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      =ADK= Discord Link   04/24/2017

      Come join us in =ADK= Discord To download the Discord app go here: https://discordapp.com/   Discord is going to have a small learning curve over teamspeak so be prepared, but the fellow members as well as the Admins will gladly help you if you have any issues with installing or using the app. Once you have Discord installed all that's left to do is click the button below.   Welcome to the future of the =ADK= Community.   Click Here To Join! 

KillikHiveMind

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KillikHiveMind last won the day on June 14 2017

KillikHiveMind had the most liked content!

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About KillikHiveMind

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    Addict

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    KillikHiveMind

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    Male
  • Location:
    Houston

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  • IGN
    KillikHiveMind
  • Steam
    KillikHiveMind
  • PlanetSide 2
    Cegough

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    Windows 7
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    Core i3
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    GeForce GT 650m 2 GB

Recent Profile Visitors

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  1. Back From A Long Leave

    So the old INARA group was inaccessible with Book not being around so we couldn't get me the wing lead position. We made a new one and started trying to get more involved in the story of Elite and held a few lore making nights. The first article we got published was that ADK Merc Corp was not renewing their contract with the Federation instead we would be independent free to work for whoever. If you want to be federal by all means, but from a story perspective, I don't trust ANY of the superpowers as far as my guns have range. Through watching the way things have played out for the past year and a half or so. The powers are just shooting themselves in the foot, infighting and sloppy cover-ups, downplaying the Thargoids. The story of Elite is conspiracy, everything is a coverup or a ploy. Frontier has done very well to make it so those who don't pay too much attention don't see it as much and it is just day to day, but for some of us lore junkies... everyone has blood on their hands, everyone has something to hide and the breadcrumbs lead right to it. We decided with the reintroduction of the Thargoids we would be better off not tied to the feds. Now in game our faction is still federal but that is because FDev has gone on to state there will be no changes to any currently existing player factions.
  2. Back From A Long Leave

    You can probably shoot him a PM on Discord his name should be the same. It is a stretch but you might be able to message him on the forums. Let me try tagging him to get his attention. @Diettinger
  3. Back From A Long Leave

    Welcome back Grizz, there are not too many of us active but if you ask around there are a few of us. I play most nights but have been off in the Pleiades pissing off the Thargoids. If you have any questions to help catch you up myself and Montage are more than happy to answer them. Fly safe CMDR.
  4. Type-10 Defender out now

    The Lakon Spaceways combat retrofit of the Type-9 is now available at High Tech stations for 124 million credits base purchase. Lakon had announced it last week that they had a new ship in production that was designed to combat the Thargoids which does seem to be supported from its hardpoint lineup of 8x Utility Mounts 2x Small Hardpoints 3x Medium Hardpoints 4x Large Hardpoints. Said to be faster and more maneuverable than a Type-9 but that does not mean much when a soda can with a brick taped to it is more maneuverable than a Type-9.
  5. Jameson's Rest

    In Elite, the name Jameson is that of honor and respect. Commander John Jameson is a hero from the old Thargoid war. Specifically, the man who sacrificed himself to end the war. He was assigned to deliver a payload containing the Mycoid virus to a Thargoid Hive ship. The belief was that the virus would affect the biomechanical technology of the Thargoids and render their hyperdrives useless. Spreading to the ships that docked at the hive ship and essentially trapping them within a system and making it so humanity would be safe. The Mycoid virus was developed by the Intergalactic Naval Reserve Arm or INRA for short, to help humanity in a war that they were losing badly. But humanity has a known tendency to become a monster in desperation. At this time we were very, very, very desperate. Nobody knew publically what INRA was really doing. Most thought they were just a join Federation and Empire task force to fight a common enemy. It was so much worse than that. INRA had become a cancer that festered in the shadows. Testing on live subjects and dissecting them alive. Instead of just making the Mycoid to disable the Thargoid tech, they made it a biological weapon that caused rapid deterioration and would kill within minutes. Jameson was a man of the black, spent his whole life in it. Climbed the ranks as a pilot extremely quick even for the best of aces. He was renowned throughout the civilized bubble that humanity dwelled in. He was sent on a suicidal mission that nobody else would take. He knew what he was going to do, but he didn't know what effect it would have, or at least not all of what it would do. He did what he had to do and got the job done, was home free... But he was betrayed. INRA had tampered with his Cobra Mk3 and set a kill switch. That even if he survived the Thargoids he would fall. He lies dead for over 100 years and undisturbed. Until now, in the HIP 12099 system on planet 1 B, Latitude: -54.3. Longitude: -50.3. Is an old, Cobra Mk3 registered to one Commander John Jameson. Computer nodes scattered throughout the site can be found and the logs contain his final words that never were delivered. Images of the site: https://imgur.com/a/zdU2Z Solute Commanders, he was the best of us.
  6. Jameson's Rest

