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      =ADK= Discord Link   04/24/2017

      Come join us in =ADK= Discord To download the Discord app go here: https://discordapp.com/   Discord is going to have a small learning curve over teamspeak so be prepared, but the fellow members as well as the Admins will gladly help you if you have any issues with installing or using the app. Once you have Discord installed all that's left to do is click the button below.   Welcome to the future of the =ADK= Community.   Click Here To Join! 

Elegy

=ADK= In-Active Member
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Elegy last won the day on July 12 2012

Elegy had the most liked content!

6 Followers

About Elegy

  • Rank
    Enthusiast
  • Birthday 12/26/1985

Profile Information

  • Gender
    Male
  • Location:
    Maryland

Gaming Info

  • IGN
    Elegy-pA
  • Battlelog ID
    Elegy-pA
  1. The monitor can make roughly 8ms difference, but the ping difference is technically negated in the net-code.
  2. How to catch damage modifying hackers

    fLatline doesn't hate rival. rival has accused 90n1ne of cheating in the past without proof other than online threads which have been completely discredited.
  3. ProjectMosby

    This guy is awesome! Really enjoyed meeting him and can't wait to see more of him.
  4. Pertaining to fLatline

    I just wanted to give everyone an update on the happenings of ADK's competitive team fLatline. You may have heard that our Kobra squad had experienced some turmoil, but I wanted to assure everyone that we are still going strong even though we had some players part ways. We are more committed than ever to having two of the best 4v4 squads in the game, and I believe that we still hold that status. We've made some changes to the Kobra 4v4 roster, and have brought on some new talent. I would like to formally introduce as well as give a warm welcome to 3xtremelygood, formerly the leader of ICED, who will be the new CO-Leader of fLatline and captain of the Kobra 4v4 squad. Along with himself 3xtremely good is bringing two friends phamily2 and diegerrr to fLatline. On top of these excellent players we've picked up morz who is the best player on another top team. I couldn't be more excited about what we have going on here at fLatline and the exposure our teams will bring to ADK. Something to look forward to will be our upcoming US vs EU match this Saturday. As posted on TWL forums.... [color=#FFFFFF][font=Verdana, helvetica, arial, sans-serif][size=2][background=rgb(60, 0, 0)]Team fLatline will be facing off against the top euro team Paranoia in a friendly match at 5 EST this Saturday (28th). We will be playing two rounds of metro and two rounds of tehran highway in 4v4 squad rush. You can watch the match live at [/background][/size][/font][/color][url="http://www.twitch.tv/adkgamers"]http://www.twitch.tv/adkgamers[/url][color=#FFFFFF][font=Verdana, helvetica, arial, sans-serif][size=2][background=rgb(60, 0, 0)] from my perspective and at [/background][/size][/font][/color][url="http://www.twitch.tv/90n1ne"]http://www.twitch.tv/90n1ne[/url] [color=#FFFFFF][font=Verdana, helvetica, arial, sans-serif][size=2][background=rgb(60, 0, 0)]from 90n1ne's perspective. Unfortunately we could not convince Paranoia to stream =(. There will be a small delay on the streams to prevent stream looking by the opposition. [/background][/size][/font][/color] [color=#FFFFFF][font=Verdana, helvetica, arial, sans-serif][size=2][background=rgb(60, 0, 0)]Thanks for tuning in![/background][/size][/font][/color] Don't miss out on this match! Please invite your friends to watch to help support fLatline and the ADK streams. [url=http://www.adkgamers.com/index.html/_/comp-team-articles/pertaining-to-flatline-r256]Click here to view the article[/url]
  5. I just wanted to give everyone an update on the happenings of ADK's competitive team fLatline. You may have heard that our Kobra squad had experienced some turmoil, but I wanted to assure everyone that we are still going strong even though we had some players part ways. We are more committed than ever to having two of the best 4v4 squads in the game, and I believe that we still hold that status. We've made some changes to the Kobra 4v4 roster, and have brought on some new talent. I would like to formally introduce as well as give a warm welcome to 3xtremelygood, formerly the leader of ICED, who will be the new CO-Leader of fLatline and captain of the Kobra 4v4 squad. Along with himself 3xtremely good is bringing two friends phamily2 and diegerrr to fLatline. On top of these excellent players we've picked up morz who is the best player on another top team. I couldn't be more excited about what we have going on here at fLatline and the exposure our teams will bring to ADK. Something to look forward to will be our upcoming US vs EU match this Saturday. As posted on TWL forums.... Team fLatline will be facing off against the top euro team Paranoia in a friendly match at 5 EST this Saturday (28th). We will be playing two rounds of metro and two rounds of tehran highway in 4v4 squad rush. You can watch the match live at http://www.twitch.tv/adkgamers from my perspective and at http://www.twitch.tv/90n1ne from 90n1ne's perspective. Unfortunately we could not convince Paranoia to stream =(. There will be a small delay on the streams to prevent stream looking by the opposition. Thanks for tuning in! Don't miss out on this match! Please invite your friends to watch to help support fLatline and the ADK streams.
  6. Why the end of the $60 video game is near.

