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      =ADK= Discord Link   04/24/2017

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Harmsorgi

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Everything posted by Harmsorgi

  1. Many of you are likely to be familiar with this nifty gadget from the Structures Plus mod, but there is a lot more depth to the tool than meets the eye so maybe you will find something new with one or two of these tricks. If you know a tip or trick for the Transfer Tool that is not mentioned then put in a reply and I can add to the main doc and credit you. XD Basics: The Transfer Tool is a super useful gadget for those times when you want to move a large amount of specific items from one inventory to another. It can move from and to player, structure, and dino inventories. The big advantage it has over its older cousin, the Transfer Gun, is that you do not have to have line of sight to the inventories you are moving objects from. Select the inventory you want to pull from on the left, where you want to send to on the right, and in the middle box will be listed all the possible items; as long as everything is inside the tool's range. Farming: I use the tool frequently when doing farming runs as often multiple dinos are needed (one for transport and one for the farming) when travel is needed to get from base to the resource. An example of this would be when I go Organic Poly farming on Ragnarok. Usually for this I will take a Quetz and a Theriz; and since the Theriz who i am using its power harvest to get Poly from massacring Mantises does not get a weight reduction on the resources I move them to the Quetz as I go. Watching my Theriz weight I will periodically hop off and then bring up the tool to move the Poly and Chitin from the Theriz into the Quetz, then use the drop all on the Theriz's inventory to get rid of the rest of the junk it has picked up. This is not really that much more efficient at that point than using the Transfer Gun, unless you are Two-Man-ing the farm then the person on the Quetz can just periodically move the resources while the Theriz rider doesn't have to take any breaks in the actually gathering ( I use a similar strategy for metal farms with a Bronto+Platform Saddle+Forges and an Anky, and here especially it shines). Then once you return to base with you metric ton of Chitin and Organic Poly, you can use the Transfer tool to quickly move the chitin into one storage and the Poly into a different (refrigerated) without having to run through your building to do it. On Rag I keep my raw resource storage in crawl spaces inside the walls out of sight and it allows me to move the resources there very easily. Distribution: On the Hive we have a mod for Flight soup which uses a ton of beer. To make all that beer on Rag I have 30 ish beer barrels, and I don't want to fill those with the necessaries individually, and so I use the Transfer Tool. By default, when moving resources it will pull all of the specified items from all available inventories of the specified type and distribute the resource as evenly as numbers allow between all inventories of the specified type. So if I had 30k azulberries on my stego and used it as the source and sent "azulberries" from there to "S+ beer barrels" it would put 1k berries in each barrel. I could repeat this similarly for the thatch and water jars so that the barrels are ready to make me jars of beer without me having to move my feet. Advanced Options: Now, as i said the default moves all of the specified resource from the given type of inventory to the given type of inventory. So that if you selected "S+ Large Storage Box" as the source, "Advanced Rifle Bullet", and "S+ Auto Turret" as the destination it would move all of the bullets you have in all S+ Large Storage boxes in range and divide it between all the S+ Turrets you might have in range. If you want finer control you can do that by using the input boxes at the bottom of the menu window in the bottom left and the bottom right. The bottom left boxes affect the pull end, and the bottom right boxes affect the destination end. So lets look at the 3 options, "Max Number", "Name Contains", and "NOT Contains" (there is an added check box for blueprints on the left side). The check box for Blueprints just toggles whether blueprints will or will not be included in any movement. The "Max Number" is a numerical entry and works a little differently depending on whether it is source side or destination side. If you put "50" in it for the source side with our example then it will move up to 50 bullets from each S+ Large Storage Box to and divide that between your turrets. If you had 3 boxes with bullets and 2 turrets it will move a total of 50 bullets from each large box (or as many as the box holds if it does not have 50) for a total of 150 ingots, as evenly as it can (75 each) into the two turrets. Now if "50" is put into the destination side of our example then it move 50 bullets into each destination, dividing the total needed between the sources as evenly as it can. So, with 3 boxes and 2 turrets, a total 100 bullets would be moved, 50 into each, pulling that 100 as even as it can from the 3 boxes (33, 33, 34). "Name Contains" and "NOT Contains" largely function the same. These inputs let you choose to filter between inventories of the same type (S+ Large Storage Boxes) by using the radial menu to name the object. So lets say you have 3 S+ Large Storage boxes filled with ammunition, one of those boxes is for player ammo and the other two are for turret ammo. So when filling your turrets you would not want