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Found 17 results

  1. 2.4 Patch Notes

    You can find all most of the new stuff added to Elite with the 2.4 patch here: https://forums.frontier.co.uk/showthread.php/378706-2-4-The-Return-Patch-Notes
  2. 2.4 Beta changelog

    With the release of 2.4's beta there are obviously going to be changes. Here are the patch notes. Here's the changelog (keep in mind much of the content will arrive at launch and has been left out of the beta changelogs to avoid spoilers). There are also further small edits to this changelog related to tweaks and fixes to ships incoming, so keep an eye out for an edit later today: New Content & Features (Horizons) • Holo-Me Save Slots - We have added save slots for different Commander appearances in the Holo-Me system • Holo-Me: Added 12 new hairstyles • Holo-Me: Added slots for Eyewear and Outfits • Synthesis can now create heat sinks, chaff, limpets and top up life support • Additional planetary bases added to the Colonia region for migration winners New Content & Features (Non-Horizons) • Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow • Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot's Federation Bounty. This bounty is valid in every jurisdiction except anarchies • Inbox Revamp - Various quality of life improvements and a new look • New Chained Missions - Which can be longer than two steps • Hull/Canopy Repair Limpet controllers are now available • Preview game extras in outfitting - You will now be able to preview paint jobs and other game extras available for purchase • Stored ships can now be sold from the rebuy screen to cover the rebuy cost • Updated route plotting system: maximum route plotting range is now 20Kly route plotting is much faster there is now an option to make use of neutron star boost when plotting routes an icon is displayed on the route to show the last scoopable star before running out of fuel • Additional NPC stations added to support infrastructure and trade routes in Colonia region • Star systems renamed based on Colonia based on migration winners and new NPC locations • Additional space stations added to Pleiades region to support civilian expansion narrative • Mysterious locations added that we’re not going to tell you about • Added search and rescue contacts to stations across the galaxy • New and improved salvage scenarios added to support search and rescue gameplay • Made salvage commodities legal to pick up from wreck sites (will still appear illegal if dropped by ships as that is not salvage) Fixes and Improvements Audio System Updates • Audio Collision Re-factor – the way we trigger audio on collisions is different now. Should sound the same as before • Music system – is completely replaced! Existing music should behave exactly as before. It is now much more maintainable and enjoyable to use • Radio chatter – The radio chatter system works differently under the hood now, enabling us to do cool magic chatter based things in the future. Existing chatter lines should function the same as before (around star ports and planet ports) • Flight controllers – This system also works differently now to be far more flexible and pave the way for future awesomes. Again the player experience should be the same as before for now Controls • Fixed a responsiveness issue that could occur when using the D-Pad of a controller on the galaxy map • Fixed an issue where the driving mode switches were not bound in the Classic Context controls preset Factions • Encourage factions to not expand into starsystems that require permits Fighters/Crew • Restored the missing descriptions for the GU-97 and Taipan Fighter when viewing their details via the Roles panel Galaxy/System Map • Updated some textures in the System Map to reduce memory usage (without reducing the quality) • Fixed an issue whereby you would not get a failed message when plotting an economical route • Fixed an issue with how the Gemini Constellation was being drawn on the Galaxy Map • Corrected an issue whereby the completed mission indicators were not updating correctly on the System Map • Fixed an issue where ships that have been transferred were not displayed at the correct location on the Galaxy Map after logging out General Fixes & Tweaks • Fixed datestamps on inbox messages • Various text fixes • Various localisation fixes Holo-Me Creator • The Escape key will no longer exit the Holo-Me system • Fixed a rendering issue that could occur when a Commander's hair overlaid certain environmental fog effects Missions • Add distance from starsystem entry to mission destinations • Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted • Refactored mission selection to promote a wider selection of missions on a single board. • Refactored mission selection to promote a better spread of missions across factions • Refactored mission selection to heavily promote selection of conflict missions for both sides involved • Refactored mission selection to more reliably generate permit, engineer, and rank missions at eligible stations. • Slightly rebalanced micro resource reward selection probabilities • Added an inbox message when passengers alight from the ship • Follow-on missions can include more data about previous missions in the chain • Added support for missions allocating additional rewards based on station distance from the jump-in point • Optimisations to how system data caching for secondary sites is stored and requested • Significantly improve mission board loading, especially for those on high-latency networks • Fixed message text when trying to accept missions past the mission limit (No longer says "... of this type" when it means total missions) • Fixed passengers on tourism missions not realising the player hadn't gone to the right beacon when on multiple-site trips • Fixed localisation text for certain parts of Ram Tah's ruins mission in languages other than english NPCs • Fixed an issue whereby forgetful Military NPCs could sometimes have left their weapons at home • Shooting a capital ship in a scenario where they are the bad guys no longer lands you with a bounty on your head • Trigger-happy NPCs will now only shoot missiles once the target's shields have dropped • Fixed the falling skimmer issue that could occur on planet surfaces • Fix for capital ship movement issues Outfitting • Fixed an issue that sometimes prevented players from selecting stored modules in Outfitting • Fixed an issue where livery items would not appear the first time they are clicked upon • Various outfitting items have had their descriptions fixed Player Journal • Added "Luminosity" property to "Scan" event for a Star • Added "MissionRedirected" event • Added "SearchAndRescue" event • Added "SellShipOnRebuy" event • Include Latitude and Longitude info in Screenshot event if appropriate • Include transfer time to FetchRemoteModule • Include info about online friends at startup • The 'Scan" event is generated for all bodies in a system, when scanning a navigation Beacon • Added "RepairDrone" event • Added "Music" event Render • Fixed an OSX specific issue with asteroid decals having bright textures when mining • Fixed an OSX specific issue that saw station lights rendering through your ship's geometry • Made some tweaks to prevent certain landing pads from being visible when using the vanity camera when docked in a hangar on a planet • Fixed an issue that could lead to other Commanders mysteriously floating around the screen when inspecting a fighter or SRV • We have made some improvements to the planetary surface textures to prevent it from 'jumping' when driving an SRV • Improvements made to station LOD (level of detail) when in a Wing Server • Fix a cause of stored ships shown on the galaxy map, but were inaccessible from the shipyard • Fix a transaction server error when transferring stolen cargo between SRVs and Ships • Fix displaying the wrong language labels for Community Goal reward tiers • Fix displaying the wrong language in multi-crew session reports • Fix some incorrect faction superpower allegiance and government types used for the galaxy map, system map, commodities and outfitting services • Stop displaying 'main menu' as a last location in top bounty local news reports • Fix some occurrences of Cmdr Validating when displaying xbox commander names • Fix a transaction server error when passengers leave ship cabins • Fix a transaction server error in outfitting • Various reliability and performance improvements Ships Anaconda: Fixed error that could occur when attempting to change the Anaconda's livery when an Engineer's modified shield generator is equipped Fixed a LOD issue with Anaconda Paintjobs Tidied up some textures Diamondback Scout: Fixed some LOD issues Diamondback Explorer: Fixed some lighting issues Dolphin: Fixed some texture issues with the Excursion Paint Job Flipped some text on the cockpit fire extinguisher The Dolphin now casts a shadow correctly when in the hanger Eagle: Fixed some texture issues F63 Condor: Adjusted lighting in the livery screen Federal Corvette: Made adjustments so that the bumper Ship Kit works better with Paintjobs Fixed some clipping that could occur with a Class 1 Cannon in the small size 1 hardpoint Federal Dropship: Patched a hole in the geometry Imperial Courier: Made adjustments to the decals to prevent clipping Adjusted decal 1's camera angle to prevent clipping when using VR Imperial Eagle: Removed some stray geometry that was in the cargobay area Fixed some stretched textures that could be seen when your canopy ices up Minor texture and geometry fixes Lakon Type 6: Added new hanger cameras for the Lakon Type 6 for the rear Ship Kits and the wings Lakon Type 7: Fixed a LOD shadowing issue on the top of the Lakon Type 7 Fixed some missing cockpit textures when viewed using the Vanity Camera Lakon Type 9: Added lights to the wings of the Lakon Type 9 so that nameplates can be seen Python: Corrected several vanity camera orientations Viper MkIII: Fixed some clipping that could occur when equipping a spoiler Ship Kit Viper MkIV: Changed the hanger cameras with rear facing cameras for the spoiler and tail Ship Kits SRV • Fixed a text overlay issue with the Surface and System map buttons in the Navigation Panel when driving an SRV • Fixed an issue that caused the mouse direction cursor to not appear when driving an SRV Stability Fixes • Fixed a crash that could occur when a nearby NPC ship was docking in a station • Fixed a crash that could occur when saving and exiting back to the main menu • Fixed a crash that could occur when reviewing Multicannon hardpoints in Outfitting • Fixed a memory crash that could occur in various situations while playing • Fixed a memory leak • Fixed a crash that could occur when entering an Unidentified Signal Source • Fixed a crash that could occur when dropping in to a Civilian Installation • Fixed a crash that could occur when entering Supercruise Stations and Outposts • Outpost weapons platform has been completely updated with new art • All Outposts have had an art pass to fix minor issues and improve visuals • Outpost schematic rendering is now fixed to show all the extra modules, not just the core outpost • Modular Stations have had an art pass to fix minor issues and improve visuals in some areas • Various station schematic models have been updated to improve quality and fix orientation issues • Physics mesh optimisation in the newer station interiors to improve framerate • Various updates to station interiors to fix minor art issues and improve LODs UI • Fixed an issue where the fuel scooping UI element would overlap with the jump charging element • Fixed an issue that could cause your inbox to become garbled when deleting messages • Fixed an issue where gunsights were not rendering correctly • Fixed some icons that were missing in the Multi-crew role switch panel • Fixed an issue where the Multi-crew session report could overlay incorrectly and not be closed when opened in the Gunner Cam mode • The Insurance screen will now show the last ship you were flying by default • Livery items you own will now be indicated with a tick • Removed a mysterious invisible button to nowhere from the Station Services menu • Corrected the Commander portraits appearing at a lower resolution in the Station menu • We have made some cosmetic improvements to the layout of the Insurance screen • Fixed an issue where a Wingman's target marker could disappear when they target a subsystem VR • We have made some adjustments to mouse behaviour when viewing the Holo-Me menu in VR so that it matches other UI screens • We have disabled the bloom effect when using the VR graphical presets by default, as it could be a bit hard on the eyes Weapons • We have made some improvements to the animations on railgun
