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Found 31 results

  1. BFA 8.1 Patch Notes

    Patch 8.1 12/10/2018 The war raging across Azeroth between Alliance and Horde has intensified. As the Alliance lays plans to retake Darkshore and regain a foothold in Kalimdor, both factions have redoubled their attacks across the zones of Kul Tiras and Zandalar. WAR CAMPAIGN New Questlines New chapters in the War Campaign are now available. Head to Boralus or Zuldazar to rejoin your faction’s war efforts. New Missions Several new Missions are now available at both your War Table, as well as from new drops from various activities, such as Island Expeditions. Look for new Missions to upgrade your faction’s outposts, level up followers so that they gain access to a new equipment slot, send your followers on lucrative new weekly treasure hunts, and unlock a vendor who offers the opposing faction’s pets. Faction Assaults Periodically, the Alliance or the Horde will launch an assault against a hostile position in Kul Tiras or Zandalar. When an Assault is active, a group of new World Quests will be available to both factions in that area. Rally to the location to fight on behalf of your faction and earn new Honorbound or 7th Legion Service Medals that can be exchanged for a variety of rewards. Players who have unlocked World Quests at level 120 on at least one character will have Assault World Quests available to any of their other characters. WARFRONT: THE BATTLE FOR DARKSHORE The conflict over the home of the night elves has reached a fever pitch, and new questlines will lead you to the all-new Battle for Darkshore. In this new Warfront, you’ll unlock access to powerful hero transformations that give you temporary abilities themed around your role as a tank, healer, or damage dealer. Contributions for Darkshore as well as the Stromgarde Warfront now operate on a daily cycle. When resources are being mustered, three quartermasters will each put out a request for a different contribution each day. The requested turn-ins have also been adjusted to be more consistent in their value. When your faction controls either Arathi Highlands or Darkshore, world quests will now be available in those zones, in place of the once-per-cycle kill quests that were previously offered for Arathi. HERITAGE ARMOR QUESTLINES New questlines to find and obtain new Heritage armor are available to two mighty races – the dwarves and the blood elves. Available at level 120 to dwarves who are Exalted with Ironforge and blood elves who are exalted with Silvermoon, look for “Keep Yer Feet on the Ground” at the Stormwind Embassy, or “The Pride of the Sin’dorei” at the Orgrimmar Embassy, and get started rediscovering your heritage. ISLAND EXPEDITIONS Scouts have discovered two new destinations for Island Expeditions – the vrykul land of Jorundall and the Gilnean town of Havenswood. These, as well as the previous Island Expeditions, now feature new enemies, achievements, events, items, and vendors. The logic used to spawn Island Expeditions has been adjusted to favor more organic concentrations of foes, with more clear paths in between, to make it easier to navigate without being forced into combat. The chance for cosmetic rewards are now based on all the enemies and Azerite present on the island, and no longer tied to only the enemy camps your team defeats. Completing an Island Expedition at a higher difficulty increases the chance of receiving these bonus rewards. Battle pets rewarded from the completion of islands that were previously uncageable can now be caged. The weekly quest to recover Azerite now requires 36,000 Azerite (was 40,000). Mythic and PvP Islands now reward 350 Artifact Power (was 300), and PvP Islands now award 50 Conquest on a win (was 8). The weekly Island Expedition quest, and progress towards it, are now visible on the world map. The Island Expedition weekly quest now rewards lucrative new treasure map Missions for your followers. Look for new vendors in Boralus and Dazar’alor who offer exclusive rewards in exchange for your Seafarer’s Dubloons. DUNGEONS AND RAIDS You can now speak to Archmage Timear in Dalaran above the Broken Isles to access Legion Raid Finder solo or with a private group. Siege of Boralus and Kings’ Rest are now available on Heroic difficulty. Mythic Keystones can no longer be deleted. The new Raid: Battle of Dazar’alor, and Season 2 for PvP and Mythic Keystone Dungeons will begin with the weekly reset in each region starting on January 22, 2019. ACHIEVEMENTS Many new achievements related to the new Assaults, Island Expeditions, and Warfront are now available. Two new Mythic Keystone Feats of Strength are now available. To earn them, complete all available Battle for Azeroth Mythic Keystone dungeons before the time limit, at +10 and +15 difficulty, by the end of the season. The Family Battler achievement has arrived. Complete 10 challenging family-only pet battle achievements in Kul Tiras and Zandalar to earn your new Wicker Wraith pet. Progress toward the new 100 Exalted Reputations achievement is account-wide. Complete it to earn the Pureheart Courser mount and the “Esteemed” title. ITEMS AND REWARDS Account-bound maps to unlock many flight points on Kul Tiras and Zandalar can be purchased from the War Campaign emissary to send to your alts. The Tortollans have new trinkets they’re willing to share if you’ll help the baby turtles make it to the water. The Meat Wagon mount is now available to players who purchased Warcraft III: Reforged - Spoils of War Edition. Azerite Gear Vendor You can now target specific kinds of Azerite armor by earning Titan Residuum, which can be used to purchase Azerite armor from everyone’s favorite purveyor of exquisite furnishings: Thaumaturge Vashreen. The item contained in your Mythic Keystone weekly cache can no longer be a piece of Azerite gear. You’ll now receive an amount of Titan Residuum in addition to your weekly item. Higher-level Keystones return greater amounts of Titan Residuum from your weekly cache. Scrapping or disenchanting new epic-quality Azerite gear obtained in Tides of Vengeance (from any source) also provides Titan Residuum. Thaumaturge Vashreen currently offers slot-specific tokens for Azerite gear, equivalent to item levels from Normal, Heroic, and Mythic Uldir. Additionally, specific pieces of Mythic Raid item level Azerite gear may be purchased at a premium price. There is no cap on the amount of Titan Residuum you may collect. When Season 2 begins, Thaumaturge Vashreen will offer new, higher item-level Azerite items at higher Residuum asking prices, while the weekly Mythic Keystone chest reward and the Residuum obtained from destroying higher item-level Azerite pieces increases proportionally. Heart of Azeroth New Azerite Traits are available from gear found in the Battle for Darkshore Warfront: Ancients’ Bulwark – Standing still grants you Versatility and moving grants you healing. Apothecary’s Concoctions – Your damaging and healing abilities have a chance to deal extra plague damage or restore missing health. Endless Hunger – Increases your Versatility and grants you health when you move near an enemy’s corpse. Shadow of Elune – Your spells and abilities have a chance to increase your Haste and grant you increased movement speed at night. Each specialization has had one of its Azerite traits replaced with a new one. Details may be found in the Class changes section below. More new Azerite Traits and armor with a new fifth tier of traits will become available in Season 2 and from Battle of Dazar’alor. Reaching Friendly, Honored, or Revered reputation with the Champions of Azeroth faction now unlocks the appropriate quests to upgrade your Heart of Azeroth for all characters on your account. The cost of using the Azerite Reforging services available in your faction capital has been reset to the base 5 gold. This cost now decays by 50% every 24 hours, down from 72 hours. New Follower Equipment New basic equipment for Followers is now available from your Honorbound or 7th Legion reputation vendor. Alchemists can now learn and craft a powerful new Follower item that bypasses the troop penalty on Stealth missions: Vial of Obfuscation. New Heirlooms Honorbound and 7th Legion quartermasters in the Warfront muster area in each capital offer new Heirlooms in exchange for Medals. Battle Hymnal (A trinket that temporarily increases your and your party’s Haste) Bolstering War Horn (A trinket that temporarily increases your and your party’s Versatility) Cloak of Hardened Steel (A cloak that increases your experience gains) Dusk Powder (A Trinket that, on use, temporarily reduces the threat you generate) Enchanted Warscroll (A trinket that temporarily increases your and your party’s Haste) Paragon Reputations All Battle for Azeroth factions now offer repeatable Paragon reward caches when you earn reputation with them after reaching Exalted. Rewards include toys such as the Bowl of Glowing Pufferfish and companion pets such as the Cobalt Raven. Gold Rewards World Quests and Missions now reward more gold. NEW PVP BRAWL: COOKING: IMPOSSIBLE Nomi is back, and he wants you to bring your most dangerous pots and pans to The Valley of the Four Winds for a new brawl in the kitchen. Look to your in-game calendar for round one of this cutthroat culinary conflict. BATTLE PETS: THERE’S GNOME PLACE LIKE GNOMEREGAN You’re called to an all-new pet dungeon experience. Pick up your first quest to head to Gnomeregan from Radek Fuselock in Dazar’alor or Tizzy Gearjolt in Boralus. You’ll find the new vendor Micro Zoox just outside Gnomeregan, offering four new companions: Mechanical Cockroach, Leper Rat, Mechantula (a schematic for Engineers to craft and trade), and everyone’s best friend, Alarm-o-Dog. Completing the normal version of the pet dungeon rewards an Ultimate Battle-Training Stone, and completing the Challenge version rewards your very own Mini Spider Tank pet. The Gnomeregan battle pet dungeon does not require that you have completed previous battle pet dungeons. If you’d like to compete head-to-head with other players, the PvP pet battle matchmaker has been improved. Now, players who are new to the PvP battle pet system are more likely to be matched up against other new PvP pet battlers. PROFESSIONS Keep an eye out for new additions to many Professions, including new gear, new feasts for your raid and dungeon groups, new Jewelcrafting rings, inscription Contracts for increased Honorbound and 7th Legion reputation, and new craftable pets. Learn new Sanguicell recipes for Engineering, Alchemy, Enchanting, and Cooking. Look out for the Enchanting new pet: Enchanted Tiki Mask. Level 111-120 gems can no longer be placed into the sockets of items from previous expansions. Darkmoon Faire quest-based skillups now apply automatically to the most recent expansion profession progress that is not at its maximum. Professions-related World Quests now have a chance to reward Expulsom. Herbalism World Quests now have a chance to reward Anchor Weed. CHARACTER APPEARANCES Night elves who complete the new Darkshore questline may earn a new custom appearance that may then be selected at barber shops throughout Azeroth. Partially collected transmog sets will now tell you more information about which missing appearances are relevant to your current character. Items with reputation