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KillikHiveMind

Elite Dangerous Manager
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KillikHiveMind last won the day on May 27

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About KillikHiveMind

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    Enthusiast
  • Birthday

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  • Steam ID
    KillikHiveMind

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  • Gender
    Male
  • Location:
    Houston

Gaming Info

  • IGN
    KillikHiveMind
  • Steam
    KillikHiveMind
  • PlanetSide 2
    Cegough

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  • OS
    Windows 7
  • Processor
    Core i3
  • Graphics
    GeForce GT 650m 2 GB

Recent Profile Visitors

1,411 profile views
  1. Welcome it's always nice to see people just wanting to game and have a good time. I myself am primarily am a PC gamer but was real into Destiny but haven't touched it in many months. Might fire it up and patch it just as a send off to a year and a half of enjoyment. Do some of the older raids for old times sake. Sent from my Pixel using =ADK= Gaming Community mobile app
  2. Elite Dangerous is looking for people to staff the section. Below you will find the responsibilities and standards to held to along with the application itself. Disclaimer: Applications can and will be denied if seen fit by the management staff. Responsibilities (Read before filling out the form) You Must Be Active: Minimum of 4 hours throughout the week. You Must Be Available: Answering PMs if sent in a timely manner (within the day sent). Keeping up to date on game and section news. Interact with the players (no hiding until needed) Attend Weekly Staff Meetings. If you are going to be absent for 48 hours or longer it must be logged. (E:D Leave of Absence) Follow standard chain of command.(Advisors go to admins, admins go to managers, which go to VAs.) Application Form: Any further questions can be asked to Admins or the Section Manager.
  3. With E3 on its way, Frontier had two live streams with a narrative based event that would be walked through by Community Manager Ed Lewis It started June 12th with following bread crumbs to an unregistered comms beacon. The beacon was set to every hour repeat a message 3 times. The first message was a NATO Phonetic message of a system name of Pleiades Sector OI-T c3-7, once there Ed landed at Orcus Crag. There a message from Professor Ishmael Palin was received informing him of a hypothesis he needed to prove about the unknown ships which started a 24 hour Community Goal for Unknown ship scans and Unknown wake scans. On June 13th with the second live stream, Ed received a message from Federal Security Agents. After tough talk of severe punishment, the Federals needed his help, the ship carrying the data logs that were intercepted on their way to Prof. Palin had gone dark. A single transmission made it out but it was fragmented and garbled. It described an attack and a location unclear. With the help of Elite's brightest they figured out that the location of the lost ships were in HIP 17044. Once there they flew to the second planet from the star and target the Asterope system and flew 11000LS in that direction. A distress call was found and once one dropped in on the signal they found them. Not all was well, the ships were completely disabled, totaling 2 Farragut class battle cruisers, 5 Federal Corvettes, 7 Federal Dropships, 7 Federal Assault Ships and 15 F63 Condors. All scored with mysterious green substances. Among the carnage was a comms beacon like the one found in Pleiades Sector OI-T c3-7, half past the hour, it repeated a simple but haunting message, Tango-Hotel-Alpha-Romeo-Gulf-Oscar-India-Delta--Romeo-Echo-Tango-Uniform-Romeo-November. Frontier has gone to say that 2.4 will heavily deal with narrative and interaction with the Thargoids especially. It will also be released over the course of months and segmented to fit the narrative. Still little is known in full detail but Frontier has stated that it is not to be disrespectful but they don't want to spoil what they have in store for us and given we are an extremely resourceful and smart community we would crack any subtlety they would use to tell us. As for release time, it was said to be Q 3 of this year, which ranges from July to September. I personally predict late July or mid-August but only time will tell. Teaser Video: Announcement Video: Fly Safe CMDRs and Keep Your Weapons Primed.
  4. With E3 on its way, Frontier had two live streams with a narrative based event that would be walked through by Community Manager Ed Lewis It started June 12th with following bread crumbs to an unregistered comms beacon. The beacon was set to every hour repeat a message 3 times. The first message was a NATO Phonetic message of a system name of Pleiades Sector OI-T c3-7, once there Ed landed at Orcus Crag. There a message from Professor Ishmael Palin was received informing him of a hypothesis he needed to prove about the unknown ships which started a 24 hour Community Goal for Unknown ship scans and Unknown wake scans. On June 13th with the second live stream, Ed received a message from Federal Security Agents. After tough talk of severe punishment, the Federals needed his help, the ship carrying the data logs that were intercepted on their way to Prof. Palin had gone dark. A single transmission made it out but it was fragmented and garbled. It described an attack and a location unclear. With the help of Elite's brightest they figured out that the location of the lost ships were in HIP 17044. Once there they flew to the second planet from the star and target the Asterope system and flew 11000LS in that direction. A distress call was found and once one dropped in on the signal they