    In Elite, the name Jameson is that of honor and respect. Commander John Jameson is a hero from the old Thargoid war. Specifically, the man who sacrificed himself to end the war. He was assigned to deliver a payload containing the Mycoid virus to a Thargoid Hive ship. The belief was that the virus would affect the biomechanical technology of the Thargoids and render their hyperdrives useless. Spreading to the ships that docked at the hive ship and essentially trapping them within a system and making it so humanity would be safe. The Mycoid virus was developed by the Intergalactic Naval Reserve Arm or INRA for short, to help humanity in a war that they were losing badly. But humanity has a known tendency to become a monster in desperation. At this time we were very, very, very desperate. Nobody knew publically what INRA was really doing. Most thought they were just a join Federation and Empire task force to fight a common enemy. It was so much worse than that. INRA had become a cancer that festered in the shadows. Testing on live subjects and dissecting them alive. Instead of just making the Mycoid to disable the Thargoid tech, they made it a biological weapon that caused rapid deterioration and would kill within minutes. Jameson was a man of the black, spent his whole life in it. Climbed the ranks as a pilot extremely quick even for the best of aces. He was renowned throughout the civilized bubble that humanity dwelled in. He was sent on a suicidal mission that nobody else would take. He knew what he was going to do, but he didn't know what effect it would have, or at least not all of what it would do. He did what he had to do and got the job done, was home free... But he was betrayed. INRA had tampered with his Cobra Mk3 and set a kill switch. That even if he survived the Thargoids he would fall. He lies dead for over 100 years and undisturbed. Until now, in the HIP 12099 system on planet 1 B, Latitude: -54.3. Longitude: -50.3. Is an old, Cobra Mk3 registered to one Commander John Jameson. Computer nodes scattered throughout the site can be found and the logs contain his final words that never were delivered. Images of the site: https://imgur.com/a/zdU2Z Solute Commanders, he was the best of us. View full article
  7. ADK RnD Department

    Report #4 Subject: Live Specimen Expirimentation. Notes: This facility like the one in Alnath was dedicated to testing the effects of various methods on Thargoid tech. Only this facility seems to of desired to know more than what would happen to only partially living carapaces. They requested a live specimen and experimented with several methods on the creature. In the logs they mention that the subject was extremely strong and resilient and had attempted several escapes but to no avail. In log #3 it seems you can make out the cries of the specimen in the background. As the pattern continues with my investigations ethical practices was a foreign term to INRA. Evidence: Conclusion: Revenge is becoming a more than likely motive for the return of the thargoids.
  8. ADK RnD Department

    Report #3 Subject: INRA Mycoid Testing Facility. Notes: This facility is different from the others, more permanent with a testing area opposed to prefab lab setups. There is a large area covered in what I assume to be Mycoid residue and dismembered Thargoid components. Near the testing platform, there were 6 large what appeared to be containment domes, large enough to house Thargoid ship specimens which were further reinforced by the data logs left by the project lead. According to the logs, this facility had two live Thargoid specimens and performed Mycoid effectiveness test on them. Mycoid as we now know causes rapid deterioration of Thargoid biological material with applications on both their technology and physiology. The audio logs show the ethical and moral decay as desperation sank in during the peek of the old Thargoid war, testing on live subjects, biological warfare, threats of execution to those who defied orders in the production process. Evidence: Images: https://imgur.com/a/f1pr8 Audio Logs: Conclusion: Humanity sank to a low in a time of desperation and brought moral boundaries into question.
  9. ADK RnD Department

    Report: #2 Subject: New Thargoid variant. Classification: Basilisk. Traits: Extremely aggressive, higher thargon support. Notes: The Wreckage was that of a listening outpost by dozens of Thargoids in an organized assault. The SOV is responding with a full forced hunt to gather more information. Evidence: Conclusion: We are hilariously underprepared for an all-out war with the Thargoids and this proves it.
  10. ADK RnD Department

    I am creating this thread to allow you all to conduct/share findings such as interesting base logs, experiences, and findings here(screenshots encouraged). CMDR Malic has made a playlist of all current audio logs from the old Intergalactic Naval Reserve Arm facilities(INRA for short). INRA was largely responsible for our defense against the Thargoids in the old war. Many believed them disbanded but the theories are still out on that one. They created the Mycoid virus that crippled and deteriorated Thargoid hyperdrives and physiology. Rumored to of gone rogue the superpowers disowned the joint organization due to bad press. The war ended officially in 3150, but the seeds of the Thargoid return were already in place. And now they have arrived. Some 150 years later they have returned but why? to what end? these are the questions we can find out together. Logs: https://soundcloud.com/malictolsen Careful CMDRs, they're watching.
  11. Hello there guys!