  3. Doomfist is officially live on the servers! Along with Doomfist, some much anticipated Loot Box changes have come as well as the Reinhardt bug fixes! Join us in discord to come play some of the new changes with ADK over the coming weeks! Without further ado, here are the official Overwatch Patch Notes! PATCH HIGHLIGHTS New Hero: Doomfist (Offense): Equipped with charisma and ambition, Doomfist is a consummate tactician and one of the leaders of Talon: literally throwing down his gauntlet as he joins the fight. From his base in Nigeria, Doomfist is a commanding offense hero equipped with hard-hitting melee abilities. Driven by a belief that conflict is essential to humanity’s progress, he’s committed to advancing his vision of the future—even if the agents of Overwatch disagree with his methods. Doomfist’s cybernetics make him a highly mobile, powerful frontline fighter. His primary attack is the Hand Cannon; this four-shot weapon fires projectiles from Doomfist’s knuckles one at a time or in a single blast. With his secondary attack, Rocket Punch, he charges forward and delivers a devastating blow, knocking back any opponent it connects with and dealing extra damage if the enemy is hurled into a wall. Seismic Slam smashes into a targeted area, knocking opponents toward him so he can deal further damage. His Rising Uppercut tosses enemies high into the air, while his passive ability, The Best Defense…, grants him shields every time he uses one of his abilities against an opponent. Lastly, his ultimate ability, Meteor Strike, causes him to leap high and drop into a targeted area, dealing massive amounts of damage. To learn more about Doomfist, click here. Loot Box Updates We always want the experience of opening a loot box to feel exciting and rewarding, and in our latest patch, we’re working to improve that experience in two key ways. First, we’re drastically reducing the amount of duplicates you will receive when opening loot boxes. Second, to compensate for this reduction of duplicate items, we’re also increasing the overall amount of credits you will receive from loot boxes. On average, you should be earning just as many credits, if not slightly more, from loot boxes as you did prior to these changes. New Highlight Options Our highlights system has received several major updates: The game will continue to automatically generate highlights for you based on your recent gameplay. These auto-generated highlights—now categorized as “Today’s Top 5”—will be surfaced on a daily basis and persist for a full 24 hours (or until the game client is patched, whichever happens first). Players can now generate their own highlights! The ability to capture 12 seconds of your own gameplay has been added to the game, and can be bound to a single button of your choice (or a button per highlight slot) in the Options menu under “Request Highlight.” These player-generated highlights will be saved under a new section called “Recently Captured” and will persist until the game client is patched. Players can have up to 36 recently-captured highlights stored at one time. With the above, players can now record any of their “Top 5” or “Recently Captured” highlights, exporting them as a video file to their gaming platform’s designated media library (on console) or directory (on PC). On PC, players will also have the option to select the quality at which these highlights are exported, supporting up to 4K for Windows 8 or higher operating systems, and up to 1080p on Windows 7. To learn more about this feature, check out our recent developer update: https://youtu.be/OkYJlPMdWNA GENERAL Adjusted the respawn timing to limit defensive stalling strategies when the offensive team has a clear advantage and plays aggressively Custom Games and Game Browser Clarified the text on the “Flag Carrier” options under the Capture the Flag settings for Custom Games Removed the “Projectile Speed” and “Projectile Gravity” options for heroes who do not have projectile weapons Minimum movement speed has been changed to 50% (formerly 10%) Players can no longer select Roadhog during Limited 1v1 matches User Interface Added ability to create customized reticles Reticle options can be found under the “Controls” tab in the “Options” menu (click the “Advanced” expander under the “Reticle” heading) The name of Mercy's “Stethoscope” spray has been changed to “Heartbeat” Statistics gathered from 6v6 Elimination matches will now be added to statistics in the Career Profile Tie games will no longer be included in the win percentage calculation that’s listed under the Player Profile HERO UPDATES D.Va Defense Matrix New sound effects and voice lines have been added, indicating when Defense Matrix has absorbed an enemy’s ultimate ability Genji Deflect New sound effects and voice lines have been added, indicating when an enemy’s ultimate ability has been deflected McCree Flashbang Stunned targets are now slowed heavily, meaning they're less likely to escape while stunned (especially while in the air) Developer Comment: This change will make McCree's Flashbang consistent against fast-moving targets like Genji or Lúcio. Reaper Shadow Step Sound effect and VO distance has been reduced by 50% Developer Comment: Even though Shadow Step wasn't intended to be used as a way for players to teleport right next to an enemy without their knowledge, the sound effects were audible from distances that made teleportation difficult from nearly anywhere. This change allows Reaper to be a bit more sneaky with his flanking options. Reinhardt Rocket Hammer Swing speed increased by 10% Developer Comment: In the last update, Reinhardt’s Rocket Hammer had an issue that allowed players with higher latency to swing faster. We fixed this bug, which suddenly made the swing speed feel too slow, so we’re compensating by increasing his standard swing speed. During this process, we also found and fixed a few bugs with Rocket Hammer’s hit registration. Overall, the hammer should feel much better. Zarya Graviton Surge Now disables mobility abilities on all affected targets Developer Comment: In the past, the abilities that allowed heroes to escape Zarya’s Graviton Surge felt fairly arbitrary. We’re cleaning this up and increasing Graviton Surge's overall power by rendering all movement abilities unusable when an enemy is trapped. BUG FIXES General Fixed an issue preventing “Best In Game” stats from being updated Fixed a bug that could cause the user interface to incorrectly indicate that an enemy player has been hit when colliding with them Fixed a bug that could allow projectiles that would normally pierce shields (i.e. Reinhardt’s Fire Strike) to pass through other surfaces Fixed a bug that caused some players to lose audio during the match Competitive Play Fixed a bug that caused players to get a leaver penalty during offseason matches, even after the in-game banner advised it was safe to leave the match Custom Games and Game Browser Fixed a bug that prevented players from being added to a Custom Game with 12 Spectator slots Fixed a bug in Custom Game settings that prevented some heroes with Self Healing from having a Healing Dealt modifier Removed the Projectile Gravity slider from heroes who do not have abilities affected by gravity Heroes Fixed a bug with D.Va’s Call Mech ability that allowed you to see her inside the mech before entering it Fixed a bug that could cause eliminations from Junkrat’s Total Mayhem to be mislabeled in the kill feed Fixed a bug that would cause Junkrat to use his Ultimate Callout when he is unable to use his Ultimate Fixed a bug that allowed Roadhog’s Chain Hook to latch on to Orisa’s Supercharger Fixed a bug that allowed Sombra to take damage after activating her Translocator The sound effects on Reinhardt's Bloodhardt, Blackhardt, and Wujing skins have been updated to reflect the use of an axe instead of a hammer Fixed a bug preventing Lucio from receiving the full speed boost when traveling backwards during a Wall Ride Fixed a bug that occasionally prevented Torbjörn from building and upgrading his turret Fixed multiple hit registration bugs in Reinhardt’s Rocket Hammer Maps Fixed a bug on Eichenwalde that prevented Soldier 76 from placing his Biotic Field in certain locations of Point A Fixed a bug that caused AI-controlled players to perpetually move toward the objective on the Gardens point in Oasis Fixed a bug that prevented Training Bots from facing the right direction and returning to their original location after being moved by player interactions on the Practice Range Fixed a bug with that was causing unusual camera angles for Highlight Intros on Route 66 Fixed a bug that could cause D.Va to fall through the floor while boosting into the ground in a specific area on Volskaya Industries View full article
  4. Doomfist is officially live on the servers! Along with Doomfist, some much anticipated Loot Box changes have come as well as the Reinhardt bug fixes! Join us in discord to come play some of the new changes with ADK over the coming weeks! Without further ado, here are the official Overwatch Patch Notes! PATCH HIGHLIGHTS New Hero: Doomfist (Offense): Equipped with charisma and ambition, Doomfist is a consummate tactician and one of the leaders of Talon: literally throwing down his gauntlet as he joins the fight. From his base in Nigeria, Doomfist is a commanding offense hero equipped with hard-hitting melee abilities. Driven by a belief that conflict is essential to humanity’s progress, he’s committed to advancing his vision of the future—even if the agents of Overwatch disagree with his methods. Doomfist’s cybernetics make him a highly mobile, powerful frontline fighter. His primary attack is the Hand Cannon; this four-shot weapon fires projectiles from Doomfist’s knuckles one at a time or in a single blast. With his secondary attack, Rocket Punch, he charges forward and delivers a devastating blow, knocking back any opponent it connects with and dealing extra damage if the enemy is hurled into a wall. Seismic Slam smashes into a targeted area, knocking opponents toward him so he can deal further damage. His Rising Uppercut tosses enemies high into the air, while his passive ability, The Best Defense…, grants him shields every time he uses one of his abilities against an opponent. Lastly, his ultimate ability, Meteor Strike, causes him to leap high and drop into a targeted area, dealing massive amounts of damage. To learn more about Doomfist, click here. Loot Box Updates We always want the experience of opening a loot box to feel exciting and rewarding, and in our latest patch, we’re working to improve that experience in two key ways. First, we’re drastically reducing the amount of duplicates you will receive when opening loot boxes. Second, to compensate for this reduction of duplicate items, we’re also increasing the overall amount of credits you will receive from loot boxes. On average, you should be earning just as many credits, if not slightly more, from loot boxes as you did prior to these changes. New Highlight Options Our highlights system has received several major updates: The game will continue to automatically generate highlights for you based on your recent gameplay. These auto-generated highlights—now categorized as “Today’s Top 5”—will be surfaced on a daily basis and persist for a full 24 hours (or until the game client is patched, whichever happens first). Players can now generate their own highlights! The ability to capture 12 seconds of your own gameplay has been added to the game, and can be bound to a single button of your choice (or a button per highlight slot) in the Options menu under “Request Highlight.” These player-generated highlights will be saved under a new section called “Recently Captured” and will persist until the game client is patched. Players can have up to 36 recently-captured highlights stored at one time. With the above, players can now record any of their “Top 5” or “Recently Captured” highlights, exporting them as a video file to their gaming platform’s designated media library (on console) or directory (on PC). On PC, players will also have the option to select the quality at which these highlights are exported, supporting up to 4K for Windows 8 or higher operating systems, and up to 1080p on Windows 7. To learn more about this feature, check out our recent developer update: https://youtu.be/OkYJlPMdWNA GENERAL Adjusted the respawn timing to limit defensive stalling strategies when the offensive team has a clear advantage and plays