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      =ADK= Discord Link   04/24/2017

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  1. Citizens of the Stars

    Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. Now this week, we picked our own entries for Quantum Questions, but going forward, subscribers can submit their questions in the Subscriber’s Den here. Remember to keep them short and concise if you want your best chance of having them answered in under two minutes. And don’t forget to explore the individual contributions from Star Citizens featured in this week’s episode in further detail at the links below: CITIZEN SPOTLIGHT Building the Carrack Bridge by West Sage TOP 5: AstroPub Get’s Partnered with Twitch Super Awesome Bomber Jacket by Archangel Blood on the Horizon War by Spoofghost Xi’An Orthography Language Graphic by SkinterO30 MVP: Star Citizen: The Shuttle by SonicTemples View the full article
  2. This Week in Star Citizen

    Greetings Citizens Greetings Citizens, What. A. Week! A handful of us traveled to San Antonio, TX to attend PAX South and a Bar Citizen event organized by the community. We had a great time, and were honestly shocked by the amount of passion, support, and energy that you all provided us during our visit. The feeling in the air was electric! These events really recharge the ole battery for us, and we are more hyped than ever to be back in the studio today, working to deliver great content for all of you! Big shout-out to Gany and Jorunn for organizing this event, pushing the Bar Citizen movement, and building a level of camaraderie unparalleled in gaming. So, what’s going on this week? Monday introduces Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Citizens of the Stars not only highlights the contributions of our community, but also puts a developer in the hot-seat for a round of Quantum Questions, which addresses some fun facts about the developer and the game. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. On Tuesday, the Lore Team is back at it again with another installment in one of their many continuing series. If you’re interested in the narrative that will bring the Star Citizen Universe to life, you’ll want to check these out. You can also browse previous posts here. On Wednesday, we check in with the man who fears no creature, the resounding champion of pest control, the smasher of all things bugs, Mark “Bugsmasher” Abent! Make sure to tune in to watch another bug get smashed, and take a detailed look at one of the many hurdles involved in game development. Thursday. Prepare your F5 keys for the first Around the Verse episode of February, where we take an inside look at the on-going development of Star Citizen! These episodes grant us a great opportunity to peek behind closed doors, deep-dive the complexity that is game development, and get to know the people working tirelessly on the project behind the scenes. Lastly, join us on Friday where we’ll broadcast LIVE at https://www.twitch.tv/starcitizen for another episode of Star Citizen Happy Hour! And with that, we’ll see you in the ‘Verse! Tyler “Zyloh” Witkin Community Manager The Weekly Community Content Schedule MONDAY, JANUARY 30TH, 2017 Citizens of the Stars (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, JANUARY 31ST, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, FEBRUARY 1ST, 2017 Bugmashers! (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, FEBRUARY 2ND, 2017 Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/) FRIDAY, FEBRUARY 3RD, 2017 Star Citizen Happy Hour @ 10am PST / 6pm UTC (http://twitch.tv/starcitizen) RSI Newsletter Community Spotlight: January 30th, 2017 – Capture Citizen Star Citizen Alpha 2.6 delivered detailed new camera controls, empowering creative citizens to capture stunning moments in the ‘Verse. Last week, we took a look at some of the beautiful screenshots submitted found on the Community Hub; this week the theme is “Capture Citizen,” highlighting some of the fantastic videos created by all of you! Below you will find a few that stood out to us as being especially epic. Don’t forget to check the Community Hub for more and upvote your favorites. You just might see them here in the near future. Visit the Community Hub A Star Citizen Tribute for Bowie by Flyken We’ve seen some amazing content from our Community since we debuted the Director’s Mode. Flyken has done a great job utilizing these new controls to create a music video of “No Plan” by David Bowie, a personal favorite. Watch the full video here. Dark Hour by Sonari1 I really enjoyed this intense and action packed short film by Sonari1. From exploring the wreckage of a Starfarer, to space combat, to protecting Comm Arrays from villanous pirates.. It goes to show that there is never a dull moment when exploring the ‘Verse! Watch the full video here. Director Mode Showcase by PKawaii PKawaii shows us how dark and poetic Space can be. In his Director’s Mode Showcase video, he uses unique camera angles, wonderful voice-over narrative, and an eerie soundtrack that will send chills down your spine. We hope this becomes a series! Watch the full video here. Moons of Crusader – Cellin by pHON1Cx We frequently see videos of combat and flight, but rarely focused on the environments surrounding Crusader. “Moons of Crusader” is a series by pHON1Cx showcasing the vast and beautiful moons orbiting Crusader in the Stanton System. We are looking forward to seeing what pHON1Cx will create once we are able to go planetside. Watch the full video here. View the full article
  3. Around the Verse

