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      =ADK= Discord Link   04/24/2017

      Come join us in =ADK= Discord To download the Discord app go here: https://discordapp.com/   Discord is going to have a small learning curve over teamspeak so be prepared, but the fellow members as well as the Admins will gladly help you if you have any issues with installing or using the app. Once you have Discord installed all that's left to do is click the button below.   Welcome to the future of the =ADK= Community.   Click Here To Join! 

thatirishguy

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thatirishguy last won the day on December 27 2014

thatirishguy had the most liked content!

About thatirishguy

  • Rank
    Coriolanus
  • Birthday 06/07/1987

Contact Methods

  • Website URL
    https://www.kellynetworkingsolutions.com

Profile Information

  • Gender
    Male
  • Location:
    Clearwater, Florida
  • Interests
    Games, music, CCTV and IT

Gaming Info

  • IGN
    thatirishguy0
  • Steam
    thatirishguy0
  • Battlelog ID
    that_irish_guy0

System Specs

  • OS
    Windows 7 Home Premium 64-bit
  • Mobo
    ASUS Sabertooth Z87 Plus
  • Processor
    Intel® Core™ I7-4770 @ 3.4ghzGHz @4.0GHz
  • Graphics
    Evga GTX GeForce 770 2GB GDDR5
  • PSU
    Fatality 1000
  • RAM
    32gb Viper
  • Storage
    3 Terabyte (Multi SSD)
  • Audio
    Asus Z87 Plus onboard
  • Monitor
    47'' SANYO LCD
  • Case
    Black, Blue LED's

Recent Profile Visitors

6,226 profile views
  1. Nostalgic

    Still looking for more because I'm still learning how to use the mobile site. But I found an old recruit poster. Will find and post more. We can see the evolution of our recruit posters.
  2. I love this clan. Still. You all rock. Still.

    1. Tenbear

      Tenbear

      Dude! Been a while but what are you playing these days?

  3. should i buy this?

    If you want the longest "fun" time wait for release. If you are interested in helping test and see everything early with the possibility of being burnt out, invest the $45 and play. I think it's still $45 for starter?
  4. My main gaming rig is down. I'm on a basic workstation. You can find me playing Arma 2 or on xbox one in the meantime.

  5. The Verse - A Look at Our Citizen History

    If anyone has any important information that I could use to update this timeline, PM me please
  6. Alpha 2.0 Flight Model Changes

    I'm down my gaming rig for now. =(
  7. Endeavor input please

    Who doesn't like a nifty science ship?
  8. CitizenCon 2015 Recap

    What the frack was that, a recap?     Hello Citizens, long time no see. If you didn't get a chance to see CitizenCon or hear the good news, the plethora of news really, then here is a small recap for you to nerd out on.   Of course the news of Star Citizens Alpha 2.0 is big news, but the biggest news to come out of CitizenCon, in terms of our financial backing to the company we have given our bank accounts to, was the announcement of the voice actors for the Squadron 42 Single-Player accompaniment. The singleplayer game promises a grand campaign that aims to rival Hollywood production, an industry with which CIG's own Chris Roberts has extensive experience. Remember The Punisher just as an example.   You'll find a few of the noteworthy actors below:   Gary Oldman, Admiral Bishop, known for his depiction of Commissioner Gordon in the Batman movies. Gillian Anderson, known for the X-Files. Plays Oldman's (“Admiral Bishop”) daughter in SQ42. Mark Hamill, known for his role as Luke Skywalker in the Star Wars movies. Mark Strong, known for roles in Kingsman, Sherlock Holmes, & Imitation Game. John Rhys-Davies, played Sallah in Indiana Jones, played Gimli in Lord of the Rings. Liam Cunningham, playing Captain White. The video coverage of CitizenCon included some b-roll from the Imaginarium studios shoot, where Oldman, Anderson, Hamill, and other actors are seen in-character for the capture process.        Gary Oldman himself provided some commentary on the production process, including his thoughts of dealing with Director Chris Roberts:   “It's like performing a scene in a movie, only instead of a film camera capturing it, it's the computer capturing it, and then you can put that person – that character – the director can go in and do a 360-degree shot, he can do a top-shot, a low-shot, he can push in for close-up. […] All those other many cameras and gizmos capture the physicality [of the performance]. “You are sort of handheld. You're led through it – Chris will lead you through it, because he really has immersed himself and created the world. […] What sets [Star Citizen & Squadron 42] apart from the other interactive games – and Chris articulates this better than me – what he wants is a relationship of the crew, of this world, [wherein] you could possibly get emotionally attached to certain people who may continue on in the game with you [or] may die in the battle. [It's] the same way you connect with a character in a movie, so it's really putting you, emotionally, inside the game. “It was very nice to reconnect again with Mark Strong, who is a wonderful actor – he truly is a superb actor. Today I was working with Gillian Anderson, she was very charming.” “The whole [Squadron 42] team – you've got those guys and girls at the computers, who are just completely and utterly immersed in and focused on this world. I've been treated very well, so it's been a really lovely experience. The crew and the people – everyone involved – it's been a really good experience.”   Here is the Senate speech given by Gary himself. The admiral himself has spoken, "WE ARE AT WAR!" - Admiral Bishop   Star Citizen's Alpha 2.0  release was fully detailed at CitizenCon 2015. Among other additions, the following items are of note:   Functional buggies Functional respawn Increased players per instance Space flight EVA (zero-gravity transit) FPS Social integration 38 playable missions Large World Technology: A playable area of one million km squared and 200k km high. For comparison, the biggest disclosed play area (found by CIG) is in Elder Scrolls II, which has 161,000 km squared of playable space. Controls will be in-place to ensure players don't “spend three hours at 0.2 speed of light” to get from one place to another. Multicrew Tech: Local grids in ship interiors enable dynamic gameplay based on a real physics and gravitational system. Zone-streaming system: Seamless gameplay over huge areas with no loading screens. Precision maneuvering: IFCS changes integrate precision mode to control maximum velocity for controlled landings or take-offs.   Also, if you have not gotten the chance to see the starmap you should head over to the RSI site and take a look: https://robertsspaceindustries.com/starmap  
  9. CitizenCon 2015 recap

