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=ADK= In-Active Member
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caveman70 last won the day on March 3 2015

caveman70 had the most liked content!

About caveman70

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  1. To Be or Not To Be. . .

    This thread has become awful and can no longer be seen as constructive to the bf community.   I don't have an issue with suggestions, remarks, criticism or whatever about how things are done but keep it civilized and polite.   Costs are the main factor in having x or y amount of servers, the type of servers depends on what is doing well, are easy to keep up and will attract the most people to this community which in return will give us additional funds to get more servers.   In a perfect world we would have +10 servers up and running from which all our favorites but sadly enough we miss the funding and manpower.   I can continue here for another hour but I'm not sure if it would do any good, I know that i've said that we would have a talk but since I haven't been able to get online it will have to be later on when I do have time.
  2. Good Bye #6

      There will be at least one event coming soon before a server goes down, so in the near future an event will be hold with server #2. Details will be released asap.  
  3. Good Bye #6

    By the good grace of AOB :)
  4. Good Bye #6

    Both are equal, the only advantage for you is that you will have a reserved slot for BF4 or 3... and it's $25 for 3 months.. A gold member subscription pack is $25 a month.    Thanks
  5. Good Bye #6

    I'm not sure why you think this as the donations weren't at the point where #1 & #6 will be kept, the payment dates for all servers are different and it doesn't always start on the first of the month. For example #2 will be going down first..   Do you want to keep all servers? Sadly enough there is only one thing that helps here and that is money. Money can be obtained by inviting people in teamspeak, getting people involved in the community, as a member, getting people to donate a couple of dollars a month...   Trust me, there is nobody here who wants to shut down servers but that's the reality.   Cave
  6. Battlefield 4 - Game update March 3, 2015