aggressively Custom Games and Game Browser Clarified the text on the “Flag Carrier” options under the Capture the Flag settings for Custom Games Removed the “Projectile Speed” and “Projectile Gravity” options for heroes who do not have projectile weapons Minimum movement speed has been changed to 50% (formerly 10%) Players can no longer select Roadhog during Limited 1v1 matches User Interface Added ability to create customized reticles Reticle options can be found under the “Controls” tab in the “Options” menu (click the “Advanced” expander under the “Reticle” heading) The name of Mercy's “Stethoscope” spray has been changed to “Heartbeat” Statistics gathered from 6v6 Elimination matches will now be added to statistics in the Career Profile Tie games will no longer be included in the win percentage calculation that’s listed under the Player Profile HERO UPDATES D.Va Defense Matrix New sound effects and voice lines have been added, indicating when Defense Matrix has absorbed an enemy’s ultimate ability Genji Deflect New sound effects and voice lines have been added, indicating when an enemy’s ultimate ability has been deflected McCree Flashbang Stunned targets are now slowed heavily, meaning they're less likely to escape while stunned (especially while in the air) Developer Comment: This change will make McCree's Flashbang consistent against fast-moving targets like Genji or Lúcio. Reaper Shadow Step Sound effect and VO distance has been reduced by 50% Developer Comment: Even though Shadow Step wasn't intended to be used as a way for players to teleport right next to an enemy without their knowledge, the sound effects were audible from distances that made teleportation difficult from nearly anywhere. This change allows Reaper to be a bit more sneaky with his flanking options. Reinhardt Rocket Hammer Swing speed increased by 10% Developer Comment: In the last update, Reinhardt’s Rocket Hammer had an issue that allowed players with higher latency to swing faster. We fixed this bug, which suddenly made the swing speed feel too slow, so we’re compensating by increasing his standard swing speed. During this process, we also found and fixed a few bugs with Rocket Hammer’s hit registration. Overall, the hammer should feel much better. Zarya Graviton Surge Now disables mobility abilities on all affected targets Developer Comment: In the past, the abilities that allowed heroes to escape Zarya’s Graviton Surge felt fairly arbitrary. We’re cleaning this up and increasing Graviton Surge's overall power by rendering all movement abilities unusable when an enemy is trapped. BUG FIXES General Fixed an issue preventing “Best In Game” stats from being updated Fixed a bug that could cause the user interface to incorrectly indicate that an enemy player has been hit when colliding with them Fixed a bug that could allow projectiles that would normally pierce shields (i.e. Reinhardt’s Fire Strike) to pass through other surfaces Fixed a bug that caused some players to lose audio during the match Competitive Play Fixed a bug that caused players to get a leaver penalty during offseason matches, even after the in-game banner advised it was safe to leave the match Custom Games and Game Browser Fixed a bug that prevented players from being added to a Custom Game with 12 Spectator slots Fixed a bug in Custom Game settings that prevented some heroes with Self Healing from having a Healing Dealt modifier Removed the Projectile Gravity slider from heroes who do not have abilities affected by gravity Heroes Fixed a bug with D.Va’s Call Mech ability that allowed you to see her inside the mech before entering it Fixed a bug that could cause eliminations from Junkrat’s Total Mayhem to be mislabeled in the kill feed Fixed a bug that would cause Junkrat to use his Ultimate Callout when he is unable to use his Ultimate Fixed a bug that allowed Roadhog’s Chain Hook to latch on to Orisa’s Supercharger Fixed a bug that allowed Sombra to take damage after activating her Translocator The sound effects on Reinhardt's Bloodhardt, Blackhardt, and Wujing skins have been updated to reflect the use of an axe instead of a hammer Fixed a bug preventing Lucio from receiving the full speed boost when traveling backwards during a Wall Ride Fixed a bug that occasionally prevented Torbjörn from building and upgrading his turret Fixed multiple hit registration bugs in Reinhardt’s Rocket Hammer Maps Fixed a bug on Eichenwalde that prevented Soldier 76 from placing his Biotic Field in certain locations of Point A Fixed a bug that caused AI-controlled players to perpetually move toward the objective on the Gardens point in Oasis Fixed a bug that prevented Training Bots from facing the right direction and returning to their original location after being moved by player interactions on the Practice Range Fixed a bug with that was causing unusual camera angles for Highlight Intros on Route 66 Fixed a bug that could cause D.Va to fall through the floor while boosting into the ground in a specific area on Volskaya Industries
  5. HEROES OF THE STORM PATCH NOTES — JULY 11, 2017 BLIZZARD ENTERTAINMENT 7/11/201786 Our latest update for the Heroes of the Storm brings a new Hero alongside some Battleground and Hero balance changes! Jump to Section: New Hero Art User Interface Battlegrounds Heroes Collection Bug Fixes New Hero: Stukov Alexei Stukov had a hard life, and an even harder death. He has been betrayed, shot into space, resurrected and infested, almost cured, and then experimented upon as the infestation returned. Now, his infestation spreads within the Nexus... Trait Bio-Kill Switch (D) Activate to detonate all of Stukov's Viruses. Each Healing Pathogen heals its target, and each Weighted Pustule does damage and Slows its target by 70% for 2 seconds. Can be cast while Channeling Lurking Arm. Basic Abilities Healing Pathogen (Q) Infest an allied Hero with a Healing Pathogen that heals the target for 240 Health over 4.5 seconds. Healing Pathogens can spread to a nearby allied Hero every 0.75 seconds, and a single Healing Pathogen can spread to each allied Hero 1 time. Weighted Pustule (W) Hurl a pustule that impacts all enemy Heroes in its path, dealing damage and Slowing by 5%, increasing to 50% over 3 seconds. Deals additional damage upon expiring or being removed. Lurking Arm (E) Channel at a target location, creating an area that Silences enemies inside and deals 144 damage per second to them. Deals 50% reduced damage to non-Heroes.Does not cost Mana while Channeling, and lasts until canceled or interrupted. Heroic Abilities Flailing Swipe (R) Swipe 3 times in front of Stukov over 1.75 seconds, dealing damage to enemies hit and knocking them away. Each swipe is larger than the previous. Massive Shove (R) Extend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, taking damage. Stukov gains 50 Armor while shoving an enemy.
  6. 2.3.10 is LIVE with Patch Notes.

    Here are the patch notes for 2.3.10 Stability Fixes Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew Fixed a crash that could occur when in High-Intensity Conflict Zones for extended periods of time Fixed a crash that could occur when leaving Supercruise in a busy area Fixed a crash that could occur when activating Silent Running in a CQC match Fixed a crash that could occur in the Capital Ship Encounters General Fixes & Tweaks General text fixes Updated some translations Fixed a target-able location in the Howard system Audio: Fixed an issue with inbox message alert audio not playing Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button after your shield cell bank had run out of ammo Audio: Fixed an issue with the discovery scanner audio - Honks are back! Audio: Various audio tweaks and fixes Players will now be consistently moved safely out of asteroid rings when logging in, which should hopefully prevent asteroids from spawn killing players Camera Suite Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you canceled a hyperjump whilst in the camera suite Celestial More factions have joined the Colonia region of space Holo-Me Creator Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions Installations/POIs/USSs Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins Missions Mission board generation optimizations Multi-Crew Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints) Added the ability for Helm to disable the Fighter Control role if desired Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols The 'Switch Roles' button will now be grayed out if your SRV is carrying more cargo than the ship has capacity for Network General network tweaks and fixes Outfitting Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab Player Journal Fixed an issue with NPC names becoming garbled in the Player Journal Faction Pending and Recovery state information is now included in the Player Journal Addressed an issue whereby certain events were missing from the Player Journal New "EngineerContribution" event for making donations to unlock an Engineer Ships General Ship Fixes and Improvements Anaconda Fixed some visual issues with the Anaconda's cockpit and made some improvements Asp Moved the camera closer to prevent clipping in livery outfitting Imperial Courier Fixed an issue with the Imperial Courier's Slipstream paint job Python Python ship kits no longer appear worn when fully repaired General Ship Audio Fixes and Improvements Audio: Improvements to the "Rotational Correction" voice lines when returning to the helm from a fighter
  7. Here are the patch notes for 2.3.10 Stability Fixes Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew Fixed a crash that could occur when in High-Intensity Conflict Zones for extended periods of time Fixed a crash that could occur when leaving Supercruise in a busy area Fixed a crash that could occur when activating Silent Running in a CQC match Fixed a crash that could occur in the Capital Ship Encounters General Fixes & Tweaks General text fixes Updated some translations Fixed a target-able location in the Howard system Audio: Fixed an issue with inbox message alert audio not playing Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button after your shield cell bank had run out of ammo Audio: Fixed an issue with the discovery scanner audio - Honks are back! Audio: Various audio tweaks and fixes Players will now be consistently moved safely out of asteroid rings when logging in, which should hopefully prevent asteroids from spawn killing players Camera Suite Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you canceled a hyperjump whilst in the camera suite Celestial More factions have joined the Colonia region of space Holo-Me Creator Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions Installations/POIs/USSs Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins Missions Mission board generation optimizations Multi-Crew Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints) Added the ability for Helm to disable the Fighter Control role if desired Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols The 'Switch Roles' button will now be grayed out if your SRV is carrying more cargo than the ship has capacity for Network General network tweaks and fixes Outfitting Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab Player Journal Fixed an issue with NPC names becoming garbled in the Player Journal Faction Pending and Recovery state information is now included in the Player Journal Addressed an issue whereby certain events were missing from the Player Journal New "EngineerContribution" event for making donations to unlock an Engineer Ships General Ship Fixes and Improvements Anaconda Fixed some visual issues with the Anaconda's cockpit and made some improvements Asp Moved the camera closer to prevent clipping in livery outfitting Imperial Courier Fixed an issue with the Imperial Courier's Slipstream paint job Python Python ship kits no longer appear worn when fully repaired General Ship Audio Fixes and Improvements Audio: Improvements to the "Rotational Correction" voice lines when returning to the helm from a fighter View full article
  8. Patch 2.3.01

    Greetings CMDRs There is a patch inbound for Tuesday the 25th. The update contains various fixes and optimizations for a portion of 2.3's bugs from release. Here is the announcement: https://forums.frontier.co.uk/showthread.php/346149-2-3-01-update-coming-for-PC-players-on-Tuesdayhttps://forums.frontier.co.uk/showthread.php/346149-2-3-01-update-coming-for-PC-players-on-Tuesday And here are the patch notes for those interested: https://forums.frontier.co.uk/showthread.php/345809-Elite-Dangerous-2-3-01-bug-fixes-update-coming-early-May Fly Safe CMDRs.