    What the frack was that, a recap?     Hello Citizens, long time no see. If you didn't get a chance to see CitizenCon or hear the good news, the plethora of news really, then here is a small recap for you to nerd out on.   Of course the news of Star Citizens Alpha 2.0 is big news, but the biggest news to come out of CitizenCon, in terms of our financial backing to the company we have given our bank accounts to, was the announcement of the voice actors for the Squadron 42 Single-Player accompaniment. The singleplayer game promises a grand campaign that aims to rival Hollywood production, an industry with which CIG's own Chris Roberts has extensive experience. Remember The Punisher just as an example.   You'll find a few of the noteworthy actors below:   Gary Oldman, Admiral Bishop, known for his depiction of Commissioner Gordon in the Batman movies. Gillian Anderson, known for the X-Files. Plays Oldman's (“Admiral Bishop”) daughter in SQ42. Mark Hamill, known for his role as Luke Skywalker in the Star Wars movies. Mark Strong, known for roles in Kingsman, Sherlock Holmes, & Imitation Game. John Rhys-Davies, played Sallah in Indiana Jones, played Gimli in Lord of the Rings. Liam Cunningham, playing Captain White. The video coverage of CitizenCon included some b-roll from the Imaginarium studios shoot, where Oldman, Anderson, Hamill, and other actors are seen in-character for the capture process.        Gary Oldman himself provided some commentary on the production process, including his thoughts of dealing with Director Chris Roberts:   “It's like performing a scene in a movie, only instead of a film camera capturing it, it's the computer capturing it, and then you can put that person – that character – the director can go in and do a 360-degree shot, he can do a top-shot, a low-shot, he can push in for close-up. […] All those other many cameras and gizmos capture the physicality [of the performance]. “You are sort of handheld. You're led through it – Chris will lead you through it, because he really has immersed himself and created the world. […] What sets [Star Citizen & Squadron 42] apart from the other interactive games – and Chris articulates this better than me – what he wants is a relationship of the crew, of this world, [wherein] you could possibly get emotionally attached to certain people who may continue on in the game with you [or] may die in the battle. [It's] the same way you connect with a character in a movie, so it's really putting you, emotionally, inside the game. “It was very nice to reconnect again with Mark Strong, who is a wonderful actor – he truly is a superb actor. Today I was working with Gillian Anderson, she was very charming.” “The whole [Squadron 42] team – you've got those guys and girls at the computers, who are just completely and utterly immersed in and focused on this world. I've been treated very well, so it's been a really lovely experience. The crew and the people – everyone involved – it's been a really good experience.”   Here is the Senate speech given by Gary himself. The admiral himself has spoken, "WE ARE AT WAR!" - Admiral Bishop https://youtu.be/tw0amIv4IKc   Star Citizen's Alpha 2.0  release was fully detailed at CitizenCon 2015. Among other additions, the following items are of note:   Functional buggies Functional respawn Increased players per instance Space flight EVA (zero-gravity transit) FPS Social integration 38 playable missions Large World Technology: A playable area of one million km squared and 200k km high. For comparison, the biggest disclosed play area (found by CIG) is in Elder Scrolls II, which has 161,000 km squared of playable space. Controls will be in-place to ensure players don't “spend three hours at 0.2 speed of light” to get from one place to another. Multicrew Tech: Local grids in ship interiors enable dynamic gameplay based on a real physics and gravitational system. Zone-streaming system: Seamless gameplay over huge areas with no loading screens. Precision maneuvering: IFCS changes integrate precision mode to control maximum velocity for controlled landings or take-offs.   Also, if you have not gotten the chance to see the NEW Ark Starmap you should head over to the RSI site and take a look. IT IS WORTH IT: https://robertsspaceindustries.com/starmap
  10. Star Citizen Recruiters Wanted!

    Thumbs up
  11. So I was wondering if ...

    Yes, there are a few of us playing.      Most of the people involved with Star Citizen are admins or VA's and are often just roaming the TS channels. I'm in the Arma channels too when I'm online. Or I'm away in the Star Citizen channel.    Personally, I've been playing but I haven't been playing as often since they fracked up the sensitivity for the xbox one controller.
  12. Nyx Landing Preview....

    Noise.   Loud noise.
  13. Teamwork

    nice
  14. Just in case you crazy people didn't see this yet   https://www.youtube.com/watch?v=AWbNgQjZ_XU
  15. Coming up on three years as a member. Wow. Titles of membership come and go but I don't. Can't get rid of me =D

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