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    • Dowin

      =ADK= Discord Link   04/24/2017

      Come join us in =ADK= Discord To download the Discord app go here: https://discordapp.com/   Discord is going to have a small learning curve over teamspeak so be prepared, but the fellow members as well as the Admins will gladly help you if you have any issues with installing or using the app. Once you have Discord installed all that's left to do is click the button below.   Welcome to the future of the =ADK= Community.   Click Here To Join! 

pinkdood

Fortnite Manager
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About pinkdood

  • Rank
    Guru

Profile Information

  • Gender
    Male
  • Location:
    Oregon

Gaming Info

  • IGN
    Pinkdood
  • Steam
    Skooter
  • Battlelog ID
    Pinkdood
  • Minecraft
    Pinkdood
  • PlanetSide 2
    Pinkdood
  • War Thunder
    ADK_Pinkdood
  • LoL
    Pinkdood

System Specs

  • OS
    Microsoft Windows 7 Home Premium
  • Processor
    Intel Core i7-2670QM CPU @2.2GHz, 2201Mhz.
  • Graphics
    Intel HD Graphics/ Nvidia GeForce GT 525M
  • RAM
    8GB
  • Audio
    Srs Premium Sound
  • Monitor
    15.6"
  • Peripherals
    Logitech wireless mouse

Recent Profile Visitors

4,409 profile views
  1. Hi

    what? someone to play battlefront 2 with cough cough lol @Allrightythen123
  2. Hello guys

    Welcome to the community/ Super glad to see you in discord tonight, the few games I played with ya were great, and I look forward to having you around. see ya tomorrow night @Only Juan Kid
  3. Fortnite's 1st Birthday Celebration 7.20.2018 By The Fortnite Team Happy Birthday Fortnite Fans! Starting July 24th, we’ll be celebrating #Fortnite1st with a limited time in-game event! You can earn special birthday cosmetics by completing birthday challenges and quests in-game. From the birthday Battle Bus to the sploder husks carrying a tasty surprise, we can’t wait to party with you! The in-game celebration lasts until August 7! Each challenge you complete will unlock a slice of the birthday cosmetic set. Share your squad’s best birthday cake dance party with #Fortnite1st on Twitter, Instagram and Facebook. Deal 1,000 damage to opponents to unlock the Fortnite Birthday! Emoticon Dance at different birthday cakes to unlock the Happy Birthday! Spray Play 14 matches to unlock 5,000 XP. Complete all 3 challenges to earn the Birthday Cake Back Bling Complete the Fortnite Birthday questline in Save the World and earn the Birthday Brigade Ramirez Hero! Earn tickets to spend on Birthday Llamas which can contain Heroes and weapons from every event this year (not including quest rewards). Jump in-game and join the celebration on July 24. Happy 1 year everyone! -The Fortnite Team
  4. Fortnite's 1st Birthday Celebration 7.20.2018 By The Fortnite Team Happy Birthday Fortnite Fans! Starting July 24th, we’ll be celebrating #Fortnite1st with a limited time in-game event! You can earn special birthday cosmetics by completing birthday challenges and quests in-game. From the birthday Battle Bus to the sploder husks carrying a tasty surprise, we can’t wait to party with you! The in-game celebration lasts until August 7! Each challenge you complete will unlock a slice of the birthday cosmetic set. Share your squad’s best birthday cake dance party with #Fortnite1st on Twitter, Instagram and Facebook. Deal 1,000 damage to opponents to unlock the Fortnite Birthday! Emoticon Dance at different birthday cakes to unlock the Happy Birthday! Spray Play 14 matches to unlock 5,000 XP. Complete all 3 challenges to earn the Birthday Cake Back Bling Complete the Fortnite Birthday questline in Save the World and earn the Birthday Brigade Ramirez Hero! Earn tickets to spend on Birthday Llamas which can contain Heroes and weapons from every event this year (not including quest rewards). Jump in-game and join the celebration on July 24. Happy 1 year everyone! -The Fortnite Team View full article
  5. Worlds Collide in Season 5! Viking ships, desert outposts, and ancient statues have appeared across the island. Hop in an All Terrain Kart (ATK) with your squad and uncover all-new mysteries and locations that await. New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. All Terrain Kart (Battle Royale) Powerslide into battle with the all-new All Terrain Kart (ATK)! Grab some friends and go for a ride. Rifts (Battle Royale) Test your courage and step through a Rift. You’re in for a wild ride. All Terrain Kart (ATK) The new All Terrain Kart (ATK) has room for your entire squad. Get a speed boost after drifting. The roof acts as a bounce pad. Work together as rear passengers to leap over obstacles with the All Terrain Kart (ATK). Lean back and release at the same time for a higher jump. Lean back by holding S on keyboards or holding back on the thumbstick for controllers. Map Updated New Biome: Desert New Location: Paradise Palms New Location: Lazy Links A few unnamed POIs have also appeared across the island. Minimap Updated The center of Storm circles 7, 8, and 9 can now shift in random directions (instead of simply shrinking). As the storm closes in, it will move & shrink to the new location. Starting in Season 5, progressive challenges will no longer be restricted to a single season. You can now complete progressive challenges at your own pace. Progressive challenges are now completed by acquiring a fixed amount of XP and is no longer dependant on your season level. Gyro/motion controls have been added to the Nintendo Switch. Adjust these options in the Settings menu. Weekly challenges are now split into two sections, free and Battle Pass. The first 3 challenges will be available for free while the last 4 are only available if you own the Battle Pass. The threshold to unlock the weekly challenge reward will remain at 4. Down But Not Out players now have smaller collision. Previously their collision was at the standing height which blocked DBNO players from crawling under doors and blocked building collision in some cases. Players that were crouching when knocked Down But Not Out will be returned to a crouching state upon revival. Emoting will now interrupt sprinting. You now earn XP for reviving teammates in 50v50 and Teams of 20 LTMs up to three times per match (30XP, 10XP, 10XP). Weapon reticle will now fade slightly when reloading, out of ammo, or changing weapons. The player camera can now see out of the water when walking in lakes. anyways thats all that is new with the season 5 update. also, the Fortnite team here at ADK would love to jump into a few games with you. feel free to stop in anytime and play a few games with us. were are always looking for people to play with.
  6. Worlds Collide in Season 5! Viking ships, desert outposts, and ancient statues have appeared across the island. Hop in an All Terrain Kart (ATK) with your squad and uncover all-new mysteries and locations that await. New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. All Terrain Kart (Battle Royale) Powerslide into battle with the all-new All Terrain Kart (ATK)! Grab some friends and go for a ride. Rifts (Battle Royale) Test your courage and step through a Rift. You’re in for a wild ride. All Terrain Kart (ATK) The new All Terrain Kart (ATK) has room for your entire squad. Get a speed boost after drifting. The roof acts as a bounce pad. Work together as rear passengers to leap over obstacles with the All Terrain Kart (ATK). Lean back and release at the same time for a higher jump. Lean back by holding S on keyboards or holding back on the thumbstick for controllers. Map Updated New Biome: Desert New Location: Paradise Palms New Location: Lazy Links A few unnamed POIs have also appeared across the island. Minimap Updated The center of Storm circles 7, 8, and 9 can now shift in random directions (instead of simply shrinking). As the storm closes in, it will move & shrink to the new location. Starting in Season 5, progressive challenges will no longer be restricted to a single season. You can now complete progressive challenges at your own pace. Progressive challenges are now completed by acquiring a fixed amount of XP and is no longer dependant on your season level. Gyro/motion controls have been added to the Nintendo Switch. Adjust these options in the Settings menu. Weekly challenges are now split into two sections, free and Battle Pass. The first 3 challenges will be available for free while the last 4 are only available if you own the Battle Pass. The threshold to unlock the weekly challenge reward will remain at 4. Down But Not Out players now have smaller collision. Previously their collision was at the standing height which blocked DBNO players from crawling under doors and blocked building collision in some cases. Players that were crouching when knocked Down But Not Out will be returned to a crouching state upon revival. Emoting will now interrupt sprinting. You now earn XP for reviving teammates in 50v50 and Teams of 20 LTMs up to three times per match (30XP, 10XP, 10XP). Weapon reticle will now fade slightly when reloading, out of ammo, or changing weapons. The player camera can now see out of the water when walking in lakes. anyways thats all that is new with the season 5 update. also, the Fortnite team here at ADK would love to jump into a few games with you. feel free to stop in anytime and play a few games with us. were are always looking for people to play with. View full article
  7. 4.5 Content Update July 3 2018

