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      =ADK= Discord Link   04/24/2017

      Come join us in =ADK= Discord To download the Discord app go here: https://discordapp.com/   Discord is going to have a small learning curve over teamspeak so be prepared, but the fellow members as well as the Admins will gladly help you if you have any issues with installing or using the app. Once you have Discord installed all that's left to do is click the button below.   Welcome to the future of the =ADK= Community.   Click Here To Join! 

KillikHiveMind

Elite Dangerous Manager
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KillikHiveMind last won the day on May 27

KillikHiveMind had the most liked content!

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About KillikHiveMind

  • Rank
    Enthusiast

Contact Methods

  • Steam ID
    KillikHiveMind

Profile Information

  • Gender
    Male
  • Location:
    Houston

Gaming Info

  • IGN
    KillikHiveMind
  • Steam
    KillikHiveMind
  • PlanetSide 2
    Cegough

System Specs

  • OS
    Windows 7
  • Processor
    Core i3
  • Graphics
    GeForce GT 650m 2 GB

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  1. 2.4 Beta changelog

    With the release of 2.4's beta there are obviously going to be changes. Here are the patch notes. Here's the changelog (keep in mind much of the content will arrive at launch and has been left out of the beta changelogs to avoid spoilers). There are also further small edits to this changelog related to tweaks and fixes to ships incoming, so keep an eye out for an edit later today: New Content & Features (Horizons) • Holo-Me Save Slots - We have added save slots for different Commander appearances in the Holo-Me system • Holo-Me: Added 12 new hairstyles • Holo-Me: Added slots for Eyewear and Outfits • Synthesis can now create heat sinks, chaff, limpets and top up life support • Additional planetary bases added to the Colonia region for migration winners New Content & Features (Non-Horizons) • Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow • Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot's Federation Bounty. This bounty is valid in every jurisdiction except anarchies • Inbox Revamp - Various quality of life improvements and a new look • New Chained Missions - Which can be longer than two steps • Hull/Canopy Repair Limpet controllers are now available • Preview game extras in outfitting - You will now be able to preview paint jobs and other game extras available for purchase • Stored ships can now be sold from the rebuy screen to cover the rebuy cost • Updated route plotting system: maximum route plotting range is now 20Kly route plotting is much faster there is now an option to make use of neutron star boost when plotting routes an icon is displayed on the route to show the last scoopable star before running out of fuel • Additional NPC stations added to support infrastructure and trade routes in Colonia region • Star systems renamed based on Colonia based on migration winners and new NPC locations • Additional space stations added to Pleiades region to support civilian expansion narrative • Mysterious locations added that we’re not going to tell you about • Added search and rescue contacts to stations across the galaxy • New and improved salvage scenarios added to support search and rescue gameplay • Made salvage commodities legal to pick up from wreck sites (will still appear illegal if dropped by ships as that is not salvage) Fixes and Improvements Audio System Updates • Audio Collision Re-factor – the way we trigger audio on collisions is different now. Should sound the same as before • Music system – is completely replaced! Existing music should behave exactly as before. It is now much more maintainable and enjoyable to use • Radio chatter – The radio chatter system works differently under the hood now, enabling us to do cool magic chatter based things in the future. Existing chatter lines should function the same as before (around star ports and planet ports) • Flight controllers – This system also works differently now to be far more flexible and pave the way for future awesomes. Again the player experience should be the same as before for now Controls • Fixed a responsiveness issue that could occur when using the D-Pad of a controller on the galaxy map • Fixed an issue where the driving mode switches were not bound in the Classic Context controls preset Factions • Encourage factions to not expand into starsystems that require permits Fighters/Crew • Restored the missing descriptions for the GU-97 and Taipan Fighter when viewing their details via the Roles panel Galaxy/System Map • Updated some textures in the System Map to reduce memory usage (without reducing the quality) • Fixed an issue whereby you would not get a failed message when plotting an economical route • Fixed an issue with how the Gemini Constellation was being drawn on the Galaxy Map • Corrected an issue whereby the completed mission indicators were not updating correctly on the System Map • Fixed an issue where ships that have been transferred were not displayed at the correct location on the Galaxy Map after logging out General Fixes & Tweaks • Fixed datestamps on inbox messages • Various text fixes • Various localisation fixes Holo-Me Creator • The Escape key will no longer exit the Holo-Me system • Fixed a rendering issue that could occur when a Commander's hair overlaid certain environmental fog effects Missions • Add distance from starsystem entry to mission destinations • Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted • Refactored mission selection to promote a wider selection of missions on a single board. • Refactored mission selection to promote a better spread of missions across factions • Refactored mission selection to heavily promote selection of conflict missions for both sides involved • Refactored mission selection to more reliably generate permit, engineer, and rank missions at eligible stations. • Slightly rebalanced micro resource reward selection probabilities • Added an inbox message when passengers alight from the ship • Follow-on missions can include more data about previous missions in the chain • Added support for missions allocating additional rewards based on station distance from the jump-in point • Optimisations to how system data caching for secondary sites is stored and requested • Significantly improve mission board loading, especially for those on high-latency networks • Fixed message text when trying to accept missions past the mission limit (No longer says "... of this type" when it means total missions) • Fixed passengers on tourism missions not realising the player hadn't gone to the right beacon when on multiple-site trips • Fixed localisation text for certain parts of Ram Tah's ruins mission in languages other than english NPCs • Fixed an