  9. Overwatch's new patch came out today! With it comes the new hero, Orisa, as well as many balance changes to the game. We're excited to see how the meta will shift in the coming weeks! Join us in the Overwatch section to test out all of these features with us. For the official blizzard patch notes, click here! PATCH HIGHLIGHTS: New Hero: Orisa (Tank)Built from the scraps of the city’s decommissioned OR15 defense bots, Orisa is still learning how to optimally perform her function. What she lacks in experience, she makes up for in her steadfast dedication to keeping her city—and her creator, Efi—safe from harm.Orisa is the sixth tank to join the Overwatch lineup, and much like her programming, her gameplay is engineered around protection. Her main weapon is a rapid-fire Fusion Driver, an automatic gun with good range and accuracy even at a distance—though it comes at a cost. Orisa’s movement slows down while she fires and players will need to plan for a lengthy reload time. Her alternate fire, Halt!, launches a graviton charge across the map, slowing nearby enemies as it passes, then pulling them toward it when it detonates.Her Fortify ability boosts her personal defense, reducing damage taken and making her unstoppable for a short time. She can throw a device that creates a curved, stationary Protective Barrier, perfect for intercepting projectiles and shielding teammates from the front, sides, and above. Lastly, as her ultimate ability, Orisa deploys a high-powered Supercharger that beams a buff to allies within its range, increasing the damage they can inflict on the opposing teamTo learn more about Orisa, click here. GENERAL UPDATESCompetitive Play On Route 66, the attacking team is now given 60 additional seconds after pushing the payload to the first checkpoint. Developer Comments: This change will bring Route 66 in line with the other Escort maps.Custom Game and Game Browser When setting up a Custom Game, players can now disable or modify abilities activated with the secondary fire button HERO UPDATESAna Biotic Rifle Damage decreased from 80 to 60 Developer Comments: Ana’s kit has several strong components, which makes her difficult to replace. Reducing her damage output will make her less threatening on attack and reduce her dueling capabilities.Bastion Ironclad [XB1, PS4] Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%) Developer Comments: After the last update, Bastion became a little too difficult to deal with, so we’re reducing his new passive to give enemies more opportunities to counter.Junkrat Total Mayhem Junkrat's explosion no longer hurt himself Developer Comments: Previously, Junkrat’s projectile speed made him difficult to use at long ranges, but the damage he took from his own explosions made him difficult to use at close ranges. This change makes him more effective at close ranges, allowing Junkrat players to explore new strategies.Mercy Caduceus Staff The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page Sombra Hack Sombra’s teammates can now see hacked healthpacks through walls Stealth Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth Translocator Cooldown reduced from 6 seconds to 4 seconds Developer Comments: Sombra can be devastating in the right hands, but infiltrating and harassing enemies could often feel difficult. These changes should increase her effectiveness and teamplay.Winston Barrier Projector Ability cooldown now starts when the barrier is placed, instead of when it ends Developer Comments: This change should help Winston do what he does best: distract the enemy team and block damage.Zarya Particle Barrier No longer protects Zarya from knockback Projected Barrier No longer protects allies from knockback Developer Comments: This is actually reverting a change that we made a few patches ago, which made players immune to knockbacks if they were hit by an effect from inside her barrier. This had some negative side effects, such as making targets immune to knockbacks from effects that pierce barriers, like Reinhardt’s charge and Winston’s Primal Rage punches. Now, these will cause knockback again. This does not affect knockbacks from effects that originate from outside her barriers, such as Pharah’s Concussive Blast. Those will still be blocked by the barriers, not causing any knockback.Zenyatta Orb of Destruction Alternate fire cooldown has been reduced from 1 seconds to 0.6 seconds Weapon spread has been removed Developer Comments: Zenyatta’s alternate fire often felt too difficult to use due to its long recovery time. This reduction should make it a more viable option. Also, his weapon has always had a very small amount of spread. This wasn’t enough to change the way he was played, but it would occasionally cause shots to miss that would normally hit their target. Removing this small variance should help him feel more consistent. BUG FIXESGeneral When Teleporters, Shield Generators, and other player-owned objects are destroyed, the kill feed now properly displays the owner’s name A.I. Fixed a bug preventing Bastion and Torbjörn bots from taking a defensive position when turret abilities were disabled in Custom Games Competitive Fixed a visual bug that prevented your current medals from being displayed in the setup phase between rounds Custom Game and Game Browser Fixed a bug causing players to respawn in the enemy spawn room after being pinned against a car by an enemy Reinhardt on Oasis A scoring requirement clarification has been added to the Capture the Flag settings, stating that each team’s flag will need to be secured before they can score Fixed a bug that could cause certain settings to be displayed on the Custom Game’s information screen even when they weren’t being used Fixed an issue preventing values from the “Ultimate Generation” setting from being correctly displayed Heroes and maps are now sorted alphabetically under the “Find Game” filters in the Game Browser Fixed a bug preventing Bastion’s Self-Repair ability from being disabled in the Custom Game settings Heroes Fixed an issue preventing Bastion’s walking animation from being triggered while Self-Repair was in use McCree no longer receives credit toward his on-fire View full article
  10. Overwatch's new patch came out today! With it comes the new hero, Orisa, as well as many balance changes to the game. We're excited to see how the meta will shift in the coming weeks! Join us in the Overwatch section to test out all of these features with us. For the official blizzard patch notes, click here! PATCH HIGHLIGHTS: New Hero: Orisa (Tank)Built from the scraps of the city’s decommissioned OR15 defense bots, Orisa is still learning how to optimally perform her function. What she lacks in experience, she makes up for in her steadfast dedication to keeping her city—and her creator, Efi—safe from harm.Orisa is the sixth tank to join the Overwatch lineup, and much like her programming, her gameplay is engineered around protection. Her main weapon is a rapid-fire Fusion Driver, an automatic gun with good range and accuracy even at a distance—though it comes at a cost. Orisa’s movement slows down while she fires and players will need to plan for a lengthy reload time. Her alternate fire, Halt!, launches a graviton charge across the map, slowing nearby enemies as it passes, then pulling them toward it when it detonates.Her Fortify ability boosts her personal defense, reducing damage taken and making her unstoppable for a short time. She can throw a device that creates a curved, stationary Protective Barrier, perfect for intercepting projectiles and shielding teammates from the front, sides, and above. Lastly, as her ultimate ability, Orisa deploys a high-powered Supercharger that beams a buff to allies within its range, increasing the damage they can inflict on the opposing teamTo learn more about Orisa, click here. GENERAL UPDATESCompetitive Play On Route 66, the attacking team is now given 60 additional seconds after pushing the payload to the first checkpoint. Developer Comments: This change will bring Route 66 in line with the other Escort maps.Custom Game and Game Browser When setting up a Custom Game, players can now disable or modify abilities activated with the secondary fire button HERO UPDATESAna Biotic Rifle Damage decreased from 80 to 60 Developer Comments: Ana’s kit has several strong components, which makes her difficult to replace. Reducing her damage output will make her less threatening on attack and reduce her dueling capabilities.Bastion Ironclad [XB1, PS4] Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%) Developer Comments: After the last update, Bastion became a little too difficult to deal with, so we’re reducing his new passive to give enemies more opportunities to counter.Junkrat Total Mayhem Junkrat's explosion no longer hurt himself Developer Comments: Previously, Junkrat’s projectile speed made him difficult to use at long ranges, but the damage he took from his own explosions made him difficult to use at close ranges. This change makes him more effective at close ranges, allowing Junkrat players to explore new strategies.Mercy Caduceus Staff The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page Sombra Hack Sombra’s teammates can now see hacked healthpacks through walls Stealth Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth Translocator Cooldown reduced from 6 seconds to 4 seconds Developer Comments: Sombra can be devastating in the right hands, but infiltrating and harassing enemies could often feel difficult. These changes should increase her effectiveness and teamplay.Winston Barrier Projector Ability cooldown now starts when the barrier is placed, instead of when it ends Developer Comments: This change should help Winston do what he does best: distract the enemy team and block damage.Zarya Particle Barrier No longer protects Zarya from knockback Projected Barrier No longer protects allies from knockback Developer Comments: This is actually reverting a change that we made a few patches ago, which made players immune to knockbacks if they were hit by an effect from inside her barrier. This had some negative side effects, such as making targets immune to knockbacks from effects that pierce barriers, like Reinhardt’s charge and Winston’s Primal Rage punches. Now, these will cause knockback again. This does not affect knockbacks from effects that originate from outside her barriers, such as Pharah’s Concussive Blast. Those will still be blocked by the barriers, not causing any knockback.Zenyatta Orb of Destruction Alternate fire cooldown has been reduced from 1 seconds to 0.6 seconds Weapon spread has been removed Developer Comments: Zenyatta’s alternate fire often felt too difficult to use due to its long recovery time. This reduction should make it a more viable option. Also, his weapon has always had a very small amount of spread. This wasn’t enough to change the way he was played, but it would occasionally cause shots to miss that would normally hit their target. Removing this small variance should help him feel more consistent. BUG FIXESGeneral When Teleporters, Shield Generators, and other player-owned objects are destroyed, the kill feed now properly displays the owner’s name A.I. Fixed a bug preventing Bastion and Torbjörn bots from taking a defensive position when turret abilities were disabled in Custom Games Competitive Fixed a visual bug that prevented your current medals from being displayed in the setup phase between rounds Custom Game and Game Browser Fixed a bug causing players to respawn in the enemy spawn room after being pinned against a car by an enemy Reinhardt on Oasis A scoring requirement clarification has been added to the Capture the Flag settings, stating that each team’s flag will need to be secured before they can score Fixed a bug that could cause certain settings to be displayed on the Custom Game’s information screen even when they weren’t being used Fixed an issue preventing values from the “Ultimate Generation” setting from being correctly displayed Heroes and maps are now sorted alphabetically under the “Find Game” filters in the Game Browser Fixed a bug preventing Bastion’s Self-Repair ability from being disabled in the Custom Game settings Heroes Fixed an issue preventing Bastion’s walking animation from being triggered while Self-Repair was in use McCree no longer receives credit toward his on-fire
  11. Patch Notes 6.7

    Good evening summoners! This is your LoL admin Tipster bringing you your League of Legends patch notes. Riot games themselves has announced that their focus with these changes is to remove powers on champions that they necessarily may not need to be a strong and effective pick.    The groups are as following   Champion   Items   Summoners Rift   Aurelion Sol   Q - Starsurge STUN DURATION 1/1.25/1.5/1.75/2 seconds ⇒ 1.1/1.2/1.3/1.4/1.5 seconds   R - Voice of Light SLOW 60/70/80% ⇒ 40/50/60% DURATION 4 seconds ⇒ 2 seconds REMOVED No longer decays over the duration   Corki   Passive - Hextech Munitions RATIO ON BASIC ATTACKS 1.1 total attack damage ⇒ 1.0 total attack damage   Irelia   Q - Bladesurge COST 60/65/70/75/80 mana ⇒ 50/55/60/65/70 mana RATIO 1.0 total attack damage ⇒ 1.2 total attack damage   Jhin   Q - Dancing Grenade DAMAGE 60/85/110/135/160 ⇒ 50/75/100/125/150 COST 30/35/40/45/50 mana ⇒ 40/45/50/55/60 mana E - Captive Audience COST 40/45/50/55/60 mana ⇒ 30/35/40/45/50 mana   Kindred    W - Wolf's Frenzy PASSIVE HEAL 43-94 (at levels 1-18) ⇒ 34-102 (at levels 1-18) R - Lamb's Respite CAST PARADIGM Now self-casts directly on top of Kindred (can no longer be placed on allies)   Lux   W - Prismatic Barrier THROWBACK Prismatic Barrier is slightly slower as it goes out, but is much faster on return (overall faster from 6.6)   Nidalee   W - Pounce DAMAGE 65/110/155/200 ⇒ 60/110/160/210   Poppy   Passive - Iron Ambassador RANGE 525 ⇒ 425  NO LONGER RESETS POPPY’S BASIC ATTACK Q - Hammer Shock DAMAGE 40/65/90/115/140 + 6% of the target’s maximum health ⇒ 35/55/75/95/115 + 7% of the target’s maximum health E - Heroic Charge RANGE 525 ⇒ 425   Rammus   R - Tremors COOLDOWN 60 seconds ⇒ 100/80/60 seconds   Soraka   Q - Starcall COST 40 mana at all ranks ⇒ 40/45/50/55/60 mana W - Astral Infusion COST 40/45/50/55/60 mana ⇒ 50/55/60/65/70 mana   Udyr   General BASE HEALTH REGEN 8.7 ⇒ 6 R - Phoenix Stance DAMAGE PER SECOND 15/25/35/45/55 ⇒ 10/20/30/40/50 PROC DAMAGE 40/75/110/145/180 ⇒ 25/60/95/130/165   Zed   W - Living Shadow COOLDOWN 18/17/16/15/14 seconds ⇒ 22/20/18/16/14 seconds PASSIVE BONUS ATTACK DAMAGE 5/10/15/20/25% ⇒ 4/8/12/16/20%   Maw of Malmortius   MAGIC RESIST 50 ⇒ 40 REMOVEDLIFELINE ATTACK SPEED 25% ⇒ 0%   Warlord's Bloodlust   EFFECTIVENESS VS MINIONS 50% ⇒ 50% for melee champions, 25% for ranged champions   DEATH TIMERS   Rebalanced Death Timers to be less punishing between minutes 30 and 55 (Timers before and after these points are unchanged).