    This week’s Around the Verse does a deep dive into subsumption. Persistent Universe Director Tony Zurovec and Lead AI Programmer Francesco Roccucci sit down for an in-depth chat about what to expect and fields questions from the community. Also, our UK studio provides an update on the MISC Razor, VFX for the Caterpillar and Herald, and a glimpse at upcoming surface outposts. View the full article
  4. Loremaker's Guide to the Galaxy

    Archivist Cherie Heiberg provides a tour of the Helios System for this Loremaker’s Guide to the Galaxy. Helios suffers from strong solar winds that interfere with ship sensors, and many of the system’s residents live in underwater habitats on the ocean planet of Tangaroa. Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map. View the full article
  5. Showdown: "Economic Imbalance"

    SHOWDOWN! Auto-Transcript for S&P and NFSC Submission EP:61:12 : “Economic Imbalance …” ERIA QUINT: Hello and welcome to Showdown, the political program that tackles pressing issues from different perspectives. I’m your host, Eria Quint. Today, we examine a recent report from the Senate Committee on Interstellar Commerce (CIC) that highlights the increasing economic disparity around the Empire. Though UEE prosperity reaches far and wide, there are still far too many that struggle to eke out a living. Various government programs and non-governmental organizations have tried and failed to properly address this issue, leaving many to wonder if careful orchestration between private and public sectors is what’s really needed to raise the living standard for billions around the Empire. My first guest has spent much of her career dealing directly with these issues. Senator Octavia Beate represents the Ferron System, which has known its fair share of economic hardships, and is a senior member on the Senate committee that released the report. Senator Beate, we appreciate you taking the time out of your busy schedule. SENATOR OCTAVIA BEATE: Of course. The government is doing a lot of good work on this issue that goes unnoticed. Glad to be here to outline some of the actions we’ve taken. ERIA QUINT: And offering a perspective from the private sector, we have with us Kavan Aarset, the CEO of Economic Advancement for All (EAA), an NGO focused on ensuring economic equality. Welcome, Kavan. KAVAN AARSET: Looking forward to a spirited discussion on a problem we can all agree deserves more attention. ERIA QUINT: Let’s start with you, Senator Beate. It’s been about one hundred years since most major mining operations abandoned the Ferron System. A move that your planet is still reeling from. The report from the CIC claims that two-thirds of the system’s residents are unhappy with their current economic condition. What does the government need to do to provide your constituents with more economic opportunities? SENATOR OCTAVIA BEATE: The unfortunate truth is that this issue isn’t isolated to Ferron. This issue affects people everywhere from Hyperion to the blocks of Terra. There are billions in the Empire that are in need and the government has to be creative to try and change things. A problem of this magnitude demands an equally big solution. ERIA QUINT: Are there any “big solutions” that you’ve found to be particularly effective? SENATOR OCTAVIA BEATE: Absolutely. I’ve been an outspoken supporter of large-scale military and infrasture expenditures. Projects like the Retribution and Synthworld require resources and labor from across the Empire. These government expenditures not only generate economic growth that trickles down to the people who need it most, but also help improve and protect the fabric of the Empire that we all hold so dear. ERIA QUINT: Mr. Aarset, how would an NGO like the EAA address the economic dissatisfaction in Ferron? KAVAN AARSET: Not with platitudes, which is unfortunately so often how Senator Beate chooses to respond. This is an issue - SENATOR OCTAVIA BEATE: I beg your pardon. KAVAN AARSET: These so-called “big solutions” only serve as a