requirements to acquire no longer require that reputation to apply as a transmog appearance, once acquired. Fist weapons can now be transmogrified over other types of one-handed melee weapons, and vice-versa. If your character’s race or faction cosmetically changes (such as in Battle of Dazar’alor or Mercenary Mode), any Horde or Alliance-centric armor and weapon appearances your character is wearing or has transmogrified to will update to appear as the enemy faction’s version. If you have a transmogrified appearance that isn’t considered valid for the race you change in to, the transmog will be removed and your equipped armor will show, subject to the same faction split. GROUP FINDER Dungeons from prior expansions will no longer appear when searching for Dungeon groups in the Premade Group Finder. For example, level 120 players will no longer see groups listed for Lower Blackrock Spire. Battle for Azeroth dungeons now automatically change you to a spec that matches the role you chose when you queued. Fixed issues that could prevent groups from using the Premade Group Finder to form or backfill groups for Timewalking raids. When an attempt to queue for an activity fails due to party member eligibility, the group leader is now informed which party members are not eligible. MOBILE COMPANION APP Added new Missions and rewards. Added new World Quests and additional zones: Arathi Highlands and Darkshore. Fixed performance and disconnection issues. Fixed a bug where Azerite Armor Caches showed incorrect item level. WORLD AND QUESTING Time to level from 1 to 110 has been reduced by approximately 25%. Legion World Quests for the Highmountain Tribe, Nightfallen, Army of the Light, and Argussian Reach now reward increased reputation. The initial chapters of the War Campaign now reward more reputation with the 7th Legion or Honorbound. Most world quests are no longer completable in a raid group, and Premade Group Finder groups for them will automatically delist upon reaching 5 players. Epic world boss quests are still raid-eligible. Rest areas have been added to Hook Point and The Mugambala. A new flight point has been added to The Mugambala. USER INTERFACE The flight maps in Eastern Kingdoms and Kalimdor have been updated to a higher resolution. Reputation rewards from world quests and missions now use quality to indicate their potency. Bag search will now help find new things including item quality, Azerite, specific Azerite traits, and stats appearing on an item. Items which have stats that scale with your character’s level (such as gems in the auction house) will now show their stats at the maximum value. Pending summons now show on party/raid frames. While the scrapper UI is open, scrappable items will be marked with an overlaid icon. The location of the scrapper will now show on your minimap. The Mythic Keystone Dungeon tab now shows the highest-level Mythic dungeon that was completed in time. Higher-level completions that were not in time are still stored and can be seen when mousing over a given dungeon in the interface. Inbound and outbound blocks (both melee and ranged) will now show in floating combat text. The responsiveness of the Communities UI has been improved. Upcoming calendar events are now shown in Community chat. CLASSES All Classes Area damage abilities such as Chain Lightning or Avenger’s Shield can now properly destroy totems or Explosive orbs in Mythic Keystone dungeons if the player targets them directly. Shield users can now block ranged physical attacks. Fixed pathing issues that could cause some spells such as Frozen Orb to become stuck. Troll Berserking reduced to 10% Haste for 12 seconds (was 15% Haste for 10 seconds). Blood Elf Arcane Torrent cooldown increased to 2 minutes (was 1.5 minutes). Azerite Traits Ephemeral Recovery redesigned. It now provides a mana gain when you go below 20% mana. Self Reliance heal now activates when no enemies are within 12 yards (was 20 yards). Death Knight Death Strike (Rank 2) now reduces the cost of Death Strike by 10 and increases its healing by 60% (was 40%). Veteran of the Third War is now learned by all specs, providing 10% stamina to Frost and Unholy, and 60% to Blood Death Knights. Azerite Traits Bloody Runeblade (replaces Embrace of the Darkfallen) - When Crimson Scourge activates, you gain 259 Haste for 5 seconds, and immediately gain 5 Runic Power. Cold Hearted - Icebound Fortitude heals for 1908 every second and its cooldown is reduced by 15 seconds. Frostwhelp's Indignation (replaces Glacial Contagion) - Pillar of Frost summons a Frostwhelp who breathes on all enemies within 20 yards in front of you for 864 Frost damage. Each unique enemy hit by Frostwhelp's Indignation grants you 35 Mastery for 6 seconds, up to 175. Helchains (replaces Horrid Experimentation) - Dark Transformations links you and your pet with chains that deal 467 Fire damage every second to enemies between you for 15 seconds. Magus of the Dead (replaces Festering Doom) - Apocalypse and Army of the Damned additionally summon a Magus of the Dead who hurls Frostbolts and Shadowbolts at your foes, dealing 933 each. Blood Bonestorm now heals you for a maximum of 15% of your health. Purgatory no longer clears on death. Will of the Necropolis now reduces damage taken below 30% by 30% (was 35% reduction below 35% health). Frost Breath of Sindragosa damage decreased by 10%. Dreadwake Armor 2-piece bonus value reduced to 3% (was 15%). Unholy All Will Serve Skulker Shot damage reduced by 15%. Bursting Sores now affects all nearby targets. Death and Decay’s Necrotic Strike now also hits up to 3 additional targets. Demon Hunter Chaos Brand now triggers from all damage (was only Fire/Chaos damage). Azerite Traits Chaotic Transformation (replaces Unbound Chaos) - Demon Blades / Demon's Bite deals 283 additional damage. When you activate Metamorphosis, the cooldown of Eye Beam and Blade Dance is immediately reset. Hour of Reaping (replaces Gaping Maw) - Lesser Soul Fragments restore 467 additional health, and every 40 Soul Fragments you consume causes your next Soul Cleave to grant you a Soul Barrier. Revel in Pain now additionally causes Fiery Brand to last 10 seconds. New: Thrive in Chaos - Each Fury / Pain spent heals you for 10 / 25 Health. Havoc Vengeful Retreat is no longer subject to the global cooldown. Druid Wild Charge is no longer subject to the global cooldown. Azerite Traits Arcanic Pulsar (replaces Sunblaze) - Starsurge's damage is increased by 429. Every 9 Starsurges, gain Celestial Alignment for 6 seconds. Autumn Leaves healing reduced by 25%, and now increases Rejuvenation duration by 1 second. Burst of Savagery (replaces Craggy Bark) - Consuming Gore grants you 104 mastery for 5 seconds and has a 15% chance to activate Gore. Early Harvest (replaces Fungal Essence) - When Wild Growth expires, it heals the target for 291 if they are injured or it reduces the cooldown of Innervate by 1 sec if they are not. Gushing Lacerations damage increased by 400%. High Noon now increases Sunfire periodic damage instead (was direct damage). Jungle Fury (replaces Shredding Fury) - Tiger's Fury increases your critical strike by 339 and lasts 12 seconds. Power of the Moon now increases Moonfire periodic damage (was direct damage), and now grants Moonfire periodic damage a chance to grant Lunar Empowerment. Reawakening Absorption doubled, and now grants the target of your Rebirth a Well Fed buff. New: Switch Hitter - An ability from your chosen Affinity grants an additional bonus for 20 seconds. Untamed Ferocity (replaces Raking Ferocity) - Combo-point generating abilities deal 86 additional instant damage and reduce the cooldown of Berserk by 0.3 seconds. Balance Mastery: Starlight now affects Starsurge and Solar Empowerment at full value (was half value). Stellar Flare damage increased by 25%. Twin Moons damage bonus to Moonfire reduced to 10% (was 20%). Feral Feral spec aura no longer has a hidden 25% bonus to Haste. Mastery: Razor Claws now includes finishing moves. Ferocious Bite no longer refreshes the duration of Rip if the target is below 25% health. Maim Energy cost reduced to 30 (was 35), and damage increased by 50%. New: Primal Wrath - Finishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point. Shred damage increased by 20%, and damage bonus from stealth reduced to 30% (was 50%). Rip Energy cost reduced to 20 (was 30), combo points now increase the duration (was damage), and lasts longer per combo point. Savage Roar now grants 10% damage (was 15%), and now grants 10% Energy regeneration rate. New: Scent of Blood - Each enemy hit by Thrash reduces the cost of Swipe by 3 Energy for the next 6 seconds. Guardian All damage abilities increased 12%. At level 80, Guardian Druids now learn Stampeding Roar (Rank 2), which reduces the cooldown of Stampeding Roar by 1 minute. Ursol’s Vortex (replaces Intimidating Roar) - Conjures a vortex of wind for 10 seconds at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Restoration Tranquility direct healing reduced by 10%, and heal-over-time healing reduced by 40%. Wild Growth healing increased by 10%. Hunter Beast Lore now shows spec and abilities. Many creatures that were previously untamable can now be tamed by Hunters. Hunter shots now visually fire from the correct attachment point. The spell visuals for Barrage have been improved. Azerite Traits Dire Consequences (replaces Pack Alpha) - Kill Command deals 525 additional damage, and has a chance to summon a Dire Beast. New: Nature’s Salve - Exhilaration heals you for an additional 11505 health, and its cooldown is reduced by 15 seconds. Primeval Intuition (replaces Up Close and Personal) - Your maximum Focus is increased and Mongoose Bite / Raptor Strike increases your Critical Strike by 10 for 12 seconds, stacking up to 5 times. Surging Shots (replaces Arcane Flurry) - Rapid Fire damage is increased per shot fired. This damage starts lower and increases per shot of Rapid Fire. Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire. Beast Mastery Your second Animal Companion will now Play Dead and benefit from Mend Pet. Dire Beast now properly includes beasts from Kul Tiras and Zandalar. Marksmanship Aimed Shot damage increased by 20% and no longer has a +50% damage bonus if it is the first shot against a target. Arcane Shot damage increased 25%. Bursting Shot now snares for 6 seconds (was 4 seconds), can no longer be dodged, and knocks targets back much farther. Disengage can now be used while using Rapid Fire without breaking the channel. Explosive Shot redesigned. Now fires an explosive shot at your target. After 3 seconds, the shot will explode, dealing Fire damage to all enemies within 8 yards Lethal Shots redesigned. Arcane Shot and Multi-Shot have a 20% chance to reduce the cooldown of Rapid Fire by 5 seconds. Lone Wolf now ramps up to maximum effect 20 seconds after dismissing your pet (was 50 seconds). Multi-Shot damage increased 25%, and radius increased to 10 yards (was 8). Piercing Shot now ignores armor and can no longer be blocked. Precise Shots bonus reduced to 75% (was 100%). Serpent Sting damage increased by 15%. Steady Shot now also increases the duration of Concussive Shot on a target by 3 seconds. Streamline additional Rapid Fire duration reduced to 20% (was 30%). Trick Shots additional damage increased to 50% (was 40%). Trueshot redesigned. Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%, and causes Aimed Shot to cast 50% faster. Volley now has a greater chance to activate and does less damage. Survival Harpoon is no longer subject to the global cooldown. Mage Cold Snap can once again be used while in Ice Block. Azerite Traits Brain Storm now also makes Evocation grant 2 Arcane Charges immediately. Equipoise (replaces Anomalous Impact) - When you are above 70% mana, Arcane Blast deals 150 additional damage. When you are below 70% mana, Arcane Blast's cost is reduced by 190. Flash Freeze (replaces Winter's Reach) - Each of your Icicles deals 897 additional damage, and when an Icicle deals damage you have a 3% chance to gain the Fingers of Frost effect. New: Quick Thinking - Your instant cast damaging spells heal you for 784. Wildfire (replaces Preheat) - Pyroblast deals 937 additional damage. When you activate Combustion, you gain 768 Critical Strike, and up to 4 nearby allies gain 96 Critical Strike for 10 seconds. Frost All damage increased by 3%. Blizzard now applies a 50% snare for 1.5 seconds (was 50% snare for 15 seconds) and range increased to 40 yards (was 35 yards). Comet Storm damage reduced by 10%. Frostbolt now applies a 50% snare for 8 seconds (was 50% snare for 15 seconds). Frozen Orb now applies a 30% snare for 3 seconds (was 50% snare for 15 seconds). Regalia of the Arcane Tempest 2-piece set bonus reduced to 4% crit damage (was 20%). Monk Crackling Jade Lightning initial tick and damage per-tick reduced 20%. Azerite Traits Burst of Life now additionally reduces the cooldown of Life Cocoon by 20 seconds. Dance of Chi-Ji (replaces Meridian Strikes) - Spending Chi has a chance to make your next Spinning Crane Kick free and deal 2966 additional damage. New: Exit Strategy - Rolling grants you 73 Avoidance for 2 seconds. Taking non-periodic damage in this time reduces the cooldown of Roll by 5 seconds. Fury of Xuen (replaces Iron Fist) - Your Combo Strikes grant you the Fury of Xuen, giving your next Fists of Fury a 2% chance to grant 1200 Haste and invoke Xuen, The White Tiger for 8 seconds. Glory of the Dawn (replaces Swift Roundhouse) - Rising Sun Kick has a chance to trigger a second time, dealing 11526 Physical damage and restoring 1 Chi. Secret Infusion (replaces Invigorating Brew) - After using Thunder Focus Tea, your next spell gives 80 of a stat for 10 seconds. Straight, No Chaser (replaces Niuzao’s Blessing) - Ironskin Brew increases your Armor by 69, and has an 8% chance to not consume a charge. Brewmaster Base Stagger amount reduced to 105% of Agility (was 140%). Ironskin Brew increases Stagger by 270% (was 250%). Black Ox Statue threat radius reduced to 20 yards (was 30 yards). Mistweaver Enveloping Mist healing reduced by 13%. Soothing Mist is no longer dispellable. Windwalker All damage increased by 5%. Good Karma redesigned - 100% of the damage redirected by Touch of Karma also heals you. Rushing Jade Wind now has a 1 Chi cost, a 6 second duration, and 6 second cooldown. Touch of Death damage reduced to 35% of your maximum health (was 50%). Touch of Karma damage redirected is now 70% of absorbed damage (was 100% of absorbed damage). Paladin Paladin Divine Steed glyphs from the Legion Order Hall are now accessible account-wide. Azerite Traits Divine Revelations now additionally increases Infusion of Light-buffed Flashes of Light. New: Empyreal Ward - Lay on Hands grants the target 259 armor for 1 minute. Empyrean Power (replaces Divine Right) - Your attacks have a chance to make your next Divine Storm free and deal 2559 additional damage. Glimmer of Light (replaces Martyr's Breath) - Holy Shock leaves a Glimmer of Light on the target for 30 seconds. When you Holy Shock, all targets with Glimmer of Light are damaged for 421 or healed for 730. Light's Decree (replaces Zealotry) - Spending Holy Power during Avenging Wrath causes you to explode with Holy light for 1182 damage per Holy Power spent to nearby enemies. Avenging Wrath's duration is increased by 5 seconds. Righteous Conviction (replaces Dauntless Divinity) - Your Light of the Protector heals for 1290 additional healing, and is always increased by 200% during Avenging Wrath. Holy Holy Paladin spells and visuals have been updated. Protection Hand of the Protector bonus is now based on your target’s missing health. Retribution Consecration damage increased by 20%. Fixed a bug that prevented consecutive Divine Purpose procs. To compensate, Diving Purpose damage and healing increased reduced to 20% (was 30%). Divine Storm damage increased by 20%. Greater Blessing of Kings absorption increased 19% and can no longer stack. Greater Blessing of Wisdom no longer restores health, only mana, and can no longer stack. New Talent: Ultimate Retribution - When an ally within 40 yards falls below 25% health, you gain Avenging Wrath for 6 seconds. When an ally is slain within 40 yards of you, your Redemption spell can now be cast while in combat within the next 20 seconds, with a 6 second cast time. Using Divine Shield or Blessing of Protection on yourself will cancel this effect. Priest Focused Will now stacks to a maximum of 1 (was 2). Halo damage and healing reduced 6%. Power Word: Shield applies Weakened Soul, preventing the same caster from recasting it on the same target for 7.5 seconds. Azerite Traits New: Death Denied - Leap of Faith absorbs the next 10,736 damage to the target within 10 seconds. While the shield holds, Leap of Faith cools down 200% faster. Depth of the Shadows healing bonus increased 100%, and now increases Atonement duration, when applied by Shadow Mend, by 2 seconds. Promise of Deliverance (replaces Sacred Flame) - For 10 seconds after you cast Holy Word: Serenity, Heal and Flash Heal heal for an additional 472, and reduce the cooldown of Holy Word: Serenity by an additional 1 seconds. Searing Dialogue now also causes Mind Sear to snare targets hit by Mind Sear by 30% for 1 second. Sudden Revelation (replaces Gift of Forgiveness) - Power Word: Radiance has a 50% chance to cause your next Holy Nova to deal 1470 additional damage and reduce the cooldown of Power Word: Radiance by 3 seconds. Thought Harvester redesigned. Vampiric Touch damage is increased, and each time Vampiric Touch deals damage you have a chance to increase the damage of your next Mind Sear within 20 seconds by 300%. Whispers of the Damned redesigned. Mind Blast now deals additional damage and generates additional Insanity on critical strikes. Discipline Damage of Smite and Shadow Word: Pain reduced by 11%. Damage of Shadowfiend, Mindbender, Purge the Wicked, Schism, and Power Word: Solace reduced 8%. Atonement heals for 55% of damage done (was 60%). Body and Soul no longer has a 6 second internal cooldown. Evangelism cooldown increased to 90 seconds (was 75 seconds). Power Word: Shield cost increased to 2.65% of mana (was 2.5%). Rapture additionally allows you to ignore Weakened Soul. Holy Benediction proc rate decreased to 25% (was 30%). Binding Heal healing reduced to 67% of spell power (was 75%), and now costs 2.9% of mana (was 2.4%). Focused Will (rank 2) allows it to stack to 2. Greater Fade now cancels when the Priest takes a hostile action. Heal healing increased to 175% (was 160%) Holy: Word Salvation initial healing reduced to 110% (was 150%). Renew healing increased by 15%. Trail of Light now affects Heal as well as Flash Heal and replicates 35% of the initial cast (was 40%). Shadow Shadow Priests now have Focused Will. All damage reduced by 5%. Dispersion damage reduction increased to 75% (was 60%), and now also increases movement speed by 50% for its duration. New: Intangibility (replaces Mania) - Dispersion heals for 50% of your maximum health over its duration and has 30 seconds reduced cooldown. Hallucinations is now a passive ability for all Shadow Priests (was a PvP talent). Legacy of the Void now increases Voidform’s damage bonus by 5%. Mind Bomb duration increased to 6 seconds (was 5 seconds). Mind Sear damage increased by 20%. Power Word: Shield no longer has a cooldown. Psychic Scream damage break threshold increased by 40% against non-players. Shadowform no longer provides 10% physical damage reduction. Surrender to Madness cooldown reduced to 3 minutes (was 4 minutes), and Insanity generation penalty duration reduced to 15 seconds (was 30 seconds). Voidform now increases spell damage by 20% (was 10%), and Insanity drain increase reduced by 7.5%. Void Bolt Insanity generation increased to 20 (was 16). Void Torrent damage increased by 20%, now generates 25 Insanity over its duration, and no longer requires Voidform. Rogue Azerite Traits Blade in the Shadows now reduces the cost of Shadowstrike by 2 Energy as a non-stacking bonus. Damage bonus reduced by 40%. Echoing Blades (replaces Fan of Blades) - Fan of Knives damage is increased by 321. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1282 damage to enemies within 8 yards. Keep Your Wits About You (replaces Storm of Steel) - Each time an attack Blade Flurries, increase the chance for Sinister Strike to strike again by 2%. Additional strikes of Sinister Strike deal 1844 more damage. New: Lying in Wait - While no enemy is within 12 yards, heal for 689 every second. While any enemy is within 12 yards, gain 173 Speed. Nothing Personal (replaces Poisoned Wire) - Vendetta poisons the target, dealing 11049 damage over 20 seconds, and grants you 40 energy over 20 seconds. Perforate now reduces the cooldown of Shadow Blades by 0.5 seconds when Backstabbing an enemy from behind. Replicating Shadows (replaces Sharpened Blade) - Each combo point spent has an 2% chance to cause your Nightblade to deal 5843 Shadow damage and spread to a nearby enemy. The First Dance redesigned. Activating Shadow Dance now grants you Combo Points and increases your Haste for its duration. Subtlety Shuriken Combo (baseline passive) removed. Shuriken Storm damage increased by 35%. Shaman Capacitor Totem and Earthbind Totem range increased to 40 yards. Spirit Wolf is now available when you’re dead. Azerite Traits New: Ancient Ankh Talisman - While Reincarnation is off cooldown, your maximum health is increased by 2590. While you are at full health, Reincarnation cools down 50% faster. Tectonic Thunder (replaces Rumbling Tremors) - Earthquake deals 596 Physical damage instantly, and has a 25% chance to make your next Chain Lightning be instant cast. Spouting Spirits healing reduced by 15%, and now increases Spirit Link Totem radius by 15%. New: Thunderaan’s Fury - Stormstrike deals 271.5 additional damage, and has a 15% chance to summon Thunderaan's Fury Totem, doubling the chance to activate Windfury Weapon for 12 seconds. Turn of the Tide (replaces Ebb and Flow) - Both bonuses of Tidal Waves are increased 5%, and spells affected by it heal for an additional 859. Elemental New: Call the Thunder - Your maximum Maelstrom increased by 30, and the Maelstrom cost of Earth Shock and Earthquake is reduced by 10. Earth Shock damage reduced by 16%. Earthquake range increased to 40 yards. Elemental Blast overloads will now always grant a separate secondary stat buff from the primary spell and the overloaded spell. Flame Shock duration increased to 24 seconds (was 18 seconds). Icefury now generates 25 Maelstrom (was 15), overload generates 12 Maelstrom (was 8), now causes your next 4 Frost Shocks to generate 8 Maelstrom, and bonus