  12. Good afternoon summoners! The new patch notes for the upcoming patch 6.4, will bring changes to:   Champions Items Masteries Summoner's Rift Minions Dominion New Champ Select Bugfixes Upcoming Skins Champions   Ahri   E - Charm   Charm no longer interrupts dashes (Charm will still apply after their movement ends)     Ashe   Q - Ranger's Focus   Focus stacks no longer fall off entirely after 4 seconds, now they fall off one at a time after 4 seconds.   Duration increased to 5 seconds from 4.     Caitlyn   W - Yordle Snap Trap   Headshot damage on trapped targets changed to 30/70/110/150/190 + 0.7 attack damage   Snap traps now display their area-of-effect range to Caitlyn   E - 90 Caliber Net   Cooldown reduced to 16/14.5/13/11.5/10 seconds from 18/16/14/12/10 seconds     Ezreal   R - Trueshot Barrage   Cooldown increased to 120 seconds from 80 seconds     Fiora   W - Riposte   Cooldown is increased from 19/18/17/16/15 seconds to 24/22/20/18/16 seconds   E - Bladework    Cooldown is changed from 15/13/11/9/7 to 13/11/9/7/5   Cooldown now initiates once the second hit lands     Gangplank   Q - Parrrley   Gold gain on kill changed to 2/3/4/5/6 gold from 4/5/6/7/8 gold   E - Powder Keg   Powder Keg now has a capacity to store 3 barrels at all levels now instead off scaling off of the ultimate   Ammo charge time is now 18/16/14/12/10 seconds from 18/17/16/15/14   R - Cannon Barrage   No longer increases barrel storage capacity     Illaoi   R - Leap of Faith   Illaoi is now immune to being displaced while in her cast animation     Jhin   Stats   Base Movement speed is now 330 from 325   Base health regen is now 6 from 5.5   Health regen growth stat is .55 from .5   Jhinn's recommended items have been improved   Passive - Whisper   Jhin's 4th bullet will mini-crit structures for 44% reduced damage   All bonus attack speed will now be reduced by attack speed slows (his base attack speed remains fixed)   Fixed a bug where Jhin would lose Rapid Firecannon's range bonus after reloading    W - Deadly Flourish   Marks will no longer fall off while Jhin is casting Deadly Flourish   Deadly Flourish is now considered single target vs champions   E - Captive Audience   Now Applies Deadly Flourish's mark to all champions it slows or damages   R - Curtain Call   Is now considered single target vs champions   Fixed a bug where enemies would sometimes 'stutter' on the edge of Jhin's screen while ulting     Katarina   Q - Bouncing Blades   The detonation ratio is now 0.2 from 0.15   Damage is no longer reduced for each bounce     Kog'Maw   Stats   Base attack speed is decreased from 0.665 to 0.625     Lucian   R- The Culling   Range is decreased from 1400 to 1200     Malphite   Stats   Base health regen lowered from 8.374 to 7   E - Ground Slam    Base damage is lowered to 60/95/130/165/200 from 60/100/140/180/220     Rumble   E - Electro Harpoon   Now uses an ammo system with a max of 2 charges   Recharges at the rate of 1 harpoon every 5 seconds   Costs 10 heat per charge of harpoon   Slow duration down to 2 seconds from 3    If rumble overheats using Electro Harpoon, he will still be able to cast as long as he has 1 charge     Ryze   Q - Overload   Damage increased to 60/95/130/165/200 from 60/85/110/136/160     Shen   E - Shadow Dash   Now affects monsters, including rift scuttler     Sivir   W - Ricochet   If Ricochet's primary attack is a critical strike, all of that attack's bounces will crit as well     Tahm Kench   Q - Tongue Lash   Width is lowered to 70 units from 90 units   R - Abyssal Voyage    Delay before recast is now 1 second, up from 0 seconds.   While Tahm Kench is entering the whirlpool animation, allies may still click to join his voyage.     Udyr   W - Turtle Stance   Shield amount is lowered to 60/95/130/165/200 from 60/100/140/180/220   R - Phoenix Stance   On-hit damage is lowered to 40/75/110/145/180 from 40/80/120/160/200     Viktor   E - Death Ray   Damage is lowered to 70/110/150/190/230 from 70/115/160/205/250     Xin Zhao   W - Battle Cry   Heal Ratio is lowered to 0.4 ability power ratio on heal   Attack speed on activation lowered to 40/45/50/55/60% from 40/50/60/70/80%   Items   Boots of Swiftness   Movement speed lowered from 65 to 60     Mercury Treads   Tenacity is increased from 20% to 30%     Manamune   Now gains +1 mana every 8 seconds     Muramana   Can no longer be toggled on or off   Now has the passive "Shock - Single target spells or basic attacks on champions consume 3% of your current mana and deal twice that as bonus physical damage. This effect only triggers when you have more than 20% maximum mana."     Enchantment: Runic Echoes   Movement speed is lowered to 7% from 10%     Iceborn Gauntlet    The slow no longer lingers after leaving the icy ground   The icy ground grows larger with a bonus armor ratio of .55 bonus armor, up from .45 bonus armor   Base icy ground size is 180 from 190     Sterak's Gage   Health value lowered to 400 from 500   Now builds from Jaurim's Fist + Longsword + 1150 Gold instead of Jaurim's Fist + Ruby Crystal + 1100 gold   Cost is unchanged     Titanic Hydra and Ravenous Hydra   No longer can be switched into either mode freely.     Masteries   Warlord's bloodlust   Attacks on champions gain increasingly more Lifesteal based on your missing health (up to 20%) Half effect vs. Minions   Expose Weakness   A new mastery, damaging enemy champions cause them to take 3% increased damage from allies.   Summoner's Rift   Greater Murkwolf   Murkwolf's spirit switches sides when you smite it across river   In Murkwolf's tooltip   Lane Minions   First wave of minions ignores unit collision      Dominion   THERE WILL BE NO MORE DOMINION   BUT YOU STILL GET AN ICON FOR HAVING 100 OR MORE DOMINION WINS     New Champ Select   The champ grid is now accessible at all phases of champ select   You can now change your pick intent at all phases prior to your final pick   Fixed a  bug where changing the name of a mastery page during champ select would not update the pages name     Bugfixes   Poppy's ultimate no longer deals twice as much damage to epic monsters when fully charged   Fixed a bug where Kindred wouldn't gain a stack of her passive if a targeted jungle monster was killed too far away from it's spawn point   Fixed a framerate issue when an enemy challenger nidalee entered vision   The eagle screech in statue of karthus dance audio is no longer global for allies   Upcoming Skins   Blood Moon Kennen and Blood Moon Yasuo will be released during patch 6.4!          
