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McCrab

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  1. Players,Server performance has improved a lot over the course of the past few weekly patches. We will continue to work on improving server and client performance over the coming weeks and months. We have also been working hard to tackle down cheating players. This is an ongoing battle, but one we are committed to fighting! We have banned 25,000+ users in the last 3 months, and work daily with BattlEye to add new protections and detections for cheats appearing on the market. We are currently monitoring gameplay very carefully, and our data science team is spending much of their time preparing reports on how you play the game. We plan to make continuing changes to improve play area size & speed, loot balance, and gunplay properties in order to provide an exciting and fair gaming experience to everyone.In case you missed it yesterday, we are also adjusting the loot balance this month.This is our first real pass at adjusting the loot balance in the game after the data science team started their analysis. We will most likely be making several more of these passes during Early Access, so please don't take this week's upcoming change to the balance as final!Due to a bug, we’ve been experiencing an issue where some items either spawned more or less than intended. This was discovered in the process of modifying the spawn table internal structure for developing custom games, and after following and testing the issue, we discovered that a similar issue was present throughout all spawn tables.Not all items had issues, but we decided it was necessary to adjust some of the items that were spawned too much or too little for their tiers.Even though it’s not bug-related, we also hope to improve the item looting experience for items that we’ve received a lot of user feedback on. Such improvements and adjustments will be made on a regular basis based on various data analysis and feedback.Now onto what we have changed and fixed in this, our third monthly update.This patch will be deployed to the Test Servers on Wednesday, June 28, and if everything is stable, to the Live Servers on Thursday.Early Access - Month 3 - Patch NotesServer Performance Improved network performance by reducing the amount of data being sent from the server to the client. Reduced network lag by preventing a large amount of data being sent from the server to the client simultaneously. Client Performance Fixed an issue of frame drop when other characters were around by optimizing nearby characters. Fixed an issue of frame drop when vehicles were around by optimizing vehicles. Optimized the starting airplane and Care Package airplanes. Improved rendering performance of weapons from far-off. Made improvements to the weapon animations. Optimized many in-game effects, including the red zone bombing effect. Improved many UI features. Improved features regarding rainy weather. New Items Added Groza. Groza is an AR chambered for 7.62mm ammo, and can only be acquired in Care Packages. Added P18C. P18C is a pistol chambered for 9mm ammo with a full auto fire-mode. Gameplay Vector and UMP now support burst mode. You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly. You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions. The screen will be gradually desaturated based on remaining health during the REVIVE state. Blood effect does not appear during the REVIVE state anymore. Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer. Adjusted F key (interaction) to prioritize the REVIVE action in certain cases You can now pull out pistols faster. Fire mode can no longer be switched during reload. Adjusted the play area to spawn more evenly within a circle, so that the play area does not appear in the center so frequently. Adjusted default quantity to be selected at 1 when pressing CTRL key at inventory to partially drop or pick up items. Adjusted motorcycle and motorcycle with sidecar to move more smoothly. You can no longer switch to/from prone while picking up items. Red Dot Sight is now attachable to pistols, except for the revolver. Increased the recoil on UMP. World Added two new weather settings: Sunset and Clear Skies. Added destructible cabins. Added new animation for when a character is at the speed of taking fall damage. Items & Vehicles Adjusted vehicles to face random directions at spawn. Adjusted loot balance for certain items. VSS will no longer be found in Care Packages. It will remain to be spawned in the map. At a low probability, you will be able to acquire AR Silencers, SR Silencers, and 4x Scopes in Care Packages. Spawn rate of UMP was slightly decreased. Spawn rate of UZI was slightly increased. Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate. Increased spawn rate of items in regions and buildings with relatively low spawn rate. Changed the names of certain weapon attachments. Adjusted the spawn time of vehicles and speedboats, so that they can be seen from farther away. Improved the starting airplanes. Cargo door opens when participants get ejected from the airplane. Optimized lighting inside and outside of the airplane. UI Adjusted the direction of teammate icons to the direction the teammate faces. Added teammate list on World Map. Improved character’s recoil animation. Removed death marks of teammates after a certain period of time or distance away from the place of death. Added three new languages: Thai, Indonesian, and Vietnamese. Bug Fixes Fixed an issue when the voice chat volume blasted momentarily after getting on an airplane. Fixed an issue where the character was not at the center of the screen while on a parachute. If you reload into game while in a parachute, you will still be in the parachute. Prevented users from removing outer walls of buildings by deleting certain files. Partially fixed a bug that caused a character to be stuck in terrain. Fixed a bug that caused a character to be misplaced after getting in a vehicle. Fixed a bug that caused effects to look identical underwater and outside of water. Fixed a bug that caused a character to make an interaction motion trying to pick up an item when there is no inventory space. Fixed a client crash that occurred when fences were destroyed. Fixed an issue of invisible fences even after destruction.
  2. As much as I am going to hate anti gravity.. But why not.
  3. Mastering overwatch bot thoughts and opinions