    Suppressing fire! Topple your rivals with the latest weapon to drop into Battle Royale, the Drum Gun. Need to clear the room? Throw a stink bomb, now in Save the World. A firework show on the go, find the Freedom’s Herald Pistol in Save the World now. Drum Gun (Battle Royale) The stopping power of a rifle and the fire rate of an SMG. Find the new Drum Gun in-game now. Stink Bomb (Save the World) What’s that smell? Give a Smasher a whiff of the Stink Bomb, available now in Save the World. Freedom Herald Pistol (Save the World) Brighten a Husk's day with the Freedom Herald Pistol. Stars and Stripes Heroes (Save the World) Celebrate summer with the Star and Stripes Heroes! Find them in the Event Store for a limited time. Known Issues Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here. Battle Royale Weapons + Items Drum Gun added The Drum Gun is a hybrid weapon that combines the stopping power of a rifle with the suppressive ability and fire rate of an SMG. Available in Uncommon and Rare variants. 26/27 base damage. 50 round capacity. Uses Medium Ammo. Can be found from floor loot, chests, and Vending Machines. Save The World Heroes Stars and Stripes Constructor has been added to the Event Store. Stars and Stripes Penny - Legendary Electro-Pulse. Available July 4, at 8pm ET. Stars and Stripes Outlander has been added to the Event Store. Stars and Stripes A.C. - Legendary Trailblaster. Available on July 4, at 8pm ET. Weapons + Items Stink Bomb added Hurls a grenade that unleashes a cloud that damages enemies over time. Doesn't persist outside of missions. Freedom’s Herald Pistol added to the Weekly Store. Launches firecrackers that bounce off walls, and will knockback and damage enemies in a small radius when they explode. Available on July 4, at 8pm ET. The Lynx Assault Rifle has been added to the Weekly Store. A slow firing burst assault rifle with above average headshot damage and excellent stability. Available on July 4, at 8pm ET.
  8. v4.5 Patch notes Double Tap! Celebrate summer with a bang! Explosions from the Grenade Launcher now emit firework effects for a limited time. Double the firepower and fun, the Dual Pistols can now be found in Battle Royale. Test your aim and let your imagination run wild in the new Playground LTM. The quadrilogy questline comes to an end... Witness the conclusion of Blockbuster in its final chapter, now available in Save the World! Dual Pistols (Battle Royale) Experience two times the fun and firepower with Dual Pistols, the newest weapon introduced to Battle Royale. Playground LTM (Battle Royale) Train, explore, battle! Show us your creativity in the new Playground LTM as you drop onto the island with up to 3 friends. Map Markers (Battle Royale) Go towards the light! Visual indicators are now shown in-game wherever friendly map markers are placed. Blockbuster Event Part 4 (Save the World) Discover how the quadrilogy ends in the finale of the Blockbuster event. Builder Pro (Save the World) Build at lightning speeds, the long-awaited Builder Pro controller layout comes to Save the World. General Celebrate summer with the Fireworks Launcher, which has been added as a seasonal item that has firework explosions and replaces the Grenade Launcher for a limited time. (cosmetic change only). Blocks that are removed while in edit mode are now opaque rather than clear. Blue, white, and red colors still indicate build status. Adjusted to limit player's ability to peek through structures while editing. Save the World and Battle Royale keybindings are now separated. Settings in one mode will not affect the settings of the other. Changed the button that lets you re-roll one daily quest or challenge from 'Abandon Quest' to 'Replace Quest', to make the behavior more obvious. Known Issues Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here. Battle Royale Limited Time Modes Playground Summary Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. Have fun! Mode Details You’ll have one hour to create, play and train as you wish. Hop in and try out version 1 of Playground! Drop into the Battle Royale map with a squad of friends for an hour Friendly Fire is on Players respawn on elimination unless downed by the storm The storm doesn't start closing in for 55m, and takes 5 minutes to close in Resources gathered grant 10x the normal rate. 100 Llamas will be spawned on the map Chests & Ammo Boxes spawn 100% of the time Final Fight Teams of 12 Summary Make it to the final circle and then fight for the Victory Royale! Mode Details Final Fight plays similar to standard Battle Royale, but instead of the storm circles closing all the way in, they stop part way through the match. When the circles have finished closing in, the Final Countdown timer will begin. The remaining teams will battle it out until the timer expires. The team with the most players remaining at the end of the timer wins! In the event of a tie, the two (or more) teams tied for the lead win the match. Weapons + Items Dual Pistols Added Available in Epic and Legendary variants. 41-43 base damage. Uses Medium Ammo. Shoots both pistols with one pull of the trigger. Can be found from floor loot, chests, and Supply Drops. Does not use first shot accuracy. Significant jumps that are landed with the Shopping Cart now appear in the elimination feed (height, distance, and time). Weapon damage to structures now correctly scales with rarity. Shotgun damage to structures has been reduced by 50% for Pump Shotgun, and 25% for both Tactical Shotgun and Heavy Shotgun. Explosions now damage all structures within range, whether or not they are visible from the explosion center. We’re making the following changes to further solidify the identities and strengths of Tactical and Silenced SMGs. Tactical SMG Removed first shot accuracy. Increased base accuracy by 25%. Lowered the sprinting accuracy penalty by 15%. Lowered the ADS bonus by 10 %. Increased damage by +2. Silenced SMG Increased base accuracy by 10%. Increased ADS accuracy bonus by 20%. Increased damage by +2. Shotgun ammo now drops in stacks of 4 instead of 5. Grenade Launcher visuals have been temporarily changed to shoot fireworks instead. This is a cosmetic change only. Bug Fixes Boogie Bomb explosions are no longer blocked by vehicles. Thermal Scoped Rifle will now consistently exhibit intended accuracy while scoped in. Clingers can no longer stick to players through the ceiling or floor. Spike traps placed on a ceiling no longer damage players on the floor above. The Thermal Scoped Rifle no longer highlights opened chests. Weapons will no longer appear to fire while switching weapons under certain network conditions. Gameplay Progress for elimination quests will now be granted if you down an enemy with the required weapon rather than needing to actually eliminate them with it. In Build Mode, walls will now try to