  13. Unofficial Patch Notes

    Locale Item Name Scrub Sets (Includes Cap, Shirt, Pants, Gators and Surgeon Mask) Hugz Needed Happy Skullz Grey Military Red Green Aqua White Kurama Helix Tan Ghillie Suit Boots Camo Tanktop Copper Eyepatch Maintenance Toolbox Crosshair Eyepatch Red Tessellated Shemag A Box of Medicines Tan Gloves Treated Brain A Lockbox Key Tan Ghillie Suit Headdress Snakeskin Boonie Hat Wildstyle AR-15 Suppressant Compound DX Weak Battery Woodland Ghillie Suit Headdress Woodland Ghilie Suit Leggings Locale should read Ghillie. Tan Ghillie Suit Leggings Beige Eyepatch Blue Flower Shemag Mercenary Tanktop Empty Specimen Bag Patriotic AR-15 Suppressant Mixture K49 Camo Boonie Hat Green Digital Camo Shemag Deebs Nuts & More Beige Eyepatch Pink Skull Kevlar Doctor's File Beige Shemag Red Shemag ATV Headlights Antiseptic Kurama Medical Powder H1Z1-R Syringe of H1Z1 Reducer Changed from Hyperpheron Vial of H1Z1 Suppressant Floral Boonie Hat Medicated Bandage Camo Kelvar Anchor Boonie Hat Blue Shemag Quarantine Key Khaki Kevlar Camo Eyepatch Camo Shemagh Empty Anti-viral Bottle Mixing Agent A ATV Turbo Green Gloves Orange Shemag Empty Anti-viral Bottle Oil and Water Mixture Mixing Agent B Mercenary Crate Key Mercenary AR-15 Wildstyle Shotgun Tan Ghillie Suit Accessory Kit Hospital Supplies Antibiotic Pills Changed from Antibiotics Collected Supplies A Small Medical Bag Vial of H1Z1 Reducer ATV Patriotic AR-15 Charged Phone Immunities Compound B-1 A Closet Key Painkillers Antibiotic Cream Light Aqua Surgeon Mask Experimental Formula Syringe of H1Z1 Suppressant File 1902 A Crumpled Note Daybreak Eyepatch Identified Anti-viral Bottle A Long-range Radio ATV Headlights A Small Gun Box Combat Shotgun Snakeskin Boonie Hat Mercenary Tanktop Doctor's File Red Star Eyepatch A Lockbox Key Topical Cream Mixing Acid K1 Vial of H1Z1 Reducer Teal Shemag Weich's Wallet Kurama Medical Powder H1Z1-R Antibiotic Cream Mixing Agent Antibiotic Cream Pink Skull Kevlar Black Eyepatch Dead Phone Infected Brain Torn Radiology Letterhead Caroline's Handwritten Report Weich's Wallet Weich's Report Snakeskin Eyepatch Mixing Agent B A Closet Key Brown Digital Camo Shemag Blue Flower Shemag Eyeballs Suppressant Compound DX Item Description A vial of extracted blood from an H1Z1 infected being. This hospital ID card has a key attached to it labeled "F3 - 591." A Bundle of Rags A combination of water, oil, an emulsifier agent and thickening agent. [Crafting Ingredient] [Medical Mixer Required] Headlights that fit the ATV Collected Supplies This appears part of a military code sequence. With a few more pieces, you could use a long-range radio to call in an airdrop. A vial containing a new and barely tested drug called Salixobran, designed by Kurama Pharmaceuticals. [Craft with an empty syringe] Use this code near a long-range radio to call in an airdrop. Vial of Tetanus Vaccine Infected Brain Deebs nuts are delicious and nutricious. Salted and roasted to perfection providing a rich amount of protein. Guarenteed satisfaction or your money back! Should read guaranteed Caroline's Handwritten Report This medical box is slightly dusty, but seems otherwise undisturbed. A chemical compound commonly used as an agent in purifying liquids. [Crafting Ingredient] [Medical Mixer Required] A substance used to thicken liquids. [Crafting Ingredient] [Medical Mixer Required] This hospital ID card has a key attached to it labeled "F1 - 207." This small gun box is closed tightly. A substance that stabilizes emulsions during the mixture of multiple liquids. [Crafting Ingredient] [Medical Mixer Required] This key is labeled 'Maintenance.' A treatment used to reduce the possibility of infection. [Crafting Ingredient] This key is marked 'quarantine.' These medical scrubs can hold a few small items. Right click on the scrubs slacks while they are in your inventory to salvage it which will destroy it and turn it into scraps of cloth. A unique formula created by Kurama Pharmaceuticals. It is said to be a key ingredient in their tests to slow the H1Z1 virus progression. [Crafting Ingredient] [Medical Mixer Required] This ghillie suit covers the head, chest, and legs with netting designed to look like foliage. Part of a Coded Message ... as treatments continue. A1 and C3 are showing significant improvement with sample C, but B1 continues to deteriorate. It seems like there's promise in sample C, however, and Doctor Tallier has asked that we use it going forward on newly infected patients. I don't know the names of any of the medications, but I can cross reference the samples with the names with Tallier's files in the cabinet. I'll send an order to the pharmacy after I collect the sample bottles. As a point of note, I have been using sample C to stave off my own infection, but I think my case is either too advanced or my body just won't respond to it. I've talked to Tallier about it, and within a few hours, I don't think I'll be of much use to the department any more. I'll just take care of this myself so I don't threaten the staff or patients when the virus takes hold. I encourage any others in a similar position to consider the same - the alternative is far worse, as we have seen. An experimental formula for treating infected tissue. A vial containing an antiviral drug called Hyperpheron designed to inhibit the development of specific viruses. It is rumored that this drug was intended to combat the H1Z1 infection. [Craft with an empty syringe] This small bag has a few items that an employee used to keep with them. A small empty vial used to store various liquids used the field of medicine. This hospital ID card has a key attached to it labeled "F4 - 301." This tightly bound bundle of rags seems to have something inside. This phone has no power, but seems otherwise undamaged. A combination of Immunities Compound B-1 and Suppressant Compound DX. [Crafting Ingredient] [Medical Mixer Required] Turbocharger that fits the ATV This package contains items that can be paired with a woodland ghillie suit for better camouflage. Woodland Ghillie Suit Boots-Green Gloves-Obtained from: Mercenary Crate Note: The items inside cannot be donated for a better item after being opened. A vial of Tdap vaccine used to prevent bacteria infections such as tetanus, also known as lockjaw. This looks like a torn piece of a radiology report. Someone has written a message on it. "... my request for more help. I understand their concerns, but without assistance there's no way I'm going to be able to get all of these people through here tonight. There's as many people up here as there are in the ER! I can't keep up without more warm bodies. Just send me a few orderlies. I don't need doctors or anything. Just hands." This bag can be used to collect samples. A pair of medical clogs to complement your medical scrubs. A standard scrubs cap that can be worn or torn into scrap cloth. Doctor Wiech, We have a report on the John Doe that came in. He came back negative for H3N2, and instead looks like he has a variant of H1N1, but it looks like a hyper aggressive version that we haven't seen before. Doctor Peele is hoping you can come down and take a look at the results for yourself.<BR> When you've added your notes to the file, we'll send it down to keep with the patient's information in Records. A small, mostly empty wallet. A small piece of paper is hidden in the billfold, with what looks like a safe combination written on it. Helps relieve the pain. [Lasts for 3 minutes] [Minor damage resistance] [Does not stack with Painkillers] This box contains a few supplies that Klavisk found throughout the hospital. Extracted immune elements from vaccinated cattle to assist in treatments of immune dysfunction. [Crafting Ingredient] [Medical Mixer Required] An empty pill bottle that once held a course of anti-viral medication. The label is largely rubbed off, but seems to have enough information to cross-reference its sample number to its name. A compound used in the mixture of topical antibiotics. [Crafting Ingredient] [Medical Mixer Required] Airdrop Code Name: John Doe Virologist's Report 0303: The progression of John Doe's H1N1 virus was fascinating. In a few hours, the virus caused a massive reaction of the patient's immune system, causing the body to begin attacking itself. Treatment was ineffective. Patient experienced seizures and severe muscle contractions before death. 0421: Symptoms seem to match a series of reported outbreaks in South America from 2004. Contacting Dr. Vellwig in Philadelphia for more information. 0502: Vellwig believes that the Mexico virus might have caused death-like symptoms in victims, who were reported to be walking after being declared dead. If this is true, I'll need to head to the quarantine room and re-examine John Doe to ensure that he has actually dead. One of the orderlies should have the key. The infected brain of a zombie. Scott just ditched us... Just ran off to hide in a locked closet and left us here to die... I can hear them clawing at the doors I won't see you again At least I hope I don't. It won't be like this. Remember me like this Not like them Marks, Caroline Immediate Transport: A2, A4, B2, C1, C2, C4 These patients are responding well to treatment and are safe for transport. The other six will need to continue therapy in ICU. Doctor Tailler has asked that I oversee the administration of the new antivirals and see how patients respond. I'm leaving Augustin to manage the evacuation while I head to ICU. An antiviral drug designed to inhibit the development of specific viruses. It is rumored that this drug was intended to combat the H1Z1 infection. [Craft with an empty syringe] An emergency epinephrine auto-injector used to treat various conditions such as cardiac arrest, low blood pressure and some allergic reactions. [Lasts for 30 seconds] [Sets Stamina to Max and stops drain] [Slightly increased sprint speed] [When worn off, you will suffer after effects that drastically drain stamina] This bottle seems to contain the information needed to identify its medication in the pharmacy. A treated zombie brain. This hospital ID card has a key attached to it labeled "F2 - 122." A topical antibiotic used on wounds to prevent or treat bacterial infections. [Crafting Ingredient] [Medical Mixer Required] The past few hours have been surreal. During my examination, Doe attacked Davis causing lacerations across his head and arms. It was sudden and savage. While we were treating Davis, I called back to Vellwig to ask about the aggressive behavior. Our conversation was cut short when we both began to get calls of similar behavior from recently deceased in other cities. Whatever this is, it is spreading. Not five minutes ago, the execs came down here and demanded all of my notes and research on Doe, and wheeled him to the morgue. Those notes and that patient are my privilege. I don't appreciate the veiled threats and breach of conduct, and I'll do what it takes to protect this department. Davis and I are headed down there to find out what is going on. A standard surgeon mask to catch the wearer's liquids and aerosols during surgery. This battery looks worn and old. The phone has the following text message exchange: Elle: u there yet? Me: yup Elle: Have a good night kiss Me: ya babe Me: lol werkin raido 2nite Elle: rly? Me: ya is busy 2night so goin there Me: be late 2night Elle: K see u l8r General These have a tendency to be notifiers of highlighted objects for interaction, or messages in the chat box or stats hud. Locker 207 Locker 591 Locker 301 Locker 122 ICU File Cabinet Quarantine Cabinet Bombing Run Small Pharmacy Cabinet ICU Desk This locker requires key 207. Unknown Bulk Capacity: End of Match Expired You must be near a long-range radio to use this code. You made it to #%0. Better luck next time! Your rewards are: You died when disconnected. Weapon or Vehicle Container must be empty to unequip Your lungs burst from choking on toxic gas. [[key]] Search ICU Desk You died from the remaining time expiring. Records Cabinet Flames Medical Station Richards A Locked Cabinet [[key]] Search Cabinet There are no items in this category or search result. ATV Trunk Specimen Box Drug Cabinet [[key]] Open Cabinet This locker requires key 122. You died from being out of bounds. RESULTS Cracked Clipboard You are suffering from the after effects of the adrenaline shot. [Increased Stamina drain] [[key]] Search Desk Bulk: Cause of Death Drug Cabinet Radiology Desk Small Pharmacy Cabinet Hospital Airdrop Dr. Klavisk Your quick drop had a sudden stop. Player Vehicle Environment Adrenaline After Effects Gas Durability: We're sorry, but there was an error adding you to the team for the match. [[key]] Search Records Unemployed You were burned to a crisp. Draw. Name Player Weapon Times were already tough for you before all hell broke loose. You had no job, no credit and were struggling just to have shelther to sleep under and food to put in your stomach. It couldn't get any worse, but then day zero happened. Nothing much has changed for you, aside from the fact that you now face the walking dead and dangers within the wilds. You survived the outbreak of H1Z1 and now you must survive the aftermath. Trust no one, not even your closest friend. Should read shelter. End of Match Remaining Your team still has a chance to win it all! You feel a surge of adrenaline! [Stamina drain halted] [Slightly increased sprint speed] [When worn off, you will suffer after effects that drastically drain stamina] Morgue Desk Killer You need ten of the treated brains. You killed yourself with a %0. [[key]] Collect Sample Remaining Starting Area Violation This locker requires key 591. *This item's max durability is reduced to %0 out of %1. Player Disconnected You got bombed. %0 killed you with a %1. %0 had %2 health left. A Locked Cabinet Falling [[key]] Open Toolbox You died from the environment. End of Match Winner [[key]] Open Safe You won! Images Due to the sheer volume of item changes, I have just uploaded them to an album that you can view here. I know it isn't as asthetically pleasing, but it's a shit tonne of less work so I can get this to you folks quicker! Other Modifications of the knife damage texture on a variety of objects This can be seen in the album listed above Grinder additions have been added (also known as "Item Exchange") You can see the images above that give us an idea of how it'll appear.
