations on railgun
  7. Build Server Updates

    The Build Server had an update today for one of the Mods. This is the first update this mod has had in months and brings some changes as noted below. This update is for the Garden Decor Mod. Update: Aug 7 @ 11:47am Adjustments: Slight reduction of transparency of the Stained Glass so that it looks better in full light. Yellow Ground Light can now be placed correctly. Added mod folders to crafting table and to mod engram Removed rotation options for wall placed items. Will snap instantly now for easier use. Reduced mod size by 22mb ARK ADMIN STAFF
  8. 2.3.10 is LIVE with Patch Notes.

    Here are the patch notes for 2.3.10 Stability Fixes Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew Fixed a crash that could occur when in High-Intensity Conflict Zones for extended periods of time Fixed a crash that could occur when leaving Supercruise in a busy area Fixed a crash that could occur when activating Silent Running in a CQC match Fixed a crash that could occur in the Capital Ship Encounters General Fixes & Tweaks General text fixes Updated some translations Fixed a target-able location in the Howard system Audio: Fixed an issue with inbox message alert audio not playing Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button after your shield cell bank had run out of ammo Audio: Fixed an issue with the discovery scanner audio - Honks are back! Audio: Various audio tweaks and fixes Players will now be consistently moved safely out of asteroid rings when logging in, which should hopefully prevent asteroids from spawn killing players Camera Suite Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you canceled a hyperjump whilst in the camera suite Celestial More factions have joined the Colonia region of space Holo-Me Creator Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions Installations/POIs/USSs Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins Missions Mission board generation optimizations Multi-Crew Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints) Added the ability for Helm to disable the Fighter Control role if desired Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols The 'Switch Roles' button will now be grayed out if your SRV is carrying more cargo than the ship has capacity for Network General network tweaks and fixes Outfitting Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab Player Journal Fixed an issue with NPC names becoming garbled in the Player Journal Faction Pending and Recovery state information is now included in the Player Journal Addressed an issue whereby certain events were missing from the Player Journal New "EngineerContribution" event for making donations to unlock an Engineer Ships General Ship Fixes and Improvements Anaconda Fixed some visual issues with the Anaconda's cockpit and made some improvements Asp Moved the camera closer to prevent clipping in livery outfitting Imperial Courier Fixed an issue with the Imperial Courier's Slipstream paint job Python Python ship kits no longer appear worn when fully repaired General Ship Audio Fixes and Improvements Audio: Improvements to the "Rotational Correction" voice lines when returning to the helm from a fighter
  9. Here are the patch notes for 2.3.10 Stability Fixes Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew Fixed a crash that could occur when in High-Intensity Conflict Zones for extended periods of time Fixed a crash that could occur when leaving Supercruise in a busy area Fixed a crash that could occur when activating Silent Running in a CQC match Fixed a crash that could occur in the Capital Ship Encounters General Fixes & Tweaks General text fixes Updated some translations Fixed a target-able location in the Howard system Audio: Fixed an issue with inbox message alert audio not playing Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button after your shield cell bank had run out of ammo Audio: Fixed an issue with the discovery scanner audio - Honks are back! Audio: Various audio tweaks and fixes Players will now be consistently moved safely out of asteroid rings when logging in, which should hopefully prevent asteroids from spawn killing players Camera Suite Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you canceled a hyperjump whilst in the camera suite Celestial More factions have joined the Colonia region of space Holo-Me Creator Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions Installations/POIs/USSs Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins Missions Mission board generation optimizations Multi-Crew Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints) Added the ability for Helm to disable the Fighter Control role if desired Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols The 'Switch Roles' button will now be grayed out if your SRV is carrying more cargo than the ship has capacity for Network General network tweaks and fixes Outfitting Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab Player Journal Fixed an issue with NPC names becoming garbled in the Player Journal Faction Pending and Recovery state information is now included in the Player Journal Addressed an issue whereby certain events were missing from the Player Journal New "EngineerContribution" event for making donations to unlock an Engineer Ships General Ship Fixes and Improvements Anaconda Fixed some visual issues with the Anaconda's cockpit and made some improvements Asp Moved the camera closer to prevent clipping in livery outfitting Imperial Courier Fixed an issue with the Imperial Courier's Slipstream paint job Python Python ship kits no longer appear worn when fully repaired General Ship Audio Fixes and Improvements Audio: Improvements to the "Rotational Correction" voice lines when returning to the helm from a fighter View full article