build at a closer location when placement is blocked due to lack of structural support. Stairs, Floors, and Roofs are not affected. Auto-open doors no longer functions while in the Down-But-Not-Out state. Pickaxes will no longer hit the Shopping Cart if you are riding as the passenger. Players in the Down-But-Not-Out state can no longer enter Shopping Carts. Improvements made to the auto pickup weapons feature to better handle picking up large groups of weapons. Bug Fixes Items dropped in water now stay above the water's surface. Excessive fall damage is no longer applied when under certain network conditions. Supply Drop crates no longer briefly persist in the world after being opened if it was shot down. Smoothed out the location of all soccer balls and basketballs while under varying network conditions. Players are no longer able to hit building weak spots through other buildings. Having the Sprint Cancels Reloading setting turned on will no longer prevent players from auto-reloading their weapon after sprinting. Fixed an issue that applied a constant force to players if they were hit by a Shopping Cart. Doors that are interacted with multiple times rapidly no longer get out of sync with their state on the server. Fixed an issue where if a player was using a consumable and then exchanged it for a different pickup, it would select the pickaxe instead of the new item. Chests no longer create invalid pickups, such as a 2x Chug Jug instead of 2 individual Chug Jug pickups. This created an issue that caused players to be unable to pick up building materials. Players are now awarded an elimination if the opposing player bounced off terrain and took fall damage before taking enough damage to be eliminated. Fixed a small number of accounts that had incorrect Week 5 Challenges. Mushrooms no longer spawn on trees in Moisty Mire. Fixed an issue that prevented the ability to open chests by preemptively holding the interact button while approaching the chest. Fixed a gap in the terrain that was caused by the sporting goods store in Greasy Grove being slightly moved by accident. Performance Improved performance of skydiving on all platforms (especially Switch), by reducing rendering related CPU hitches Fixed a source of hitching on Xbox one. In rare instances, this was causing up to 2-second hitches for some players Improved framerate around swing-sets by adjusting physics. Improved performance by doing less work when players are moving outside of your view. Improved performance for moving ammo and weapon pickups. Improved player movement updates in large team games. This should make the movement of other players appear smoother. Fixed skydiving rings ticking the entire match. Audio Changes to enemy building audio (friendly building audio remains the same). Increased volume of enemy building audio. Increased range of enemy building audio by 2 building tiles. Added variation to water footsteps on mobile and Nintendo Switch platforms. Re-balanced bass content for surround sound mix. Bug Fixes Reallowed the first few milliseconds of audio to play if an emote is triggered while jumping. Suspension audio on cars is no longer spammed when jumping or sliding off of them. Shopping Carts no longer spam their collision audio if flipped upside down. Fixed issue that caused doors to play an open and a close sound when opened. Fixed the slowed audio for the Step it Up emote. UI The switch seat icon is now hidden when you can't switch seats. The minimap now draws the whole map and bus paths instead of nothing when on the Starter Island. Existing map markers are removed when landing after jumping from the Battle Bus to reduce map clutter. Custom voice chat output devices can be selected on PC. Removed damage numbers from Shopping Carts and added a health bar. HUD Elimination and Down-But-Not-Out notifications have received updated animations. Bug Fixes Damage numbers no longer overlap if damage is done to both shield and health. Object stacks no longer appear as 0 ammo when looted. Map marker icons now properly appear even while on the Starter Island. Fixed an issue where sometimes map markers wouldn't be removed when pressing right click and moving the mouse slightly. Fixed an issue where the player was unable to drop or split an item after dropping a full stack of items. Art + Animation The cape on the Battlehound* Outfit is now available as Back Bling. Added capes to the Ventura* and Venturion* Outfits. *Anyone who purchased these Outfits has been granted the Back Bling to be used on any other Outfit. A pillar of light will now appear at the location where friendly map markers are placed. Bug Fixes Visual effects for the Oracle Axe Pickaxe and Ominous Orb Back Bling now appear correctly on consoles. Back Bling no longer appears in low detail while spectating players. Replay System Removed ProAm replays from the Replay Browser. Replay Browser entries will now scroll if text doesn't fit. Bug Fixes The Replay Browser no longer loses gamepad focus if chat window is opened. Spectating Bug Fixes The shield bar no longer incorrectly fills and empties when switching between players in spectator mode. Storm effects no longer get stuck on players that were in the Storm while being spectated even after leaving the Storm or after switching to a new player. Mobile Added settings on mobile for low power mode and scalability. Improved touch interaction logic to be more consistent and reliable. Touch rotation sensitivity in the locker has been reset. Bug Fixes Vibration setting no longer resets to the wrong value on mobile devices. Fixed a bug where lower end mobile devices weren’t displaying the whole island while on the bus. Volume on mobile devices will no longer occasionally become muted. Save The World Missions + Systems Blockbuster Part 4: The Finale is now available! Complete the questline and choose a Shadow Ops hero. Heroes, Trap Schematics, and Weapon Schematics can now be acquired directly from the Collection Book through Recruitment and Research. Select the item you wish to create in the Collection Book. This can be an item you do not have yet, or one that you have already collected. If the item can be created a Recruit or Research button will appear. Event Items, Survivors, and Defenders CANNOT be obtained using this feature. This costs Flux, and either Training Manuals, Weapon Designs, or Trap Designs. The resulting item will be level 1, and schematics will have randomized perks. Items can now be unslotted from the Collection Book at a cost of 20 V-Bucks. This will return the same item that you slotted, with the same level and perks. This will remove the Collection Book XP that the item had granted, but will not reduce the level of your Collection Book or change what rewards you have earned. This XP debt will have to be paid back before you can continue to advance the