    Welcome, I know there are a few guys that play Pubg pretty frequently. Make sure to ask around in the #Other Games text channel in discord to group up with them.
  12. Build Advice: Anaconda

    This is what I imagine you doing. https://eddp.co/u/15Gsb2lH
  13. Patch 2.4.03

    Had a small patch today, fixed a few odds and ends and whatnot simple maintenance stuff. Patch Notes: https://forums.frontier.co.uk/showthread.php/383866-2-4-The-Return-Update-2-4-03
  14. On October 7th Frontier Developments held their first Frontier Expo in London. All things Frontier were discussed including Elite Dangerous so naturally we got some goodies in store for us including a roadmap and walkthrough the next year in development. I have coppied the post from the Elite Dangerous Forums with all the details we have so far. Lead Designer Sandro Sammarco, Art Director Chris Gregory, and Game Director Laurence Oldham joined Senior Community Manager Edward Lewis on stage to talk about the year ahead for Elite Dangerous. We’ll be uploading the Elite Dangerous section to the official Elite Dangerous channel in the following week, and you can watch the full show here, but for now, here’s a quick roundup of some of the things we talked about on stage. Make sure to visit our social media channels to see some screenshots of the event and the things we announced.Everything we talked about on stage at FX2017 will be coming to all Elite Dangerous: Horizons players for free. BeyondIn 2018 we’re launching a series of updates called Beyond. In Quarter 1 and Quarter 4 we’ll have two larger content drops, and in between that there will be smaller updates that will also add new content, ships, and quality of life improvements. Beyond will focus on three things: narrative progression, enhancements and development of the core experience and adding new features and content to the game. Quarter 1 updateHere are just a few things we talked about coming as part of the Quarter 1 update in the Beyond series. Engineering - We’re going to make sure that every upgrade you craft with engineers will be an improvement on what you currently have Crime and Punishment - We’re going to add teeth to system authority ships response to better support meaningful consequence for criminal activities Trade - We’re going to improve trade data information to let you make more informed decisions when trying to buy low and sell high Wings - We’re going to add challenging wing missions you will be able to take on with your friends. Planetary tech improvements – We are revisiting the shaders and the graphs that generate our planets. We’ll be adding detail, contrast and colour for a richer more detailed, more realistic look. You’ll start to see that variety throughout the Elite Galaxy from our Q1 update. Continuing Narrative - From update 1 in the Beyond series you’ll see all of the current story threads continue to develop. The story will continue to influence the content and gameplay of Elite Dangerous. As the community explore the locations progressing the global narrative this will also unlock items for individual Commanders. GalNet Audio – A new way to enjoy the narrative threads of Elite Dangerous. GalNet audio will read the news to you as you explore the galaxy in your ship. Content updatesmore information coming but this will include things such as new ships, missions, scenarios and other new content. New ShipsNew ships will be released throughout the Beyond series of updates, and we showed off two of them at FX2017. We’re bringing back a much-loved classic from the original Elite with the Krait, and giving the Alliance some love with the combat-leaning Chieftain. Krait Chieftain Quarter 4 updateHere are just a few things we talked about coming as part of the Quarter 4 update in the Beyond series. Squadrons - Players like working together, w so we’re going to add a new organisation structure for player groups, called Squadrons. You’ll be able to create your own squadron with tools to manage its hierarchy and membership. Squadrons will feature enhanced communication options, making it easier to coordinate your efforts, whether you’re doing completing community goals, supporting your power or manipulating the background simulation. And as a little treat, squadrons will be able to purchase a fleet carrier, giving members a mobile base of operations where they can restock, refuel and respawn. Mining - A big focus of these updates is core gameplay, so we want to take another look at mining. We want to make the processes of mining more involving and satisfying. It needs to be more than just lasering an asteroid. We want to expand the ways in which you detect and extract resources, give you a tool set, variety and choice in how you mine. Importantly, we want invoke the feeling of Wild West prospecting: jeopardy from crises and challenges out in the void, and the potential for striking it big finding the mother lode in special asteroids. Our goal is to make mining a fully-fledged career, something that you can progress and work on. Planetary Tech Improvements – Leading up to the Q4 update we’ll be making Improvements to our lighting model, our scatter rock system, improving ambient effects, planetary phenomena, volumetric effects and vapour. These techniques will combine to create richer environments to explore in our Q4 update. These are important steps in our ongoing planetary development. Exploration - we’re going to significantly improve and build on exploration. The exploring flow will be more involved, more efficient and more satisfying. These new mechanics will also improve the experience for anyone searching for something, be that a mission or a particular resource. To support exploration we’re adding the Codex, an archive that logs your exploration achievements and acts as a repository for game lore. There will also be new phenomena, anomalies and other exciting things to discover. View full article
  15. Elite Dangerous 2.4 and Beyond