  10. Beta for 2.3.10 is Live

    Update 2.3.10 Beta is live, this means those under the hood changes mentioned after the release of 2.3.02 a little over a month ago. Patch notes: The 2.3.10 beta is now live, and available for download for everyone who owns Elite Dangerous: Horizons. As we mentioned before <>>, this beta will contain less visible changes and more ‘under the hood’ enhancements intended to improve stability and performance; for this reason, we wanted to open up the beta for everyone to help test these important things. You can see the full list of changes, and a list of things we need your help with testing, in the text below. As an added incentive for helping us test these important stability changes, anybody who gets involved in the beta-only Community Goals will receive an exclusive in-game decal that will be available at the launch of 2.4. Take a look at the decal design below: The decal won’t be just for your ship, but your Commander’s suit, too: All you have to do to receive the decal is take part in the CGs listed in the ‘Network and Physics Stress Testing Request’ section of this post. We’re grateful for your passion and continued support for Elite Dangerous, and your assistance testing this beta will really help to improve stability and performance of the game. Here’s the full list of the changes going into the 2.3.10 beta: Stability Fixes: Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew Fixed a crash that could occur when in High-Intensity Conflict Zones for extended periods of time Fixed a crash that could occur when activating Silent Running in a CQC match Fixed a crash that could occur in the Capital Ship Encounters General Fixes & Tweaks: General text fixes Updated some translations Audio: Fixed an issue with inbox message alert audio not playing Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo Audio: Fixed an issue with the discovery scanner audio - Honks are back! Camera Suite: Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you canceled a hyperjump whilst in the camera suite Holo-Me Creator: Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions Installations/POIs/USSs: Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins Missions: Mission board generation optimizations Multi-Crew: Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints) Added the ability for Helm to disable the Fighter Control role if desired Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols The 'Switch Roles' button will now be grayed out if your SRV is carrying more cargo than the ship has capacity for Network: General network tweaks and fixes Outfitting: Fixed an issue whereby the Engine Detailing slot did not appear when using the Detailing filter tab Player Journal: Fixed an issue with NPC names becoming garbled in the Player Journal Server: Added a beta version of the Companion API that will be available when the beta is available at https://pts-companion.orerve.net/ Ships: General Ship Fixes and Improvements Anaconda: Fixed some visual issues with the Anaconda's cockpit and made some improvements Imperial Courier: Fixed an issue with the Imperial Courier's Slipstream paint job Python: Python ship kits no longer appear worn when fully repaired Here’s a list of things we’d need your help with testing. Thanks, everyone! And have fun out there! NETWORK AND PHYSICS STRESS TESTING REQUEST Improvements have been made to networking around sites with lots of builds and interactive objects and physics in the game. Therefore we would like to ask all commanders to help stress test the network at the ancient site on planet 1B in the Synuefe XR-H D11-102 system. To stress test please go to the site and try arriving and departing from the ruins in large numbers, in wings, and in multi-crew. Also please pick up and drop items, and throw your SRVs around at the site to test the physics. Please, could you use missiles and mines as well as limpets on each other and objects to make sure they are still functioning as expected. We have placed a temporary asteroid station “No Moon” in the system to act as a base of operations for these tests and also host some Community Goals to act as a guide to the sort of things we need to test. CG #1 - Network Gurus Network at Ancient Ruins Help stress test networking and physics at the ancient site on Planet 1B in the Synuefe XR-H D11-102 system. To prove you were there please pick up and deliver one ancient item to No Moon in Synuefe XR-H D11-102. CG #2 – Dedicated Testers Go Mining Help stress test networking and physics (limpets especially) at asteroid sites in the Synuefe XR-H D11-102 system. To prove you have been there please bring back at least 1 unit of any mined metal.As well as the answers above we would appreciate it if you could attempt to break the game at these locations to include the following see what happens when in wings, have people dropping out midway then dropping back in etc. Can you shoot knock the objects around? Try using vanity cams during the scenario, try swapping in and out of fighters. In multi-crew try swapping roles and using ship systems and galaxy map and hot swapping throughout. Try using Commander Creator during the scenario. We are confident that you will find ways to do this that are not mentioned above, so please try whatever comes into your heads. Fly Safe CMDRs View full article
