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      =ADK= Discord Link   04/24/2017

      Come join us in =ADK= Discord To download the Discord app go here: https://discordapp.com/   Discord is going to have a small learning curve over teamspeak so be prepared, but the fellow members as well as the Admins will gladly help you if you have any issues with installing or using the app. Once you have Discord installed all that's left to do is click the button below.   Welcome to the future of the =ADK= Community.   Click Here To Join! 

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  1. Was wondering what all music genres our fellow summoners listen to during their league games? Also what would be your top 3 songs?   Mine is as follows.   I enjoy chillstep/alternative during play. Unless im in a country mood, but you dont want that playlist.   1. Crywolf- Ribcage https://www.youtube.com/watch?v=R7IgFiO_0Lc&index=56&list=PL5aEqTA9EPDOWq4ewmmGUPl9Rqpr3400O 2. James Young- Come back for me https://www.youtube.com/watch?v=y7bjueGwWNQ&index=57&list=PL5aEqTA9EPDOWq4ewmmGUPl9Rqpr3400O&shuffle=173 3. Chrono Cross OST (Best game ever)-The girl who stole the stars https://www.youtube.com/watch?v=VJFZzvvPklc&list=PL5aEqTA9EPDOWq4ewmmGUPl9Rqpr3400O&index=51
  2. Hello fellow summoners,   Riot just revealed their champion update (Basically just a visual touchup) of Alistar.   [attachment=4654:alistar_base_final_1920.jpg]   [attachment=4653:AlistarUpdateComic_thumb (1).png]   They smoothed out all the cracks in his hide, and made his animations correlate with his movement speed. Also they made it easier to see if he was trampling with his passive.   All in all, you can now Moo with style.   http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-alistar Link to Riot's post.   Hope to see you on the rift!
  3. 'Hello_ADK'

    Hello ADK I played on your servers before and thought you guys were cool. Now my other clan is broken up I decided to join a good clan   07 game on
  4. Hello fellow summoners,   We currently are doing In-House games every Sunday night. Everyone please be in Jarvan's Throne Room by 7 P.M. CENTRAL time. We will begin the in-house games once teams have been made based on who all shows up. Games will start at no later than 7:15 P.M.    The games will consist of regular 5v5, hide-n-seek on dominion, find the teemo,3v3's, and other game types! This is a good time to just come in and hang out with fellow league players without worrying too much about playing to your best form. Also, this is a good time to recruit some of your friends to ADK as well! We will be more than happy to get them on your team if that's what you prefer.   If you have any ideas about game types that could be played, feel free to leave them in a comment below!   Hope to see you on the rift!   P.S. These will be EVERY Sunday night unless prior notice. P.P.S With URF active we have been doing every game mode with URF mode enabled    Game modes so far: Kill the Teemo, Hide-n-seek, Protect the Queen, 5v5, 3v3, ARAM, Nemisis Draft
  5. Master yi top {op}

    making an op LOL team  only use your best champ --team chat--
  6. A Guide For ~Passive Aggressors~ and Lane shovers! Mid Playing!   Hello Everyone so for the few people that do want to play mid, there are a few Roles of Mid champs you can select. You have your AP Carries(Hyper carries) – like Katarina – Diana –akalia - Fizz   -        These are champs that as soon as they start to get their kills they snow ball and mid lane needs all the help they can get. Lane Domination-  this is your Pushers and Harassers   - Ryze –Ziggs- Anivia-Swain   -        people who are easily able to farm while keeping a harass on you and bullying you out of lane Passive aggressors!  This is also Ryze and Annie and Syndra   this is your Champs threat attack you rarely , mostly just enough to push you off their farm and then they farm, when you make the mistake of coming to close they unleash everything and most of the time kill you or push you out of lane hard.   Then you get your AD mids – Normally not a good option unless jungle is AP Talon  Zed- Yasuo     Passive Agressors!  Ahir – Ahir’s tend to play passively until 6  some of them just farm until your out of position then charm you. Everyone and then they throw a charm to see if they can get a few good hits and send you back   Anivia – Anivia’s play passive Aggressive almost all game they run when your engaging and engage when your Farming, if they land a Q then will almost always follow with an E for maximum burst.  ( Beware they get really bursty  unexpectedly and it catches most people off guard)   Annie- Annie is the kind of champ where if she gets fed say goodbye to everyone standing near each other. She has the capability to Stun and Squish all your Squishy Team mates. So keep your distance and Poke her down, keep her needing to go back to get her Mana and HP back.   Brand – Brand has the option on how he plays he can play very passively and become more Aggressive and I have seen him as a lane Bully lots.   Karma – Karma has A lot of Damage from A Little AP so be careful  her Q will Drop you half if she ults with it and stand far back from your minions it is easy to hit minions and slash damage onto you. Also When she Leashes you do your Best not to get Snared with it after 2 seconds. They refer to her as the magic Machinegun because of the Amount of Q’s She Can throw, 4 seconds later she can fire another 1 and if it hits it lowers her ults cool down and makes the harass all the harder.   