bandage. To really address the root of the issue, we need to take specific action based on the careful examination of a system’s population, economy, resources, infrastructure and a myriad of other factors. Solutions must be tailored to the individual system to guarantee results. So that’s what we’d focus on first and foremost; truly understanding the people we’re trying to help. SENATOR OCTAVIA BEATE: Mr. Aarset’s goal of personally diagnosing and addressing the specific issues of every system is, well, it’s an admirable mission, but also an infeasible one. Not even the UEE government can accomplish it, which is why we instead do reports like the one just released. The people of the UEE need help now. These people need jobs and opportunities; not to be the subject of another academic research paper. That’s why I’ve worked hard to direct government resources to these disadvantaged systems, and to do it now. ERIA QUINT: Mr. Aarset, what specific actions has the EAA taken to help those being left behind? KAVAN AARSET: We have a strict policy that any credits spent in a system must go directly to local businesses. The problem with Senator Beate’s massive spending plans are that they’re nothing more than a huge payday for mega-corporations. A small, family run company in Ferron doesn’t stand a chance of landing a Synthworld contract when up against multi-system conglomerates like Shubin or ArcCorp. SENATOR OCTAVIA BEATE: Mr. Aarset is being deceptive here. He knows that most of these massive projects require large corporations to hire local contractors and mercs. That pumps a huge amount of credits into the local economy. That’s in addition to all the credits their workers spend in the system going out to eat or catching a game at the local Sataball arena. ERIA QUINT: Let’s move on. Also included in the report was a list of systems in need of the most economic help. The list is strikingly similar— KAVAN AARSET: I’m sorry, Eria, but mega-corps hiring contractors isn’t a recipe for economic success for those most in need. It only makes the economic disparity worse. You don’t need to look any further than the planet of Hurston to see an example of this. A recent investigation by the Terra Gazette revealed the insultingly low pay and deplorable conditions contract workers on Hurston experience. Large corporations like Hurston are interested in their bottom line; not in helping the economically underserved. Actually, it’s in their interest to keep wages depressed, so they can hold onto a greater percentage of the profits. SENATOR OCTAVIA BEATE: Using Hurston as an example is nothing more than a red herring. As we all know, the planet of Hurston is owned by the corporation and completely under their control with its own labor laws, rules and regulations. I may not agree with all of their policies, but the company is well within their rights to govern their planet as long as they adhere to the Common Laws of the UEE. KAVAN AARSET: Which haven’t been updated in how long? SENATOR OCTAVIA BEATE: If contractors on Hurston aren’t happy with their pay, living conditions or whatever else, it’s completely within their rights to move someplace else. KAVAN AARSET: Except many of them can’t afford to because of the suppressed wages and the strong arm tactics of local company security. The last military expenditure Senator Beate advocated for included billions in contracts that were awarded to Hurston, so don’t go saying there’s nothing the government can do to apply pressure. Denying government contracts to companies that treat their workers inhumanely would be a great place to start. ERIA QUINT: This is a fascinating discussion, but we need to take a quick commercial break. When we return, I’ll challenge Senator Beate and Kavan Aarset to set their ideological differences aside, and see if they can agree on a way the public and private sectors can work together to help those that are economically disadvantaged. That, and more, when Showdown returns. View the full article
  6. This Week in Star Citizen