    Great article! I will honestly pay any amount for a game if the value is there. I'm seeing companies produce more and more games with less and less value. I may not be playing Battlefield 3 anymore come the next DLC if DICE doesn't fix the game first.
  7. Streaming Live

    Uubuz is streaming live right now from www.twitch.tv/adkgamers. Go support him and bump the posts. http://www.reddit.com/r/battlefield3/comments/r2sn8/streaming_battlefield_3_elegypa/ http://battlelog.battlefield.com/bf3/forum/threadview/2832654347946301731/last/#post_2832654347985755811 http://battlelog.battlefield.com/bf3/forum/threadview/2832654489672867655/4/
  8. Streaming Live

    Match tonight at 9:30 EST. Will be practicing prior to the match. Stream is 60 second delay. Streaming live right now www.twitch.tv/adkgamers
  9. Pt. 3 Optimization Maximization

    [quote name='trousergeese' timestamp='1334701595'] Possibly an article on mouse settings for one of your next articles? It can make a major difference, and it's great hearing your input! [/quote] Don't give it way ;P
  10. This is part 3 of the trilogy of articles focusing on competitive tweaks. Just kidding about the trilogy part, there will be one or two more articles before I'm finished with this series. If you missed the last two articles, please check them out here (1st) and here (2nd). I apologize about the time between these articles. I've been incredibly busy with the merger of my team (pA) and SaGa, and keeping up with the ADK stream. You should be familiar with the concept of input lag from my previous article. In the last article I mentioned a few software controlled variables that directly affect input lag and reduce the speed at which updated frames are displayed. One of the overlooked controllables of input lag has directly to do with frames per second (FPS). My philosophy on FPS is quite simple, "the more the merrier." Now the simple solution to increasing FPS would be to go out and buy a better computer, while this solution is effective it may not be necessary or budget friendly. The cheaper solution is to change graphics settings to limit the processing load on your computer. Before we get more into FPS let me talk about monitors briefly (did i really say briefly? lol). If you're in the market for a new monitor you are going to want to read this (if you just bought one you might hate me). Modern monitors (mostly LCD) are entirely digital, therefore there is digital processing of each frame. This digital processing takes small amounts of time, and adds to the total amount of input lag in your setup. Note that LCD "response time" is different than monitor input lag, monitor input lag is the sum of LCD "response time" and digital processing time. CRT monitors are analog and have no pixel response time, no digital processing, and as a result no input lag. CRT monitors serve as useful tools to measure the input lag of LCD's. Compared to CRTs most LCD monitors display less than 2 frames (~33 ms) of input lag (remember? each frame is 16.66 ms for a 60hz monitor). There are some monitors however that demonstrate very high input lag (above 33ms / above 2 frames). If you're a casual gamer and haven't had any problems with input lag then keep doing what you're doing. But if you are the hardcore type looking to improve your game anyway possible you will want to investigate the input lag of your current model monitor (a google search is a good place to start). One of the best ways to reduce input lag (by 8.33 ms) and improve image fluidity is to invest in a 120hz monitor. Most monitors are 60 hz, meaning they display 60 frames per a second (a frame every 16.66 ms). 60hz is more than adequate for watching movies, but in high speed first person shooter games it is definitely a disadvantage when compared to 120hz. I personally bought a Benq XL2420T, it's a 120hz monitor specifically designed for gaming. It has an "instant mode" to reduce digital processing and display the image as quickly as possible. If you're in the market for a monitor both the XL2410 and XL2420 are great (they aren't the best image, but certainly they are among the fastest), and are among a small amount of monitors specificly designed for gaming. The combination of a low input lag display and 120hz capability will give any player a serious advantage in terms of responsiveness. This link is a great resource for finding sub 1 frame (less than 16.66 ms) input lag monitors as well as information about input lag. http://shoryuken.com/forum/index.php?threads/sub-1-frame-hdtv-monitor-input-lag-database.145141/ (note the XL2410 was tested at 120hz with instant mode enabled compared to the XL2420T on default, this is the reason for the variation in times) Wow all that about monitors, let's get back to video settings. Ideally you will always want to play at your monitors native resolution to avoid an additional processing by your gpu or monitor. Image scaling is a digital process that is typically performed by your monitor to display resolutions that are different from the native resolution, as a result this will increase input lag. In fact it's a good idea to go into your graphics control panel and make sure scaling is set to off if you are running your native resolution already. Like I said before the more FPS the merrier. Some will argue that there isn't any benefit in getting FPS higher than your monitors refresh rate. I would argue against this philosophy... Just because your monitor can't display more than 60 or 120 FPS doesn't mean that your system isn't processing those extra frames. This extra processing allows your screen to get the most updated image possible with each refresh. If you are just getting your monitors refresh rate you are not compensating for time anomalies between frames and are likely to notice more screen tearing as a result. I personally don't my frames and believe it's the best choice overall for responsiveness, hit detection, and display fluidity. I generally play on all low settings to squeeze out every last frame possible. As a competitive player eye candy is not something I care much about. The only exceptions to playing on low settings are options that will either increase ability to see enemies or have that have virtually no effect on frame rates. If you have FPS to spare (meaning you're consistently above your monitors refresh rate) I recommend enabling some level of anti-aliasing (2x or 4x MSAA). Anti-aliasing will help to smooth jagged edges of objects, and in doing so help with the distinguishing of player models from terrain objects. Do not enable post process effects like post process anti-aliasing (FXAA) or motion blur, from my experience they can increase input lag. Anistropic filtering is another great option to max out because it helps with the detail of objects in the distance and has virtually no performance loss (I recommend 16x with LOD bias clamped in control panel). Depending on your video ram you may be able to increase "texture quality" with only a 1-2 frame hit for better image detail (lower this setting back if you notice stuttering or slow texture loading). Mesh quality affects the view distance of many objects but can affect FPS somewhat substantially. I would only increase Mesh quality if the view distance is bothering you. If you want to keep up with ADK-fL you can find us on TWL fLatline-Zebra and fLatline-Kobra, and CGL fLatline 8v8, fLatline 5v5, fLatline Zebra 4v4 and fLatline-Kobra 4v4. Also check out our adkgamers.com team page that will be updated soon. And don’t forget the ADK live streams- Elegy, 90N1NE, Dream. Let me know if you have question or add me on battlelog if you want to frag some time (Elegy-fL). Till next time, Sam "Elegy" Wright from team fLatline signing off. [url=http://www.adkgamers.com/index.html/_/comp-team-articles/pt-3-optimization-maximization-intensification-r248]Click here to view the article[/url]
  11. New guy