to pull from the player ammo box just the two turret ammo boxes. So you could name your boxes "Player Ammo", "Turret Ammo 1", "Turret Ammo 2". Now when you go to put 50 ammo into your two turrets, you put the "50" on the destination side of the Max number and then also on the source side type "Turret" into the "Name Contains" box and it will move 50 bullets into each turret dividing between the S+ Large Storage boxes whose name includes "Turret" while ignoring the box of ammo named "Player Ammo". (It is worth noting that since it is just searching for a name that contains "X", using "Tur" or even just "t" would have differentiated between the Player & Turret. Also the search is not case sensitive.) "NOT Contains" will use every inventory of that type except ones which meet the search requirements. So let's say you know you have a bunch of extra bullets in other random S+ Large Storage boxes around your base and you want to consolidate all those random piles of bullets into your Turret Ammo box, but did not want your Player Ammo to get emptied too. You could then put the source as "S+ Large Storage Box", item "Advanced Rifle Bullet", and destination as "S+ Large Storage Box"; but for the source side put "Player" in the "NOT Contains" and on the destination side put "Turret" in the "Name Contains". This will move all bullets in all of your S+ Storage boxes, except any box with "Player" in its name, into the two "Turret Ammo" S+ Large Storage Boxes. Now as a tip, while it is possible to move things in specific ways between various boxes through these advanced input options it will make things easier if, for any kind of transfer/sorting you do frequently, to have a dedicated "type" of storage for those things so as to save you that extra step of using the name contains/not contains filter. For instance i used the "LargeSafe" from the Storage+ mod for raw resources like wood, stone, fiber, crystal, etc.
  2. https://survivetheark.com/index.php?/forums/topic/316491-tlc-pass-2-argentavis-parasaur-raptor-sarcosuchus-spinosaur-triceratops/ Patch v279 finds its way charge through the ARK with new some tender loving care for some old friends! The Argentavis, Parasaur, Raptor, Sarcosuchus, Spinosaur, and Triceratops find themselves receiving varied gameplay and visual upgrades! Here's a breakdown of the six creatures that received improvements in this TLC pass: Dino TLC - The Argentavis! - Receives a model update, animation update, texture update, and some new abilities: - Can carry two creatures C - grabs/releases creatures with beak Right Click - grabs/releases creatures with claws - Health regen buff from consuming corpses - Saddle acts as a mobile crafting station - Reduced the weight of various resources by up to 50% (Obsidian, Metal, Metal Ingot, Polymer, and Stone) Dino TLC - The Parasaur! - Receives a sound tweak and some new abilities: - Alarm mode Can be put in turret mode and check for nearby threats Notifies you audibly and visually when threats are present - Scare small creatures C when ridden - scares away small/mid creatures Toggle for alarm mode to have it automatically do it - Scan Can trigger a scan (right click) when ridden Scans for nearby threats Notifies you visually when threats are present Dino TLC - The Raptor! - Receives a model update, animation update, texture update, and some new abilities: - Pounce press right click to pounce on a target pins small targets to ground for short period press left click to attack repeatedly - Pack Buff Activates with C key when 3 Raptors are together Increases damage resistance Increases movement speed Increases attack speed Lasts 45s Dino TLC - The Sarcosuchus! - Receives a model update, animation update, texture update, and some new abilities: - Idles with mouth open now - Death roll Grabs its target and rolls dealing damage and disabling them - Lunge Can lunge towards a target in front of it - 180 attack Can spin in place to attack foes behind it - Walkable Allows friendly humans to walk on and stand on its back Useful in water, you can move them to surface and use as a raft - Swimming depth Maintains its current depth when swimming Can lurk just below the surface - Piranhas Flee Piranhas flee when they encounter a Sarcosuchus Includes nearby ally Sarcos for players Dino TLC - The Spinosaur! - Receives a model update, animation update, texture update, and some new abilities: - Water buff Given when in water Bonus movement speed Bonus turning radius Bonus attack damage Bonus healing Persists for short period after leaving the water - Added Biped/Quadruped toggled with right-click Biped Stronger attacks Can turn in place Quadruped Faster movement speed - Prefers prime fish for taming Dino TLC - The Triceratops! - Receives a model update, animation update, texture update, and some new abilities: - Ram Charge up for short period Longer it's charged, the faster it goes Cripples target when hit Knocks small dinos away while charging (charge a group of dodos to see) - Rivalry buff Given buff when nearby to large carnivores Increases damage output slightly Decreases damage taken slightly Increases health by 10% Miscellaneous notes for v279! - Ragnarok update Streaming bounds fix to help with memory Fixed multiple holes, bugged beacons, and floating foliage. Better lighting around LL dungeon - Hole fixes for Aberration The Center The Island - Fixed an issue where Griffin feather colours appeared to be default in single player. - Opened up transfers for the non-aberrant version of creatures to be transferred onto Aberration. For example, both Paracer and Aberrant Paracer can exist on Aberration
  3. Hey!