damage increased to 200% (was 100%). Master of the Elements can now also buff your next Physical damage spell. Lightning Bolt damage increased by 40%. Stormkeeper now also increases the damage of your next two Lightning Bolts (and their overloads) by 150%. New: Surge of Power - Earth Shock also enhances your next spell cast within 15 seconds (Flame Shock, Lightning Bolt, Lava Burst, Frost Shock). Enhancement All damage increased by 5%. Boulderfist damage increase is now 35% (was 20%). Crashing Storm damage increased by 40%. Forceful Winds damage per stack reduced to 80% (was 100%). Fury of Air damage increased by 40%. Hailstorm damage increased by 50%. Landslide proc chance increased to 40% (was 20%). Lightning Shield overcharge no longer generates Maelstrom. Overcharge cooldown reduced to 9 seconds (was 12 seconds). Totem Mastery Storm Totem increased to 10% Stormstrike damage (was 5%). Restoration Chain Heal healing increased 33%. High Tide redesigned. Every (40,000 at level 120) mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 20% and not reduce with each jump. Unleash Life now heals for 130% (was 110%), increases the next heal by 35% (was 45%), and costs 4% mana (was 5%). Warlock Players can now summon other players in their group who are present in the same dungeon. All Warlocks now have Demonic Embrace (passive) – Stamina increased by 10%. Imp Firebolt damage increased by 25%. Felhunter, Succubus, and Voidwalker damage increased by 15%. Azerite Traits Baleful Invocation (replaces Forbidden Knowledge) - Your Demonic Tyrant's Demonfire deals 375 additional damage, and summoning your Demonic Tyrant instantly generates 5 Soul Shards. Chaos Shards (replaces Accelerant) - Incinerate damage is increased by 198, and when you fill up a Soul Shard, you have a 5% chance to generate an additional full Soul Shard over 2 seconds. Dreadful Calling damage increased by 30%. Inevitable Demise is now triggered by Agony (was Corruption), and stacks up to 50 times (was 100). Pandemic Invocation (replaces Deathbloom) - Refreshing Corruption, Agony, or Siphon Life will deal 692 Shadow damage and has a chance to grant you a Soul Shard. New: Terror of the Mind - You steal 770 health every 1 second from targets affected by your Fear spell. Affliction Unstable Affliction damage reduced by 9%. Demonology Bilescourge Bombers damage increased by 50%. Demonic Consumption – each Wild Imp consumed now has a chance to proc Demonic Core, and your Tyrant’s damage bonus per energy consumed has been increased by 100%. The Demonic Tyrant’s summon duration extension now also applies to any demons summoned from the Nether Portal. Felguard spell power scaling increased by 15%, and Legion Strike damage additionally increased by 20%. Nether Portal duration changed to 15 seconds (was 20 seconds), and cost reduced to 1 soul shard (was 3). All pets that can come out of the Nether Portal now deal 25% increased damage. Sacrificed Souls additional damage per demon reduced to 4% (was 5%). Destruction Rain of Fire range increased to 40 yards (was 35 yards). Warrior Battle Shout now correctly increases auto-attack damage by 10%. Azerite Traits Bastion of Might (replaces Reinforced Plating) - Avatar increases your Mastery by 106 for 20 seconds, and instantly grants you Ignore Pain. Cold Steel, Hot Blood (replaces Bloodcraze) - Bloodthirst critical strikes generate additional Rage and inflict a Gushing Wound that leeches health over 6 seconds. Crushing Assault Slam damage increased to 10,800 (was 7,060). Gathering Storm redesigned. Now while Bladestorming, you gain movement speed and strength, stacking. New: Intimidating Presence - Intimidating Shout reduces the movement speed of affected enemies by 50%, and prevents the next 8109 damage they deal after Intimidating Shout ends. Striking the Anvil (replaces Executioner’s Precision) - The Tactician effect improves your next Overpower, causing it to deal 902 additional damage and reduce the remaining cooldown of Mortal Strike. Unbridled Ferocity (replaces Trample the Weak) - Rampage deals additional damage and has a 8% chance to grant you Recklessness. Arms Charge is no longer subject to the global cooldown. Execute now refunds 20% of Rage spent if the target doesn’t die (was 30%). Fury Charge is no longer subject to the global cooldown. Protection Ignore Pain is no longer subject to the global cooldown. Intercept is no longer subject to the global cooldown. Shield Block recharge time reduced to 16 seconds (was 18 seconds). Vanguard now increases Stamina by 45% (was 40%), and armor by 60% of Strength (was 50%). PLAYER VERSUS PLAYER The reward bonuses from War Mode can now scale above 10% when a faction was outnumbered over the course of the preceding week, up to a maximum of 30% additional quest rewards and experience. In War Mode, an outnumbered faction now has access to a weekly quest to slay 25 level 120 players of the opposing faction, rewarding a piece of item level 370 Arathi Warfront gear and 1000 Artifact Power. War Mode can now be disabled in any rested area. It can still only be enabled in Stormwind or Orgrimmar. The Honor system reward vendor has been consolidated. Strongboxes rewarded for unrated PvP have been improved. They now contain Marks of Honor, gold, PvP consumables, and profession materials. Strongboxes granted on victories contain greater amounts of these rewards. Rated Arenas and Rated Battlegrounds now grant an additional 50% conquest for all conquest reward weeks prior to week 9. Honor pet rewards have consolidated to new vendors in Stormwind and Orgrimmar. Alterac Valley The relentless snow in Alterac Valley has raised the height of Stonehearth graveyard, making it more challenging for the Horde to assault. Lokholar the Ice Lord and Ivus the Forest Lord are now eager for immediate battle, and no longer linger in the Field of Strife for 15 minutes after summoned. Death Knight Decomposing Aura now only applies to Blood and Unholy Death Knights. Heartstop Aura now only applies to Blood and Frost Death Knights and decreases the cooldown recovery rate of abilities by 30% to enemies (was 20%). Dark Simulacrum cost reduced to none (was 20 Runic Power) and cooldown decreased to 20 seconds (was 25 seconds). New PvP talent (Frost, Unholy): Transfusion. Generates 20 Runic Power and reduces the Runic Power cost of Death Strike by 50% for 7 seconds. Frost New PvP talent: Dead of Winter. After your Remorseless Winter deals damage 5 times to a target, they are Stunned for 4 seconds, and your Remorseless Winter's cooldown is increased by 25 seconds and its radius is reduced to 5 yards. Chill Streak now deals up to 6% of the target’s health in Frost damage (was 3%). Deathchill reworked. It is now applied by Remorseless Winter and Chains of Ice (was Death Grip), and now roots the target in place for 4 seconds. Delirium now lasts for 15 seconds (was 8 seconds). Unholy New PvP talent: Lichborne. Become Undead for 10 seconds, all damage is reduced by 30%, and you are immune to Stun, Snare, Fear and Root effects. You cannot move faster than 50% of normal speed. New PvP talent: Life and Death. When targets afflicted by your Festering Wound are healed, you are also healed for 10% of the amount. Your Virulent Plague now erupts for 400% of normal eruption damage when dispelled. New PvP talent: Necromancer’s Bargain. The cooldown of your Apocalypse is reduced by 45 seconds, your Apocalypse applies Crypt Fever to the target, and Crypt Fever deals up to 8% of the target’s maximum health in Shadow damage over 4 seconds. Healing spells cast on this target will refresh the duration of Crypt Fever. New PvP talent: Raise Abomination. Raises an Abomination for 25 second which wanders and attacks enemies near where it was summoned, applying Festering Wound when it melees targets, and affecting all those nearby with Virulent Plague. Demon Hunter Havoc Demonic Origins no longer increases damage outside of Metamorphosis. Mana Break no longer increases damage based on missing mana, now increases the mana cost of spells by 30% for 10 seconds, and now costs 50 Fury. Mana Rift now has an 8 yard range (was 20 yards), now explodes after 2.5 seconds (was 2 seconds) and now costs 50 Fury. Vengeance Demonic Trample now increases speed by 175% for 3 seconds, now shares charges and cooldown with Infernal Strike, and targets can only be affected by its knockdown effect once every 45 seconds. Druid Ferocious Bite deals 20% less damage when engaged in combat with enemy players. Balance Deep Roots now increases the amount of damage required to cancel your Entangling Roots and Mass Entanglement by 400% (was 200%). Faerie Swarm now disarms targets for 5 seconds (was 8 seconds). Moonkin Aura now causes Starsurge to grant 4% spell critical strike chance to 8 allies within 40 yards for 18 seconds, stacking up to 3 times. Feral King of the Jungle now increases healing received (was damage done). New PvP Talent: Heart of the Wild - You become further adept in Caster Form and Bear Form. New PvP Talent: Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of all allies within 40 yards by 5%. Also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 seconds. Savage Momentum now reduces the remaining cooldown of Tiger’s Fury, Stampeding Roar, and Survival Instincts by 10 seconds. Guardian Freedom of the Herd is now available to Guardian Druids. Restoration Mana regeneration reduced by 20% when engaged in combat with enemy players (was a 30% reduction). Early Spring now also grants Full Bloom when Wild Growth heals 6 allies. New PvP talent: Mark of the Wild - Raid members take 15% less damage from Fire, Frost, and Arcane damage over time and area of effect spells and abilities. New PvP Talent: Master Shapeshifter - Your Guardian, Balance, or Feral Affinity is amplified, granting an additional effect. Nourish has been redesigned and is now an active spell. Regrowth healing increased by 15% in PvP. Monk Eminence reduces the cooldown of Transcendence by 20 seconds (was 5 seconds), and is no longer available to Windwalker Monks. Grapple Weapon cooldown reduced to 45 seconds. Mistweaver Chrysalis reduces Life Cocoon by 45 seconds (was 30 seconds). Windwalker New PvP talent: Alpha Tiger - Attacking new challengers with Tiger Palm fills you with the spirit of Xuen, granting you 30% haste for 8 seconds. This effect cannot occur more than once every 30 seconds per target. Chi Burst is no longer cloned by or has its damage reduced by Storm, Earth, and Fire. New PvP talent: Reverse Harm - Heals a friendly target for 8% of their maximum health and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Generates 2 Chi. Ride the Wind no longer increases the cooldown of Flying Serpent Kick. New PvP talent: Turbo Fists - Fists of Fury now deals full damage to all targets hit, reduces all targets movement speed by 90%, and you Parry all attacks while channeling Fists of Fury. New PvP talent: Wind Waker - When you or allies are snared, the snare is instantly removed, and their movement speed is prevented from being reduced below 100% for 4 seconds. Paladin Holy Blessed Hands now increases the amount of charges of Blessing of Protection and Blessing of Freedom by 1 (was all of your Blessing spells). Cleanse the Weak now also removes Diseases and Poisons on targets healed by your Holy Light. Divine Favor cooldown reduced to 25 seconds (was 45 seconds) Divine