Collection Book’s level. Adding new quest called Independence Day to grant players two Fourth of July themed Soldiers. Part of Blockbuster Part 4. Stars and Stripes Jonesy*. Stars and Stripes Headhunter*. *Hats and Backpacks will not be in this patch but will be released in an upcoming patch. Players that own these heroes will automatically get corresponding hats and backpacks once released, at the appropriate and usual evolution levels. Changed the way reward rolls work on Group Missions so that players get a larger amount of a single resource: These missions would reward Gold, plus a standard amount of 4 different resource types. They now reward Gold plus 4x the usual amount of a single resource type. This allows players to better target specific resources they are trying to acquire. For missions rewarding RE-Perk and Perk-UP, the rewards can still be split between multiple types of Perk Recombobulator resources. Increased the chance for Mini Llamas to upgrade. Bug Fixes Fixed an issue where all 2-star Evolution Skill Nodes were required in order to upgrade the rarity of schematics. You now only require the node that matches the item type. Heroes Stars and Stripes Soldiers Stars and Stripes Jonesy - Legendary Survivalist Stars and Stripes Headhunter - Legendary Survivalist These can be acquired by completing the new Independence Day side quest. Bug Fixes Players will no longer stop moving mid air if they use Crescent Kick after using a Player Jump Pad Trap. Bull Rush no longer abruptly stops when falling down ledges. Weapons + Items Bobcat Assault Rifle added to the Weekly Store. Available Wednesday, June 27 at 8 PM EST until Wednesday, July 4 at 8 PM EST. Fast firing weapon with excellent damage output and magazine size, but lower range than most assault weapons. Maintains most of its accuracy while moving and firing from the hip, excelling at close range mobile skirmishes. Cozy Campfire now heals through walls, as long as the player is within its range. Increased maximum ammo limit for Light Bullets, Medium Bullets, and Shells & Slugs. Light from 5000 to 6000 Medium from 3000 to 4000 Shells from 1000 to 1200 Added several schematic perks, allowing for more creative stacking of certain perks: For Melee Weapons, we added Life Leech and Fire Rate to the first and third perk slots respectively, and Heavy Attack Stamina Cost Reduction to the second slot. For Ranged Weapons, we added Reload Speed and Magazine Size to the first and third slots, respectively. Increased Lifesteal Perk effectiveness by 50%. Increased the effectiveness of pistols that fire explosive projectiles: Firecracker, Liberator, and Freedom's Herald +52% Damage, +79% Environment Damage, +50% Impact. Tiny Instrument of Death +44% Damage, +126% Impact. Zapper and Zap Zapp +90% Damage, +433% Environment Damage, +310% Impact. Reduced in-air fuse time of the grenade launcher from 8 seconds to 2.75 seconds. Bug Fixes Increased the environment damage dealt by Remote Explosives so it can reliably destroy walls at higher difficulty levels. It is no longer possible for Floor Spikes or Flame Grill traps to hit enemies through floor pieces above the trap. Fixed issue where ice formed by the Freeze Trap was blocking damage to enemies. The Floor Spike Traps given in the tutorial are now able to be placed on ramps. Fixed crosshairs expanding when aiming down sights with Rocket Launchers. Replaced the headshot-based perks from the Zap Zapp Pistol Schematic with more relevant damage perks. Headshot Damage was replaced with Damage. Headshot Explosion was replaced with Snare On Hit. Headshot Streak Damage Bonus was replaced with Affliction. Fixed the Whisper .45 not properly displaying a minimap icon when dropped. Gameplay Introducing a new enemy, the Super Shielder! The Super Shielder attaches to other enemies like regular Shielders, but extends it’s shield much further, protecting all enemies inside the bubble. This shield also protects the Super Shielder itself! Standing inside the shield lets you attack enemies inside it without penalty. Implemented Builder Pro controller scheme for Save the World. This control layout matches the Builder Pro scheme from Battle Royale. Using gadgets and abilities work the same way as the Combat Pro control scheme (which is the same in Combat mode as the Builder Pro scheme). Auto-open doors game option now affects doors in Save The World. Changed loot drops for specialized grenade items (Impulse Grenades, Port-A-Fort, etc) so that new players won't encounter these items during the tutorial. Most of these items will begin dropping halfway through Stonewood. Port-A-Fort will become available toward the end of Stonewood. M80 and Bottle Rocket remain unchanged, and can still drop during the start of the game. Bug Fixes Build quickbar remains focused after entering menu and re-assigning weapons while in build mode. The Teleporter can no longer be placed under Lars' Van in Ride the Lightning mission. Fixed bug when cancelling a gadget or hero ability by pressing Toggle Harvest Tool or Next/Previous Weapon. In each case previously, the button would act as though the gadget/ability in question were not selected. For example, if you had your Pickaxe selected and brought out the TEDDY placement tool, pressing the Toggle Harvesting Tool button would switch the player to their last selected weapon rather than their pickaxe. Now it will switch you to the pickaxe. UI HUD Scaling option now also applies to the Save the World HUD. Players can select each node on the quest maps to see details and rewards. Removed Copy to Clipboard button(s) in the Options menu on consoles. Bug Fixes Fixed an issue where the gamepad mapping screen showed the wrong mappings for a number of controls on the left side of the controller for Combat Pro. Damage numbers are once again visible when hitting destructible objects. Fixed a problem where storage transfer was prevented from filling unused space due to a bug with M80s and Bottle Rockets. Exiting and rejoining global chat room no longer occurs after changing certain game options. Fixed an issue allowing non-leader party members to select a mission on PC. Fixed an issue with the Mission Select menu when switching between keyboard and mouse or gamepad inputs. Headshot Damage now correctly updates when updating the perk in the Recombobulator. Fixed quest announcements not properly clearing after updating. The Play Now button for the Jack of All Trades quest has been disabled because the button was sending players to zone types where the quest objective isn’t likely to spawn. Art + Animation Clothing cosmetics now properly simulate in the lobby. Performance Bug Fixes Optimized Hover Turret latency during combat. Audio Bug Fixes Updated SEE-bot launch animation sounds. Audio impact sounds now properly play for Elemental Husks.
  9. EFT: Raid Night