    Welcome =D
  4. Server Fog Setting POLL

    We need to build a wall, to keep out that unwanted fog. Lets make weather great again.
  5. Hey all. I was looking around and didn't see anything here in the forums on breeding so I thought i would write small guide to help out those who are maybe new to ARK or just new to breeding their dinos to be the strongest they can be. If you already know all this then great! If any of this was new and help you out that is great too. IF you have further questions ask me here or look for me in game and i can try to help you out. For an example I will be talking about Rexes, but this applies to all dinos so just extrapolate. Step 1 - The Taming Stage This stage is all about putting in the footwork to find enough dinos to get your breeding going. You might think that once you find a max level (300 on our servers) male and female, and then successfully tame them with high efficiencies you will be done with this step and ready to move on; but almost definitely not, if you are wanting super dinos at least. For most times that would be more than sufficient but when trying to breed the strongest version of a Rex 2 tames no matter their levels i not enough. You are gonna want maybe even literal dozens of tames to get the stats you are after. But before you despair at finding so many max levels of your Rex, don't worry because the max level is not as important as you think. To understand all of this you will need to understand a little more how dino stats work: Every time a dino gets a level it increases one of its stats, but how much a stat increases is determined differently for levels gained in the wild and levels gained while tamed. Whenever a dino in the wild levels and increases one of its stats it will receive a boost to that stat at a fixed rate set by its species. So that it is possible for you to know how many levels worth of increases were spent on a specific stat by knowing what the base number is and the fixed amount it increases by (sites like Dododex have tools that are very helpful for this). It is only these "wild levels" which get passed on to the offspring, with each child receiving a the value for each stat from one of its two parents. After a dino is tamed, whenever a stat increases it no longer increases by the fixed amount of its pre-tame levels but rather by a fixed percentage of what that stat was when it was fresh tamed. Because of this having a higher wild level stat (melee for instance) would mean that after leveling its melee 50 times its total will not just be higher than another Rex who started lower, but the amount it increased by would be larger than the other Rex who had a lower melee but spent 50 points on melee too. This makes having a high individual stat the main thing we are looking to pass on by breeding. Now to get back to the not worrying so much about max level tames. A dinos level is actually determined by the number stat increases it has, so that a Rex who has had 3 increases to stamina, 1 to health, and 1 to melee and no others would be a level 6 (1 base + 5 increases). However it is possible for level increases to be wasted because wild dinos have fixed movement speeds which it is possible for increases to be allocated to, but have no perceptible effect. So that our level 6 Rex could have the exact same stats as a level 8 Rex who had two increases also spent on movement. So that the difference between a 270 and a 300 Rex could easily be just because it has 30 more movement points spent, or the only slightly better oxygen or food stats; all the while the 270 might actually have a better combat stat than the 300 did. What you really want when you are looking for breeders is something different that when you are looking for a dino to actively use. And active use Rex you would want to have a balance of health, melee and stamina so that it can take damage, deal damage, and keep dealing the damage. But a breeder you would rather be really really crappy at two of those things (health and melee) and phenomenal at one (stamina). Then you want to find another Rex who is crappy at health and stamina, but great a melee. Then if you can find a third who is crappy at melee and stamina but great at health you have everything you need to start taming a Rex with phenomenal stamina, melee, and health. Now, when you are out looking for your Rex you might think, "All I need to do is magnifying glass each Rex and then i can find the best one and only tame those". Not quite. This is because when taming, the effectiveness rating you get will add a couple more levels to your Rex. The higher the effectiveness, the more levels, as well as the higher the level of the creature. So that when taming a Rex who is 270 + with near perfect effectiveness you can get upwards of 130 more levels to be put into stats. So that you are only seeing 2/3 of the Rex's stats before the tame is finished. (this is also where the difference between a 270 and a 300 matters more because the 300 will get an additional 15 more taming effective levels). So, get out there and tame, tame, and tame some more. Once you have a Rex is who only good at that one thing for each of the stats you will be ready to move on to the next step, all the sex. It is important when taming all these Rexes, that for any you want to keep (you are taming so many that maybe you should just kill ones that tame out with stats you wont use) you be able to remember exactly what its wild stats were. One way to do this is to take a screenshot of its stats right after it finishes taming. Another is to use a third part program like excel to record all the stats. A third is to just never put any levels into Rexes who you are going to actively be using for breeding until you are ready to retire them. I personally do all 3, and am willing to share my spreadsheet template with anyone that would like it. Also by this point you have probably realized that to get the best stats you are going to be going through boatload of Rexes through each stage of this process so many coming up with a system on naming them will go a long way in keeping everyone straight. For example it use a 3 part alphanumeric system XYZ. X (F for female, M for Male, or X for a retired breeder- my spreadsheet has color codes that key off of this) Y (A, B, G - for whether they are a Wild tame/Alpha, a stage one Breed dino/Beta, or a stage two/mutation stage/Gamma dino) and Z (a number starting at 1 and counting up based on acquisition order). This 3 part tag can go at the start of the name and followed by another name if you or your tribemates are so inclined. Cause there always that one guy in your tribe that wants to name everything, mine is Wump. Stay tuned for Part Two - The Sex Pits (Breeding stage one) and for Part Three - Gamma Rays (Breeding Stat Mutations)
  6. Memebership Application