  14. Test Server Patch Notes

    You will see the Test Server update shortly with a big patch and bunch of changes. Client Version 0.108.2.63026, Steam Content BuildID 804467 This is a bit of a catch-all patch, in addition to the new features to you might want to validate your Steam Game Cache files in your Steam Library (if you haven't done it for a while). There are bound to be problems with some of the new features and buildings, so please chime in with anything that's .. unexpected. New Stuff/Key Changes The Hospital A new Female Zombie model (we are aware the spawns are busted until our next update on the Test Server) The Item Exchange The ATV first pass tuning - You have been warned - have fun - You will probably die - often Ghillie Suits will appear in airdrops that have hunting rifles in them Armor now works by blocking a portion of damage that would have been done. This absorbed damage is applied directly to the durability of the item. When the durability becomes 0 the item will break and be removed visually and from the equip slot. Motorcycle helmets offer protection for the head and face. They will block about 50% of gunfire damage to the head or face. They will break after a shot or two. Tactical helmets offer protection for the head only. They will block about 95% of gunfire damage done to the head. They will break after a shot or two. Chest armor offers protection to the torso. They will block about 95% of gunfire damage done to the torso. More shots to break the armor is required the better the chest armor is. From worst to best is Wood, Plated, and Kevlar. Hunting rifles are now in more of the Battle Royale airdrop crates. Adjusted basic movement code for zombies for better movement and avoidance of each other Shotguns have been tuned to be better used as a close range weapon. The cone of fire for pellet shots has been slightly reduced. Shots do not travel as far as they used to, and will do no damage after about 15-20 meters. Some of the NPC movement enhancements: NPCs attack while moving Eliminated several “stuck states”, which would cause NPCs to become non-responsive. Perpetually stuck NPCs trigger their own deaths after 1-2 minutes (we expect some videos). Improved ground detection for the procedural spawner system. Deer / Zombies on rooftops should be more rare. Fixed empty foundation despawning to take expansions and socketed stairs into account. Animations Reworked several shooting, running, and reloading animations. Adjusted melee to prevent character "lifting" when crouched Adjusted in one-handed actions for smoother transitions Updated the blended skeletons and animations for smoother transitions. Adjusted sound markup for better sync with actions. User Interface Icons in descriptions are larger and easier to see (and should have better contrast) Environment Impact FX will better match the material types of objects hit. Added a water-splash effect for characters when standing still in water. Other bits Fixed the 3rd person camera arm so it’s not blocked by arrows or spears Shred timers are adjusted (insta-shred should be fixed for all) Enabled door damage for guessing wrong password on PvE servers. EDIT: The inevitable missspelled word EDIT: 11:40: We have seen reports and are looking at issues with: ATV's despawning Collision problems in general (in the hospital, new areas, etc) G10 errors after creating characters Item spawns are not complete or turned up - there will be an update later with better item spawns
  15. WINGS Beta 1.2 patch notes

    Hey guys I bet you saw this one coming, wings beta is out and here are the patch notes!    
  16. Patch 4.15 Notes!

    Lots of cool stuff in the patch notes this time so check it out. In particular the 3 new skins, AMAZINGLY AWESOME LOOKING! In the changes, i am particularly excited to see how the changes to an old classic, Urgot, carries out into main stream adc games. As well as seeing how the buffs to Gnar does to his viability to play anything other than aram (and he fails at that too). What are you guys looking forward to? You can see the description of the patch below as well as a link to the source from the official riot games news feed. in case you cannot be bothered scrolling down, I have linked the source of the patch notes here.   source (http://na.leagueoflegends.com/en/news/game-updates/patch/patch-415-notes#patch-patcher-and-landing-page-refresh)
  17.       Champions Ashe Summary: While cleaning up Ashe's passive, we found a small bug that had been granting unwarranted Focus stacks. We ordered an orbital strike on the bug, and gave Focus a minor buff to compensate. Focus Focus stacks per second increased to 4/5/6/7/8 from 3/4/5/6/7 Fixed a bug where Focus was granting stacks while on cooldown in certain situations Elise Summary: Spiderlings are now less tanky overall, particularly against champions who build armor penetration. Spiderlings will also descend from Rappel after Elise, meaning if she Rappels with tower aggro and no friendly minions around, she'll be targeted first once she lands (towers used to target Spiderlings first because they would descend first). Rappel also no longer allows Elise to travel outside of the indicated range. Context: Elise has been a high-value pick in competitive play for some time thanks to the overall strength of her kit. We considered reducing the damage of some of her abilities, but felt like we should target her more frustrating aspects first. Specifically, we wanted to reduce the tankiness of Elise's spiderlings and lower their utility as damage sponges. With these changes we can add a little more counterplay for her opponents, meaning Elise players will need to think more carefully about her Spider Swarm passive. The other ability we targeted was the deceptively long range of Rappel. We initially designed Elise's Rappel to allow for some extra travel space outside of her indicated range, but in retrospect this made the skill extremely frustrating to play against. These changes mean the circular visual indicator will more accurately show who Elise is able to descend upon. Spiderlings Health reduced to 90-260 from 125-550 Armor increased to 30/50/70/90 from 30 (based on Spider Form rank) Magic Resist increased to 50/70/90/110 from 50 (based on Spider Form rank) Multi-target damage reduction adjusted to 25% from 10/20/30/40% Spiderlings no longer continue taking actions before vanishing once Elise shifts into Human Form Spiderlings now group closer together while moving Volatile Spiderling Movement Speed has been reduced Rappel Elise can no longer descend outside of the indicated area Fixed a bug where Elise could begin casting spells and attacking as soon as she began her descent while she was still untargetable Spiderlings will now descend from Rappel slightly after Elise instead of descending at the same time Fiddlesticks Crowstorm No longer reduces Baron Nashor's, Dragon's or Vilemaw's Magic Resist Fizz Playful/Trickster Fixed a bug that occasionally caused rapid casts to deal no damage Karthus Lay Waste Now casts at max range when targeted beyond max range during Death Defied Defile Ability Power ratio reduced to 0.2 from 0.25 Fixed a bug where Cooldown Reduction allowed Defile to be rapidly toggled, increasing its damage output Malzahar Call of the Void Missile visibility from fog of war and brush now consistent with other missiles Summon Voidling Voidlings no longer repeatedly switch targets when more than one unit is affected with Malefic Visions Master Yi (remake) Summary: Master Yi has been reworked with a new model and changes to his kit. For a full rundown of the Wuju Master's changes, click here. General Health per level increased to 92 from 86 Base Mana reduced to 180 from 199 Mana per level increased to 42 from 36 Base Armor reduced to 15 from 16.3 Armor per level reduced to 3 from 3.7 Attack Speed per level reduced to 2.75% from 2.98% Double Strike Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike Alpha Strike Master Yi becomes untargetable and dashes to up to 4 units, dealing 25/60/95/130/165 (+1.0 total Attack Damage) physical damage and 75/100/125/150/175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total Attack Damage. Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks Mana Cost: 70/80/90/100/110 Cooldown: 18/17/16/15/14 Meditate Master Yi channels for 4 seconds, gaining 40/45/50/55/60% damage reduction and healing for 30/50/70/90/110 (+0.3 Ability Power) per second. This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets Mana Cost: 50/65/80/95/110 Cooldown: 35 Wuju Style Passive: Master Yi gains 7/9/11/13/15% Attack Damage Active: Master Yi deals 10/15/20/25/30 (+0.1/0.125/0.15/0.175/0.2 total Attack Damage) true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown Mana Cost: 0 Cooldown: 18/17/16/15/14 Highlander Passive: When Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists) Active: Grants Master Yi 30/55/80% Attack Speed and 25/35/45% Movement Speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds Mana Cost: 100 Cooldown: 75 Nami Aqua Prison Fixed a bug where the stun sometimes lasted longer than intended Poppy Heroic Charge Fixed a bug where Poppy would retain her previous move or attack order after charging Fixed a bug that caused Poppy to stutter briefly after charging Ryze Summary:The ranges of Ryze's spells are being reduced this patch, but his Desperate Power movement speed buff has been increased to compensate. Context: With his spell range and high late game damage, Ryze could effectively nuke back line squishies from distance while still playing the role of "tanky beast" (when built in that way). We wanted to refocus on Ryze's core identity as a mid-range mage, meaning his positioning and proximity to the enemy team is more important than before, while his increased speed should allow him to get up close to priority targets to melt their delicate little faces. Overload Cast range reduced to 600 from 650 Rune Prison Cast range reduced to 600 from 625 Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120 Spell Flux Cast range reduced to 600 from 675 Desperate Power Movement Speed increased to 60/70/80 from 35/45/55 Thresh Summary: Thresh's reduced base health and armor make him more vulnerable at early levels, but collected souls now grant a flat bonus with no diminishing returns. Context: We wanted to make trading in lanes a little riskier for Thresh as he had a lot of crowd control through Death Sentence and Flay. Additionally, collecting souls, while a vital part of early game Thresh play, had the tendency to become negligible late game due to their diminishing returns. Giving souls a flat bonus means Thresh's passive stays relevant throughout the game. General Base Health reduced to 500 from 541 Base Armor reduced to 12 from 18 Damnation Souls now always grant 0.75 Armor and Ability Power instead of starting at 1.0 and granting diminishing returns per soul collected Twisted Fate Summary: Loaded Dice no longer grants global bonus gold, but instead gives Twisted Fate between 1-6 gold per kill. Pick a Card has been changed, too, giving TF players a smaller window to throw the card after locking it instead of one long window to both lock and throw the card. Context: Loaded Dice was giving Twisted Fate and his team a lot of hidden power without feeling individually