found them. Not all was well, the ships were completely disabled, totaling 2 Farragut class battle cruisers, 5 Federal Corvettes, 7 Federal Dropships, 7 Federal Assault Ships and 15 F63 Condors. All scored with mysterious green substances. Among the carnage was a comms beacon like the one found in Pleiades Sector OI-T c3-7, half past the hour, it repeated a simple but haunting message, Tango-Hotel-Alpha-Romeo-Gulf-Oscar-India-Delta--Romeo-Echo-Tango-Uniform-Romeo-November. Frontier has gone to say that 2.4 will heavily deal with narrative and interaction with the Thargoids especially. It will also be released over the course of months and segmented to fit the narrative. Still little is known in full detail but Frontier has stated that it is not to be disrespectful but they don't want to spoil what they have in store for us and given we are an extremely resourceful and smart community we would crack any subtlety they would use to tell us. As for release time, it was said to be Q 3 of this year, which ranges from July to September. I personally predict late July or mid-August but only time will tell. Teaser Video: Announcement Video: Fly Safe CMDRs and Keep Your Weapons Primed. View full article
  5. In the Elite Dangerous Newsletter #178 Frontier clarified, they are going to E3. On Monday the 12th they are holding a public event during the livestream. The event will be from what I can see a story related event. I for one will be watching details closely. On Tuesday the 13th Frontier will be releasing new information on the live stream that will pertain to the future of the game and their plans(2.4 reveal *crosses fingers*). Feel free to discuss your thoughts or even just speculations of what will happen. Fly Safe CMDRs.
  6. Update 2.3.10 Beta is live, this means those under the hood changes mentioned after the release of 2.3.02 a little over a month ago. Patch notes: The 2.3.10 beta is now live, and available for download for everyone who owns Elite Dangerous: Horizons. As we mentioned before <>>, this beta will contain less visible changes and more ‘under the hood’ enhancements intended to improve stability and performance; for this reason, we wanted to open up the beta for everyone to help test these important things. You can see the full list of changes, and a list of things we need your help with testing, in the text below. As an added incentive for helping us test these important stability changes, anybody who gets involved in the beta-only Community Goals will receive an exclusive in-game decal that will be available at the launch of 2.4. Take a look at the decal design below: The decal won’t be just for your ship, but your Commander’s suit, too: All you have to do to receive the decal is take part in the CGs listed in the ‘Network and Physics Stress Testing Request’ section of this post. We’re grateful for your passion and continued support for Elite Dangerous, and your assistance testing this beta will really help to improve stability and performance of the game. Here’s the full list of the changes going into the 2.3.10 beta: Stability Fixes: Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew Fixed a crash that could occur when in High-Intensity Conflict Zones for extended periods of time Fixed a crash that could occur when activating Silent Running in a CQC match Fixed a crash that could occur in the Capital Ship Encounters General Fixes & Tweaks: General text fixes Updated some translations Audio: Fixed an issue with inbox message alert audio not playing Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo Audio: Fixed an issue with the discovery scanner audio - Honks are back! Camera Suite: Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you canceled a hyperjump whilst in the camera suite Holo-Me Creator: Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions Installations/POIs/USSs: Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins Missions: Mission board generation optimizations Multi-Crew: Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints) Added the ability for Helm to disable the Fighter Control role if desired Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols The 'Switch Roles' button will now be grayed out if your SRV is carrying more cargo than the ship has capacity for Network: General network tweaks and fixes Outfitting: Fixed an issue whereby the Engine Detailing slot did not appear when using the Detailing filter tab Player Journal: Fixed an issue with NPC names becoming garbled in the Player Journal Server: Added a beta version of the Companion API that will be available when the beta is available at https://pts-companion.orerve.net/ Ships: General Ship Fixes and Improvements Anaconda: Fixed some visual issues with the Anaconda's cockpit and made some improvements Imperial Courier: Fixed an issue with the Imperial Courier's Slipstream paint job Python: Python ship kits no longer appear worn when fully repaired Here’s a list of things we’d need your help with testing. Thanks, everyone! And have fun out there! NETWORK AND PHYSICS STRESS TESTING REQUEST Improvements have been made to networking around sites with lots of builds and interactive objects and physics in the game. Therefore we would like to ask all commanders to help stress test the network at the ancient site on planet 1B in the Synuefe XR-H D11-102 system. To stress test please go to the site and try arriving and departing from the ruins in large numbers, in wings, and in multi-crew. Also please pick up and drop items, and throw your SRVs around at the site to test the physics. Please, could you use missiles and mines as well as limpets on each other and objects to make sure they are still functioning as expected. We have placed a temporary asteroid station “No Moon” in the system to act as a base of operations for these tests and also