    Welcome to ADK
  7. https://survivetheark.com/index.php?/forums/topic/302049-tlc-phase-1v278-patch-notes/ Here's a breakdown of the five creatures that have been updated in this TLC pass. Dino TLC - The Procoptodon! - Receives a model update, animation update, sound pass, and some new abilities: - Will take reduced fall damage - Carry weight will be noticeably increased - Can carry small creatures and baby dinos in its pouch - A knockback kick which can affect significantly larger dinos - Added an aimed jump which can be used by holding down the Jump key - Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons. - Babies imprinted while in a carried Procoptodon pouch receive more affinity Dino TLC - The Gigantopithecus A.K.A Bigfoot! - Receives a model update, animation update, new fur, sound pass and some new abilities: - The Bigfoot will receive an armour-degrading attack; this means when it fights, it'll do more damage to your armour's durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game. - Added the capability to climb ziplines (but not jump between them) - Added a jump - It can now carry and throw small creatures - Throwing has been made more accurate, similarly to crabs with targetting cursor Dino TLC - The Direbear! - Receives a model update, animation update, new fur and some new abilities: - When riding a Direbear, players will be immune to bees. They won't be able to knock you off your bear, and they will target focus the bear instead of the player. - The Direbear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive using it's alternative attack. Plus the amount of honey it receives will be 3x the standard amount. - Increased swim speed Dino TLC - The Direwolf! - Receives a model update, animation update, new fur and some new abilities: - Howl now activates a pack buff for 90 seconds (with a 1.5 minute cooldown). When the Alpha howls, the pack also howls. The pack buff strengthens the Alpha, as well as its pack (reduced amount vs Alpha) - Hunter's Instinct passive buff which will allow it to sniff out people/creatures with less than 50% health - Sniff tertiary ability to indicate nearby explorer notes, or to detect buried/stealth creatures Dino TLC - The Rex! - Receives a model update, animation update, and some new abilities: - Its roar should receive a CD and make non-allies (under a certain dragweight) poop to act as a small stun/interrupt. There will be a cooldown on victims so that they cannot be pooplocked continuously. - The roar will not be able to scare anything above its level - Roar will cause players to poop but not stun them - Rex's ability to climb over small rocks and steeper slopes have been improved.
  8. Show us your builds!!!