    This guy is high class awesome. I met him on my stream and talked to him a bit about ADK. He has his own stream which I told him we would be happy to support http://www.twitch.tv/uubuz. Someone accept his application =P
  12. SLI/crossfire interesting info

    My personal experience with crossfire has caused be two swear off dual gpu forever. I noticed micro-stuttering with a crossfire setup and it bugged the hell out of me. As far as frame lag I'm not sure that it causes that, but I would have been too focused on the micro-stutter to notice.
  13. Yooo add me :3

    Cool guys right here!
  14. Activity?

    Can any of the LoL guys stream? Cause their is a large player base of viewers for LoL on twitch.tv
  15. This is part 3 of the trilogy of articles focusing on competitive tweaks. Just kidding about the trilogy part, there will be one or two more articles before I'm finished with this series. If you missed the last two articles, please check them out here (1st) and here (2nd). I apologize about the time between these articles. I've been incredibly busy with the merger of my team (pA) and SaGa, and keeping up with the ADK stream. You should be familiar with the concept of input lag from my previous article. In the last article I mentioned a few software controlled variables that directly affect input lag and reduce the speed at which updated frames are displayed. One of the overlooked controllables of input lag has directly to do with frames per second (FPS). My philosophy on FPS is quite simple, "the more the merrier." Now the simple solution to increasing FPS would be to go out and buy a better computer, while this solution is effective it may not be necessary or budget friendly. The cheaper solution is to change graphics settings to limit the processing load on your computer. Before we get more into FPS let me talk about monitors briefly (did i really say briefly? lol). If you're in the market for a new monitor you are going to want to read this (if you just bought one you might hate me). Modern monitors (mostly LCD) are entirely digital, therefore there is digital processing of each frame. This digital processing takes small amounts of time, and adds to the total amount of input lag in your setup. Note that LCD "response time" is different than monitor input lag, monitor input lag is the sum of LCD "response time" and digital processing time. CRT monitors are analog and have no pixel response time, no digital processing, and as a result no input lag. CRT monitors serve as useful tools to measure the input lag of LCD's. Compared to CRTs most LCD monitors display less than 2 frames (~33 ms) of input lag (remember? each frame is 16.66 ms for a 60hz monitor). There are some monitors however that demonstrate very high input lag (above 33ms / above 2 frames). If you're a casual gamer and haven't had any problems with input lag then keep doing what you're doing. But if you are the hardcore type looking to improve your game anyway possible you will want to investigate the input lag of your current model monitor (a google search is a good place to start). One of the best ways to reduce input lag (by 8.33 ms) and improve image fluidity is to invest in a 120hz monitor. Most monitors are 60 hz, meaning they display 60 frames per a second (a frame every 16.66 ms). 60hz is more than adequate for watching movies, but in high speed first person shooter games it is definitely a disadvantage when compared to 120hz. I personally bought a Benq XL2420T, it's a 120hz monitor specifically designed for gaming. It has an "instant mode" to reduce digital processing and display the image as quickly as possible. If you're in the market for a monitor both the XL2410 and XL2420 are great (they aren't the best image, but certainly they are among the fastest), and are among a small amount of monitors specificly designed for gaming. The combination of a low input lag display and 120hz capability will give any player a serious advantage in terms of responsiveness. This link is a great resource for finding sub 1 frame (less than 16.66 ms) input lag monitors as well as information about input lag. adkgamers.com team page that will be updated soon. And don’t forget the ADK live streams- Elegy, 90N1NE, Dream. Let me know if you have question or add me on battlelog if you want to frag some time (Elegy-fL). Till next time, Sam "Elegy" Wright from team fLatline signing off.
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