Lux  - Much like Karma Lux is a High Burst Champ with a great snare. She is high utility and damage  this is a dangerous combo. Do your best to not chase her and just burst her down. And don’t ignite her unless she has used her shield or she will walk away unhurt. Morgana – Morgana will Farm and Farm. And zone you until she can poke you down and go all in for the kill.  She is a high DPS and can easily Snare you and place the soil and then Ignite you and your done.  Try to bait out her ult on 1v1 Battles so that she doesn’t have it for Team fighs.   Oriana - another Zoning mage probably one of the best, she is more ability utility then Damage and can unexpectedly turn a team fight around with her ult and shields. Do your best to bully her out of lane.   Ryze – he is a Free farmer and will harass you with his Q when your in range, due to his Mana scaling attacks he tend to use a lot of abilitys to clear waves, push him to his turret and prevent him farming.   Syndra – syndra’s I know go all out after lvl 6 and then again after they start to max their skills. So be carful of her ult if your lower then half  she will attempt to stun and finish you with ult. Do your best to keep your distance and try to get a jungler in to help you so she has to divider her damage over 2 people.   Vel’Koz – Velkoz can be both aggressive or Passive  aggressive tend to use too much mana so they stick with shots that will hit you and minions so Again don’t Stand in your minions. AOE’s   Viktor – this is a Passive aggressor, post 6 he is easy to run through your Defenses with his weird Directory lasers and his rushing Q attack if you can dodge his laser you wont die in that Scrimmage, he does alof of damage when he combo’s but he has long cool downs and after using his ability’s has to back down or will die. This beign Said ater he uses his Stun Rush him   Lane Shovers Anivia ( Post 6)  After lvl 6 Anivia Will do almost Everything to keep you Against your tower and make it impossible to Roam without losing all your turrets.   Brand- And Aggressive Brand tends to be mana hungry until late game and then he can take your Tank down the quickest. Be smart and keep him stun locked if possible.   Cassiopeia  - Cassi pokes with her Q  zones with her W and DPS’s With her E so Be carful she tends to bring in a lot of unexpected damage and tends to do the best when chasing you, us this to your power.   Herimerdinger – He doesn’t like to give up and room for you to farm and harass you with turret shots everywhere. Jungle ganks are most efficient at take your lane back- the other way you can win is to Be a lane Bully off the start keep him down and under his turret this makes him place his Turrets Defensively to protect himself instead of harassing you.   Karthus – harasses with his Q  farms with his AOE and shreds MR with his wall.  He can also get a lot of assists by using his ult. Be carful and attempt to kill him when he Starts to use his ult. Your team will thank you.   Lissandra – Lissandra will use her Pokes to keep you near low and go in for the kill with her stun.  She is a champ that does the most damage when your chasing them.   Malzahar – minions minions minions.  He will out push you if you don’t take care of his minions.  If you keep Taking them out he cant farm as good. Also he wastes all his mana on all the spells needed to resummon them. This makes this lane easy to take if he has to go back for mana   Swain – Swain is a bully, he will harass you whenever your near him. Do your best to stand back and farm, poke him and get him to use his ult and to get his Hp Back.  A lot of the time freezing your lane when you can get your jungler to help is the best way to approach this champ.   Veigar -   After Mid game and he has a bit of farm on his Q he can start to sue his Stuns offensively and keep you pinned to the turrets. Where you miss farm and he slowly snowballs you, and in every team fight your going to be his target. Do you best to win this battle in the Early game if you can get him down a few tiems before lvl 6 your doing your Team a great Service. Xerath  as much as you don’t see this champ often those who play him tend to be very good at what they do, they can Stand way back and Poke with a lot of damage. Your best bet is to frezze your lane and poke when his Spells are on Cooldown. This will provide you with a window of damage that will likely make him go back.   Ziggs -  Annoying little bugger, he will Throw bouncing bombs at you a lot. Just keep Moving ( JUST KEEP SWIMMING SWIMMIN SWIMMIN SWIMMIN) and Go all in at him after he uses his Satchel Charge. That way he doesn’t have an escape. Due to his lack of CC he normally cant Get Away if your On top of him.     Zyra -  Zyra is a less annoying Herimerdinger, she has good Burst and DPS so becarful of beign Rooted and Random Q’s  she can drop seeds fast and make it hard to get away with her ult.  Do your best to Beat her down early and then keep a harass up so she cant start to turn it around     I Didn’t Add in the hyper carries because I don’t paly them, Most of the time when you face one if you can bully them out of the Lane you’re doing well. If they start to get kills it could be the end for your team fights.  So try to save your CC for them. 
