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      =ADK= Discord Link   04/24/2017

      Come join us in =ADK= Discord To download the Discord app go here: https://discordapp.com/   Discord is going to have a small learning curve over teamspeak so be prepared, but the fellow members as well as the Admins will gladly help you if you have any issues with installing or using the app. Once you have Discord installed all that's left to do is click the button below.   Welcome to the future of the =ADK= Community.   Click Here To Join! 

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Found 6 results

  1. A Different Kind Space Engineers HandBook HandBook HeadLines: *Policies are not finite. They can be voted on for change* Server info: Server: Eclipse 3[PVP] Faction: ADK, A Different Kind Play Style: Militant Traders (PVP) VoIP: Discord Website: www.adkgamers.com Description and Core Values: A Different Kind, Space Engineers is casual faction. However, that does not mean that we are not organized and effective. Casual means that we do not require members to be at every team event. Come to the events that you can make it to. Activity in the faction is required, so is teamwork. But, real life and family first. Now, I consider the faction as a Militant trading company. More of a protection force then a force activity going out seeking trouble. Since that is my vision, I have set most of our Code of Conduct and Rules of Engagement to reflect that. We will defend ourselves and protect our allies without question. For that reason our faction Motto is “ADK territories will be paid for in enemy blood!”. Core Values - Teamwork makes the dream work. A faction that plays together will stay together. So, needless to say, this is an integral part the faction. Selflessness, keeping the thought of the factions benefits over a personnel one. Commitment, staying with the project or mission until the bitter end. Members Code of Conduct: No destructive trolling other Team Members EXAMPLE: Running Ships into Team Ships Flying allied ships into certain doom Destroying other allied factions ships resulting in WAR Do not commit acts of war with allied factions unless confirmed. We do not attack opposing faction base locations on first contact, first line of offense is gathering intel. When dealing with Neutral faction follow the Rules of Engagement. There is to no using of any exploits in the game meaning no game breaking scripts. “Share with Faction” must be done on your equipment. This is why we have a interview process when joining the faction. However, try to request permission before using someone else's equipment. Back up all build designs in your blueprint book! EXTENDED AMOUNT OF NON-ACTIVITY FROM MEMBER WILL BE VIEWED AS LEAVING THE FACTION AND SERVER! Even though the Faction is a Causal group, there is still a mission and vision for the group and everyone's participation in the fun is needed! Every member must log into the server at least 1 once a week. The following is a list of actions in a time line that will be taken to keep the faction with an active group of players. 2 weeks of non-activity and the faction will assume control of all equipment (This is due to server restarts can sometimes make grids Static, non-movable). 3 weeks, and the members equipment will be recycled back to the factions inventory (Clutter on the server slows done playing speed). 4 weeks on non-activity will result with member being removed from faction (Factions have a limit in the server due to server size, if you are not playing I will make room for more that want to). To Avoid non-activity policy from taking effect on you, please notify leadership that you will absent from the server via ADK forums for a any reason, some examples are due to, “need a Break”, “Family in town”, “Vacation with Family”, “tough week at work”, “being deployed”, so on and so forth. The communication piece is your responsibility, not the factions. The rules listed both above and below they are given as a contract. Once you have your recruitment interview, you can’t not bend the rules. Discord Server Rules: See official ADK Community rules. Rules of Engagement: If the neutral or enemy target begins to open fire, even if said to be accidently, you are allowed to open fire on the neutral or enemy target. Follow the rules below. Anyone lower than a Captain can not plan a meetup with an neutral faction that is allied in the faction category in the server. Any faction member is allowed to attack an enemy ship as long as it can’t affect any other faction members without their consent. Remember Recon is are first line of defence and offense. CONTINUE TO HANDBOOK 2
  2. Space Engineers, A game Capable of ANYTHING! Space Engineers is an Open Sandbox game revolving around space. The game is still in Alpha despite coming out in 2014 as a steam “early access” game. In this game, you have to minecraft, and build to survive. The game is developed by KEEN SWH LTD and has already accomplished so much in the first 2 years of early access. Last year it won the Players Choice Indie Game of the year 2015 for its unique concept on sandbox games. In the next few Paragraphs, I will cover more about the game and my honest review of it. Forging a new path for Sandbox Games! Space Engineers is not just like any other Sandbox game out there! It is designed with a realistic physics and realistic volumetric engine with true damage models. What does that mean, well, if you build a structure on four pillars, and take the pillars out, the build will fall, break apart, and if you are in the way, it will kill you in the process? With the volumetric aspect of the game, weight plays an enormous factor in the game. Too much weight on one side of a ship will affect the movement, take off, and landing of the craft. Late 2015/ early 2016, the developers added planets to the game in response to an overwhelming request from the many players for the game. With that be added, the physics engine, was applied to the planet and the new wheeled options added as well. Planets have gravity and some have an atmosphere of oxygen. There are 3 types of