Please consider supporting us by disabling your ad blocker.
Search the Community
Showing results for tags 'networking'.
Found 3 results
Hi Everyone, my name is Mickel and im pretty new to streaming. Ive been streaming for about a month and i managed to hit affiliate and i now have becoming a partner to look forward too. I mainly play roblox because ive gotten the most support from playing that but im also looking to find another game to add to my schedule. I only average 6 viewers so im still pretty small, im hoping to make new friends for networking opportunities and hopefully get some new viewers to watch my stream. I stress family alot and thats the vibe i give out in my stream... I might only have 6 viewers butt ive become so close with them it feels like their family now. My twitch is https://www.twitch.tv/havemersy
untilThe first ever LAN party hosted by the A Different Kind of Gaming Community (ADK) will be located near the Atlanta Metropolitan Area in the state of Georgia. The ADK community is looking to start hosting LAN parties across the United States and hopefully eventually worldwide. The Atlanta chapter has the honor of starting this journey. While we won't limit people from showing up we expect to only support approximately 20 attendees and their systems. So if you intend to attend please be on the lookout for more info on how to reserve a spot just in case we exceed our expected number. This is a Bring Your Own Computer/Console event and has a cost of $10 $5 per ticket (All proceeds will go to the venue as a thank you gift to help cover the costs of power use during our event). You can visit the FAQ page regarding specific information about this event -HERE-. If you live in or near the Atlanta Metro Area we invite you to join us as we work to bring fellow gamers together to have a great time doing what we like to do. LAN Parties!
Bromance posted a topic in General Tech TalkFirst part in a series of articles about getting the best performance and settings for your PC. This article will cover the basics of networks and the second article will get into setup for your home network. First a quick overview of the OSI model. The OSI model is a standard set for network communication whether on the internet, intranet or local network. Understanding the whole model is beyond the scope of this, but a discussion about the basics is required to further understand the second article where we start setting up your local network behind your modem/router to your PC. There are seven layers to the OSI model and we will hit on each one with a quick description and what they do. Application (Layer 7) Supports end user process' Examples: Browser, email and telnet Sets your communication ID The application layer interacts directly with the required application with the required data Presentation (Layer 6) Encryption Public key infrastructure Converting Data from application layer to network framework Formatting Data Syntax layer to ensure compatibility The Presentation Layer works directly with the application layer to perform the above tasks (if required programmatically) to present the data to the application encryption free and in the proper format the application layer requires. Session (layer 5) Sets rules for transfer of data Establishes, maintains and closes required connections Keeps data separated from other applications that may be communicating Establishes one of three types of connections Simplex (almost extinct) Half-Duplex Full-Duplex The Session layer for our purpose controls the connection. The connection type generally is a full-duplex by default. Full-duplex means the ability to send and receive data at the same time where half-duplex establishes that data can be sent OR recieved at any given time. Many times programmers require half-duplex connections to ensure proper syncing of data by wait commands while coding which enables a Full-duplex connection while dynamically making half-duplex connections when needed. Transport (Layer 4) Transfers the information of the host or system Creates segments from data Ensures complete data transfer Takes responsibility for error free delivery over TCP/IP connections Assembly and Disassembly of Data Segments UDP connections assumes that applications have the responsibility for error detection. UDP connections send data without waiting for replays or insuring the data was received. If an error is detected by the application requesting the data the data will be resent in its entirety. UDP is faster as it doesn't have to wait for a connection to be established and the data being continually checked for completeness, the downside is the amount of data needs to be limited to be efficient and no way of knowing the data was received unless the receiving application has error handling coded into it. TCP is more secure as it requires an acknowledgement of "ok" from the client before data is sent. Each segment of data is checked at predetermined intervals to ensure all data is received as expected from the establishing connection (When the connection is established part of the data sent tells the client how much data will be sent). Network (Layer 3) Addressing Physical (MAC Address) Logical (IP and Subnet address establishes network ID) Determines the best way to move data Metric Transmits data from node to node Network layer is where routers are utilized to find the best connection to the client. Metric is the number of stops that are required to establish the connection (think traceroute as an example, but it only counts.). Adds the required information the the data for where it is headed (IP address if the destination is outside your local network, MAC address for local address). Datalink (Layer 2) Defines how packets are placed (order) Two sublayers Mac Layer Collision detection and avoidance Logical Layer Frame synchronization Flow control Error checking The datalink layer sets the packet order to be transported up the layers in the required order and the avoidance of collisions. Collisions are when data is sent up while data is also being sent down and the two data signals collide (Think traffic jam). To avoid collisions this layer may delay sending data until the path is clear. This is the layer Switches operate on. Physical (layer 1) Conversions to get data on the physical wire For most connections this is done by Ethernet protocols. This is where the data is converted to electronic signals aline wire and/or light signals along fiber. And converts the signal back to data when the signal is received. As you can see from the above theoretical layers that a lot is done to data before it is sent along to the internet. There are ways to help ensure performance is maintained and to reduce errors that may occur with in your network to ensure the fastest connections without issues that may arise from many default settings that you may have on your hardware. Next article we will go over cable types, crossover cables, switches and routers to ensure the best connections possible. Article three will go over your Ethernet connection on your PC and options to ensure your PC is optimized for the best network performance.