Vision now also reduces Shadow damage by 15% dealt by damage over time and area of effect to allies within your aura. Flash of Light healing increased by 15% in PvP. Holy Light healing increased by 25% in PvP. Protection Hand of the Protector healing reduced by 40% when cast on friendly players that are engaged in combat with enemy players. Retribution Execution Sentence damage reduced by 25% when engaged in combat with enemy players. Wake of Ashes damage reduced by 25% when engaged in combat with enemy players. Word of Glory healing reduced by 40% when engaged in combat with enemy players (was 20%). Priest Discipline Mana regeneration reduced by 15% when engaged in combat with enemy players (was a 20% reduction). Trinity now also causes Smite, Penance, and Shadowfiend critical strike chance to be increased by 25% when you have Atonement on 3 or more allies. Shadowmend healing increased by 25% in PvP. Holy Heal healing increased by 50% in PvP. New PvP talent: Holy Word: Concentration - Blesses the ground in an 8 yard radius that causes allies who stand in it to be immune to silence and interrupt effects for 8 seconds. New PvP talent: Greater Heal - Heals a target for 65% of their maximum health. Shadow Edge of Insanity now reduces damage taken by 5% (was 10%). Shadowmend healing increased by 25% in PvP. Rogue Assassination Deadly Brew removed. Shiv now costs 35 Energy, and now applies Deadly, Wound, and Crippling Poison to the target. Shaman Elemental Earth Fury (Honor Talent) removed. Lightning Lasso is no longer dispellable and deals damage of 48% of the target’s health over 6 seconds. Enhancement Forked Lightning has been removed and it’s functionality has been merged into Ride the Lightning. Ride the Lightning now causes Stormstrike to cast a Chain Lightning when 3 enemy targets are nearby. If there aren’t 3 enemies nearby the Shaman, lightning strikes the two furthest enemy targets within 40 yards. Static Cling (PvP Talent) has been removed. Restoration New PvP talent: Ancestral Gift - Activating Spiritwalker’s Grace causes you to become immune to Silence and Interrupt effects for 5 seconds. Chain Heal healing increased by 50% in PvP. New PvP talent: Cleansing Waters - Chain Heal and Healing Rain have a 20% increased critical strike chance, and dispel all harmful magical effects from targets when they critically heal. Earthen Wall Totem absorbs 30% less damage per attack when engaged in combat with enemy players. Healing Surge healing increased by 15% in PvP. Healing Wave healing increased by 25% in PvP. Rippling Waters (PvP Talent) has been removed. Warlock Curse of Weakness now reduces attack power (was physical damage), and its effect is increased to 30% (was 25%). Fear mana cost reduced to 5% of maximum mana (was 10%). Affliction, Destruction New PvP talent: Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 275%. Warrior Dragon Charge is no longer subject to the global cooldown. Disarm duration increased to 6 seconds (was 4 seconds). Master and Commander now also grants 15% additional health to your Rallying Cry when used. Arms Duel duration increased to 8 seconds (was 6 seconds). Sharpen Blade duration increased to 6 seconds (was 4 seconds). GAME CLIENT Integrated new multi-threaded performance optimizations for clients using DirectX 12 and Metal. All systems that are capable of DirectX 12 now default to DirectX 12.
  2. Wipe Imminent

    Wipe is announced as incoming soon. Because the abbreviated 'what's big in this patch' comes with this comment from TheWay, it appears it may be close to the estimated release date around the end of this Month (Halloween-ish). The wipe is suggested to be a complete wipe except for weapon mastery skills. Link below: https://forum.escapefromtarkov.com/topic/85477-little-update-for-you/
  3. Today Battlestate has listed the official 0.9 Patch notes! I know we are all very excited for the new content and bug fixes. So I wont say much. Wipe will be partial. The earned level of reputation of traders will be saved. Added: - Added the first of planned Scav bosses, the Dealmaker His favorite haunts are dorms and gas station at the Customs. His leadership skills allowed the Dealmaker to easily pull together a posse of former factory workers. Well armed, they continue to force their own rules in Tarkov. The Dealmaker prefers to avoid fair fights, quickly retreating to a safe place and leaving his guys to deal with the enemy. The boss does not make an appearance on location every time, but with a certain chance. - Added flashbang grenades - Added smoke grenades - Added Nvidia Highlights, recording episodes of your firefights, if your graphics card supports this technology. - Added armbands of basic colors, players can now pick the color to make it easier to tell friend from foe in combat. New weapon modifications - Vulcan MG scope eyecup - EOtech Vudu 1-6 x scope - Nightforce 30mm Mount for sights installation - Armasight Vulcan MG bravo 3.5x night scope - Armasight installation base for Vulcan MG 3.5x - Zenith 2U Klesch Tactical flashlight - Annihilator flash hider for 7.62x39, 5.56x45 and 9mm - Bridge type mount for P226 - Rubberized pistol grip for P226 - EMOD stock - Salvo 12 sound moderator adapter for carbines SOK, VPO, etc. - SilencerCo Salvo 12 Sound moderator - Sig Sauer Romeo 4 reflex sight - Sig Sauer mount for Romeo sights series - 10-inch Alexander Arms rail mount - 3-inch Alexander Arms rail mount - Holosun HS401G5 reflex sight - MOE pistol grip for AK - Rifle length MK 10 handguard for AR-15 and compatible - 30 mm mount Burris-produced AR-P.E.P.R. for sights installation - Burris FullField TAC 30 1-4x24 scope - Combo Kit - handguard and gas tube by TROY Industries. - Raptor charging handle for AR-15 and compatibles - Zenit PT-1 stock - PT stock lock for AKM and AK-74 - Izhmash 7.62x39 aluminium magazine for AK and compatibles, 10-round capacity - Bakelite 7.62x39 magazine for AK and compatibles, 40-round capacity - Glock 18C 9x19 slide - Glock 18 9x19 barrel with compensator - Zhukov-S stock for AK - DS Arms Holland Type rear sight for SA-58 - Foldable stock adapter for SA-58 - Extreme Duty receiver cover for SA-58 - TAPCO SAW-Style black pistol grip for SA-58 - DS Arms "3 prong trident" 7.62x51 flash hider for SA-58 - FAL/SA-58 7.62x51 20-round magazine - Handguard with rail mounts for SA-58 - 280 mm 7.62x51 barrel for SA-58 - F93 Pro Stock - LAS/TAC 2 Steiner tactical flashlight - Lightweight pistol grip for AR-15-compatible weapons - SE-5 Express tactical grip - Fab Defense UAS stock for AK - TAPCO SAW-Style pistol grip for SKS - TAPCO stock tube - Tapco INTRAFUSE polymer stockfor SKS - Troy QARS mounts New equipment - Armored visor for Kiver helmet - BNTI Kirasa-N body armor - IOTV Gen4 body armor (mobile) - IOTV Gen4 body armor (assault variant) - IOTV Gen4 body armor (full protection) - 5.11 Tactec armor plated vest - Blackhawk! Commando Chest Harness - Ana Tactical Beta 2 Combat pack - Momex balaclava - LShZ Helmet - GP-5 Gas mask - 6B34 ballistic glasses - GSSh-01 active headphones - Deadly Skull mask - Shattered lightweight reinforced mask - DEVTAC Ronin ballistic helmet - Pompon hat - Miltec boonie - Bandana - Neoprene face mask - Shemagh(v. 2) - USEC Cap black - BEAR Cap black - Highcom Striker ACHHC IIIA Helmet Olive - Highcom Striker ACHHC IIIA Helmet Black - Highcom Striker ULACH IIIA Helmet Coyote Tan - Highcom Striker ULACH IIIA Helmet Black - Armband (yellow) - Armband (green) - Armband (blue) - Armband (red) - Armband (white) New weapons - GLOCK 18C 9x19 pistol - DS Arms SA-58 OSW Para 7.62x51 Added new quests: - 5 Mechanic quests - 4 Ragman quests - 5 Skier quests Added new containers and new loot on locations: - Factory - Woods - Customs Added new paid exits on maps: - Customs - Interchange Changes: - Adjusted loot spawn chances on all maps - Price rebalance for weapons, grenades, weapon mods - Increased price of powerful ammo - Vests and headsets can now be put into item case - Increased internal size of ammo case (now 6x6) - Reduced mouse sensitivity when aiming through high magnification scopes - Changed some quest rewards - Changed some quest requirements - Changed Alpha vest configuration - Increased penetration of SP-5 and SP-6 rounds - Various adjustments of weapon mods and armor parameters - Improved the behavior of individual AI enemies - Optimized geometry of level objects - Improved collection of crash dumps Fixed issues: - Fixed various glitches - Lack of visibility and audibility of shots from SR-1MP for other players - Armor now stops the bullet flight correctly (if there was no penetration) - Fixed incorrect dimensions of certain items - Other visual fixes
  4. Today Battlestate has listed the official 0.9 Patch notes! I know we are all very excited for the new content and bug fixes. So I wont say much. Wipe will be partial. The earned level of reputation of traders will be saved. Added: - Added the first of planned Scav bosses, the Dealmaker His favorite haunts are dorms and gas station at the Customs. His leadership skills allowed the Dealmaker to easily pull together a posse of former factory workers. Well armed, they continue to force their own rules in Tarkov. The Dealmaker prefers to avoid fair fights, quickly retreating to a safe place and leaving his guys to deal with the enemy. The boss does not make an appearance on location every time, but with a certain chance. - Added flashbang grenades - Added smoke grenades - Added Nvidia Highlights, recording episodes of your firefights, if your graphics card supports this technology. - Added armbands of basic colors, players can now pick the color to make it easier to tell friend from foe in combat. New weapon modifications - Vulcan MG scope eyecup - EOtech Vudu 1-6 x scope - Nightforce 30mm Mount for sights installation - Armasight Vulcan MG bravo 3.5x night scope - Armasight installation base for Vulcan MG 3.5x - Zenith 2U Klesch Tactical flashlight - Annihilator flash hider for 7.62x39, 5.56x45 and 9mm - Bridge type mount for P226 - Rubberized pistol grip for P226 - EMOD stock - Salvo 12 sound moderator adapter for carbines SOK, VPO, etc. - SilencerCo Salvo 12 Sound moderator - Sig Sauer Romeo 4 reflex sight - Sig Sauer mount for Romeo sights series - 10-inch Alexander Arms rail mount - 3-inch Alexander Arms rail mount - Holosun HS401G5 reflex sight - MOE pistol grip for AK - Rifle length MK 10 handguard for AR-15 and compatible - 30 mm mount Burris-produced AR-P.E.P.R. for sights installation - Burris FullField TAC 30 1-4x24 scope - Combo Kit - handguard and gas tube by TROY Industries. - Raptor charging handle for AR-15 and compatibles - Zenit PT-1 stock - PT stock lock for AKM and AK-74 - Izhmash 7.62x39 aluminium magazine for AK and compatibles, 10-round capacity - Bakelite 7.62x39 magazine for AK and compatibles, 40-round capacity - Glock 18C 9x19 slide - Glock 18 9x19 barrel with compensator - Zhukov-S stock for AK - DS Arms Holland Type rear sight for SA-58 - Foldable stock adapter for SA-58 - Extreme Duty receiver cover for SA-58 - TAPCO SAW-Style black pistol grip for SA-58 - DS Arms "3 prong trident" 7.62x51 flash hider for SA-58 - FAL/SA-58 7.62x51 20-round magazine - Handguard with rail mounts for SA-58 - 280 mm 7.62x51 barrel for SA-58 - F93 Pro Stock - LAS/TAC 2 Steiner tactical flashlight - Lightweight pistol grip for AR-15-compatible