    Greetings Citizens Greetings Citizens, Now that the 2.6.1 schedule is out, we are moving forward and focusing on making 2017 an epic year! It’s pretty busy around here while development focuses on the major milestones being laid out. If you have not seen the updated production schedule – you can check check it out here! For the Community Team, we are also preparing, refining, and building processes to ensure we are best equipped to be able to deliver interesting content to all of you. In the coming weeks we’ll be premiering a fun show that focuses on highlighting one of our favorite aspects of the Star Citizen Universe: YOU! No, not you. YOU. Yes, YOU! Stay tuned for more information on that soon. With that, let’s take a look at this week! On Tuesday, the Lore Team will release another installment in one of their many continuing series. The Star Citizen Universe is rich with history and a past/future worth exploring. If you find yourself easily immersed in a good story, fascinated by the design of Star Citizen, or just hungry for more information, these posts are made for you! You can also browse previous posts here. On Wednesday, we’ll be exploring the Helios System alongside our resident Archivist, Cherie Heiberg, in an all new episode of Loremaker’s Guide to the Galaxy. Around the Verse has returned to its regular schedule. If you want to stay in the loop or deep dive the development of Star Citizen with us, you won’t want to miss the second episode of 2017! You can catch these on our website, or our Official YouTube Channel. Last Friday we went live on Twitch and YouTube for our second Star Citizen Happy Hour alongside guest streamer GrayHeadedGamer and Technical Director Sean Tracy. We had a great time hanging out with the two of them and are really enjoying the fun combination of game-play and guests from the community. Additionally, Sean Tracy took the time to explain the often misunderstood Megamap feature, scheduled to arrive in Star Citizen Alpha 2.6.2. If you want to learn more about this exciting new feature, you can catch the replay on our Official YouTube channel. A huge perk of doing these shows live is that you never know who might stop by.. Make sure to tune in at 10am PST, 6pm UTC at twitch.tv/starcitizen to catch this week’s show! Lastly, this Saturday, Community Managers Jared Huckaby and myself will be traveling to San Antonio, TX for PAX South. Keep an eye out for us! We may have some cool goodies to give away. ;) Additionally, we’re very excited to meet many of you for the first time at the community organized Bar Citizen event Saturday night! You can find more info about this meetup here. That’s all for this week, we’ll see you in the ‘Verse! Tyler “Zyloh” Witkin Community Manager The Weekly Community Content Schedule TUESDAY, JANUARY 24TH, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, JANUARY 25TH, 2017 Loremakers Guide to the Galaxy (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, JANUARY 26TH, 2017 Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/) FRIDAY, JANUARY 27TH, 2017 Star Citizen Happy Hour @ 10am PST / 6pm UTC (http://twitch.tv/starcitizen) RSI Newsletter Community Spotlight: January 23rd, 2017 – Screenshot Citizen This week’s theme is “Screenshot Citizen.” No matter where you go.. the forums.. the Community Hub.. Social Media.. you have most likely seen a massive influx of beautiful screenshots in the Star Citizen Universe. Star Citizen Alpha 2.6 brought an abundance of new camera controls, empowering creative citizens to capture stunning moments in the ‘Verse, and we couldn’t be more excited! Below you will find a few that stood out to us as being especially epic. Don’t forget to check the Community Hub for more and upvote your favorites. You just might see them here in the near future. Visit the Community Hub Vanguard Hoplite by ChrisGoingSpace We frequently see screenshots of environments, exteriors, and characters. ChrisGoingSpace has gone the route less traveled and successfully captured a stunning shot of the interior of a Vanguard Hoplite that makes many of us question what our favorite ship actually is. Nailed it! Port Olisar Ring by AwesomeAD The last time I saw the ring this close was upon a take-off gone wrong.. AwesomeAD has captured a perspective of the ring interior at Port Olisar that most people don’t explore, and you can’t help but get excited about the potential exploration that the Star Citizen Universe will offer. Great shot! Human Meets Sabre by Hasgaha Hasgaha is back to regale us with another epic screenshot, this time highlighting an interaction between the Aegis Sabre and a human. This shot really stands out as a unique moment, capturing an untold narrative. Fantastic stuff as always Mr. Hasgaha. Keep em’ coming! You can check our more of Hasgaha’s beautiful screenshots here! Xi’an Scout by Aelanna-Tesla Aelanna-Tesla managed to capture this beautiful shot of a Xi’an Scout blasting past Cellin. The only word that appropriately describes this shot.. EPIC! Thank you Aelanna-Tesla for helping me choose my new desktop wallpaper. We hope to see more of your work make its way to our Community Hub soon. View the full article
  7. Jump Point Now Available!