  7. Diamond to Master to Challenger! A new system is said to be in development by riot to prevent the vast amount of players that are currently sat in Diamond 1.  They are creating a new tier, said to be the master tier! Although this said, the challenger rotation will be more harsh and more demanding and will only be the "best".            Personally I think this change is a good idea, but I wonder how it will effect the competitive attitude of the challenger tier, as things may get a lot more heated going into game.  What do you guys think on this up coming change? Do you think it will reshape the attitude of players in the higher tiers? Or maybe it will do nothing and just become the next "Diamond" tier.
  8. I so wish I could reset my ranked score so that I can requalify. IDK if its me being a bad player or just getting unlucky but every time I get into a promotion series I get matched with people banging there faces across there keys boards ands its getting annoying.
  9. Match Making System

    Not sure what's going on but the recent patch seems to either screwed the MMR system. Or it was originally screwed to begin with. No matter what mode I played in, whether it was normals or ranked, or an ARAM even. It was an automatic loss. Just a huge losing streak for 2 DAYS straight. I'll be monitoring some of the statistics and will be picking random people as my guinea pigs; With a little bit of research, I'll check if League's Match Making system is literally coo coo right now.
  10. Some tips for new players

    This if for 5v5 3v3 and Aram modes       The bases of the game is to kill your enemy's nexus. To do that you must go threw several turrets with in which will be defended. Now that that is said we can talk basics. First learn to last hit. 15 last hits is worth more than a kill. Next learn a champ and learn what capabilities and match ups favor your champ. Next is learn when to trade with your opponent. A successful trade will end with either your opponent dead or with you taking less dmg than your opponent. doing this several times will eventual cause them to back and then will cause them to miss cs and give you a lead. Once you have the lead do not let up keep winning the trades and increasing your advantage till you can secure the kill.     These are the basics you will have to learn many champs and there abilities so that you can properly make successful trades but that comes with time and remember stay calm its a game have fun  
  11. So today a level 12 plays hop'd on TS looking for some one to play LoL with (named HardName) and i decided id help him out and show him the ropes today sadly he was only around for one match haha but id like to think i helped him learn a little bit more about LoL   As he has expience in MOBAS anyway lol sense he said he is a Dota 2 player   i figured id help him learn the standerd build or what to mainly focus on and so on and so forth i really enjoyed it :D   it made me feel good to teach some one instead of rage at them X D jk jk i do rage some times tho XD but when i rage its not at people its at myself lol   well just figured id share this :D
  12. Check out the video of some of new Summoner's Rift map coming out for League of Legends in the near future.  It will first be pushed to PBE and then will be pushed to being live on everyone's clients after that.  There is no ETA yet of when it'll be fully released as it's still not on PBE.    They did mention that it does eat up more RAM but also said that you won't have to upgrade your computers as they are committed performance parity with the current Summoner's Rift.  I'm excited to be able to play this on PBE in the near future and then seeing this live following that!       Leave your thoughts and comments below!     http://youtu.be/_e_N4WpqH5o
  13. Robin Thicke - "Blurred Lines" PARODY

    https://www.youtube.com/watch?v=J3twwafch4g     I'm going to get crap for this >.<   :wub2:
  14. You’ll have to dress warmly for the rest of the week, the cooldowns from Ultra Rapid Fire are sticking around a bit longer. Originally intended as an April Fool’s joke, your enthusiasm has us sold that U.R.F. should be available as long as any other featured game mode. Due to ultra rapid obnoxiousness, we’ll be removing a few more champions from the U.R.F. queue (you can still be OP in custom games): Hecarim Soraka Nidalee Alistar Kayle Skarner Enjoy U.R.F. through Sunday, April 13.     SOURCE
  15. http://youtu.be/misAyNLuoQg   The future of League of Legends is Ultra Rapid Fire and the future is right now. Set to go live next preseason, this massive update will help every player make impactful plays at every stage of the game. To give you a taste of this bold vision of the future, we’ve enabled a special preview queue that’ll be live for the next week. Check out a few of the hardest hitting changes: Every champion begins the game with 80% cooldown reduction on abilities, activated items and summoner spells Casting spells is fun, but running out of mana isn’t, so mana and energy costs have been removed Marksmen could dole out tons more damage, so attack speed bonuses for ranged champions have been doubled Later today, Cloud 9 and TSM will square off to claim the first ever pro U.R.F. victory - catch the action at lolesports.com. Or give Ultra Rapid Fire a shot yourself! We’ve opened up the mode to normal and Co-op vs AI queues – play a game and you’ll earn an exclusive summoner icon that’ll land in your account within three days.     SOURCE  
  16. What's happening everybody? You can refer to me as Joseph (real name) or Crezmo (game/TS3).  Just an average guy who like to keep everything simple, play video games and make money for a living.  I currently work offshore so my game time online is limited for 2 weeks or sometimes 2 months. I went to college for about 4 semesters before I quit to start working. Went for programming and networking support. Not much of a shit talker; just straight forward and always positive.  Mostly into RTS, MOBA, FPS, and MMORPGs (when I can get the time) type of games. Lately I have just been playing League Of Legends a lot when I can.   Looking forward into gaming with every League player here. Glad to have been invited as well. Take care everyone.