weapons - SE-5 Express tactical grip - Fab Defense UAS stock for AK - TAPCO SAW-Style pistol grip for SKS - TAPCO stock tube - Tapco INTRAFUSE polymer stockfor SKS - Troy QARS mounts New equipment - Armored visor for Kiver helmet - BNTI Kirasa-N body armor - IOTV Gen4 body armor (mobile) - IOTV Gen4 body armor (assault variant) - IOTV Gen4 body armor (full protection) - 5.11 Tactec armor plated vest - Blackhawk! Commando Chest Harness - Ana Tactical Beta 2 Combat pack - Momex balaclava - LShZ Helmet - GP-5 Gas mask - 6B34 ballistic glasses - GSSh-01 active headphones - Deadly Skull mask - Shattered lightweight reinforced mask - DEVTAC Ronin ballistic helmet - Pompon hat - Miltec boonie - Bandana - Neoprene face mask - Shemagh(v. 2) - USEC Cap black - BEAR Cap black - Highcom Striker ACHHC IIIA Helmet Olive - Highcom Striker ACHHC IIIA Helmet Black - Highcom Striker ULACH IIIA Helmet Coyote Tan - Highcom Striker ULACH IIIA Helmet Black - Armband (yellow) - Armband (green) - Armband (blue) - Armband (red) - Armband (white) New weapons - GLOCK 18C 9x19 pistol - DS Arms SA-58 OSW Para 7.62x51 Added new quests: - 5 Mechanic quests - 4 Ragman quests - 5 Skier quests Added new containers and new loot on locations: - Factory - Woods - Customs Added new paid exits on maps: - Customs - Interchange Changes: - Adjusted loot spawn chances on all maps - Price rebalance for weapons, grenades, weapon mods - Increased price of powerful ammo - Vests and headsets can now be put into item case - Increased internal size of ammo case (now 6x6) - Reduced mouse sensitivity when aiming through high magnification scopes - Changed some quest rewards - Changed some quest requirements - Changed Alpha vest configuration - Increased penetration of SP-5 and SP-6 rounds - Various adjustments of weapon mods and armor parameters - Improved the behavior of individual AI enemies - Optimized geometry of level objects - Improved collection of crash dumps Fixed issues: - Fixed various glitches - Lack of visibility and audibility of shots from SR-1MP for other players - Armor now stops the bullet flight correctly (if there was no penetration) - Fixed incorrect dimensions of certain items - Other visual fixes View full article
  5. Today Battlestate has listed the official 0.9 Patch notes! I know we are all very excited for the new content and bug fixes. So I wont say much. Wipe will be partial. The earned level of reputation of traders will be saved. Added: - Added the first of planned Scav bosses, the Dealmaker His favorite haunts are dorms and gas station at the Customs. His leadership skills allowed the Dealmaker to easily pull together a posse of former factory workers. Well armed, they continue to force their own rules in Tarkov. The Dealmaker prefers to avoid fair fights, quickly retreating to a safe place and leaving his guys to deal with the enemy. The boss does not make an appearance on location every time, but with a certain chance. - Added flashbang grenades - Added smoke grenades - Added Nvidia Highlights, recording episodes of your firefights, if your graphics card supports this technology. - Added armbands of basic colors, players can now pick the color to make it easier to tell friend from foe in combat. New weapon modifications - Vulcan MG scope eyecup - EOtech Vudu 1-6 x scope - Nightforce 30mm Mount for sights installation - Armasight Vulcan MG bravo 3.5x night scope - Armasight installation base for Vulcan MG 3.5x - Zenith 2U Klesch Tactical flashlight - Annihilator flash hider for 7.62x39, 5.56x45 and 9mm - Bridge type mount for P226 - Rubberized pistol grip for P226 - EMOD stock - Salvo 12 sound moderator adapter for carbines SOK, VPO, etc. - SilencerCo Salvo 12 Sound moderator - Sig Sauer Romeo 4 reflex sight - Sig Sauer mount for Romeo sights series - 10-inch Alexander Arms rail mount - 3-inch Alexander Arms rail mount - Holosun HS401G5 reflex sight - MOE pistol grip for AK - Rifle length MK 10 handguard for AR-15 and compatible - 30 mm mount Burris-produced AR-P.E.P.R. for sights installation - Burris FullField TAC 30 1-4x24 scope - Combo Kit - handguard and gas tube by TROY Industries. - Raptor charging handle for AR-15 and compatibles - Zenit PT-1 stock - PT stock lock for AKM and AK-74 - Izhmash 7.62x39 aluminium magazine for AK and compatibles, 10-round capacity - Bakelite 7.62x39 magazine for AK and compatibles, 40-round capacity - Glock 18C 9x19 slide - Glock 18 9x19 barrel with compensator - Zhukov-S stock for AK - DS Arms Holland Type rear sight for SA-58 - Foldable stock adapter for SA-58 - Extreme Duty receiver cover for SA-58 - TAPCO SAW-Style black pistol grip for SA-58 - DS Arms "3 prong trident" 7.62x51 flash hider for SA-58 - FAL/SA-58 7.62x51 20-round magazine - Handguard with rail mounts for SA-58 - 280 mm 7.62x51 barrel for SA-58 - F93 Pro Stock - LAS/TAC 2 Steiner tactical flashlight - Lightweight pistol grip for AR-15-compatible weapons - SE-5 Express tactical grip - Fab Defense UAS stock for AK - TAPCO SAW-Style pistol grip for SKS - TAPCO stock tube - Tapco INTRAFUSE polymer stockfor SKS - Troy QARS mounts New equipment - Armored visor for Kiver helmet - BNTI Kirasa-N body armor - IOTV Gen4 body armor (mobile) - IOTV Gen4 body armor (assault variant) - IOTV Gen4 body armor (full protection) - 5.11 Tactec armor plated vest - Blackhawk! Commando Chest Harness - Ana Tactical Beta 2 Combat pack - Momex balaclava - LShZ Helmet - GP-5 Gas mask - 6B34 ballistic glasses - GSSh-01 active headphones - Deadly Skull mask - Shattered lightweight reinforced mask - DEVTAC Ronin ballistic helmet - Pompon hat - Miltec boonie - Bandana - Neoprene face mask - Shemagh(v. 2) - USEC Cap black - BEAR Cap black - Highcom Striker ACHHC IIIA Helmet Olive - Highcom Striker ACHHC IIIA Helmet Black - Highcom Striker ULACH IIIA Helmet Coyote Tan - Highcom Striker ULACH IIIA Helmet Black - Armband (yellow) - Armband (green) - Armband (blue) - Armband (red) - Armband (white) New weapons - GLOCK 18C 9x19 pistol - DS Arms SA-58 OSW Para 7.62x51 Added new quests: - 5 Mechanic quests - 4 Ragman quests - 5 Skier quests Added new containers and new loot on locations: - Factory - Woods - Customs Added new paid exits on maps: - Customs - Interchange Changes: - Adjusted loot spawn chances on all maps - Price rebalance for weapons, grenades, weapon mods - Increased price of powerful ammo - Vests and headsets can now be put into item case - Increased internal size of ammo case (now 6x6) - Reduced mouse sensitivity when aiming through high magnification scopes - Changed some quest rewards - Changed some quest requirements - Changed Alpha vest configuration - Increased penetration of SP-5 and SP-6 rounds - Various adjustments of weapon mods and armor parameters - Improved the behavior of individual AI enemies - Optimized geometry of level objects - Improved collection of crash dumps Fixed issues: - Fixed various glitches - Lack of visibility and audibility of shots from SR-1MP for other players - Armor now stops the bullet flight correctly (if there was no penetration) - Fixed incorrect dimensions of certain items - Other visual fixes
  6. Beta for 2.3.10 is Live

    Update 2.3.10 Beta is live, this means those under the hood changes mentioned after the release of 2.3.02 a little over a month ago. Patch notes: The 2.3.10 beta is now live, and available for download for everyone who owns Elite Dangerous: Horizons. As we mentioned before <>>, this beta will contain less visible changes and more ‘under the hood’ enhancements intended to improve stability and performance; for this reason, we wanted to open up the beta for everyone to help test these important things. You can see the full list of changes, and a list of things we need your help with testing, in the text below. As an added incentive for helping us test these important stability changes, anybody who gets involved in the beta-only Community Goals will receive an exclusive in-game decal that will be available at the launch of 2.4. Take a look at the decal design below: The decal won’t be just for your ship, but your Commander’s suit, too: All you have to do to receive the decal is take part in the CGs listed in the ‘Network and Physics Stress Testing Request’ section of this post. We’re grateful for your passion and continued support for Elite Dangerous, and your assistance testing this beta will really help to improve stability and performance of the game. Here’s the full list of the changes going into the 2.3.10 beta: Stability Fixes: Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew Fixed a crash that could occur when in High-Intensity Conflict Zones for extended periods of time Fixed a crash that could occur when activating Silent Running in a CQC match Fixed a crash that could occur in the Capital Ship Encounters General Fixes & Tweaks: General text fixes Updated some translations Audio: Fixed an issue with inbox message alert audio not playing Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo Audio: Fixed an issue with the discovery scanner audio - Honks are back! Camera Suite: Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you canceled a hyperjump whilst in the camera suite Holo-Me Creator: Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions Installations/POIs/USSs: Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins Missions: Mission board generation optimizations Multi-Crew: Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints) Added the ability for Helm to disable the Fighter Control role if desired Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols The 'Switch Roles' button will now be grayed out if your SRV is carrying more cargo than the ship has capacity for Network: General network tweaks and fixes Outfitting: Fixed an issue whereby the Engine Detailing slot did not appear when using the Detailing filter tab Player Journal: Fixed an issue with NPC names becoming garbled in the Player Journal Server: Added a beta version of the Companion API that will be available when the beta is available at https://pts-companion.orerve.net/ Ships: General Ship Fixes and Improvements Anaconda: Fixed some visual issues with the Anaconda's cockpit and made some improvements Imperial Courier: Fixed an issue with the Imperial Courier's Slipstream paint job Python: Python ship kits no longer appear worn when fully repaired Here’s a list of things we’d need your help with testing. Thanks, everyone! And have fun out there! NETWORK AND PHYSICS STRESS TESTING REQUEST Improvements have been made to networking around sites with lots of builds and interactive objects and physics in the game. Therefore we would like to ask all commanders to help stress test the network at the ancient site on planet 1B in the Synuefe XR-H D11-102 system. To stress test please go to the site and try arriving and departing from the ruins in large numbers, in wings, and in multi-crew. Also please pick up and drop items, and throw your SRVs around at the site to test the physics. Please, could you use missiles and mines as well as limpets on each other and objects to make sure they are still functioning as expected. We have placed a temporary asteroid station “No Moon” in the system to act as a base of operations for these tests and also host some Community Goals to act as a guide to the sort of things we need to test. CG #1 - Network Gurus Network at Ancient Ruins Help stress test networking and physics at the ancient site on Planet 1B in the Synuefe XR-H D11-102 system. To prove you were there please pick up and deliver one ancient item to No Moon in Synuefe XR-H D11-102. CG #2 – Dedicated Testers Go Mining Help stress test networking and physics (limpets especially) at asteroid sites in the Synuefe XR-H D11-102 system. To prove you have been there please bring back at least 1 unit of any mined metal.As well as the answers above we would appreciate it if you could attempt to break the game at these locations to include the following see what happens when in wings, have people dropping out midway then dropping back in etc. Can you shoot knock the objects around? Try using vanity cams during the scenario, try swapping in and out of fighters. In multi-crew try swapping roles and using ship systems and galaxy map and hot swapping throughout. Try using Commander Creator during the scenario. We are confident that you will find ways to do this that are not mentioned above, so please try whatever comes into your heads. Fly Safe CMDRs View full article