planets, the Earth like planet, Mars type planet, and the Alien planet. Each planet is different experience in its own way and I will cover more about those later. The great thing about this is your can change the make a footprint on the planet that will stay over time! Just like Minecraft, you can manipulate the environment around permanently for all to see and share! Single Player Survival and Creative Worlds When starting the game out for the first time, it is highly recommended to play the Single Player Survival. There are multiple different scenarios to choose from. Some examples are Easy Start Earth, Easy Start Mars, Easy Start Alien, Crashed ship on planet earth, Planetary Lander, Easy Start Space, and a few more to boot. Now, you still have the Creative and Survival option on those scenarios listed. On top of that, there are advanced options where you can adjust the size on maps, how many planets, which type of planets, how many asteroids, sizes of asteroids, pirates on or off, and aliens and cyber hounds (the two type of mobs on planets, I will cover more of that later). Recently, the development team has again been listening to the players. They added a 2 new advance options. One allows for an infinite world, that is if your computer can handle the beautiful graphics and rendering this game has. The second it an integration of the steam workshop where they add random ships and stations created by other players stranded in outer space! Creative play is Amazing! Creative play in this game is incredible! The options the game provides you with makes is just outstanding. Like every other Sandbox game, Creative allows you to do anything in the world you want without any of the normal limitations set in survival. However, so of the extra stuff, the more Space Engineers specific items is Copy and Paste! Yes, that’s right, you can place the cursor of the ship you made press CLT-C and then paste into the world the same way you would on any computer document anywhere in the world. Not only that, there is a symmetrical mode in the game that will allow you to duplicate half the ship. So, you build one side of the ship, let’s say the left side. With Symmetrical mode on, you can duplicate that to the other side allowing you to make perfectly shape mechanics! To boot, the game also has a Blue print function. This allows you to point the cursor at the ship or station, and save the blueprint to be used by you later or saved on the Steam Workshop for others to use. Single Player Survival! In single player survival, there are many different options you can chose from when it comes to scenarios. The key factor to this though is like every other Sandbox game out there. FIND A SPOT WITH LOTS OF RESOURCES! Now, that does not mean there are no enemies to contend with in the game! Oh no! There are pirates both in space and on some of the planets and moons! They will find you and try to kill you if you are close to them! To add to the dangers of the universe, alien planets have large spiders that are super aggressive! And planet earth also has Cyber Hounds that are just as aggressive. These are be turned off or left on when selecting the Scenarios. Multiple player Mode! Ok, so, let me start with the truth. Multiplayer mode is still new and the dev’s are still learning when it comes to this. However, Space Engineers has a great concept to it when it comes to Multiplayer! Space Engineers use what they call factions, which can be created by any player. Factions are basically a Clan or Guild. With Factions, you can send peace treaties or even place them in a war status. This will affects how your faction see and interacts with other players from other factions. If you go to peace with a Faction, they become neutral and show us as white on radar, beacons, or when you come into view. If you are at war, they show up as red! Red means that your automatic defensive systems will open fire when in range. When they are in your faction, they will show up as white. Now, to add to this, because multiplayer Sandbox are the shit, this allows you to do a lot with factions. For example, if a member in your faction builds a Medical Bay (By the way, this is what you use to heal and re-spawn into), you can use it can spawn into there base or ship. It is a great function to get team members together. There is a downside to that. With the exception of you killing yourself or exiting the server, you can not re-spawn to another terminal. Last I heard, this was being addressed and looked at, and I am interested to see what the solution to this problem will be. The most interesting thing with Multiplayer in Space Engineers is the ability to do whatever you want! If you want to join a faction, you can. If you do not, they you do not have to. Most servers are open to whatever the community can come up with. There are some limitations when it comes to builds, welder walls, about of grinders, and what has to be on a base or a ship to prevent it from disappearing on a server cleanup program. However, when it comes to options of style of game play, it is limitless. Right now, for example, there is a small group on the Andromeda PvP server that act as Earth Terrorist! But, there is another group that keep the Moon Space port open to free trade by acting and calling themselves the Moon Police Department! A few lone wolfs operate as contractors and will design and build bases or ships for a fee! Well others operate as pirates in space. When it comes to servers, they operate just like ARK, Minecraft, H1Z1, or Battlefield. The servers are operated by a group or a community. They have free reign on what modifications they want to run on it, how the scenarios will play out, or even what type of spawns will be allowed. So, there will allows be something different on every server you spawn into. Nothing will ever be the same. My take on the game! Ok, so here it comes, my honest take on the game. So, I will be a little biased, but it is understandable. One, I love the flexibility that sandbox games allow people to come up with. Two, I have been playing this game since 2014 when they released it for early