  11. Beta for 2.3.10 is Live

    Update 2.3.10 Beta is live, this means those under the hood changes mentioned after the release of 2.3.02 a little over a month ago. Patch notes: The 2.3.10 beta is now live, and available for download for everyone who owns Elite Dangerous: Horizons. As we mentioned before <>>, this beta will contain less visible changes and more ‘under the hood’ enhancements intended to improve stability and performance; for this reason, we wanted to open up the beta for everyone to help test these important things. You can see the full list of changes, and a list of things we need your help with testing, in the text below. As an added incentive for helping us test these important stability changes, anybody who gets involved in the beta-only Community Goals will receive an exclusive in-game decal that will be available at the launch of 2.4. Take a look at the decal design below: The decal won’t be just for your ship, but your Commander’s suit, too: All you have to do to receive the decal is take part in the CGs listed in the ‘Network and Physics Stress Testing Request’ section of this post. We’re grateful for your passion and continued support for Elite Dangerous, and your assistance testing this beta will really help to improve stability and performance of the game. Here’s the full list of the changes going into the 2.3.10 beta: Stability Fixes: Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew Fixed a crash that could occur when in High-Intensity Conflict Zones for extended periods of time Fixed a crash that could occur when activating Silent Running in a CQC match Fixed a crash that could occur in the Capital Ship Encounters General Fixes & Tweaks: General text fixes Updated some translations Audio: Fixed an issue with inbox message alert audio not playing Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo Audio: Fixed an issue with the discovery scanner audio - Honks are back! Camera Suite: Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you canceled a hyperjump whilst in the camera suite Holo-Me Creator: Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions Installations/POIs/USSs: Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins Missions: Mission board generation optimizations Multi-Crew: Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints) Added the ability for Helm to disable the Fighter Control role if desired Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols The 'Switch Roles' button will now be grayed out if your SRV is carrying more cargo than the ship has capacity for Network: General network tweaks and fixes Outfitting: Fixed an issue whereby the Engine Detailing slot did not appear when using the Detailing filter tab Player Journal: Fixed an issue with NPC names becoming garbled in the Player Journal Server: Added a beta version of the Companion API that will be available when the beta is available at https://pts-companion.orerve.net/ Ships: General Ship Fixes and Improvements Anaconda: Fixed some visual issues with the Anaconda's cockpit and made some improvements Imperial Courier: Fixed an issue with the Imperial Courier's Slipstream paint job Python: Python ship kits no longer appear worn when fully repaired Here’s a list of things we’d need your help with testing. Thanks, everyone! And have fun out there! NETWORK AND PHYSICS STRESS TESTING REQUEST Improvements have been made to networking around sites with lots of builds and interactive objects and physics in the game. Therefore we would like to ask all commanders to help stress test the network at the ancient site on planet 1B in the Synuefe XR-H D11-102 system. To stress test please go to the site and try arriving and departing from the ruins in large numbers, in wings, and in multi-crew. Also please pick up and drop items, and throw your SRVs around at the site to test the physics. Please, could you use missiles and mines as well as limpets on each other and objects to make sure they are still functioning as expected. We have placed a temporary asteroid station “No Moon” in the system to act as a base of operations for these tests and also host some Community Goals to act as a guide to the sort of things we need to test. CG #1 - Network Gurus Network at Ancient Ruins Help stress test networking and physics at the ancient site on Planet 1B in the Synuefe XR-H D11-102 system. To prove you were there please pick up and deliver one ancient item to No Moon in Synuefe XR-H D11-102. CG #2 – Dedicated Testers Go Mining Help stress test networking and physics (limpets especially) at asteroid sites in the Synuefe XR-H D11-102 system. To prove you have been there please bring back at least 1 unit of any mined metal.As well as the answers above we would appreciate it if you could attempt to break the game at these locations to include the following see what happens when in wings, have people dropping out midway then dropping back in etc. Can you shoot knock the objects around? Try using vanity cams during the scenario, try swapping in and out of fighters. In multi-crew try swapping roles and using ship systems and galaxy map and hot swapping throughout. Try using Commander Creator during the scenario. We are confident that you will find ways to do this that are not mentioned above, so please try whatever comes into your heads. Fly Safe CMDRs