  7. Beta for 2.3.10 is Live

    Update 2.3.10 Beta is live, this means those under the hood changes mentioned after the release of 2.3.02 a little over a month ago. Patch notes: The 2.3.10 beta is now live, and available for download for everyone who owns Elite Dangerous: Horizons. As we mentioned before <>>, this beta will contain less visible changes and more ‘under the hood’ enhancements intended to improve stability and performance; for this reason, we wanted to open up the beta for everyone to help test these important things. You can see the full list of changes, and a list of things we need your help with testing, in the text below. As an added incentive for helping us test these important stability changes, anybody who gets involved in the beta-only Community Goals will receive an exclusive in-game decal that will be available at the launch of 2.4. Take a look at the decal design below: The decal won’t be just for your ship, but your Commander’s suit, too: All you have to do to receive the decal is take part in the CGs listed in the ‘Network and Physics Stress Testing Request’ section of this post. We’re grateful for your passion and continued support for Elite Dangerous, and your assistance testing this beta will really help to improve stability and performance of the game. Here’s the full list of the changes going into the 2.3.10 beta: Stability Fixes: Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew Fixed a crash that could occur when in High-Intensity Conflict Zones for extended periods of time Fixed a crash that could occur when activating Silent Running in a CQC match Fixed a crash that could occur in the Capital Ship Encounters General Fixes & Tweaks: General text fixes Updated some translations Audio: Fixed an issue with inbox message alert audio not playing Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo Audio: Fixed an issue with the discovery scanner audio - Honks are back! Camera Suite: Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you canceled a hyperjump whilst in the camera suite Holo-Me Creator: Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions Installations/POIs/USSs: Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins Missions: Mission board generation optimizations Multi-Crew: Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints) Added the ability for Helm to disable the Fighter Control role if desired Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols The 'Switch Roles' button will now be grayed out if your SRV is carrying more cargo than the ship has capacity for Network: General network tweaks and fixes Outfitting: Fixed an issue whereby the Engine Detailing slot did not appear when using the Detailing filter tab Player Journal: Fixed an issue with NPC names becoming garbled in the Player Journal Server: Added a beta version of the Companion API that will be available when the beta is available at https://pts-companion.orerve.net/ Ships: General Ship Fixes and Improvements Anaconda: Fixed some visual issues with the Anaconda's cockpit and made some improvements Imperial Courier: Fixed an issue with the Imperial Courier's Slipstream paint job Python: Python ship kits no longer appear worn when fully repaired Here’s a list of things we’d need your help with testing. Thanks, everyone! And have fun out there! NETWORK AND PHYSICS STRESS TESTING REQUEST Improvements have been made to networking around sites with lots of builds and interactive objects and physics in the game. Therefore we would like to ask all commanders to help stress test the network at the ancient site on planet 1B in the Synuefe XR-H D11-102 system. To stress test please go to the site and try arriving and departing from the ruins in large numbers, in wings, and in multi-crew. Also please pick up and drop items, and throw your SRVs around at the site to test the physics. Please, could you use missiles and mines as well as limpets on each other and objects to make sure they are still functioning as expected. We have placed a temporary asteroid station “No Moon” in the system to act as a base of operations for these tests and also host some Community Goals to act as a guide to the sort of things we need to test. CG #1 - Network Gurus Network at Ancient Ruins Help stress test networking and physics at the ancient site on Planet 1B in the Synuefe XR-H D11-102 system. To prove you were there please pick up and deliver one ancient item to No Moon in Synuefe XR-H D11-102. CG #2 – Dedicated Testers Go Mining Help stress test networking and physics (limpets especially) at asteroid sites in the Synuefe XR-H D11-102 system. To prove you have been there please bring back at least 1 unit of any mined metal.As well as the answers above we would appreciate it if you could attempt to break the game at these locations to include the following see what happens when in wings, have people dropping out midway then dropping back in etc. Can you shoot knock the objects around? Try using vanity cams during the scenario, try swapping in and out of fighters. In multi-crew try swapping roles and using ship systems and galaxy map and hot swapping throughout. Try using Commander Creator during the scenario. We are confident that you will find ways to do this that are not mentioned above, so please try whatever comes into your heads. Fly Safe CMDRs
  8. So what is Heroes 2.0 ? I will get you all, who don't know yet, though it, and I will explain it with my own words ! So Heroes 2.0 it's a Major Update of the Heroes of the Storm game, that comes with plenty of new functionalities & changes ! Let's START ! NEW FUNCTIONALITIES : Loot Chests Ok. Let me tell you about Loot Chests. They have 3 different types of chests they say, but there are actually 4 : Common Chest Rare Chest Epic Chest Hero-Specific Chest You may wonder how you can obtain this chests . Well you can obtain them in various ways : Each time you level up a hero, you level up your account aswell with 1. So you will receive a chest. It can be Common, Rare or Epic. This only depends on your luck. Everytime you've done another 5 Player Levels, you get a Rare Chest. Each time you've done another 25 Levels, you get an Epic Chest & 150 Gems. Everytime you've done 10 levels of a specific hero, you get a Hero-Specific Chest. You can BUY chests with in-game currency ( Diamonds ) and Diamonds are only purchasable from Shop, with Real Money, and sometimes Dropped ( As a reward for reaching high levels ). What can you find inside the chest & rarity : You can find literally ANYTHING inside of chests, EXCEPTING Diamonds. Ex: Shards, Cosmetic Pieces ( Like Skins, Banners, Mounts ), Voiceovers, Announcers, Tatoos, etc. Each LOOT Chest, has 4 items. Of different rarities, or similar, totally random. Every chest it's assuring you 1 item of the chest quality. So if you open an Epic Chest, there is GUARANTEED an Epic Item or higher. It can contain Legendaries aswell, you know, those only things from market that had a price of 15€. After you open them, if you don't like what you get, you can use GOLD to re-roll. But for example, if you got a legendary, but you already have it, and you reroll, there's NO guarantee that you will get another legendary. So I suggest you stick with the shards they give for duplicates. Re-Worked In-Game Currencies & NEW ITEMS : Ok, so before update, we only had Gold. Now, we have 3 different currencies and each has their own role : Main Currency : Diamonds / Gems : This type of currency, DROPS EACH 25 Levels as a Reward, and the ammount you get it's 150. Why I say main currency ? Because in order to get more gems you need to buy them from SHOP with real money. They can be used to purchase the following : Heroes, Some Mounts, Stimpacks, Loot Chests. NO MORE MONEY FOR SKINS ! Secondary Currency : Shards : This is what I place as a secondary because with it, you can ONLY purchase, COSMETIC ITEMS : Mounts, Skins, Voiceovers, Tatoos, Emotes, Banners, etc. It CANNOT be bought, and it only DROPS from LOOT CHESTS. Also, a good way of earning this, it's by opening a lot of Loot Chests, and getting duplicates. Duplicates are auto-converted to shards . Thrid Currency : Gold : I place gold as a last currency because it can still be used in game but JUST FOR TWO THINGS : Re-Rolling Loot Chests & Heroes. About NEW ITEMS & What it's new : Hero Specific Emoticons & Tatoos Tatoos ( Even if not hero specific, they are a lot ) Banners ( When you get a camp, or destory a fort, the banner you picked in Loadout will be dropped in that location ) Sprays ( it's like in CS:GO , you press T, you spray on the ground ) Voiceovers Game Announcers ( Like you want to have Arthas to tell you the game will begin ) Plenty of Portraits New Mounts, New Skins, New Heroes. Another New FEATURE is Hero Loadouts : Hero Loadouts it's allowing the player to have 3 Slots for Each Hero in order to do a Loadout Preset. For example if I have multiple skins on Kael Thas, I don't want to run the same Mount, Banner, Tatoo, Game Announcer, etc, for both. So I make 2 Loadouts, and I save them. So then, I just have to click the dropdown menu, and pick from the ones I've created. Progression System : Well, this is totally changed now. You can level heroes as much as you want ( For example my max is 31 , as a level for individual hero ) and all those levels on all of your hero, represents your Player Level. For example mine is 711 . Everytime you level a hero, also grows the Player Level. By getting higher and higher in Player Level you earn Badges & How your avatar is surrounded. Again, just a cosmetic piece, nothing more. Official Blizzard Patch Notes : HERE
  9. With all the news about the updates to the game trickling in over the past few weeks. What are you guys looking forward to? What are some unofficial rumors you've heard around the web? and how do you think it will effect the game?   Me personally? i've read that the power cores for crafting will finally be put into the crafting bags! seriously its about time. those things take up so much room.   I really want housing neighborhoods, that's a rumor that's been floating around for awhile. not in this drop mind you, just in general. or guild housing plot would be nice to. somewhere to hang out and chill while waiting for queues to pop and stuff.  