    Jump Point Now Available! Attention development subscribers: the January 2017 issue of Jump Point is now available in your subscription area. This month’s Jump Point features the development of the Razor racer! That, plus a look at Koa e Ko’ia, a visit to the Hadur System, behind the scenes of Jump Point itself and the first chapter in an all-new Star Citizen serial from lead writer Dave Haddock! Grab your copy today. Interested in becoming a development subscriber? You can learn more here. View the full article
  8. Happy Hour w/ Sean Tracy

    Tech Director Sean Tracy joins Community Managers Jared Huckaby and Tyler Witkin as they play Pirate Swarm with community streamer GrayHeadedGamer. View the full article
  9. Around the Verse

    Around the Verse returns with a new format that focuses on specific aspects of the game rather than one particular studio. Chris Roberts and Sandi Gardiner host this week’s show, which features a look at the work that went into the new and improved pirate swarm in Alpha 2.6. View the full article
  10. Bugsmashers!

    On this episode of Bugsmashers, Mark Abent tackles an issue with the Caterpillar cargo doors not properly opening. Discover how the complicated doors were designed with interior and exterior animations, and how the Player’s visibility of them were part of them problem View the full article
  11. B0otyCall: NovaRiders

    << ERROR………>> << COMM/SEC INTERRUPT // // UNAUTH SIGNAL >> < SIGNAL FOUND > < START TRANSMISSION > The signal is live, so prepare to be boarded. Jester is blowin’ the hatch and blastin’ anything that moves with some burning hot B0otyCall to the skull. I gotta admit, 2947 has been off to a rough start. Really taking my rucksack through the wringer. Bit embarrassing really, but if I can’t shake out my unmentionables on my own transmission what’s even the point? Okay, here it goes — it turns out your wily friend Jester got himself a bounty on his head. It’d be one thing if it was for one of my decent jobs. You know, one of the scores I’m always jaggin’ on about here. But the damn thing is, I was fingered for an overdue landing fee that I skipped on two years ago. Turns out I accidentally used an old alias in Asura that I had meant to burn. Now, I’m not new at this, so luckily I had all my alerts primed. As soon as the flag popped up the sec-channel, I immediately dropped the face, but by then it was too late. The doggerel had the scent. This intrepid Bounty Hunter stayed on my tail for about three weeks. Everywhere I turned, boom there was that bastard’s Avenger looming large. Couldn’t even celebrate Traveler’s Day proper. I jumped four systems and still wasn’t able to dislodge the little clinger. Hell if I know why the bastard was so determined. It was a pretty big landing fee but still, the reward for the pinch was barely worth the fuel burn. I figure it must have been an eager upstart trying to earn some rep. Finally lost the trail two days ago thanks to a quick sell of the falsie to a couple kids who were in the market for an ID. Normally I would never sell a tainted reg, but these little pissants had cost me a job a month or two back when they botched a simple lift. Figured I could take care of two birds with the same bullet. Speaking of those kids, can you believe they had the gall to take on the NovaRider mantle? Where do they get off? We’re talking a bunch of mints who barely had the wits to put on a flight suit between them and they think they’re worthy to be called NovaRiders? I guess that’s what you get when a generation learns about being a pirate from playing a sim. Discredit to the name. Though to