    i also dontmind streaming this if you all dont mind. i can give fortnite up once in a while lol
  10. Possible Event?

    Hey all, i'm curious as to if I was going to create an event, something like how many people can we get into one game at a time and take a giant picture, or something like who gets the most wins in 3 hours, or who gets the most kills in 3 hours, or who gets the most deaths in an hour etc. would anybody be interested if we were to do this. and if you are interested, what days and times work best for everyone, as I would love to try something like this.
  11. Hey, Friends!

    welcome to the community. i see you are already in the discord ill see you around
  12. Introduction

    ha-ha well i definitely fit in.. welcome to ADK @blarka i also live in Oregon, down in Medford... I do visit salem area often because one of my best friends live there and as for central Oregon @TitanCMD i go to bend quite often as well. i have family that lives there. lol. anyways feel free to join us on fortnite and in discord please if you play fortnite visit this thread and here is the discord link to the fortnite section https://discord.gg/E7Xhfy if you havnt already joined it looking forward to playing a few games with you.
  13. Epic Games Name

    Hello everyone just starting this topic to see what everyone's epic games names are. so we can hopefully add people and play games together. just to clarify we do now have a few chat channels in discord here is the main link (hopefully it doesn't expire lol) https://discord.gg/E7Xhfy we also as well have a discord text channel which is right above the fortnite open chat... if you have any questions feel free to Pm bobby, chicken or I My Epic games name is Pinkdood feel free to add me I also own STW so if your not into the whole BR thing then we can def play some STW. as of right now im only a lvl 4 tho haha since i mostly play BR. please by all means if your playing fortnite join the chat channel (link above) i know that lots of people are always looking for a group... @PerchedChicken, @Bobby
  14. 4.3 Patch notes