issue whereby forgetful Military NPCs could sometimes have left their weapons at home • Shooting a capital ship in a scenario where they are the bad guys no longer lands you with a bounty on your head • Trigger-happy NPCs will now only shoot missiles once the target's shields have dropped • Fixed the falling skimmer issue that could occur on planet surfaces • Fix for capital ship movement issues Outfitting • Fixed an issue that sometimes prevented players from selecting stored modules in Outfitting • Fixed an issue where livery items would not appear the first time they are clicked upon • Various outfitting items have had their descriptions fixed Player Journal • Added "Luminosity" property to "Scan" event for a Star • Added "MissionRedirected" event • Added "SearchAndRescue" event • Added "SellShipOnRebuy" event • Include Latitude and Longitude info in Screenshot event if appropriate • Include transfer time to FetchRemoteModule • Include info about online friends at startup • The 'Scan" event is generated for all bodies in a system, when scanning a navigation Beacon • Added "RepairDrone" event • Added "Music" event Render • Fixed an OSX specific issue with asteroid decals having bright textures when mining • Fixed an OSX specific issue that saw station lights rendering through your ship's geometry • Made some tweaks to prevent certain landing pads from being visible when using the vanity camera when docked in a hangar on a planet • Fixed an issue that could lead to other Commanders mysteriously floating around the screen when inspecting a fighter or SRV • We have made some improvements to the planetary surface textures to prevent it from 'jumping' when driving an SRV • Improvements made to station LOD (level of detail) when in a Wing Server • Fix a cause of stored ships shown on the galaxy map, but were inaccessible from the shipyard • Fix a transaction server error when transferring stolen cargo between SRVs and Ships • Fix displaying the wrong language labels for Community Goal reward tiers • Fix displaying the wrong language in multi-crew session reports • Fix some incorrect faction superpower allegiance and government types used for the galaxy map, system map, commodities and outfitting services • Stop displaying 'main menu' as a last location in top bounty local news reports • Fix some occurrences of Cmdr Validating when displaying xbox commander names • Fix a transaction server error when passengers leave ship cabins • Fix a transaction server error in outfitting • Various reliability and performance improvements Ships Anaconda: Fixed error that could occur when attempting to change the Anaconda's livery when an Engineer's modified shield generator is equipped Fixed a LOD issue with Anaconda Paintjobs Tidied up some textures Diamondback Scout: Fixed some LOD issues Diamondback Explorer: Fixed some lighting issues Dolphin: Fixed some texture issues with the Excursion Paint Job Flipped some text on the cockpit fire extinguisher The Dolphin now casts a shadow correctly when in the hanger Eagle: Fixed some texture issues F63 Condor: Adjusted lighting in the livery screen Federal Corvette: Made adjustments so that the bumper Ship Kit works better with Paintjobs Fixed some clipping that could occur with a Class 1 Cannon in the small size 1 hardpoint Federal Dropship: Patched a hole in the geometry Imperial Courier: Made adjustments to the decals to prevent clipping Adjusted decal 1's camera angle to prevent clipping when using VR Imperial Eagle: Removed some stray geometry that was in the cargobay area Fixed some stretched textures that could be seen when your canopy ices up Minor texture and geometry fixes Lakon Type 6: Added new hanger cameras for the Lakon Type 6 for the rear Ship Kits and the wings Lakon Type 7: Fixed a LOD shadowing issue on the top of the Lakon Type 7 Fixed some missing cockpit textures when viewed using the Vanity Camera Lakon Type 9: Added lights to the wings of the Lakon Type 9 so that nameplates can be seen Python: Corrected several vanity camera orientations Viper MkIII: Fixed some clipping that could occur when equipping a spoiler Ship Kit Viper MkIV: Changed the hanger cameras with rear facing cameras for the spoiler and tail Ship Kits SRV • Fixed a text overlay issue with the Surface and System map buttons in the Navigation Panel when driving an SRV • Fixed an issue that caused the mouse direction cursor to not appear when driving an SRV Stability Fixes • Fixed a crash that could occur when a nearby NPC ship was docking in a station • Fixed a crash that could occur when saving and exiting back to the main menu • Fixed a crash that could occur when reviewing Multicannon hardpoints in Outfitting • Fixed a memory crash that could occur in various situations while playing • Fixed a memory leak • Fixed a crash that could occur when entering an Unidentified Signal Source • Fixed a crash that could occur when dropping in to a Civilian Installation • Fixed a crash that could occur when entering Supercruise Stations and Outposts • Outpost weapons platform has been completely updated with new art • All Outposts have had an art pass to fix minor issues and improve visuals • Outpost schematic rendering is now fixed to show all the extra modules, not just the core outpost • Modular Stations have had an art pass to fix minor issues and improve visuals in some areas • Various station schematic models have been updated to improve quality and fix orientation issues • Physics mesh optimisation in the newer station interiors to improve framerate • Various updates to station interiors to fix minor art issues and improve LODs UI • Fixed an issue where the fuel scooping UI element would overlap with the jump charging element • Fixed an issue that could cause your inbox to become garbled when deleting messages • Fixed an issue where gunsights were not rendering correctly • Fixed some icons that were missing in the Multi-crew role switch panel • Fixed an issue where the Multi-crew session report could overlay incorrectly and not be closed when opened in the Gunner Cam mode • The Insurance screen will now show the last ship you were flying by default • Livery items you own will now be indicated with a tick • Removed a mysterious invisible button to nowhere from the Station Services menu • Corrected the Commander portraits appearing at a lower resolution in the Station menu • We have made some cosmetic improvements to the layout of the Insurance screen • Fixed an issue where a Wingman's target marker could disappear when they target a subsystem VR • We have made some adjustments to mouse behaviour when viewing the Holo-Me menu in VR so that it matches other UI screens • We have disabled the bloom effect when using the VR graphical presets by default, as it could be a bit hard on the eyes Weapons • We have made some improvements to the animations on railgun
  2. Join us!!