be fair the name was already discredited as soon as it showed up in Arena Commander. Can you believe those Original Systems codewads stole the proud outlaw tradition for personal profit and gain? Which, now that I’m saying it out loud, does sound like a thing an outlaw would do, but still, the principle, you know? I think it’s been at least twenty years now since the last time there was an actual legit NovaRider gang striking fear into the hearts of the mild mannered. Those Riders were the real deal and more. They’d sweep in screaming thrash music on all frequencies, so when the poor marks went to comm for help all they would hear is D-Struct singing her head off. You know some Senator at the time actually tried to get playing her music banned for a bit? Nothing makes for a sold-out concert tour like some button-down telling everyone that your sound is ‘too dangerous.’ And then there were the scummers who were plundering under the NovaRider banner before them. Real low of the low. Now, those Riders were known for only hitting cruisers. They would always have one of their own traveling aboard incognito with the rest of the passengers, and then halfway through the flight, their friends would show up knocking outside and they’d be kind enough to open the door. Best part was they always left everyone aboard naked. Figured it bought them a few extra minutes since the advos would usually stop to gawp a bit at all the tasty. You know, doing all this reminiscing, I’m realizing now that some of you smooth cheeked sorts might think NovaRiders actually came from AC first, which if you ask me is a tragedy of Vega proportions. Guess it’s up to me to educate the masses. Gather around, kiddos, for your outlaw history lesson of the week. The truth is that the NovaRiders were the first gang to ever fly the black. See, long ago, a ship cost so many creds that — actually I guess it would have been CTRs … or were they still on dollars back then? Doesn’t matter. Point is, they were so expensive that only corps and bougebags could afford ’em and so all the hitters would operate out of stations and ports. Ship would land looking to unload, some friendly folks in masks would be waiting with guns to greet them and that would be that. Until the NovaRiders changed everything. See, the Riders were the first outlaws to ever hit a spaceship mid-flight. Blew everyone’s minds right out the top of their hats when it happened. Can you image the look on that first pilot’s face? There they are flying around thinking they’re safe when out of nowhere a ship full of nasties drops in and takes ’em for all they’re worth. I’ll tell you one thing, bet it was a hell of a lot easier to earn back then. Not like now when every slowboat out there’s packing trip-repeats and enough missiles to crack a planet. Of course I say that, but on the bright side, at least I have other outlaws to distract the officials when I’m in trouble. The NovaRiders didn’t wind up lasting very long. After pulling a handful of jobs and freaking the hell out of the people in charge, in swoops the military eager to make everyone feel good about themselves again. Hard cut, no more NovaRiders. At least for a few years. Wasn’t long before another group used the name. Sort of became a tradition. Every few years a new group would take it upon themselves to carry on. There’s been at least — [ Proximity Alert ] … No way in hell … What is with this guy!? Damn it. [ Engines Starting ] I swear if I find out those rotten NovaRider punks ratted me, next thing I sell ’em will be a bullet to the brain. B0otyCall out! View the full article
  12. Subscriber's Town Hall