host some Community Goals to act as a guide to the sort of things we need to test. CG #1 - Network Gurus Network at Ancient Ruins Help stress test networking and physics at the ancient site on Planet 1B in the Synuefe XR-H D11-102 system. To prove you were there please pick up and deliver one ancient item to No Moon in Synuefe XR-H D11-102. CG #2 – Dedicated Testers Go Mining Help stress test networking and physics (limpets especially) at asteroid sites in the Synuefe XR-H D11-102 system. To prove you have been there please bring back at least 1 unit of any mined metal.As well as the answers above we would appreciate it if you could attempt to break the game at these locations to include the following see what happens when in wings, have people dropping out midway then dropping back in etc. Can you shoot knock the objects around? Try using vanity cams during the scenario, try swapping in and out of fighters. In multi-crew try swapping roles and using ship systems and galaxy map and hot swapping throughout. Try using Commander Creator during the scenario. We are confident that you will find ways to do this that are not mentioned above, so please try whatever comes into your heads. Fly Safe CMDRs
  7. Update 2.3.10 Beta is live, this means those under the hood changes mentioned after the release of 2.3.02 a little over a month ago. Patch notes: The 2.3.10 beta is now live, and available for download for everyone who owns Elite Dangerous: Horizons. As we mentioned before <>>, this beta will contain less visible changes and more ‘under the hood’ enhancements intended to improve stability and performance; for this reason, we wanted to open up the beta for everyone to help test these important things. You can see the full list of changes, and a list of things we need your help with testing, in the text below. As an added incentive for helping us test these important stability changes, anybody who gets involved in the beta-only Community Goals will receive an exclusive in-game decal that will be available at the launch of 2.4. Take a look at the decal design below: The decal won’t be just for your ship, but your Commander’s suit, too: All you have to do to receive the decal is take part in the CGs listed in the ‘Network and Physics Stress Testing Request’ section of this post. We’re grateful for your passion and continued support for Elite Dangerous, and your assistance testing this beta will really help to improve stability and performance of the game. Here’s the full list of the changes going into the 2.3.10 beta: Stability Fixes: Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew Fixed a crash that could occur when in High-Intensity Conflict Zones for extended periods of time Fixed a crash that could occur when activating Silent Running in a CQC match Fixed a crash that could occur in the Capital Ship Encounters General Fixes & Tweaks: General text fixes Updated some translations Audio: Fixed an issue with inbox message alert audio not playing Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo Audio: Fixed an issue with the discovery scanner audio - Honks are back! Camera Suite: Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you canceled a hyperjump whilst in the camera suite Holo-Me Creator: Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions Installations/POIs/USSs: Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins Missions: Mission board generation optimizations Multi-Crew: Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints) Added the ability for Helm to disable the Fighter Control role if desired Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols The 'Switch Roles' button will now be grayed out if your SRV is carrying more cargo than the ship has capacity for Network: General network tweaks and fixes Outfitting: Fixed an issue whereby the Engine Detailing slot did not appear when using the Detailing filter tab Player Journal: Fixed an issue with NPC names becoming garbled in the Player Journal Server: Added a beta version of the Companion API that will be available when the beta is available at https://pts-companion.orerve.net/ Ships: General Ship Fixes and Improvements Anaconda: Fixed some visual issues with the Anaconda's cockpit and made some improvements Imperial Courier: Fixed an issue with the Imperial Courier's Slipstream paint job Python: Python ship kits no longer appear worn when fully repaired Here’s a list of things we’d need your help with testing. Thanks, everyone! And have fun out there! NETWORK AND PHYSICS STRESS TESTING REQUEST Improvements have been made to networking around sites with lots of builds and interactive objects and physics in the game. Therefore we would like to ask all commanders to help stress test the network at the ancient site on planet 1B in the Synuefe XR-H D11-102 system. To stress test please go to the site and try arriving and departing from the ruins in large numbers, in wings, and in multi-crew. Also please pick up and drop items, and throw your SRVs around at the site to test the physics. Please, could you use missiles and mines as well as limpets on each other and objects to make sure they are still functioning as expected. We have placed a temporary asteroid station “No Moon” in the system to act as a base of operations for these tests and also host some Community Goals to act as a guide to the sort of things we need to test. CG #1 - Network Gurus Network at Ancient Ruins Help stress test networking and physics at the ancient site on Planet 1B in the Synuefe XR-H D11-102 system. To prove you were there please pick up and deliver one ancient item to No Moon in Synuefe XR-H D11-102. CG #2 – Dedicated Testers Go Mining Help stress test networking and physics (limpets especially) at asteroid sites in the Synuefe XR-H D11-102 system. To prove you have been there please bring back at least 1 unit of any mined metal.As well as the answers above we would appreciate it if you could attempt to break the game at these locations to include the following see what happens when in wings, have people dropping out midway then dropping back in etc. Can you shoot knock the objects around? Try using vanity cams during the scenario, try swapping in and out of fighters. In multi-crew try swapping roles and using ship systems and galaxy map and hot swapping throughout. Try using Commander Creator during the scenario. We are confident that you will find ways to do this that are not mentioned above, so please try whatever comes into your heads. Fly Safe CMDRs View full article