    New Rag base is starting to take form!
  9. It is time for some good old fashioned fun. The kind of fun where you throw a bunch of people in a pit with man-eating beasts and see who survives the longest, the perfect weekend outing for the whole family! When: POSTPONED DUE TO EXTENUATING CIRCUMSTANCES *now* FEB 10, 8pm EST (7 CST, 5 PST, 1Am GMT =P_) Who: Participation is open to anyone who is brave enough to fight, run, and die for glory and wealth! What: Gladiators will start each round in an arena naked or with provided accessories, then try to survive as long as possible. Last person alive wins the round. Different rounds will have different conditions ranging from whats trying to kill you, gear, and the arena itself. Some round teasers: Rex Fun Run, Wolves VS Sheep, Scavengers R Us Where: Ragnarok Server Come out and enjoy the fun! Wait. Did someone mention Glory and Wealth? That is right, there will be in-game prizes for top scoring gladiators based on combined scores from all rounds. So come out, get in there, and die well! View full article
  10. Hello! =]

    Welcome, hope you find some great relationships here in our community.
  11. Hey guys

    Welcome, hope this membership somehow mystically empowers you to get less dinos stuck =P
  12. Hello, World

    Hey, welcome to the community and I hope you find some good duo queues. =D
  13. hi there!

    Welcome to ADK
  14. It is time for some good old fashioned fun. The kind of fun where you throw a bunch of people in a pit with man-eating beasts and see who survives the longest, the perfect weekend outing for the whole family! When: POSTPONED DUE TO EXTENUATING CIRCUMSTANCES *now* FEB 10, 8pm EST (7 CST, 5 PST, 1Am GMT =P_) Who: Participation is open to anyone who is brave enough to fight, run, and die for glory and wealth! What: Gladiators will start each round in an arena naked or with provided accessories, then try to survive as long as possible. Last person alive wins the round. Different rounds will have different conditions ranging from whats trying to kill you, gear, and the arena itself. Some round teasers: Rex Fun Run, Wolves VS Sheep, Scavengers R Us Where: Ragnarok Server Come out and enjoy the fun! Wait. Did someone mention Glory and Wealth? That is right, there will be in-game prizes for top scoring gladiators based on combined scores from all rounds. So come out, get in there, and die well!
  15. Hey

    Welcome to the community.
  16. HI!!

    Welcome =)
  17. hello

    Thats pretty cool. I know a couple people that work for IDV ( maker of Speedtree) and have always been fascinated by the work they do with that program.
  18. Hello There

    Welcome to the community =D
  19. Ark due to recent issues preventing placement of “bore” intakes, the water bore kit mod will be getting removed. There is a similar feature packaged in S+ that will be getting turned on at that time. So just make sure to go out and replace your bore intakes with S+ intakes. Change will take effect with the next server restart (tentatively 3-5 am EST, 1/25/18). Cheers =D
  20. Well, hello

    Welcome to ADK Chaz, look forward to seeing you around ARK.
  21. Mod Update 9/16