access. However, it is one of those game were the learning curve is severe. That is the honest truth! It requires you to do some learning and playing with before you get any good at it. Also, it is based off the players or communities imagination. It is not a game with a story line or clear defined objectives. it is based off the communities and the players to detail the play style. The Pro’s Sandbox game, always a plus for me! Creative mode is one of the best I have ever played or seen! Realistic physics and realistic volumetric engine with true damage models! A Huge Community that is active with new modifications, blue prints, scripts, and skins! Player run servers that allow for a different multiplayer scenario on every server. Faction system is outstanding! Planets! Need I say more! The Con’s Multiplayer is still suffering glitches. They get fixed quick, but still a small annoyance. Serve learning curve to this game! Not a game that your jump right into. It takes time, being frustrated A LOT, to learn to be good at this game. Player limits on servers are low. Most Servers being between 30-40 players at a time. ADK has a Faction on a Server right now! We have 4 members, Hansjob, 2 new players, and myself of course. So, feel free to jump in if you have the game, and hit me up in Discord. More information is on the forum topic http://www.adkgamers.com/forums/topic/153399-lets-get-this-game-going-request-for-space-engineers/?page=2#comment-541357 . Resources: WastedSpace - https://www.youtube.com/channel/UChn50gGegULImIZsoBQ06Cg Eustace The Monk - https://www.youtube.com/watch?v=IkkcU_jHAq8 TGN - https://www.youtube.com/channel/UCVXIl8kDnBLlpbpukSZyluw Worth a Buy - https://www.youtube.com/channel/UCywBfpGBYhsczNuyyh6Cf6w Karma Cat - https://www.youtube.com/channel/UCdBmcdRGNVbtcGalous99-g
  3. With the recent release of No Mans Sky, I was wondering which of the recent space sims are better in your opinion? Think about it? They all pretty much do the same thing, You get a small crappy ass ship, then you either go hunting or trading, get some more money, get a bigger ship, rinse and repeat....right? Okey, maybe i over simplified that and there are distinct differenence between the 3. Elite dangerous seems to be the most basic of the 3, but i say that in a very lose sense. Its still vast, the combat is not to bad and the customisation of your ship is pretty good. However where it lacks is the planet interactions, its quite limited so far and its just getting to a base and trading up. Other than that, theres no much to do. Star Citizen started of with massive hype, lots of promises and has been crowd funded to the sum of $118m, but its still not a complete game yet, the first content to come out was the hanger module where you could look at the ship you bought.... but that was back in 2013. Since then Arena Commander which brings action with the form for space combat, Planetside which brings community hubs and beautifully detailed city scapes have been released with FPS, Squadron 42 (Single player) and persistant universe and player planets (yes you can own a whole planet) to follow. All of which are great, but the real question is, when is it actually officially released and when it does.... is it going to be too late? Will the other space sims take over in popularity? The newly released No Mans Sky, seem to be a stop gap inbetween Elite Dangerous and Star Citizen. It was the same base gameplay at the other 2, such as space exploration, trading and combat but aswell as that, it seem to beautifully made with its pastel colours and seemless transitions. No Man sky on paper, doesnt seem to have as much to offer compare to Star Citizen, but brings that extra fun content on planet based exploration when comparing it to Elite Dangerous, but will this prove to be more successful as time goes on? or will the hype fade? What do you guys think? Which one is better/least playable in your eyes? Maybe you have an honorable mention? Drop a comment below. -Tomi
  4. Don't Understand how to Play

    Ok so I've had this game for awhile but i"ve only played ot for a few hours and I dont really understand how to play it. I get how to move around but not how to do missions or grind for materials or do trade (or understand the trade routes). So if someone could point me in the right direction or give a few tips it would be greatly appreciated.
  5. Figured we should start a thread up for all the spaceheads and scigeeks (and maybe geeky ducks too) out there!   Follow up with anything in space that catches your eye, science relevant to the E:D lore or technologies, or cool tidbits you want to share!  Stephen Hawking put out a new paper on AI dangers?  POST IT!  Some new planet found by NASA? POST IT!  Developing science on black holes or FTL speeds? POST IT!     Nasa's 4.3GB Image from the Hubble of andromeda; 40k lys and 100m stars!   Extended Milky Way spiral arm plausible: here   Kepler finds
  6. https://www.youtube.com/watch?v=Uyur8rqbEHc#t=767     The latest "10 for the Chairman" poised a good question from someone. This person asked about the possibilities of exploration when using newly unstable, or stable, jump points. For example, the latest Constellation commercial show-cased what we believe to be the first look into exploration as an explorer in the Persistent Universe.   Chris Roberts mentioned that he wants to implement the usage of naming jump points and planets that we may find; Planets that have the ability to "Terraform"   With that being said, how many galaxies, planets, start, etc. are there going to be in the PU? How many explorers can we have in a game that has 500,000 players? Even if only half of the players only discovered ONE planet the number would be exponential in the sense that can we really travel to 200,000+ planets, or is it something that we as someone else won't be able to travel to?   These are question that I am left with after the Constellation commercial and the latest 10 for the big C. It is like that TV show "Lost"; Every episodes left you with more question and still no bloody answers.
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