  8. There was always a suspicion that the Thargoids (unknown ships) were somehow connected to the mysterious "Barnacles". Well after wrecks to hyperdictions and mysteriously destroyed Federal ships, they have shown themselves once again, this time at the site of "Barnacles". See for yourself in this youtube video and twitch clip for two different angles for the event. Twitch Clip: https://clips.twitch.tv/GiantConcernedKiwiBrainSlug YT Video:
  9. I know I have not done one of these in a good while but here it goes. This week has 3 Community goals all revolving around each other. Two of which are combat oriented. Fight for either the Autocracy of Jotunheim and support their efforts to make the system an imperially aligned system. Or fight for the Revolutionary Jotunheim Resistance and rebel against the notion of imperial rule. Advance these causes by turning in combat bonds at Big Harry's Monkey Hangout in the Jotunheim. The other Community goal active is a trade-oriented goal. Jasmina Halsey has put out a request for Reactive Armour, Performance Enhancers, and Military Grade Fabrics to be delivered to The Harmony in the Yum Kamcabi system Galnet Article for further detail: https://community.elitedangerous.com/en/galnet/uid/59302d75beb63171db7b584d Fly Safe CMDRs
  10. Another idea for you guys looking to come up with something. We are a contract broker organization and in order to expand our company, it is our best interest to secede for entrepreneurial expansion potential.
  11. I am taking votes on if you the players would like to start building more lore behind ADK's in Elite Dangerous and start becoming a part of the game so to speak. The first thing I was thinking of doing is putting in a Galnet (in-game news feed) article submission on the Frontier Forums of ADK seceding from the Federation and becoming independent. A meeting in discord can be held to further discuss this idea or future ideas if you guys are interested. A few ideas to start those creative juices flowing #1) We are a bounty hunting guild based in Saktsak and are tired of the niche contract market that the Federation binds us to and in order to branch and build our legally questionable enterprise, we must cut ties and leave the Federation's rule. #2) We are a police fleet based in Saktsak that is tired of red tape that Federal jurisdiction has. And the Federation is backwards and corrupt which hurts innocent people and by leaving we would be more of a vigilante group that protects systems in our area from the criminal element. #3) We are a small section of the Federal Navy that is tired of the nonsense proxy war with the Empire and we are defecting to pour more efforts towards helping the common people and keeping their homes safe. Feel free to post your own ideas or if you have any questions feel free to ask. This is an open discussion to really get all of you, the players involved in our story. Fly Safe CMDRs View full article
  12. I am taking votes on if you the players would like to start building more lore behind ADK's in Elite Dangerous and start becoming a part of the game so to speak. The first thing I was thinking of doing is putting in a Galnet (in-game news feed) article submission on the Frontier Forums of ADK seceding from the Federation and becoming independent. A meeting in discord can be held to further discuss this idea or future ideas if you guys are interested. A few ideas to start those creative juices flowing #1) We are a bounty hunting guild based in Saktsak and are tired of the niche contract market that the Federation binds us to and in order to branch and build our legally questionable enterprise, we must cut ties and leave the Federation's rule. #2) We are a police fleet based in Saktsak that is tired of red tape that Federal jurisdiction has. And the Federation is backwards and corrupt which hurts innocent people and by leaving we would be more of a vigilante group that protects systems in our area from the criminal element. #3) We are a small section of the Federal Navy that is tired of the nonsense proxy war with the Empire and we are defecting to pour more efforts towards helping the common people and keeping their homes safe. Feel free to post your own ideas or if you have any questions feel free to ask. This is an open discussion to really get all of you, the players involved in our story. Fly Safe CMDRs
  13. Well, the only thing with that is the fact that there are multiple minor factions in the system. They could have killed a member of the local mafia, mafia still wants them dead. It honestly won't screw with the BGS that much and concentrated efforts wouldn't bat an eye at the difference.
  14. Will keep you informed. Part of why I tagged you specifically in the staff channel. Again this is an open discussion to get a reading on how interested everyone is.
  15. @DMSpooky Well obviously we would have rules and we can make a creed that mandates against ADK targets. Like "One does not hunt their own unless a judgment has been placed for crimes against the guild or breaking of the code." Or something.

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