impactful. The change fits more thematically with his kit and allows his passive to feel more noticeable by giving TF more gold on average over the course of the match. The Pick a Card changes are intended to introduce more counterplay to the ability, as many players were locking their card within a second or two of shuffling, then sitting on the locked card for the rest of the duration to intimidate opponents. While these changes mean TF players have more time to utilize Pick a Card, they'll have a smaller window to act once they lock in their card. Loaded Dice (Remade) Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus Gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus Pick a Card Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both Udyr   Spirit Guard Udyr has new death animations Vayne Condemn Fixed a bug where the cast range was longer than intended (650 instead of 550) Final Hour Cooldown increased to 100/85/70 from 70 seconds Warwick Infinite Duress Fixed a bug where damage would continue to be dealt after being interrupted by enemy champions Zac Elastic Slingshot Damage reduced to 80/120/160/200/240 from 80/130/180/230/280 General Champion Changes Champions with dash abilities will no longer be able to activate them while taunted (Jax's Leap Strike, Katarina's Shunpo, and Shen's Shadow Dash) Champions that waste basic attacks or abilities on damage nullifying shields or absorption shields without breaking the shield (Kayle's Intervention, Poppy's Diplomatic Immunity, Morgana's Black Shield, Barrier, etc) will now be properly granted assists if that champion dies within the appropriate time frame Items Magic Resistance Items Summary: A new magic resistance item has been added to the game in the form of a mid-level MR item that builds into Spirit Visage and Banshee's Veil. Context: We wanted to reposition Magic Resistance as a personal stat as opposed to an aura-focused stat (see below for our Runic Bulwark updates). With these changes we specifically wanted to create more itemization options against sustained magic damage dealers in the mid game as well as create more options for tanks versus late game poke teams. New Item: Spectre's Cowl Recipe: Ruby Crystal + Negatron Cloak + 205 Gold = 1400 total Gold +200 Health +45 Magic Resist UNIQUE Passive: Grants +15 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion Spirit Visage Recipe Changed: Spectre's Cowl + Kindlegem + 375 Gold = 2625 total Gold, up from 2200 Health increased to 400 from 200 Magic Resist increased to 55 from 45 Now additionally grants +20 Health Regen per 5 seconds Banshee's Veil Recipe Changed: Spectre's Cowl + Ruby Crystal + 875 Gold = 2750 total Gold, up from 2520 Health increased to 450 from 400 Magic Resist increased to 55 from 45 Mana reduced to 0 from 300 Additional UNIQUE Passive: Grants +45 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks Guardian Angel Recipe Changed: Negatron Cloak + Chain Vest + 1310 Gold = 2750 total Gold, up from 2600 Magic Resist increased to 40 from 30 Runic Bulwark and Locket of the Iron Solari Summary: Runic Bulwark has been removed from the game. Aegis of the Legion now builds into Locket of the Iron Solari. Context: We wanted to reduce the burden of buying an Aegis/Bulwark every game. By combining Aegis and Locket, we can more clearly push them into their strategic niche of team fight area-effect damage reduction items. Aegis of the Legion Combine cost reduced to 375 Gold from 625 (total cost reduced to 1900 Gold from 2150) Health reduced to 200 from 250 No longer grants self-only Magic Resist UNIQUE Aura - Legion No longer grants Armor Magic Resist increased to 20 from 15 No longer grants additional bonuses to minions Runic Bulwark Removed from the game Locket of the Iron Solari New build path: Aegis of the Legion + 600 Gold = 2500 Gold +300 Health +20 Armor +10% Cooldown Reduction UNIQUE Active retained Now grants UNIQUE Aura - Legion Blade of the Ruined King Active Haste/Slow duration reduced to 3 seconds from 4 Warden's Mail Passive Slow duration reduced to 1 second from 1.5 Cost reduced to 1000 from 1100 Randuin's Omen Passive Slow duration reduced to 1 second from 1.5 Cost reduced to 3000 from 3100 (combine cost unchanged) Frozen Heart Cost reduced to 2900 from 3000 (combine cost unchanged) New Icons The following items have received new icons Abyssal Scepter Catalyst the Protector Deathfire Grasp Glacial Shroud Haunting Guise Hextech Revolver Thornmail Vampiric Scepter Maps Summoner's Rift Jungle Monsters Summary: All camps outside of buff camps will now spawn later in the game. Some experience has been moved back from the Ancient Golem and Lizard Elder to their Young Lizard spawns meaning junglers will have to fully clear the camp in order to hit level 2, and not just kill the buff monster. Context: Our first jungle modifications in 3.8 were not quite enough to enact the changes we wanted, so we're pushing spawn timers even further to finish the job while fixing some other unintended side effects. Junglers could completely cripple their enemy team counterparts - especially early on - without fully committing to confrontation by smiting the buff and escaping, or killing their opponent with the immediate level advantage. We like the importance of aggressive early game invades, but want to make sure there's an appropriate amount of risk involved. Wraiths Spawn time increased to 2:05 from 1:55 Wolves Spawn time increased to 2:05 from 1:55 Giant Wolf Base experience granted increased to 170 from 153 Golems Spawn time increased to 2:05 from 1:55 Big Golem Base experience granted increased to 160 from 137 Ancient Golem Base experience granted reduced to 260 from 340 Base Health reduced to 1400 from 1500 Lizard Elder Base experience granted reduced to 260 from 340 Base Health reduced to 1400 from 1500 Young Lizard Base experience granted increased to 50 from 10 Base Health increased to 400 from 300 Baron Nashor Summary: Baron Nashor now takes less physical and magical damage from targets affected by Voracious Corrosion (the single target debuff he applies to whoever's tanking him) as opposed to directly reducing Attack Damage. Context: Soloing Baron with sustained magic damage was too easy for a select few champions. This change makes things more consistent overall. A noted side effect is that teams who start fighting Baron will be at less of a disadvantage when engaged upon by the enemy team due to the fact that Voracious Corrosion no longer alters overall attack damage and instead only reduces damage directed at Baron Nashor. We'll continue to monitor this and act if it seems to be a significant problem. Voracious Corrosion No longer reduces the target's Attack Damage by 50% Now reduces the physical and magic damage the target deals to Nashor by 50% Turrets Summary: Turrets are now harder to push down within the very early stages of the game. We've also corrected a minor bug that gave purple side inner turrets slightly more armor than intended. Context: Due to the high global value of map objectives and the ease of taking down turrets in the early game with certain compositions, players - particularly in competitive play - have been entirely bypassing the laning phase. Ultimately we didn't want to completely eliminate this strategy but its prevalence was invalidating many champions who have high potential during the laning phase. These changes should introduce more risk into aggressive early-game objective-focused strategies without eliminating its viability completely. For additional context, while the numbers might initially seem high (in particular the Purple Side Inner Turrets having 10 more armor than intended), Turrets begin the game with much more armor relative to champions so these changes are not as significant as they might first seem. Outer turrets now gain 60 bonus Armor at the start of the game, which starts decaying after 4 minutes have passed and finishes decaying 4 minutes later Outer turret base Armor increased to 60 from 54 Outer turrets no longer gain Armor over the first 8 minutes of the game Fixed a bug where purple side inner turrets had 10 more Armor than intended Twisted Treeline and Crystal Scar General Changes Summary: Needlessly Large Rod and Deathfire Grasp have been removed from these map modes, with more mid-level AP items added in, including Liandry's Torment, Seeker's Armguard, and Moonflair Spellblade - a mid-tier defensive AP item. Blackfire Torch now has the same active ability of Deathfire Grasp. Context: This small-scale AP rework is intended to address AP survivability and viability in Twisted Treeline and Crystal Scar. Needlessly Large Rod (and, by extension, Deathfire Grasp) have been removed because it was unreasonably difficult to save up for on these maps. The addition of Moonflair Spellblade and Seeker's Armguard should help with early-mid game survivability. Needlessly Large Rod removed Deathfire Grasp removed Liandry's Torment enabled Seeker's Armguard enabled RETURNING ITEM: Moonflair Spellblade (Ranged Only) Recipe: Seeker's Armguard + Negatron Cloak + 420 Gold = 2300 Total Gold +50 Ability Power +50 Armor +50 Magic Resist UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35% Blackfire Torch Reworked: Blasting Wand + Fiendish Codex + 720 Gold = 2400 Total Gold +80 Ability Power +10% Cooldown Reduction UNIQUE Active: Deals 20% of target champion's maximum Health in magic damage over 6 seconds and increases all subsequent magic damage taken by the target by 20% (60 second cooldown) Wooglet's Witchcap New Build Path: Seeker's Armguard + Blasting Wand + Amplifying Tome + 1045 Gold = 3500 Total Gold Armor increased to 45 from 40 Bug Fixes Vilemaw now properly selects his melee attack for melee champions with more than 100 range Vilemaw no longer twitches when players leave his lair Lesser Wraith Health now properly scales with time General Champion Search Tags Summary: Now, champion search tags more accurately represent the team role each champion plays and better explains the recommended play style for a particular champion to new players. In future releases, we'll continue to refine these tags and how they appear in PvP.net. For more information on our changes, read more here. Champions will now be tagged with a single, primary role from the following: Assassin, Fighter, Mage, Marksman, Support, Tank You'll see these changes across PvP.net Ready Check Summary: In order to get players into games faster, those that habitually fail to accept matched games will be temporarily removed from the queue. This should help players with longer queue times in addition to removing some fringe abuse cases. Players that frequently fail a Ready Check will be given time-outs from re-entering the queue to prevent them from lengthening the queue times of other players Normal play patterns (including missing a Ready Check every once in a while) will not trigger this penalty Chat Fixed a bug where the /mute chat command did not work Fixed a bug where you could not use the /mute @ChampionName chat command unless the target was on your friends list .cs-body p { margin:1em 0;}.cs-body img { border: 2px solid #cd8e2f;padding: 1px;margin: 0;max-width: 100%;height:auto;}.cs-body img.borderless {border: 0 none;padding: 0;}.cs-body a {font-weight: bold;}   SOURCE
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