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I'm a Support Main looking for some to duo bot with me in rank games. I already know what a lot of people are going to say on here after i post this. But I've asked in other gaming communicates so sorry if this post is annoying.
Paranoia Origins posted a topic in Champion Builds & Guidesif Anyone can help me or point me somewhere that'll be great.
Treacherously murdered, Kalista rose as a specter, twisted by the horrific power of the Shadow Isles. In death, she offers Runeterrans a proposition: surrender your soul to the Spear of Vengeance and she will exact revenge on your betrayers. Items The Black Spear Active: Kalista offers a pact to an allied champion, should they agree, the item is consumed and the pair are Soul-Bound for the remainder of the game. When accepted, the binding enables Soul-Marked, a passive on Sentinel, and allows Kalista to use Fate’s Call when she unlocks it. Abilities Passive: Martial Poise Rather than cancelling the basic attack animation, a move order hops Kalista in the direction of the click after she completes her attack. Kalista leaps farther when moving away from her target. Q: Pierce Kalista hurls a spear, damaging the first enemy struck and adding a stack of Rend. Pierce also procs Martial Poise. W: Sentinel Passive: Soul-Marked—When Kalista and her bound ally attack a minion, monster or enemy champion at the same time, they deal bonus magic damage. Active: Kalista commands a sentinel to keep watch over an area. The sentinel patrols back and forth in a line a few times. Vulnerable to attacks from behind, sentinels see in a cone in front of them and scream if they spot an enemy. (They are testing out decreased mana cost from 25 to 20 at all ranks on the PBE server 11/19/2014) E: Rend Kalista’s basic attacks and the spear from Pierce lodge in their target for a short time. Rend causes her to rip the spears from her enemies, slowing them and dealing increased damage for each spear rent from the target. Rend’s cooldown resets if it secures a kill on an enemy unit. The spears stack infinitely, only disappearing if Kalista fails to keep up her assault. R: Fate’s Call Kalista repositions her bound ally next to her, making them untargetable and disabling their spells. During Fate’s Call, Kalista’s Soul-Bound gains a new ability, which allows the Soul-Bound to dash in a target direction, knocking up enemies they strike. Gameplay Kalista is a marksman who cooperates with her Soul-Bound to deal substantial sustained damage, access her full repertoire of abilities and wither her enemies under her relentless assault. Kalista’s potential is unlocked by solid communication and cooperation with allies rather than raw mechanical skill. While still capable in her own right, Kalista misses out on Soul-Marked's bonus damage and effective use of her ult without direct cooperation from her ally. She's extremely mobile and her amazing kiting will improve your overall kiting skill as an ADC. She requires a lot of communication and teamwork but that's what makes her fun. She is complex but worth learning. Unfortunately, she is too good to be true so a nerf will probably follow in the near future patches. During the laning phase, Kalista follows the familiar marksman pattern of farm and harass with one important difference: Martial Poise makes kiting an important part of her kit. With it, Kalista can reposition after every basic attack, hopping in and out of danger to attack opponents and gain superior positioning. Soul-Marked allows Kalista and her ally to speedily crush down each minion, forcing their enemies to farm under turret and nearly guaranteeing a level two ding ahead of their opponents. With the lane pushed, Kalista can send a Sentinel up the river to keep watch for incoming threats. This ability takes some vision pressure off her support, allowing both to spend less time at base and more time dictating the pace of the lane. Trading, Kalista lands Pierce to proc Rend, poking with terrifying speed. While Kalista decides when to answer Fate’s Call, her Soul-Bound, often a support, ultimately decides where it’ll make its impact. If either Kalista or her Soul-Bound land significant crowd control on an enemy champion, Fate’s Call makes the perfect tool to damage and lock down enemies, setting Kalista up to sling the fatal spear. Teamfights Without massive range or an escape, Kalista relies on backline positioning and attentive protection from her allies. Before any teamfight breaks out, Kalista should use Sentinel to try to spot out enemies on the edges of the fray. With the battle underway, Kalista metes out strong, consistent punishment with auto attacks, staying safe with precise management of Martial Poise. Tricky to position in teamfights but if you remember to kite enemies, she can easily get kills. Fate’s Call The ult’s versatility makes it good for peel, a wombo starter or a rescue for your Soul-Bound—used to its full potential, it can be all three. Against dive comps, a timely Fate’s Call stops a chase dead in its tracks and serves as a counter-engage for your team to follow up. If Kalista’s Soul-Bound is caught out, a quick ultimate spirits them to safety, burning whatever crowd control the enemies expended and offering the option of dis-or-re-engage. Brave Kalista players (and braver Soul-Bound) can kick off wombo-combos or follow up on a hard initiation, creating the space Kalista needs to clean up. Synergy – She works well with: Leona - the Radiant Dawn Tanky supports like the Radiant Dawn are perfect for Fate’s Call. After being tossed into the fray by Kalista, Leona can hang onto Zenith Blade to zoom around teamfights applying crowd control where needed. Bonus points for proc-ing Sunlight and Soul-Marked at the same time. Janna - the Storm's Fury On face, it may not seem like a great idea to toss the fragile Janna into the enemy team, but Fate’s Call and Monsoon combine to split enemy teams. Malphite - Shard of the Monolith Imagine Fate’s Call and Unstoppable Force smacking sequentially into the enemy team—the area of effect knockup double tap will win you most fights. Struggles against: Zyra - Rise of the Thorns Kalista’s slow basic attack leaves her vulnerable to the lockdown of Grasping Roots. The Spear of Vengeance must carefully manage Martial Poise to survive this lane opponent. Ezreal - the Prodigal Explorer Ezreal’s kit dulls the edge of Kalista’s spears: He outpokes her with Mystic Shot and can escape the danger posed by Rend and Fate’s Call with a quick Arcane Shift. Master Yi - the Wuju Bladesman Highlander causes problems for Kalista since her primary escape tool applies a slow. If Kalista and her ally can’t nail Master Yi with Fate’s Call, she’s likely to be chopped up, Wuju Style. I took a lot of this information from the League of Legends website. I took out what was irrelevant and changed some wording around. If you want to take a look at what she looks like or more information about her, visit http://na.leagueoflegends.com/en/champion-reveal/kalista-spear-vengeance-revealed