    @Th3eRaz3r They have typically had a checklist that is given to you in the game with a community goal to turn some random item in to show you completed the list. Or something similar.
  3. Frontier has announced that when 2.4 launches, the 32bit version of the game will no longer exist as a play option. The Decision was made some months back due to only 0.01% of the playerbase use this. Those who are affected will be directly contacted informing them of the change. To clarify it is the 2.4 launch not the 2.4 beta launch. I'd love to know what you guys think of this.
  4. Destiny 2 PC Release date Months after Console's

    Known about that for a while, doesn't bother me none.
  5. Overwatch World Cup 2017

    The picture you used is last years btw. I don't know if you saw that but was kind of confused for a second.
  6. 2.4 Beta Announced

    More than likely. Or at least start finding some time to do any and all community goals and build up alot of rebuy.
  7. 2.4 Beta Announced

    2.4 has been talked about for months all in excitement for the return of the much feared Thargoids. With Frontier Expo 2017 being announced and the third quarter of the year well on its way, it was only a matter of time. Recently the publishment of Newsletter #186 brought big news. 2.4 The Return will come to beta on August 17th. Here is what they had to share. "Greetings Commanders, We’re very excited to announce that the beta for 2.4 Elite Dangerous: The Return will begin on August 17. As 2.4 will roll out in a slightly different way to our previous updates, the same will be the case for the beta. The initial beta period will be open for those who have previously paid for beta access, it will then close for a few days to let us prepare for Open Beta, and then it will come back online for everyone to test. We’ll have full instructions on what we need testing in our beta specific forums, but just like the beta for 2.3.10 and as with previous updates, Thargoid specific content will remain a surprise and will not be present in the beta. We will still need everyone's help in making sure that bug fixes, general improvements and more under the hood updates are tested thoroughly though. If you do help us out by jumping in to test we’ll give you a unique tester’s decal (we'll share details of the decal on our social media channels) to use on your ships in the main game. These decals will be made available at a later date, and we’ll have more instructions on how you can get your hands on yours when the beta change list goes live on August 17. Previously we’ve held livestreams on the run up to our releases, featuring details all about the features in the update. However, due to the nature of this update we wouldn't want to spoil the narrative or interactions that the community will have so we won't be broadcasting these reveal streams in the build up to the upcoming beta for 2.4. We’ll still keep things going with small sneak peeks here and there, but largely we really want you to discover 2.4’s secrets for yourself. After release, we’ll be hosting streams that focus on the narrative, explaining what our Commanders are discovering, explaining how you can get involved and hinting at things to come. Although you won’t see them in the beta, from day one after 2.4’s final release the Thargoids will make their return. We can’t wait to see your interactions with the most mysterious and terrifying things you'll have seen in the Elite Dangerous galaxy to date. The dev team have put a lot of love in to 2.4 and we can’t wait to share that hard work with you." With this news we can expect that by mid-late September or even sooner we will be getting the full release of 2.4 and all its Thargoidy goodness but I encourage those who can to participate in the beta and help optimize the release so we can all enjoy it on release with minimal issues (they are inevitable but testing makes them less severe). Well, that's all for now CMDRs. Lock-n-load CMDRs, this is gonna be one hell of a fight.
  8. 2.4 Beta Announced