  10. Patch 1.05!!!

     Elite: Dangerous Update 1.05 Change Log  
  11. Just letting everyone know that the servers will be going down shortly for the R46 update. The servers will be down for most likely 1 hour as there will be maintenance completed as well.      We don't have any of the updates yet but will update this post once we get more details.    As always, please keep all discussions regarding this update in this topic.      Thanks, and we look forward to seeing you join us after the servers come back online!
  12. At 1 AM Pacific Time all servers will be going down along side of Battlelog for the Serverpatch/Battlelog Maintenance. You will be unable to access the servers during the downtime.      We don't currently know what will be in this patch but will update this post once we find out!   UPDATE:   The following fixes are included in this server release across PC, Playstation 3, Playstation 4, Xbox 360 and Xbox One.    - The Phantom bow demo on unranked all-unlock servers has been disabled.  - Fixed an exploit
  13. Just wondering if anyone else was having problems starting BF4 with Razer Syanpse already running (in the system tray) since the Final Stand patch and DLC.   Since D/L'ing and installing the FS patch and DLC, I can not start BF4.exe or join a server if Razer exe's are already runnning.   The workaround for me, painful as it is, is to start Razer Synapse after I've joined a server and the BF4 exe is running, and to end the Razer processes before joining another server.   If I do not do this, I get the ol' "Battlefield 4 has stopped working" loveletter with an exception code of (0x)c0000005 appears.   I've found only one reference to a problem similar to this out in google-land.   BF4 is 64-bit and apparently, Razer binaries are still 32-bit.   No big deal, just curious.
  14. There will be a patch tonight at Midnight which is The Final Stand patch.  It includes additional maps for that expansion which will be available to Premium Subscribers.        If we find out any more information we will let you know.  Please keep all discussions for this patch to this topic to make it easier for everyone to discuss this update.  All other discussions will be locked with a link back to this topic. 
  15. That's right, not too long after the R42 patch we're getting another one.  While it sucks that servers go down, this could mean better performance and getting rid of some memory leaks that have been occurring with the server.     Like always we aren't certain what will be in this Batlefield 4 patch, and they normally don't always disclose everything in their patch notes when they release them.  Let's home some more stability with the Blaze backend!    Once we get more details we will let you know what exactly is in this patch.       UPDATE:    R43 Server Update Notes    -Fix for an issue that prevented server administrators to edit the amount of required players needed to start a game (PC only)  -Fix for an issue that caused hit markers not to appear while shooting and hitting enemies with a Main Battle Tank
  16. Start 1 AM Pacific Time, the R42 Patch will be rolled out to all Battlefield 4 Servers.  We can only assume that this will be the big CTE Patch that has been talked about for some time now.    Once we get the full details about this patch and the patch notes we will let you all know. But when the servers go down you know that the patch is coming and you should be able to connect shortly there after!     Thanks for your support!     *** UPDATE*** Notes released on update server & game -> link
  17. Just letting everyone know that if you experience the Battlefield 4 servers going down, it's expected.      There is an update that is being pushed to all servers right now.  Once we find out what is in this update from EA/DICE we will let you all know! 
  18. Some of you might have seen the servers go down.  This was due to an update that was pushed by DICE.  It's the server version R39 for Battlefield 4, but like always we're not certain what's in it.       When we find out we will let you know!  
  19. 4.12 Lucian changes

    Hello everyone,   As hinted earlier in patch 4.11, Riot is working on a Lucian nerf. He simply brings too much to the table with his ridiculously high trading and bursting potential even at early levels. At higher level elo and competitive games he nearly has 100% ban or pick rate, which is actually quite reasonable. In addition to his godlike kit, he is not penalized by having to face risks such as vayne does throughout the game.   These changes were introduced to the PBE recently, however keep in mind that they may not be the final ones.   Lucian   Base Attack range lowered to 500 from 550   Piercing Light ( Q )  mana cost now  50/55/60/65/70 from 60/65/70/75/80   Piercing Light ( Q ) cast range reduced to 500 from 550   Relentless Pursuit ( E ) now reads: "Whenever Lightslinger [ his passive ] hits an enemy, Relentless Pursuit's Cooldown is reduced by 1 second ( doubles to 2 seconds against champions  " instead of "If Lucian kills an enemy while The Culling is active, the cooldown of Relentless Pursuit is reset."   Relentless Pursuit ( E )  mana cost reduced to 40/30/20/10/0 from 60/45/30/15/0    Relentless Pursuit ( E )  cooldown changed to 16/15/14/13/12 from 18/16/14/12/10     Honestly so far it looks like he is going to be buffed on the cost of reducing his range on both autoattacks and his q to 500. Just to compare, Vayne has a range of 550 and Thresh has a range of 450. The range nerf is pretty harsh for an ad carry, however the massively lowered mana costs and cooldowns mean that he can spam his abilities during the laning phase, which made him run out of mana quite early back in the previous patches. Personally I believe that this is not too much of a nerf for his capabilities, but a nerf to his laning phase as he will for sure face a lot more poke before the trade is actually happening. However I believe that his kit still remains op and with the lowered cooldowns and mana use. The moment you'll try to poke, he'll just jump to your face, trade you to the ground, walk away, pop a potion, wait 5 seconds, then do it again. This change sort of makes him more mobile and efficient at the cost of safety, which seems to be a good balance. Since he pretty much has an all-in style anyway, I believe that these changes will still keep him really good at what he's doing and will keep him among the top-tier picks.   What do you guys think?   
  20. Fixes Players able to connect to Broken Moon Performance improvements when targeting enemies in single player Chainguns firing sounds and animations no longer cut out Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer Resolved issue with players returning to hangar in the middle of matches Bandwidth optimization improvements – a case where less is more Session token authorization added Improved sync between instance manager and matchmaker Improved matchmaking queue functionality Here are some of the crash fixes: Attempting to zone into a multiplayer match is fixed Choosing “Return to Hangar” is crushed During multiplayer matches – stability FTW No longer crashes when round ends After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.] You can now alt-tab on the loading screen, without crashing Sounds no longer stutter on missile lock sounds Freelancer model no longer flickering Missing textures on the calendar are found Animation issues: Reintroduced y-bobbing on character movement Cleaned up freelancer bed animation Source file corruption issues are improved Metafile launcher errors are improved Balancing Balanced ballistic weapons ammo – no longer unlimited Additional Features Shield indicators added to ship model on HUD Added Control Mapping for the G940 HOTAS Improved weapon fire sounds that have more guts and punch The whoosh of other ships flying close by you The whizz of other players’ ordnance as they fire at you New explosions Improved sound mix Known Issues 300i right landing gear offset from ship Firing range no longer aims after entering a second time Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly Character standing in the cockpit or offset from the seat and controls – restart client to reset Character experiencing an extreme head shake – restart client to reset Matchmaking can show stuck in queue and may require another attempt Can get kicked back to hangar on connection attempt Sometimes the helmet turns invisible when you pick it up We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance  
  21. [attachment=3416:StarCitizenDev-2014-04-11-16-06-35-63.jpg] Greetings Citizens, We’ve released a new patch for Arena Commander! Today’s patch fixes a number of bugs discovered by QA and Star Citizen’s backers and also further prepares for the full multiplayer rollout. The first 20,000 accounts have been given access, and more will follow soon! You can find the full report in the Patch Notes.
  22. General Fixed several issues that were having detrimental effects on server stability. Released reserved guild and player names for open use if available. ​Adventures   War of the Wilds Shortened up the timing of strategy objective population.   The "Don't Die" strategy objective will now automatically complete and grant credit if the Giant Moodie Totem is destroyed while it is active.   Strategy objectives that require players to kill champions still require at least on player tagger, but no longer require a player to score the killing blow.   The strategy objective that requires players to kill a boss has had its timer lengthened and will no longer populate as the second strategy objective.   Players will no longer receive a strategy objective requiring them to take control points as a second strategy objective.   The strategy objective that requires players to kill moodies no longer require players to score the killing blow. User Interface Fixed an issue that triggered a LUA error which prevented some mail from being reported as spam.
  23. PLEASE NOTE: You must now press tab to show the cursor when the Arena Commander menu is open in the cockpit. New Features/Fixes Vanduul no longer show as committing suicide when defeating them with missiles Added “Invert Flight Mouse” and “Invert Flight Controller” options to game settings screen Helmet animation plays when putting on the helmet now Ejection now counts towards player death Added an expanded X52 mapping Lighting fixes for AMD machines Improved Aurora mount/dismount/idle animation Increased fuel tank capacity to allow for longer afterburner use Improved Thruster Animations Improved Holoship destruction Player is now able to access the scoreboard whilst waiting on respawn Improvements on overlapping ship audio SFX Fixed crashes when match round ends 300i seat animations now added and improved Entering 300i and Aurora with your helmet now displays the HUD on the helmet Removed debug text from X55 HOTAS in key binding menu Known Issues   Hangar: Buggy can only move when using boost in the business hangar Audio missing from legacy Aurora control panels when sit/standing in pilot seat CF-117 Badger repeater geometry becomes offset when fired from firing range Red replace me ball shown beneath DFM Trainer Hornet Texture z-fighting appearing in DFM Trainer Aurora cockpit Third person camera view can roll using Q and E   Vanduul swarm Aurora boost level decreases when not using boost Boost level not shown while flying 300i Multiplayer Aurora boost level only shown as decreasing after first death Other ships can appear to rotate when they actually are not Scoreboard info not shown if round ends while outside of ship  
  24. we aren't certain what is in this update, as always we will post the updates when we find them.
  25. New Patch, good or bad?

    So what do you think about the new patch, do you like it? good things? bad things? lets hear your opinion. Mine's still patching so I don't really know much about it.
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