  12. So what is Heroes 2.0 ? I will get you all, who don't know yet, though it, and I will explain it with my own words ! So Heroes 2.0 it's a Major Update of the Heroes of the Storm game, that comes with plenty of new functionalities & changes ! Let's START ! NEW FUNCTIONALITIES : Loot Chests Ok. Let me tell you about Loot Chests. They have 3 different types of chests they say, but there are actually 4 : Common Chest Rare Chest Epic Chest Hero-Specific Chest You may wonder how you can obtain this chests . Well you can obtain them in various ways : Each time you level up a hero, you level up your account aswell with 1. So you will receive a chest. It can be Common, Rare or Epic. This only depends on your luck. Everytime you've done another 5 Player Levels, you get a Rare Chest. Each time you've done another 25 Levels, you get an Epic Chest & 150 Gems. Everytime you've done 10 levels of a specific hero, you get a Hero-Specific Chest. You can BUY chests with in-game currency ( Diamonds ) and Diamonds are only purchasable from Shop, with Real Money, and sometimes Dropped ( As a reward for reaching high levels ). What can you find inside the chest & rarity : You can find literally ANYTHING inside of chests, EXCEPTING Diamonds. Ex: Shards, Cosmetic Pieces ( Like Skins, Banners, Mounts ), Voiceovers, Announcers, Tatoos, etc. Each LOOT Chest, has 4 items. Of different rarities, or similar, totally random. Every chest it's assuring you 1 item of the chest quality. So if you open an Epic Chest, there is GUARANTEED an Epic Item or higher. It can contain Legendaries aswell, you know, those only things from market that had a price of 15€. After you open them, if you don't like what you get, you can use GOLD to re-roll. But for example, if you got a legendary, but you already have it, and you reroll, there's NO guarantee that you will get another legendary. So I suggest you stick with the shards they give for duplicates. Re-Worked In-Game Currencies & NEW ITEMS : Ok, so before update, we only had Gold. Now, we have 3 different currencies and each has their own role : Main Currency : Diamonds / Gems : This type of currency, DROPS EACH 25 Levels as a Reward, and the ammount you get it's 150. Why I say main currency ? Because in order to get more gems you need to buy them from SHOP with real money. They can be used to purchase the following : Heroes, Some Mounts, Stimpacks, Loot Chests. NO MORE MONEY FOR SKINS ! Secondary Currency : Shards : This is what I place as a secondary because with it, you can ONLY purchase, COSMETIC ITEMS : Mounts, Skins, Voiceovers, Tatoos, Emotes, Banners, etc. It CANNOT be bought, and it only DROPS from LOOT CHESTS. Also, a good way of earning this, it's by opening a lot of Loot Chests, and getting duplicates. Duplicates are auto-converted to shards . Thrid Currency : Gold : I place gold as a last currency because it can still be used in game but JUST FOR TWO THINGS : Re-Rolling Loot Chests & Heroes. About NEW ITEMS & What it's new : Hero Specific Emoticons & Tatoos Tatoos ( Even if not hero specific, they are a lot ) Banners ( When you get a camp, or destory a fort, the banner you picked in Loadout will be dropped in that location ) Sprays ( it's like in CS:GO , you press T, you spray on the ground ) Voiceovers Game Announcers ( Like you want to have Arthas to tell you the game will begin ) Plenty of Portraits New Mounts, New Skins, New Heroes. Another New FEATURE is Hero Loadouts : Hero Loadouts it's allowing the player to have 3 Slots for Each Hero in order to do a Loadout Preset. For example if I have multiple skins on Kael Thas, I don't want to run the same Mount, Banner, Tatoo, Game Announcer, etc, for both. So I make 2 Loadouts, and I save them. So then, I just have to click the dropdown menu, and pick from the ones I've created. Progression System : Well, this is totally changed now. You can level heroes as much as you want ( For example my max is 31 , as a level for individual hero ) and all those levels on all of your hero, represents your Player Level. For example mine is 711 . Everytime you level a hero, also grows the Player Level. By getting higher and higher in Player Level you earn Badges & How your avatar is surrounded. Again, just a cosmetic piece, nothing more. Official Blizzard Patch Notes : HERE
  13. Patch 2.3.01

    Greetings CMDRs There is a patch inbound for Tuesday the 25th. The update contains various fixes and optimizations for a portion of 2.3's bugs from release. Here is the announcement: https://forums.frontier.co.uk/showthread.php/346149-2-3-01-update-coming-for-PC-players-on-Tuesdayhttps://forums.frontier.co.uk/showthread.php/346149-2-3-01-update-coming-for-PC-players-on-Tuesday And here are the patch notes for those interested: https://forums.frontier.co.uk/showthread.php/345809-Elite-Dangerous-2-3-01-bug-fixes-update-coming-early-May Fly Safe CMDRs.