    3...2...1, Players, start your Carts! Patch v4.3 introduces Shopping Carts to Battle Royale. Ride solo or grab a friend to cover you as you roll around the map together. Lights, camera, action! Complete part two of the Blockbuster questline in Save the World. Finish and unlock the newest Mythic Hero! Have feedback? Let us know on our social channels. Shopping Carts (Battle Royale) Ready, set, GO! Race across the map in Shopping Carts. Find one in Battle Royale now. Challenge Progression (Battle Royale) Know your goals! UI elements have been added so you can track your Challenges in-match. Blockbuster Event Part Two (Save the World) Blockbuster returns with part two - A Hero is Born. Reunite with Ray and join the effort to save Spitfire. Part two of the Blockbuster Event is playing now! VOIP on PC (Save the World) Communication is key. Talk to your team over voice chat on PC. General Turbo Build: Structures now build faster after the first building piece is placed. Your first structure is built 0.15 seconds after holding the button (unchanged), any additional structures built while Turbo Building are placed after 0.05 seconds. This fixes the issue that was occasionally causing a structure not to place when quickly building. The reason there’s a difference in timing between the first structure placed (0.15s) and Turbo Built structures (0.05s) is to allow additional time for players to switch structure type or rotate pieces. Added a toggle for 'Edit Mode Aim Assist' ingame options. This has always been enabled for controller users. You now have the option to enable or disable this feature. Edit Mode Aim Assist attracts your aim towards the closest building square and partially confines your crosshair to the building piece your editing. Save the World and Battle Royale now have their own unique loading screens following mode select. Bug Fixes Turbo Building is no longer cancelled when cycling through Traps to get to a new building piece on your quick bar. The "out of resources" sound effect no longer plays repeatedly while trying to Turbo Build without any resources. Menu sliders no longer become unresponsive on controllers after a tooltip pops up. Having a full backpack will no longer cause picked up items to disappear when dropped on the ground. Fixed issues while aiming diagonally when using a controller. The stick input was not correctly translating into camera rotation causing the camera to never reach its maximum turn rate when aiming diagonally. Camera input curves have also been slightly tuned to account for the change in diagonal aiming speeds. Fixed player movement corrections upon landing from a jump after activating sprint mid-air. Fixed a crash that could happen when logging out. Fixed an issue that caused black line streaks to appear on other players far off in the distance Known Issues Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here. Battle Royale Weapons + Items Added new foraged item: Mushrooms Mushrooms will grant 5 shield (up to 100). Can be found around shady wooded or swampy areas. Bug Fixes Jetpack fuel meter now displays correctly when swapping to a different Jetpack. Traps no longer wait for the player built structure to finish building before triggering. Vending Machines can no longer be destroyed by Remote Explosives. Gameplay Added rideable Shopping Carts. Room for two - push it around or ride as a passenger! Can shoot from passenger seat. Found scattered around the world in various locations. Fall damage enabled. Limited Time Mode: Blitz! v2 Summary Faster storms, more loot, exciting finishes! What's New? Updated with all of the new weapons & items that have come out since Blitz was last released: Port-a-fort, Clinger, LMG & more. Bus flight height has been lowered to allow players to get into the fight more quickly. Mode Details The storm is already closing in at the beginning of the match, choose your landing spot carefully! Wait time between storms is significantly shorter than usual; maximum match length is 15 minutes. Increased chances of treasure chests spawning from 50-70% to 80-90%. Increased chances of ammo boxes spawning from 65-80% to 85-95%. Resource harvesting amounts increased by 50%. Increased materials found on ground from 30 to 75 per instance. Increased the number, spawn rate & descent speed of Supply Drops. All stats are counted in this mode. Limited Time Mode: Teams of 20 v2 Summary Five teams of twenty players fight to the finish! What's New? Each team now has their own bus, to make it easier to drop together. Chests & Supply Drops now spawn extra ammo and consumables. Mode Details Each team is composed of five squads of four players. Increased chances of treasure chests spawning from 50-70% to 60-80%. Increased chances of ammo boxes spawning from 65-80% to 75-90%. Supply Drops always come in batches of 5 instead of random amounts per Storm Circle. Supply Drop rate increased from 180 (+/- 30s) to 210 (+/- 30s). Teams of 20 has six Storm Circles instead of nine. Most matches will end within 20 minutes. All stats except for wins are counted in this mode. Bug Fixes Shotgun fire adjusted to help alleviate situations where it would hit world objects instead of players. Opened treasure chests won’t appear unopened when viewed from a long distance. Players now face the correct direction when jumping from the Battle Bus. You can no longer headshot downed players through their bodies. Shots to the upper chest and neck won’t count as a headshot. Items that fall off the map won't teleport to the nearest player anymore. Supply Drops no longer collide with items on the ground while