    On October 7th Frontier Developments held their first Frontier Expo in London. All things Frontier were discussed including Elite Dangerous so naturally we got some goodies in store for us including a roadmap and walkthrough the next year in development. I have coppied the post from the Elite Dangerous Forums with all the details we have so far. Lead Designer Sandro Sammarco, Art Director Chris Gregory, and Game Director Laurence Oldham joined Senior Community Manager Edward Lewis on stage to talk about the year ahead for Elite Dangerous. We’ll be uploading the Elite Dangerous section to the official Elite Dangerous channel in the following week, and you can watch the full show here, but for now, here’s a quick roundup of some of the things we talked about on stage. Make sure to visit our social media channels to see some screenshots of the event and the things we announced.Everything we talked about on stage at FX2017 will be coming to all Elite Dangerous: Horizons players for free. BeyondIn 2018 we’re launching a series of updates called Beyond. In Quarter 1 and Quarter 4 we’ll have two larger content drops, and in between that there will be smaller updates that will also add new content, ships, and quality of life improvements. Beyond will focus on three things: narrative progression, enhancements and development of the core experience and adding new features and content to the game. Quarter 1 updateHere are just a few things we talked about coming as part of the Quarter 1 update in the Beyond series. Engineering - We’re going to make sure that every upgrade you craft with engineers will be an improvement on what you currently have Crime and Punishment - We’re going to add teeth to system authority ships response to better support meaningful consequence for criminal activities Trade - We’re going to improve trade data information to let you make more informed decisions when trying to buy low and sell high Wings - We’re going to add challenging wing missions you will be able to take on with your friends. Planetary tech improvements – We are revisiting the shaders and the graphs that generate our planets. We’ll be adding detail, contrast and colour for a richer more detailed, more realistic look. You’ll start to see that variety throughout the Elite Galaxy from our Q1 update. Continuing Narrative - From update 1 in the Beyond series you’ll see all of the current story threads continue to develop. The story will continue to influence the content and gameplay of Elite Dangerous. As the community explore the locations progressing the global narrative this will also unlock items for individual Commanders. GalNet Audio – A new way to enjoy the narrative threads of Elite Dangerous. GalNet audio will read the news to you as you explore the galaxy in your ship. Content updatesmore information coming but this will include things such as new ships, missions, scenarios and other new content. New ShipsNew ships will be released throughout the Beyond series of updates, and we showed off two of them at FX2017. We’re bringing back a much-loved classic from the original Elite with the Krait, and giving the Alliance some love with the combat-leaning Chieftain. Krait Chieftain Quarter 4 updateHere are just a few things we talked about coming as part of the Quarter 4 update in the Beyond series. Squadrons - Players like working together, w so we’re going to add a new organisation structure for player groups, called Squadrons. You’ll be able to create your own squadron with tools to manage its hierarchy and membership. Squadrons will feature enhanced communication options, making it easier to coordinate your efforts, whether you’re doing completing community goals, supporting your power or manipulating the background simulation. And as a little treat, squadrons will be able to purchase a fleet carrier, giving members a mobile base of operations where they can restock, refuel and respawn. Mining - A big focus of these updates is core gameplay, so we want to take another look at mining. We want to make the processes of mining more involving and satisfying. It needs to be more than just lasering an asteroid. We want to expand the ways in which you detect and extract resources, give you a tool set, variety and choice in how you mine. Importantly, we want invoke the feeling of Wild West prospecting: jeopardy from crises and challenges out in the void, and the potential for striking it big finding the mother lode in special asteroids. Our goal is to make mining a fully-fledged career, something that you can progress and work on. Planetary Tech Improvements – Leading up to the Q4 update we’ll be making Improvements to our lighting model, our scatter rock system, improving ambient effects, planetary phenomena, volumetric effects and vapour. These techniques will combine to create richer environments to explore in our Q4 update. These are important steps in our ongoing planetary development. Exploration - we’re going to significantly improve and build on exploration. The exploring flow will be more involved, more efficient and more satisfying. These new mechanics will also improve the experience for anyone searching for something, be that a mission or a particular resource. To support exploration we’re adding the Codex, an archive that logs your exploration achievements and acts as a repository for game lore. There will also be new phenomena, anomalies and other exciting things to discover.
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