  14. Outdated addons

    Does anyone knows if the outdated addons that use that GameLib call will ever be updated?   I keep getting the error message when I log in, while is is not a showstopper it is annoying and seems like at some point they will just stop working.  
  15. Hello fellow summoners,   Riot just revealed their champion update (Basically just a visual touchup) of Alistar.   [attachment=4654:alistar_base_final_1920.jpg]   [attachment=4653:AlistarUpdateComic_thumb (1).png]   They smoothed out all the cracks in his hide, and made his animations correlate with his movement speed. Also they made it easier to see if he was trampling with his passive.   All in all, you can now Moo with style.   http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-alistar Link to Riot's post.   Hope to see you on the rift!
  16. Hey guys. Your weekly patch here. One week late. Sorry about that. We did want to get it out last week but we don’t like running the risk of having something broken over the weekends. So we opted to wait a couple of days instead.    New Sky The biggest most obvious change in this update is the new sky. We’re still tweaking to get it looking how we want it to look.  So why bother? There’s hundreds of other things you want – why bother changing the stupid sky? Well I’m glad you asked. The old sky was a slow horrible FPS killer. It rendered using two cameras.. which induces a bug in Unity that meant we couldn’t (without a bit of hacking around) have refraction effects in game. Everyone should see a nice framerate boost thanks to the sky being replaced. And it renders in a single camera – which means we’re free to use the refraction effects again (so expect to see pixelated penises again).  One gameplay change the new sky might have is the with mr moon. Depending on the moon cycle night is no longer pitch black. We think this is a good thing.  There’s a few rendering issues that we hope to fix as we go on. One is the tree lighting. Distance trees appear too bright. This is something we’ve battled with before – and as far as I’m aware it’s a Unity3D bug because I’ve seen it happen before. I’m sure we’ll be able to solve it though – so please excuse any issues like this for now. We’re working towards making it as perfect as we can.    New Water As a happy consequence of the sky being replaced, we were able to bring you much better looking water. We expect water to play a bigger role in the game as we push forward (instead of the death plane that it currently is). So having it not look terrible anymore is a big win for us.  There’s an extra option in the options menu to turn reflections on/off, as they do have an effect on performance. When you turn reflections off, it’ll still reflect the sky. Which has no real performance effect and stops it looking terrible.    OSX and Linux Fixes We hired the new sky’s creator, André Straubmeier last week and as well as improving the sky for Rust, he’s been making Linux and OSX work properly. So Linux and OSX users should now see the grass being rendered properly and be able to join the game with high graphics settings (which is apparently caused by compiling for 64bit, we’re going to investigate that further).    Item Durability You know how you’ve had to replace your mouse and keyboard 3 times since you got Rust because you’ve used them so much? Well now you can experience that feeling in game too.  Items will now become damaged in game due to repeated usage. Items can be repaired at a workbench. You can keep repairing your items but eventually they’ll just get that unreliable that you’ll want to throw them off a cliff.  Armor also loses condition when damage is taken, so you’ll probably have to eventually throw your pants of a cliff too.
  17. Updating your status

    If any of you are looking for a place to update your status because it's no longer on the sidebar on the right where all the status updates are, all you need to do is go to where your name is at the top of the site. And there will be a drop down menu where you can "Update" your status.
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