    2.4 has been talked about for months all in excitement for the return of the much feared Thargoids. With Frontier Expo 2017 being announced and the third quarter of the year well on its way, it was only a matter of time. Recently the publishment of Newsletter #186 brought big news. 2.4 The Return will come to beta on August 17th. Here is what they had to share. "Greetings Commanders, We’re very excited to announce that the beta for 2.4 Elite Dangerous: The Return will begin on August 17. As 2.4 will roll out in a slightly different way to our previous updates, the same will be the case for the beta. The initial beta period will be open for those who have previously paid for beta access, it will then close for a few days to let us prepare for Open Beta, and then it will come back online for everyone to test. We’ll have full instructions on what we need testing in our beta specific forums, but just like the beta for 2.3.10 and as with previous updates, Thargoid specific content will remain a surprise and will not be present in the beta. We will still need everyone's help in making sure that bug fixes, general improvements and more under the hood updates are tested thoroughly though. If you do help us out by jumping in to test we’ll give you a unique tester’s decal (we'll share details of the decal on our social media channels) to use on your ships in the main game. These decals will be made available at a later date, and we’ll have more instructions on how you can get your hands on yours when the beta change list goes live on August 17. Previously we’ve held livestreams on the run up to our releases, featuring details all about the features in the update. However, due to the nature of this update we wouldn't want to spoil the narrative or interactions that the community will have so we won't be broadcasting these reveal streams in the build up to the upcoming beta for 2.4. We’ll still keep things going with small sneak peeks here and there, but largely we really want you to discover 2.4’s secrets for yourself. After release, we’ll be hosting streams that focus on the narrative, explaining what our Commanders are discovering, explaining how you can get involved and hinting at things to come. Although you won’t see them in the beta, from day one after 2.4’s final release the Thargoids will make their return. We can’t wait to see your interactions with the most mysterious and terrifying things you'll have seen in the Elite Dangerous galaxy to date. The dev team have put a lot of love in to 2.4 and we can’t wait to share that hard work with you." With this news we can expect that by mid-late September or even sooner we will be getting the full release of 2.4 and all its Thargoidy goodness but I encourage those who can to participate in the beta and help optimize the release so we can all enjoy it on release with minimal issues (they are inevitable but testing makes them less severe). Well, that's all for now CMDRs. Lock-n-load CMDRs, this is gonna be one hell of a fight. View full article
  9. Possible Training Nights.

    The Staff and I have seen a lot of questions about gameplay and how to optimize efforts. We would like to know how many of you would like to have training nights scheduled to introduce you to new parts of the game you don't know about or get you started in parts that are complicated and need some explaining. Please vote in the poll and leave a comment on what you would like to see touched on in training so we can plan for events in the future. Fly Safe CMDRs
  10. Operation: Sirius Business

    New Orders, We are moving on Sothis and Ceos. The blockade will still hold but we are taking Sirius down. The goal is to force a retreat from the systems. Work with the opposing factions in the systems and destroy any Sirius Corp affiliated ships. Let's get this done CMDRs.
  11. hey let's SkaDaddle

    I guess I should welcome you since you mentioned ED, I mean it could because I watched you write this but ya know. Welcome aboard officially now.
  12. Operation: Sirius Business

    An update on the efforts https://redd.it/6obik7
  13. 2.3.11

    Servers went down early this morning for 5 hours for a patch drop. It was only 25MB so nothing huge. Mostly server fixes and some stability solutions for PS4 players. Stability Fixes Fixed a crash involving Fighters. Fixed a crash that could occur when using the vanity camera shortcut while viewing the System/Surface Map. General Fixes & Tweaks Overworked Air Traffic Controllers will no longer greet pilots as they are leaving. Missions We no longer award micro resources that are not used for anything as mission rewards. Various mission tweaks and fixes. Console Notes Xbox, PlayStation 4: Fix for the welcome mission not appearing for new commanders. PlayStation 4: Fix for a bug where the game ran at an accelerated speed after resuming from Rest Mode. PlayStation 4: General client progression-flow fixes for new commanders.
  14. Loremaking #2

    If you have any more suggestions or ideas get them in soon. A brief meeting after the Member meeting tonight will be held to finalize our next article.
  15. Operation: Sirius Business

    Update on the war effort. We have destroyed Sirius Corp's influence in Takurua and our new target is Avik.

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