  17. @[member='codeinekiller'] was dominated by @[member='Barry-A-B0ne'] kid in number 1 [lol] http://battlelog.battlefield.com/bf4/battlereport/show/1/422897262209914368/397904025/ http://battlelog.battlefield.com/bf4/battlereport/show/1/422897262209914368/186398261/ Come on codeinekiller step up your gaming xD
  18. Hi everyone! My name is Gábor "FlaaKyy" Nagy I'm 15 years old, I was born in Hungary, I'm playing a lot of games for example BF4, BF3, Tera, SC2 but mainly League of Legends. I'm playing PC games since I was kid I grown up on these and spent a lot of my free time with gaming. For most people I'm still a kid, but thats their own opinion :). I am not playing on a nuclear power plant. Yeah I can play most of the upcoming games with tolerably high FPS, but like cant stream and stuff.^^ I play most games for fun, expect League of Legends I take that game very seriously ofc its still a huge fun for me anyday. I'm currently Plat IV in Solo Q, slowly ranking up. I was invited to the site by AngelOfDeath7! By the way the site itself looks pretty cool :D it has one of the best interfaces I have seen in the past years soo far. Well thanks for the oppurtinity to introduce myself. :) Feel free to ask anything about me I'll happily answer all of the questions :D. Have a good day everybody^^.
  19. Step 1: If someone is harassing you or talking negatively in chat or all chat, press and hold "TAB". Step 2: Press the "mute" button next to their name. Step 3: Let go of "TAB". Step 4: Play the game. Step 5: Repeat Steps 1-4 if step step 1 reoccurs.   And you're done. You will notice an increase in your win/loss ratio with a little bit of practice.   Have fun Summoners!
  20. Step 1: If someone is harassing you or talking negatively in chat or all chat, press and hold "TAB". Step 2: Press the "mute" button next to their name. Step 3: Let go of "TAB". Step 4: Play the game. Step 5: Repeat Steps 1-4 if step step 1 reoccurs.   And you're done. You will notice an increase in your win/loss ratio with a little bit of practice.   Have fun Summoners!
  21. This is dedicated to my favorite champion, Shaco. This champion is my main and I have a lot of prior experience with this champion. Enjoy the build!   Runes: Marks: Flat Attack Damage x9 Seals: Flat Attack Speed x9 Glyphs: Flat Attack Speed x9 Quintessences: Movement Speed x3 Masteries:   21/9/0 (Link is below)  http://leaguecraft.com/masteries/140103000103030013012200130010000000000000000000000000000       Skill Order Level 1: W Level 2: Q Level 3: E Level 4: E Level 5: E Level 6: R Level 7: E Level 8: W Level 9: E Level 10: W Level 11: R Level 12: W Level 13: W Level 14: Q Level 15: Q Level 16: R Level 17: Q Level 18: Q   Starting Items: Doran's Blade Health Pot x1 Any trinket (Sweeping Lens is preferred) Early Game Items:   (Standard) Berserker Greaves Avarice Blade Doran's Blade Vampiric Scepter   (If AP heavy) Hexdrinker Boots of Speed Doran's Blade   Mid-Game Items:   Berserker Greaves Blade of the Ruined King Stattik Skiv Doran's Blade (If you're ahead, work towards:) Infinity Edge Late-Game Items: Berserker Greaves Blade of the Ruined King Stattik Skiv Infinity Edge Phantom Dancer (For extra damage) Last Whisper (For survivability) Guardian Angel   If I have time, i can give a rundown of playstyle if people are interested.    