    At the same time a new server update was released: R48   New features and fixes: - Support for various in-game netcode improvements - High frequency update bandwidth requirement cut in half - New game mode added (Squadobliteration0) for the following maps: MP_Siege; MP_Abandoned; MP_Resort; MP_Tremors; MP_Naval; MP_Journey; MP_Prison - Four new MP Experiences added (PR0LARGE; PR0SMALL; PR0CLOSE; SQOBLITERATION) - Added support for New player servers (rank 10 and down). This can be tweaked by either setting the preset to “NOOB” (new preset) or by leveraging the vars.IsNoobOnlyJoin new RCON switch. This new preset is identical to the OFFICIAL one in terms of game-play settings.   http://battlelog.battlefield.com/bf4/forum/threadview/2979150494133084029/last/
  7. Big update just went live:   Here is the full list of changes and improvements included in the Winter Patch. All changes applies to all platforms unless explicitly stated otherwise. For highlights with pictures: [attachment=5003:Patchnotes_WinterPatch.pdf]   GENERAL IMPROVEMENTS  - Added Squad Obliteration game mode  - Added support for New player servers (rank 10 and down)  - Added support for matchmaking into ranked servers (in addition to standard official)  - Various anti-cheat improvements implemented  - In combat system now temporarily disables squad spawning when squad mate is in combat  - In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase  - In combat system now temporarily disables First Aid Kit healing based on damage taken  - Decouple vehicle aiming from turning option added  - Added Mastery Dog tags for several weapons that were previously missing  - Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'  - Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected  - Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot  - PC - Several AMD Mantle optimizations  - PC - Various graphical performance improvements  - PS4/XBOX ONE - Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section  - PS4/XBOX ONE - Fixed naming inconsistency with the server browser and quick match for Conquest Large  - Xbox One - Fixed an issue where the user would sometimes not enter friends online session when joining through 'Friends List'  - Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog  - X360 - Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen  - X360 - Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server  - Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers  - All consoles - Fixed an issue where it was not possible to join a rented server that had a password set    AUDIO  - Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds  - Fixed an issue where EOR music would not play in CTF  - PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM    ART  - Updated the shading for many of the Dog tag country flags to make them more accurate  - Animation: Cleaned up fast side to side movement of the character in third person  - Fixed an issue where tracers would incorrectly show up on bullet impacts    USER INTERFACE  - Fixed an issue where the soldier camouflage selected would change to default between rounds  - Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible  - Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV  - Dog tags will now display stats both in game and in menus  - Several hit indicator and crosshair improvements  - Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health  - Updated HUD Logic for several weapons so that they show "overheat" messages correctly  - Tweaked Jet HUDs to be more clear  - Improved scout helicopter crosshairs  - All consoles - Removed an incorrect reference to parachute in the customization screen  - Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates  - Deploy screen - Improved squad mate selection when in vehicles    VEHICLES  - All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)    WEAPONS  - Animation updates for m412 and sw30  - Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot  - Fixed an audio bug where the FAC boat cannons would loop indefinitely  - Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle  - Removed small animation played when going into sprint for any weapons that have a fore grip  - Adjusted QBZ95 fore grip position in first person  - Fix for RPK74 bolt cycle during fire animation  - Improved HUD clarity for red dot sights against snowy/bright backgrounds - AND improved PS3/Xbox360 look as well  - PS3/PS4 - Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle  - X360 - Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly    MAPS  HANGAR 21  - PS3/PS4 –Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar  - Fixed a sound bug that would cause the titan engine audio to become distorted  - Fixed various smaller sound issues    HAMMERHEAD  - Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate.    PROPAGANDA  - Fixed several collision issues based on community feedback    PEARL MARKET  - Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings  - Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base    LUMPHINI GARDEN  - Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches  - Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms  - Fixed an issue with an indestructible window in the house at the center of the map  - Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy  - Xbox One - Various issues collision near the valves and between them after the levolution event    SUNKEN DRAGON  - Fixed several collision issues based on community feedback    ROGUE TRANSMISSION  - Made collision conform closer to render mesh for destroyed track pieces. Moved collision volume in the level to accommodate the new changes to the adjusted object collision  - Fixed several collision issues based on community feedback    ZAVOD 311  - Fixed several collision issues based on community feedback    METRO 2014  - Fixed an issue where users where able to get C4 kills through the roof  - Fixed several collision issues based on community feedback    FLOOD ZONE  - Fixed several collision issues based on community feedback    HAINAN RESORT  - Fixed several collision issues based on community feedback    OPERATION LOCKER  - Fixed several collision issues based on community feedback    SIEGE OF SHANGHAI  - Improved collision issues on several skyscrapers    DAWNBREAKER  - Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C  - Fixed several collision issues based on community feedback    LOST ISLAND  - Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird    GULF OF OMAN  - Lights now no longer stay intact once building is destroyed       http://battlelog.battlefield.com/bf4/forum/threadview/2955065240539184940/last/
  8. Where the heck do I apply to be a BF3 admin?

    Thank you for the dedication but we have some requirements from which the first one is being an ADK member. This isn't very hard at all and should be a walk in the park if you are spending some time on the site /game/teamspeak. Thanks   Cave
  9. What Colors Do You See?

    pff, I just read about it in my so called "quality" newspaper as well....
  10. Server update R47 - 10 feb

    The following fixes are included in this server release across all platforms.    - Fixed CTF/Obliteration exploit  - Backend update to increase stability
  11. Laggers. . . I don't understand.

    And before I forget it....    Here's what Sightup is saying about our server on his bf4db page ... so yeah let's take him serious.. Enough said... topic locked..    
  12. Laggers. . . I don't understand.

    My thought about these topics..    I've always been amazed about people telling us how to run our servers without ever paying one dollar to keep them up in the first place.. 
  13. ADK #6 Server down?

    @[member='NikolaiRimskyK'] @[member='Reckonerz']   With a little bit of luck it should be fixed..  
  14. BF3 forgotten?

    We ban on a daily base multiple players without people knowing about it as we don't advertise it either. If reports are issued by players they will always be acted upon, maybe not straight away but definitely within the next 24hrs.   And I do like the way you say "Hacks run rampant ( I have reported several with the required links and more and they are still there everyday)"  as all of the players you've submitted weren't hacking or at least there's no proof/indication of it. If you were really interested in this you would have taken me up on the offer I made.   I can say this without any doubt, our servers are the most watch out for of all BF3 servers out there, we are maybe not always in game but we do have certain mechanics in place which allow us to monitor & act on lots of things.

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