landing. Visual effects no longer appear delayed after opening Supply Drops. Performance Major optimization pass to the end of match UI in order to reduce hitching on elimination. Fixed a case where traps and weapons were being improperly removed from memory between matches and causing in-game hitches. Major optimization for distance field ambient occlusion on PC, PS4 Pro and Xbox One X (GPU optimization). Optimized translucency rendering on consoles in all scenes (GPU optimization). Made additional improvements to material loading. This will help buildings and characters stream in even faster and reduce hitching. Lowered CPU cost of moving simulated networked characters, especially those invisible or furthest away from the player. Audio Improved rhythm of footsteps on dirt and grass to be more consistent. Bug Fixes Bouncing grenade audio will no longer be heard after the grenade explodes. UI Streamer mode now anonymizes your name for other players. The Self-Service Cosmetic Returns feature has been re-enabled. More information is available here: LINK Large team modes like 20v20 will be selected by default for new players when one is available. Bug Fixes Locker and Store item rotation speed is no longer based on your controller or mouse sensitivity setting. You can now zoom in on the map screen with the gamepad. You can now customize the button used to open the full screen map while spectating. Binding locker emotes is now working as intended. Player's level and experience values will no longer appear as 0 in the match stats screen when eliminated. Player’s score and XP gains will no longer go off the bottom of the match stats screen after completing a match. Consumable timers will now display in all cases. Art + Animation Added custom Hunting Rifle firing animations for player and weapon. A visual effect is now played whenever a player joins or leaves the party or changes their outfit on the pre-game lobby screen. Slightly updated the animation while in DBNO. Bug Fixes Holding consumables while using the jetpack no longer causes animation issues. The animation for jumping while eating foraged items has been fixed. Replay System Smoothed out Replay Drone controls. Added an option to preserve camera settings when switching cameras. Changed sorting order in Replay Browser. Out of date and corrupt replays are now at the bottom of the list. Mobile Voice chat is here! Voice chat with your party can now be enabled in settings. Push-to-Talk with your party members! Editing different stair configurations will work more consistently. Bug Fixes Fixed an issue causing players to be unable to download Fortnite even if they had enough storage space. General fixes to input touch state to better support *many* fingers. Trajectory indicators no longer appear when entering DBNO. Supply drop health numbers now update correctly when damaged. Fixed an issue where touching the quickbar when weapon switching is unavailable could cause your inventory to be stuck on the wrong weapon. Save The World Missions + Systems Blockbuster Questline Returns! Where is Ray? What will become of Spitfire? Who is that mysterious hooded stranger? The answers to these questions and more in - Blockbuster 2: A Hero Is Born. Added 64 additional Skill Points throughout Commander Level rewards. These new Skill Points will be granted to players according to their current Commander Level. The last two Defender Skill Tree nodes in every Skill Tree tier are now unlockable. Some players who were very near to out-leveling the ‘yellow’ missions on their map may see that those missions now appear ‘green.’ On the last day of each month, two free Upgrade Llamas will be available in the Loot store. They’re only available that day so make sure to grab them! Increased the amount of Gold awarded when using BluGlo to boost the difficulty of a mission. New Daily Quests are available: Husk Extermination (Melee) Husk Extermination (Assault Rifle) Husk Extermination (Shotgun) Husk Extermination (Sniper Rifle) Husk Extermination (Pistol) Husk Extermination (Trap) Build the Radar Tower Lowered Objective Counts required for specific Destroy, Discovery, and Extermination Daily Quests. Added Legendary Flux to the Event Store. Available Wednesday, May 30 at 8pm Eastern Time. Reduced the preparation timer for the “Scan the Comet” mission from 10 minutes to 5 minutes. Bug Fixes The "Sometimes they come back" quest now only highlights zones in which a Chrome Husky can actually appear. Chrome Husky won’t appear multiple times in the first Repair the Shelter tutorial mission. Rare enemies and Mini-Bosses now drop the correct amount of rare ingredients. Players now must complete the final 4 minute encounter to get credit for the “Repair the Shelter” mission. Heroes NEW Mythic Soldier Carbide has been added to the Blockbuster Event questline. New Sub-Class Cobalt Commando New perks Zip and Zap: Lefty and Righty become Space Pistols that fire projectiles which deal energy damage, bounce, and pierce enemies. Corrosive Clips: Lefty and Righty now causes affliction to enemies dealing damage over 3 seconds. Bug Fixes I Love to Reload! will refresh duration even if it was triggered while already active. Lefty and Righty should now play the entire ending animation, without being interrupted when players keep trying to shoot. Ninja’s Mantis Leap Mutant Storm damage visual effects will now appear when landing on structures. Frag Grenade's cost won't be consumed if the Grenade does not spawn. Shockwave and Frag Grenade will no longer be improperly interrupted. Throwing Stars character charm will no longer be visible