  22. Hello community! My name is Brad, aka, "Pockets". I am a gamer at heart. To put myself in a few words, I'm: Patient Competitive Understandable A leader Takes scenarios with a grain of salt My favorite genres of video games are: Real Time Strategy Multiplayer Online Battle Arena First Person Shooter Multiplayer Games I like to play: League of Legends (Two accounts. Diamond 4 and Platinum 3) Dayz (Just got the game 1 month ago) Hearthstone (Any deck) Diablo 3 (Barbarian and Monk) Garry's Mod (Terror in Terrorist Town) Civilization 5 (Learning the game) Left 4 Dead 2 I am a competitive, but level-headed, gamer. And I am always willing to teach what I know as long as you are willing to learn. I play League of Legends more than anything else. I play competitively at a high level and am always eager to meet other Diamond/High Platinum players.   Thanks for inviting me to this community and I look forward to playing with everyone!
  23. Hello, My name is Dan, my PS2 IGN is Fibonacci462, my LoL summoner is Arcdaemon, and my OSRS IGN is Arcdaemo. I don't remember my PSN name, but I only play MGR and Star Ocean 4 when Resistance is too lame to play.   I've been directed to apply here, by Homeboy55, due to my actions on the PS2 NC platoon command during an alert. 40 man platoon, headed by myself, squads under command by a few select ADK associates, we held back the VS and TR like the bitches they are.   Normally I won't have any part of guilds and such in most games due to the fact that they are filled with people who I don't want to play with. Fortunately, I've noticed a welcome difference between ADK and other guilds/clans is that it's full of children, command is quick and competent, and asses and fools get booted on point.   I've decided to put myself into a position where I can be of help to ADK.   Please let me know if you'd like to play any of these games, and feel free to add me anytime.   Thanks for the read,   Daniel   P.S. Don't come at me on League or I'll mow you down like Nuker Annie with Janna supp spanking AP Xin.
  24. This is honestly a great video, and I wish more people could change this way.   And it's something that I've said all the time while playing games, LoL especially.     I think this goes for any game not just LoL, so that's why I put it in the General Chat section.      http://youtu.be/B5wx_tOtFos
  25.       Champions Ashe Summary: While cleaning up Ashe's passive, we found a small bug that had been granting unwarranted Focus stacks. We ordered an orbital strike on the bug, and gave Focus a minor buff to compensate. Focus Focus stacks per second increased to 4/5/6/7/8 from 3/4/5/6/7 Fixed a bug where Focus was granting stacks while on cooldown in certain situations Elise Summary: Spiderlings are now less tanky overall, particularly against champions who build armor penetration. Spiderlings will also descend from Rappel after Elise, meaning if she Rappels with tower aggro and no friendly minions around, she'll be targeted first once she lands (towers used to target Spiderlings first because they would descend first). Rappel also no longer allows Elise to travel outside of the indicated range. Context: Elise has been a high-value pick in competitive play for some time thanks to the overall strength of her kit. We considered reducing the damage of some of her abilities, but felt like we should target her more frustrating aspects first. Specifically, we wanted to reduce the tankiness of Elise's spiderlings and lower their utility as damage sponges. With these changes we can add a little more counterplay for her opponents, meaning Elise players will need to think more carefully about her Spider Swarm passive. The other ability we targeted was the deceptively long range of Rappel. We initially designed Elise's Rappel to allow for some extra travel space outside of her indicated range, but in retrospect this made the skill extremely frustrating to play against. These changes mean the circular visual indicator will more accurately show who Elise is able to descend upon. Spiderlings Health reduced to 90-260 from 125-550 Armor increased to 30/50/70/90 from 30 (based on Spider Form rank) Magic Resist increased to 50/70/90/110 from 50 (based on Spider Form rank) Multi-target damage reduction adjusted to 25% from 10/20/30/40% Spiderlings no longer continue taking actions before vanishing once Elise shifts into Human Form Spiderlings now group closer together while moving Volatile Spiderling Movement Speed has been reduced Rappel Elise can no longer descend outside of the indicated area Fixed a bug where Elise could begin casting spells and attacking as soon as she began her descent while she was still untargetable Spiderlings will now descend from Rappel slightly after Elise instead of descending at the same time Fiddlesticks Crowstorm No longer reduces Baron Nashor's, Dragon's or Vilemaw's Magic Resist Fizz Playful/Trickster Fixed a bug that occasionally caused rapid casts to deal no damage Karthus Lay Waste Now casts at max range when targeted beyond max range during Death Defied Defile Ability Power ratio reduced to 0.2 from 0.25 Fixed a bug where Cooldown Reduction