    Yes please and thank you!
  4. Season 5 Placement Results!

    7-3 Got 2096 :( I ended last season at 2200, so I guess I just have to keep climbing..
  5. OneLogin Suffers Data Breach

    I work for a Cyber Security Firm and I can tell you from first-hand experience this is a huge deal! I personally use 1Password to store all my passwords, which are randomly generated. I used LastPass for a while but recently switched to 1Password 2 years ago. To me they are the most secure password protection vault on the market. When you create your encryption key, you keep the key. They do not keep the key. They recommend you print it and put it in a safe for safekeeping. If you try to log in your 1Password vault from an unauthorized device, you have to input your encryption key to allow access. It was recommended by our pentesters since it is encrypted with 256AES. (I mean if someone finally cracks AES the whole is in trouble)
  6. I saw gold gun soldier.. It's more intimidating when people see it.
  7. New Information?? Hero or Map?

    I am really looking for a hero with tracer blinks and genji's ult. GameOVER!
  8. 6/2/2017 INHOUSES: GAMEMODE SELECTION

    Protect the VIP!!
  9. Post Pictures of Your Gaming PC

    Here is my current setup: CPU: Intel Core i5-7600K Kaby Lake Quad-Core 3.8 GHz LGA 1151 91W BX80677I57600K Desktop Processor MOBO: ASUS ROG MAXIMUS VIII HERO/Whetstone LGA1151 DDR4 DP HDMI M.2 U.2 USB 3.1 Z170 ATX Motherboard GFX: MSI GeForce GTX 1080 DirectX 12 GTX 1080 GAMING 8G 8GB 256-Bit GDDR5X PCI Express 3.0 x16 PSU: CORSAIR RMx Series RM750X 750W 80 PLUS GOLD Haswell Ready Full Modular RAM: G.SKILL Ripjaws V Series 16GB (2 x 8GB) 288-Pin DDR4 SDRAM DDR4 2400 (PC4 19200) CASE: NZXT S340 Elite Black/Red Steel/Tempered Glass ATX Mid Tower Case Headset: Corsair Gaming VOID Surround Hybrid Stereo Gaming Headset with Dolby 7.1 USB Adapter - Red CPU Cooler: Corsair Hydro Series H100i V2 Extreme Performance Water / Liquid CPU Cooler. 240mm Case Fans: Corsair Air Series AF120 Quiet Edition CO-9050002-WW 120mm Twin Pack High Airflow Case Fan Monitor: MSI Gaming Monitor 27" Curved non-Glare LED Wide Screen 1920 x 1080 144Hz Refresh Rate (Optix G27C) Keyboard: Corsair Gaming STRAFE MX Silent Mechanical Keyboard, Backlit Red LED, Cherry MX Silent Mouse: Logitech G602 Wireless Gaming Mouse Gaming Mat: Corsair Gaming MM300 Anti-Fray Cloth Gaming Mouse Pad, Extended Storage: 2x Corsair MX300 525GB SSD & 1 3TB Seagate 7200 rpm HDD Overclocked through BIOS by x36 at 4.3 Ghz
  10. ADK Overwatch 3v3 Tournament!