during Shadow Stance. Falling off the edge of the map while Lefty and Righty is active will no longer result in players respawning and be locked out of other abilities. Using the Goin' Commando!!! ability while force closing the client will no longer cause abilities to be locked upon game rejoin. This also applies to the Lefty and Righty ability. Fixed an issue that allowed the Ninja subclass Fleetfoot to Mantis Leap at no cost while Leaping Ninja Storm zone was active. Weapons + Items Port-a-Fort is now available as a world drop. The Port-a-Fort is made of metal and is three stories high. Does not stay in your inventory after the end of a mission. Tiger Assault Rifle has been added to Weekly Store. The Tiger Assault Rifle has a unique perk loadout. Unlike previous event weapons, most of it's perks can be changed and will be randomly rolled when you first acquire the schematic. Available on Wednesday, May 30 at 8pm Eastern Time. Changed M80's and Bottle Rockets to be non-persistent items. They no longer take up inventory space and have their descriptions updated to reflect the change. Crossbows now properly have a base Critical Hit Chance of 10%, rather than 0%. Bug Fixes Legacy Impact perks now grant the correct amount of impact. Blazing Masumune's Energy Nova perk no longer deals damage to friendly and neutral structures. Golf Clubs and Baseball Bats now benefit from Heavy Attack Stamina Efficiency perks. Legacy Energy Damage perks now display the correct rarity on ranged weapons. Increased Building Max Health perk no longer stacks. Building Max Health perk now applies the correct bonus values. Trap perks will now trigger the proper amount of times. The Heals Building perk no longer resets its timer if another trap with the same effect is applied to the same wall. The legacy trap durability perks now converts correctly to new perk system. Non-damaging traps no longer display critical chance in their stat list. This includes Freeze Traps, Launcher Traps, Healing Pads, and Wall Lights. Roman Candle perk damage scales properly. (now scales with Tech). Zapper and Zap Zapp will no longer roll headshot perks. Neon Sniper Rifle now has the correct chance to headshot Smasher enemies. The Military Crossbow now displays the correct mini-map icon. Moved the trace location on Wall Dart Traps so it can correctly target any enemy within the less than one tile range. Fixed an issue where tier pips displayed on the Blazing Masamune's unique perk, even though it can't be upgraded. Neon Sniper Rifle now correctly pierces through enemies. Gameplay PC (and cross platform) Voice Chat support added to Save the World. Bug Fixes UI now properly appears after being revived from the DBNO state if you were downed while falling or building. The particle system for DBNO is now attached to the player, so if the player falls the particles will follow. The Directional Jump Pad no longer activates repeatedly when a DBNO player is on top of it. Lowered the height of the damage volume for wooden floor spike traps. It will now match the shape of the trap and keep Shielders attached to enemies from being damaged. Visual effects for the Hover Turret no longer remain active after the Turret was destroyed. The Hover Turret now aims and fires correctly if it eliminates an enemy in one hit. Corrected the Hover Turret animation. UI Global chat can now be disabled. Options > Game Options > Global Chat Enabled. Added the microphone indicator next to the local players’ name in the HUD. FIRE-UP, AMP-UP, and FROST-UP better explain where to acquire them in their item descriptions. Enabled voice chat settings in Save the World. Added a help screen that can be accessed from the main menu. Bug Fixes Lootable items (Mushrooms, Shrubs, etc.) will correctly display health bars. Fixed an issue preventing players from progressing through the frontend rewards screen. Submitting items to the Collection Book no longer attempts to apply the item twice. Chat now works after rejoining a party that you left. Navigation between schematic and item list in Backpack has been fixed. The weapon ammo UI now shows the correct number of bullets in the magazine when a player equips a freshly created weapon. Modify Perks option is no longer presented on items in the Collection Book. Players will no longer get stuck on the Perk Recombobulator screen when they don’t have enough resources. Traps perks which are being updated in the Recombobulator now correctly update Impact and Knockback as the perks are upgraded. Fixed double bottom bar in the frontend after inspecting reward chest rewards. Fixed quest tab not selecting an active quest and showing the Twitch quest details. Enemies Bug Fixes Smasher charge no longer knocks back players who are using certain abilities like Dragon Slash if they have already been attacked by the Smasher's charge. Art + Animation Bug Fixes Visual effects with inconsistent flashes will no longer appear with Blasters and Mini-bosses. In a Pinch visual effects no longer persist if lag occurs during removal. Storm Shields are now correctly visible when viewed from the top and bottom. Audio New mixes for exploration, ambient and combat music added. Added Localized dialogue in French, German, Russian, and Polish for the following characters: Soldier Hawk Constructor Bull Outlander Southie Soldier Spitfire Soldier Raven Bug Fixes Fixed an issue where encountering a single enemy triggered medium threat combat music.
  15. i wish for this as well would be nice...esp since we have other chat channels that dont even get used...
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