allowed Defile to be rapidly toggled, increasing its damage output Malzahar Call of the Void Missile visibility from fog of war and brush now consistent with other missiles Summon Voidling Voidlings no longer repeatedly switch targets when more than one unit is affected with Malefic Visions Master Yi (remake) Summary: Master Yi has been reworked with a new model and changes to his kit. For a full rundown of the Wuju Master's changes, click here. General Health per level increased to 92 from 86 Base Mana reduced to 180 from 199 Mana per level increased to 42 from 36 Base Armor reduced to 15 from 16.3 Armor per level reduced to 3 from 3.7 Attack Speed per level reduced to 2.75% from 2.98% Double Strike Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike Alpha Strike Master Yi becomes untargetable and dashes to up to 4 units, dealing 25/60/95/130/165 (+1.0 total Attack Damage) physical damage and 75/100/125/150/175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total Attack Damage. Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks Mana Cost: 70/80/90/100/110 Cooldown: 18/17/16/15/14 Meditate Master Yi channels for 4 seconds, gaining 40/45/50/55/60% damage reduction and healing for 30/50/70/90/110 (+0.3 Ability Power) per second. This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets Mana Cost: 50/65/80/95/110 Cooldown: 35 Wuju Style Passive: Master Yi gains 7/9/11/13/15% Attack Damage Active: Master Yi deals 10/15/20/25/30 (+0.1/0.125/0.15/0.175/0.2 total Attack Damage) true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown Mana Cost: 0 Cooldown: 18/17/16/15/14 Highlander Passive: When Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists) Active: Grants Master Yi 30/55/80% Attack Speed and 25/35/45% Movement Speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds Mana Cost: 100 Cooldown: 75 Nami Aqua Prison Fixed a bug where the stun sometimes lasted longer than intended Poppy Heroic Charge Fixed a bug where Poppy would retain her previous move or attack order after charging Fixed a bug that caused Poppy to stutter briefly after charging Ryze Summary:The ranges of Ryze's spells are being reduced this patch, but his Desperate Power movement speed buff has been increased to compensate. Context: With his spell range and high late game damage, Ryze could effectively nuke back line squishies from distance while still playing the role of "tanky beast" (when built in that way). We wanted to refocus on Ryze's core identity as a mid-range mage, meaning his positioning and proximity to the enemy team is more important than before, while his increased speed should allow him to get up close to priority targets to melt their delicate little faces. Overload Cast range reduced to 600 from 650 Rune Prison Cast range reduced to 600 from 625 Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120 Spell Flux Cast range reduced to 600 from 675 Desperate Power Movement Speed increased to 60/70/80 from 35/45/55 Thresh Summary: Thresh's reduced base health and armor make him more vulnerable at early levels, but collected souls now grant a flat bonus with no diminishing returns. Context: We wanted to make trading in lanes a little riskier for Thresh as he had a lot of crowd control through Death Sentence and Flay. Additionally, collecting souls, while a vital part of early game Thresh play, had the tendency to become negligible late game due to their diminishing returns. Giving souls a flat bonus means Thresh's passive stays relevant throughout the game. General Base Health reduced to 500 from 541 Base Armor reduced to 12 from 18 Damnation Souls now always grant 0.75 Armor and Ability Power instead of starting at 1.0 and granting diminishing returns per soul collected Twisted Fate Summary: Loaded Dice no longer grants global bonus gold, but instead gives Twisted Fate between 1-6 gold per kill. Pick a Card has been changed, too, giving TF players a smaller window to throw the card after locking it instead of one long window to both lock and throw the card. Context: Loaded Dice was giving Twisted Fate and his team a lot of hidden power without feeling individually impactful. The change fits more thematically with his kit and allows his passive to feel more noticeable by giving TF more gold on average over the course of the match. The Pick a Card changes are intended to introduce more counterplay to the ability, as many players were locking their card within a second or two of shuffling, then sitting on the locked card for the rest of the duration to intimidate opponents. While these changes mean TF players have more time to utilize Pick a Card, they'll have a smaller window to act once they lock in their card. Loaded Dice (Remade) Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus Gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus Pick a Card Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both Udyr   Spirit Guard Udyr has new death animations Vayne Condemn Fixed a bug where the cast range was longer than intended (650 instead of 550) Final Hour Cooldown increased to 100/85/70 from 70 seconds Warwick Infinite Duress Fixed a bug where damage would continue to be