    Sign me up! HEALMEBRO#11141
  11. Ricky you are not allowed to play anything that involves.. Genji..
  12. Here are the patch notes for the new update arriving on the 25th of May. Seems like some much needed bug fixes were taken place. I know this game hasn't got much attention as other games, but if you add me on Steam (_c0k3) I am more than happy to DUO or Group with anyone available. Before we delve into the patch notes for our second monthly patch, I first want to thank everyone for their amazing generosity at our Charity Invitational a few weeks ago. With the help of 128 fantastic streamers from Europe and North America and the amazing twitch community, we raised a total of $223,357.00 for Gamers Outreach![gamersoutreach.org] Thank you all once again for helping the kids in a truly tremendous fashion! GG WPNext, another quick word about server performance. I have seen a lot of speculation about the cause of the lag some of you experience. One of the more popular theories is that we run our games on potato quality servers. I would like to put this theory to bed by telling you our servers run on the highest possible spec machines that AWS offer. We are currently in the middle of profiling the servers to attempt to track down the cause of the lag, but as I have said before, this will take us time to complete, so I ask for your patience while we work to improve server performance for all players. While next monthly update will be focused on improving server performance, the optimisation process won't stop there, and we will continue to improve performance of the servers all the way through Early Access. Now onto what we have changed, fixed and added in this, our second monthly update!We will first roll this patch out to the Test Server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.Early Access - Month 2 - Patch NotesClient Performance Improved CPU usage for world level streaming Improved rendering performance of fences Improved rendering performance of grass Improved rendering performance for weapons and attachments seen at distance Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance Improved character animation performance Improved effect performance Improved the performance of team-mate name plate, map and mini-map in teamplay Content Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn Added Motorbike Gameplay Reduced the moving speed of the two final play zones for better engagement during the endgame Made a balance pass on certain weapons: Vector Reduced bullet damage slightly Increased deviation gain per shot Winchester/S686/S12K Reduced pellet damage slightly AKM Increased bullet damage slightly Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death. Action & Gunplay Now players can put stock attachments on following weapons: SKS : Sniper rifle cheek pad Vector : Tactical stock (for M416) Adjusted the color of the aiming point for the basic crossbow scope. Added new scope rendering method (parallax free) allowing for greater aiming precision https://twitter.com/PUBATTLEGROUNDS/status/866621003350265857 Improved ADS view Modified recoil for following weapons: AKM, SCAR, M16, M416 Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade Decreased the time to ADS when using the 2X scope Vehicle Added punctured wheel effect and sound Added burnt markings to vehicles after being destroyed Added the motorbike number plate image When a vehicle explodes, the fences near the vehicle will now also be destroyed World Added new vegetation to the lobby UI Players can press ‘delete’ to remove their marker placed on the world map Adjusted the transparency of mini-map grid and coordinates text to make the map more visible Added a dotted line towards the next play zone on the mini-map Modified the icon design of the First Aid Kit Added Thai language in language options Added new key bindings for hold breath, motorbike air control and switch to previous weapon Sound Improved the sound of Motorbike Added sound for door destruction effect Bugfixes Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100% Fixed an issue that disabled bullet tracing for SKS Fixed a bug that caused the game client to crash when a flashbang goes off Partially fixed bug that caused a character to get stuck in terrain, buildings or objects Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles Partially fixed a bug that caused items to be unlootable Fixed a bug that caused carepackages to shake when falling Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby Fixed a bug that caused a player icon to be doubled up on the minimap. Fixed a bug that caused the same color for two teammate icons Fixed a bug that caused the final play zone to be created over water Fixed a bug that sporadically muted the rain sound Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate Fixed a bug that caused a character experience the damage effect at random Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected Fixed a bug that caused the sound volume of UMP with silencer to be too low Fixed a bug that caused throwable items not to drop when switching to other weapons Fixed a bug that caused the trace effect to not disappear after using throwable weapons Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture. Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle Added a character animation for when dragging an item into the inventory
  13. Friendly Omnic Incoming!!

    Welcome man! I mostly play at night, but we can queue up anytime. Battletag: HEALMEBRO#11141
  14. Hey guys! I'm Asian Btw

    Welcome man, hope to catch you around. Battletag: HEALMEBRO#11141
  15. What do you think about Orisa?

    It's very tough with Orisa. Because I don't see her as a big difference maker, but I did a Torb/Orisa combo and pocket the turret and it worked flawlessly. Her damage output and squishy big head make her an easy target to dominate. Her Ult is great but easy to counter if you rush the canister providing the damage boost. I believe she will get some buff, later on, to make her survivability more in play. IMO she is a good off-tank with potential.
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