    Structures Plus Update: Jan 16 @ 8:54pm - Changed how hidden auto-crafting blueprints are shown to the client (potential fix for players who lose the ability to see them) - Fixed issue that caused the S+ Preserving Bin to look at your inventory for crafting ingredients - Fixed issue that prevented the Transfer Tool presets from saving correctly - Streamlined the selection process in the Transfer Tool UI - S+ Tek Elevator will work when riding a dino now - S+ Tek Elevator can be toggled to opaque now - Fixed issue the snap assist ball on the S+ Dynamic Gateway that caused it to retain collision - You can now set a blacklist on the S+ Gardener (will not collect blacklisted items) (note: the blacklist is set within the inventory, based on its current contents. Unfortunately, due to lack of button space, to view the blacklist you must use the radial menu) - S+ Gas Collector will now properly stop eruptions from gas vents - S+ Gas Collector will now send all gas in its inventory back to appropriate dedicated storage units every minutes(previously it would only send back full stacks which was not viable for servers with stack mods) (note: you need to enable this transfer within the inventory of the gas collector, it is not turned on by default) - S+ Shield Generator is no longer climbable - New Config Option: DisableShieldRadiationProtection (removes the radiation protection from the S+ Shield Generator) - Dynamic Gateways & Gates can now be painted (its a little wonky atm, if you dont click apply it will still appear painted until you leave and come back, if you click apply it will stay as normal) - S+ Heavy Turret now uses the correct model - S+ Replicator, Shield Generator & Cloning Chamber can no longer be powered by charge batteries - S+ Sleeping Pod will now properly buff the sleeping player - Removed Leech Blood from S+ Dedicated Storage crafting recipe - Fixed issue that caused the S+ Dedicated Storage Intake to lose its size when leaving stasis - Fixed issue with items being ejected from the S+ Dedicated Storage with incorrect quantity - Crafting Ammonite Bile in the S+ Grinder now results in 2 - Gamepad users can press Left Thumbstick down to jump off Repulser Plats & go up Tek Elevators, Right Thumbstick will go down elevators - New Config Option: ElementCatalyzerCraftingSpeed - Fixed issue that could cause the Repulser Plate to display incorrect Roll & Pitch values - The repair radial menu entry will no longer block the open entry on S+ Dynamic Gates - New Item: S+ Spray Painter (longer range, doesn't consume dye) (note: color doesn't update correctly in singleplayer until you restart) - S+ Tek Turrets can no longer be placed close to enemy foundations (this matches the rest of the S+ turrets) - Pull Resource list will now show resources that have single character names (non-english servers) - Resources added to the pull list via config will no longer be added if they are already included in the list (ie no more duplicates for those who don't clean up their config) - Items added to the Pull List via config will now be correctly remapped if also using a stack mod (note: existing dedicated storage units will need to have their resource changed to update if you have done this) - Fixed issue that caused the caused the pull resource code to miscalculate the absolute max inventory items on characters(dinos & players) - Dinos with invalid inventories will no longer display in the Transfer Tool (ie wood rafts) - The Dino Scan (S+ Transmitter) will now only show 250 results (lower level dinos will be omitted from the list if the results exceed the max) - S+ Domesticated Beehive will no longer produce honey unless activated (ie has flowers) - Removed DisableExtraStructurePreventionVolumes config option (unfortunately the server destroys placed structures on restart) ***Complete Replication Overhaul*** replication is the process of the server syncing data among clients - Changed every replicated variable in the mod to conform to standards posted by Wildcard on the Unreal Modding forums - Removed all Force Net Updates from the mod How will this affect performance? Likely not at all but the areas where you might see improvements would be: - Less client stutter when placing structures - Structures loading from stasis quicker - Improved server start up time - Reduced client & server network usage
  22. Hello!

    Welcome, and glad fun is being had. Just make sure Gunnar doesn't have too much fun, it would be bad for him.
  23. Hello