dealt after being interrupted by enemy champions Zac Elastic Slingshot Damage reduced to 80/120/160/200/240 from 80/130/180/230/280 General Champion Changes Champions with dash abilities will no longer be able to activate them while taunted (Jax's Leap Strike, Katarina's Shunpo, and Shen's Shadow Dash) Champions that waste basic attacks or abilities on damage nullifying shields or absorption shields without breaking the shield (Kayle's Intervention, Poppy's Diplomatic Immunity, Morgana's Black Shield, Barrier, etc) will now be properly granted assists if that champion dies within the appropriate time frame Items Magic Resistance Items Summary: A new magic resistance item has been added to the game in the form of a mid-level MR item that builds into Spirit Visage and Banshee's Veil. Context: We wanted to reposition Magic Resistance as a personal stat as opposed to an aura-focused stat (see below for our Runic Bulwark updates). With these changes we specifically wanted to create more itemization options against sustained magic damage dealers in the mid game as well as create more options for tanks versus late game poke teams. New Item: Spectre's Cowl Recipe: Ruby Crystal + Negatron Cloak + 205 Gold = 1400 total Gold +200 Health +45 Magic Resist UNIQUE Passive: Grants +15 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion Spirit Visage Recipe Changed: Spectre's Cowl + Kindlegem + 375 Gold = 2625 total Gold, up from 2200 Health increased to 400 from 200 Magic Resist increased to 55 from 45 Now additionally grants +20 Health Regen per 5 seconds Banshee's Veil Recipe Changed: Spectre's Cowl + Ruby Crystal + 875 Gold = 2750 total Gold, up from 2520 Health increased to 450 from 400 Magic Resist increased to 55 from 45 Mana reduced to 0 from 300 Additional UNIQUE Passive: Grants +45 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks Guardian Angel Recipe Changed: Negatron Cloak + Chain Vest + 1310 Gold = 2750 total Gold, up from 2600 Magic Resist increased to 40 from 30 Runic Bulwark and Locket of the Iron Solari Summary: Runic Bulwark has been removed from the game. Aegis of the Legion now builds into Locket of the Iron Solari. Context: We wanted to reduce the burden of buying an Aegis/Bulwark every game. By combining Aegis and Locket, we can more clearly push them into their strategic niche of team fight area-effect damage reduction items. Aegis of the Legion Combine cost reduced to 375 Gold from 625 (total cost reduced to 1900 Gold from 2150) Health reduced to 200 from 250 No longer grants self-only Magic Resist UNIQUE Aura - Legion No longer grants Armor Magic Resist increased to 20 from 15 No longer grants additional bonuses to minions Runic Bulwark Removed from the game Locket of the Iron Solari New build path: Aegis of the Legion + 600 Gold = 2500 Gold +300 Health +20 Armor +10% Cooldown Reduction UNIQUE Active retained Now grants UNIQUE Aura - Legion Blade of the Ruined King Active Haste/Slow duration reduced to 3 seconds from 4 Warden's Mail Passive Slow duration reduced to 1 second from 1.5 Cost reduced to 1000 from 1100 Randuin's Omen Passive Slow duration reduced to 1 second from 1.5 Cost reduced to 3000 from 3100 (combine cost unchanged) Frozen Heart Cost reduced to 2900 from 3000 (combine cost unchanged) New Icons The following items have received new icons Abyssal Scepter Catalyst the Protector Deathfire Grasp Glacial Shroud Haunting Guise Hextech Revolver Thornmail Vampiric Scepter Maps Summoner's Rift Jungle Monsters Summary: All camps outside of buff camps will now spawn later in the game. Some experience has been moved back from the Ancient Golem and Lizard Elder to their Young Lizard spawns meaning junglers will have to fully clear the camp in order to hit level 2, and not just kill the buff monster. Context: Our first jungle modifications in 3.8 were not quite enough to enact the changes we wanted, so we're pushing spawn timers even further to finish the job while fixing some other unintended side effects. Junglers could completely cripple their enemy team counterparts - especially early on - without fully committing to confrontation by smiting the buff and escaping, or killing their opponent with the immediate level advantage. We like the importance of aggressive early game invades, but want to make sure there's an appropriate amount of risk involved. Wraiths Spawn time increased to 2:05 from 1:55 Wolves Spawn time increased to 2:05 from 1:55 Giant Wolf Base experience granted increased to 170 from 153 Golems Spawn time increased to 2:05 from 1:55 Big Golem Base experience granted increased to 160 from 137 Ancient Golem Base experience granted reduced to 260 from 340 Base Health reduced to 1400 from 1500 Lizard Elder Base experience granted reduced to 260 from 340 Base Health reduced to 1400 from 1500 Young Lizard Base experience granted increased to 50 from 10 Base Health increased to 400 from 300 Baron Nashor Summary: Baron Nashor now takes less physical and magical damage from targets affected by Voracious Corrosion (the single target debuff he applies to whoever's tanking him) as opposed to directly reducing Attack Damage. Context: Soloing Baron with sustained magic damage was too easy for a select few champions. This change makes things more consistent overall. A noted side effect is that teams who start fighting Baron will be at less of a disadvantage when engaged upon by the enemy team due to the fact that Voracious Corrosion no longer alters overall attack damage and instead only reduces damage directed at Baron Nashor. We'll continue to monitor this and act if it seems to be a significant problem. Voracious Corrosion No longer reduces the target's Attack Damage by 50% Now reduces the physical and magic damage the target deals to Nashor by 50% Turrets Summary: Turrets are now harder to push down within the very early stages of the game. We've also corrected a minor bug that gave purple side inner turrets slightly more armor than intended. Context: Due to the high global value of map objectives and the ease of taking down turrets in the early game with certain compositions, players - particularly in competitive play - have been entirely bypassing the laning phase. Ultimately we didn't want to completely eliminate this strategy but its prevalence was invalidating many champions who have high potential during the laning phase. These changes should introduce more risk into aggressive early-game objective-focused strategies without eliminating its viability completely. For additional context, while the numbers might initially seem high (in particular the Purple Side Inner Turrets having 10 more armor than intended), Turrets begin the game with much more armor relative to champions so these changes are not as significant as they might first seem. Outer turrets now gain 60 bonus Armor at the start of the game, which starts decaying after 4 minutes have passed and finishes decaying 4 minutes later Outer turret base Armor increased to 60 from 54 Outer turrets no longer gain Armor over the first 8 minutes of the game Fixed a bug where purple side inner turrets had 10 more Armor than intended Twisted Treeline and Crystal Scar General Changes Summary: Needlessly Large Rod and Deathfire Grasp have been removed from these map modes, with more mid-level AP items added in, including Liandry's Torment, Seeker's Armguard, and Moonflair Spellblade - a mid-tier defensive AP item. Blackfire Torch now has the same active ability of Deathfire Grasp. Context: This small-scale AP rework is intended to address AP survivability and viability in Twisted Treeline and Crystal Scar. Needlessly Large Rod (and, by extension, Deathfire Grasp) have been removed because it was unreasonably difficult to save up for on these maps. The addition of Moonflair Spellblade and Seeker's Armguard should help with early-mid game survivability. Needlessly Large Rod removed Deathfire Grasp removed Liandry's Torment enabled Seeker's Armguard enabled RETURNING ITEM: Moonflair Spellblade (Ranged Only) Recipe: Seeker's Armguard + Negatron Cloak + 420 Gold = 2300 Total Gold +50 Ability Power +50 Armor +50 Magic Resist UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35% Blackfire Torch Reworked: Blasting Wand + Fiendish Codex + 720 Gold = 2400 Total Gold +80 Ability Power +10% Cooldown Reduction UNIQUE Active: Deals 20% of target champion's maximum Health in magic damage over 6 seconds and increases all subsequent magic damage taken by the target by 20% (60 second cooldown) Wooglet's Witchcap New Build Path: Seeker's Armguard + Blasting Wand + Amplifying Tome + 1045 Gold = 3500 Total Gold Armor increased to 45 from 40 Bug Fixes Vilemaw now properly selects his melee attack for melee champions with more than 100 range Vilemaw no longer twitches when players leave his lair Lesser Wraith Health now properly scales with time General Champion Search Tags Summary: Now, champion search tags more accurately represent the team role each champion plays and better explains the recommended play style for a particular champion to new players. In future releases, we'll continue to refine these tags and how they appear in PvP.net. For more information on our changes, read more here. Champions will now be tagged with a single, primary role from the following: Assassin, Fighter, Mage, Marksman, Support, Tank You'll see these changes across PvP.net Ready Check Summary: In order to get players into games faster, those that habitually fail to accept matched games will be temporarily removed from the queue. This should help players with longer queue times in addition to removing some fringe abuse cases. Players that frequently fail a Ready Check will be given time-outs from re-entering the queue to prevent them from lengthening the queue times of other players Normal play patterns (including missing a Ready Check every once in a while) will not trigger this penalty Chat Fixed a bug where the /mute chat command did not work Fixed a bug where you could not use the /mute @ChampionName chat command unless the target was on your friends list .cs-body p { margin:1em 0;}.cs-body img { border: 2px solid #cd8e2f;padding: 1px;margin: 0;max-width: 100%;height:auto;}.cs-body img.borderless {border: 0 none;padding: 0;}.cs-body a {font-weight: bold;}   SOURCE

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