    Welcome to ADK! =D
  24. Hello again survivors! Okay it is not "THE End" End, but it is an end of an era. This Thursday (January 18) we will be wiping our hived Ark Survival Evolved servers! After the wipe to our hived servers, we will be adding our non-wiped Aberration server to the hive. In addition to the wipe, we will be making a number of changes to our hived servers to match our Aberration server! These changes were posted in a forum topic for feedback from our players and the response was largely positive. The changes are as follows: - Upgrade Station and Death Recovery Mods removed - Max wild dino level dropped from 300 to 200 to compensate for no Upgrade Station - Loot crate and fishing loot quality multiplier set to 5, also to compensate for no Upgrade Station - Dino XP gain was reworked - Total experience gained halved - Aberration added to hive - IF YOU ARE AN ABERRATION PLAYER, AFTER ABERRATION IS HIVED, DO NOT CREATE A NEW CHARACTER ON ONE OF THE NON ABERRATION SERVERS. YOUR ABERRATION CHARACTER WILL BECOME YOUR HIVED CHARACTER THAT YOU WILL USE TO TRANSFER BETWEEN THE MAPS. *One exception from the above list is that the Joan's mod was disable on the Aberration server, and will not be removed from the rest of the hive BUT WAIT THERES MORE!!! So, the hive is being wiped, but - BUT... We are going to be adding a couple fun mods for these last days before the apocalypse. These two mods are Tek Helper ( https://steamcommunity.com/sharedfiles/filedetails/?id=916807417 ) and Egg Roulette (https://steamcommunity.com/sharedfiles/filedetails/?id=905523603&searchtext=egg+roulette). We hope you guys can find ways to enjoy these last couple days with these special treats. To help you get going with them I will give you a quick teaser on each. Tek Helper: This is a mod we used to have on the build server so some of you might be more familiar with. For those who are not, here is what it does: Element is craftable in inventory and replicator (cheaply), and all Tekgrams are unlocked for all players. So just a small change. Yet for those of you who have wanted to play around with the Tek stuff previously, but never had the chance to, or have always wanted to try out an underwater vacuum sealed base for a couple days. THIS IS YOUR CHANCE! XD Also we will be enabling the recent S+ changes to the mutator as well and so you can play around with that stuff too. Egg Roulette: This is a mod that I played with once on another server a while back and found super fun. How it works is that after the mod launches when dinos mate, the fertilized egg will randomly be of ANY of the available dinos (Aberration, Water, and Boss dinos excluded. Gigas, Scorched Earth/Wyverns, Titans are possible). Ever wanted to have a Wyvern with the bred stats of your Rex bloodline? Ever wanted to own a Unicorn? How about breeding two Pteras and getting a Titan? Well stop dreaming and start living, with this limited time event! (Eggs get the same stat allocations as their parents. Because of different scaling the numbers will be different, BUT 60 points in Rex melee becomes 60 points in Wyvern melee so maybe better if you are turning a Ptera into a Titan =P.) Get out there and have some fun!!!
  25. Hello again survivors! Okay it is not "THE End" End, but it is an end of an era. This Thursday (January 18) we will be wiping our hived Ark Survival Evolved servers! After the wipe to our hived servers, we will be adding our non-wiped Aberration server to the hive. In addition to the wipe, we will be making a number of changes to our hived servers to match our Aberration server! These changes were posted in a forum topic for feedback from our players and the response was largely positive. The changes are as follows: - Upgrade Station and Death Recovery Mods removed - Max wild dino level dropped from 300 to 200 to compensate for no Upgrade Station - Loot crate and fishing loot quality multiplier set to 5, also to compensate for no Upgrade Station - Dino XP gain was reworked - Total experience gained halved - Aberration added to hive - IF YOU ARE AN ABERRATION PLAYER, AFTER ABERRATION IS HIVED, DO NOT CREATE A NEW CHARACTER ON ONE OF THE NON ABERRATION SERVERS. YOUR ABERRATION CHARACTER WILL BECOME YOUR HIVED CHARACTER THAT YOU WILL USE TO TRANSFER BETWEEN THE MAPS. *One exception from the above list is that the Joan's mod was disable on the Aberration server, and will not be removed from the rest of the hive BUT WAIT THERES MORE!!! So, the hive is being wiped, but - BUT... We are going to be adding a couple fun mods for these last days before the apocalypse. These two mods are Tek Helper ( https://steamcommunity.com/sharedfiles/filedetails/?id=916807417 ) and Egg Roulette (https://steamcommunity.com/sharedfiles/filedetails/?id=905523603&searchtext=egg+roulette). We hope you guys can find ways to enjoy these last couple days with these special treats. To help you get going with them I will give you a quick teaser on each. Tek Helper: This is a mod we used to have on the build server so some of you might be more familiar with. For those who are not, here is what it does: Element is craftable in inventory and replicator (cheaply), and all Tekgrams are unlocked for all players. So just a small change. Yet for those of you who have wanted to play around with the Tek stuff previously, but never had the chance to, or have always wanted to try out an underwater vacuum sealed base for a couple days. THIS IS YOUR CHANCE! XD Also we will be enabling the recent S+ changes to the mutator as well and so you can play around with that stuff too. Egg Roulette: This is a mod that I played with once on another server a while back and found super fun. How it works is that after the mod launches when dinos mate, the fertilized egg will randomly be of ANY of the available dinos (Aberration, Water, and Boss dinos excluded. Gigas, Scorched Earth/Wyverns, Titans are possible). Ever wanted to have a Wyvern with the bred stats of your Rex bloodline? Ever wanted to own a Unicorn? How about breeding two Pteras and getting a Titan? Well stop dreaming and start living, with this limited time event! (Eggs get the same stat allocations as their parents. Because of different scaling the numbers will be different, BUT 60 points in Rex melee becomes 60 points in Wyvern melee so maybe better if you are turning a Ptera into a Titan =P.) Get out there and have some fun!!! View full article
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