    Game Director Chris Roberts, Global Head of Production Erin Roberts, Design Director Todd Papy and Persistent Universe Director Tony Zurovec sat down together at our Los Angeles studio to answer questions from our subscribers about Star Citizen’s Persistent Universe. View the full article
  13. This Week in Star Citizen

    Greetings Citizens 2017 is certainly in full swing. In Los Angeles, we’ve been hosting a number of folks from studios around the world in our traditional “beginning-of-the-year” summits where we plot out many of the project milestones for the year. It’s always terrific to see the people you spend so much time with over Skype and email in person, and the value of these face-to-face meetings can’t be overstated. We’ve got some exciting plans for 2017 certainly, and you’ll learn more about them in upcoming episodes of Around the Verse. For the Community Team, we’re making preparations now for attending PAX South. While there is no formal presentation this year, Community Managers Tyler Witkin and Jared Huckaby are attending as fans, as well as many members of the CIG Austin team that will be in attendance to meet up with members of the Star Citizen community and enjoy all that these tremendously fun events have to offer, including a local Bar Citizen. You can find more info about the related Bar Citizen here. With that, let’s take a look at what this week has in store. Each Tuesday, the Lore Team releases another installment in one of their many continuing series. These lore posts have been a tradition since Star Citizen was first announced, and if you haven’t checked out some of the older series, like the Tales of Kid Crimson, you can find all the previous entries here. This Tuesday also brings with us a special treat: another Subscriber’s Town Hall, this time focused on the Persistent Universe with special guests Chris Roberts, Erin Roberts, Tony Zurovec and Todd Papy. Due to the scheduling of our 2017 summits, this edition will be pre-taped with questions collected from our Subscriber’s Den last week, so don’t miss your next chance to hear many of the latest updates on our Persistent Universe development. On Wednesdays, we alternate between the death and destruction of bugs everywhere with episodes of our edutainment series, Bugsmashers! and The Loremaker’s Guide to the Galaxy, where members of the CIG Lore Team explore the design, story and science of one of Star Citizen’s planetary systems. For this week, it’s Senior Gameplay Engineer Mark Abent doing what he does best in Bugsmashers. Around the Verse, our flagship weekly program comes to us every Thursday, and after last week’s Special Edition look at the Vanduul and Xi’an languages, we return to form with our first full episode of 2017. If you’re looking for all the latest development news on Star Citizen, you don’t want to miss out on Around the Verse, every week on our YouTube channel. Last Friday, we kicked off the Star Citizen Happy Hour. We were excited to carve out a small stitch of time every week to play the game we work so hard on, and share that experience not only with you, but with our community streamers as well. If you tuned in, you saw that we certainly needed the practice, as Senior Producer Alex Marschal and Design Director Todd Papy stopped by not only to answer questions and give insight into Star Marine’s future, but ridicule Jared for his l33t skillz. While every week won’t have special guests that can swing by in this regard, it’s safe to say you never know who will stop by. Special thanks to Myre of TEST Squadron for taking the time to be there with us. Join us again this Friday as Community Managers Jared Huckaby and Tyler Witkin play Star Citizen with the fans LIVE on Twitch with a special guest streamer from the community, and get your chance to win a free Star Citizen game package and ship! But you have to be watching to claim your prize. Tune in at 12pm PST, 8pm UTC at twitch.tv/starcitizen and don’t miss out! With that, we’ll see you in the ‘Verse! Jared Huckaby “Disco Lando” Community Manager The Weekly Community Content Schedule TUESDAY, JANUARY 17TH, 2017 Subscriber’s Town Hall: Persistent Universe (https://www.youtube.com/user/RobertsSpaceInd/) Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, JANUARY 18TH, 2017 Bugsmashers! (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, JANUARY 19TH, 2017 Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/) FRIDAY, JANUARY 20TH, 2017 Star Citizen Happy Hour @ 12pm PST / 8pm UTC (http://twitch.tv/starcitizen) RSI Newsletter Community Spotlight: January 16th, 2017 – Talk Citizen This week’s theme is “Talk Citizen.” Whether viewed on Twitch, hosted on YouTube, streamed via Internet Radio, downloaded on iTunes, etc. there are many, many Star Citizen podcasts out there for you to enjoy. Below are just a few of the ones that permeate the Star Citizen community. Don’t forget to check the Community Hub for more and upvote your favorites. You just might see them here in the near future. Visit the Community Hub Podcasts Guard Frequency Guard Frequency is one of the oldest Star Citizen podcasts around, recently hitting their own milestone 150th episode. Known as, “a place where you can just tune in and know that you’re going to get help from the community,” the guys at Priority One Productions have been stalwart companions on our collective journey to Star Citizen. You can check out their website here. Addicts Anonymous Hosted by Nikki “Batgirl” D’Angelo, Star Citizen Addicts Anonymous encompasses a series of podcasts, including “Bensday” where she chats with Director of Community Engagement Ben Lesnick, “Ask Sandi” with VP of Marketing Sandi Gardiner, Lightspeed Lunatics with other members of the community and more. You can join in on the continuing adventures of Nikki at http://www.starcitizenaa.com/) Versecast Those Guys with Ships began in the summer of 2014 with three guys, some ships, and a whole lot of excitement for the best damn space sim ever! With over 130 episodes, Gleep, Jimi, Ace and Mark bring a fun discussion of the project that is available on iTunes, Google Play Music, Stitcher Radio and more. You can learn more about their show and organization here: http://versecast.org/podcast Not So Sober Saturday Lastly, Star Citizen GrayHeadedGamer hosts Not So Sober Saturdays on… Saturdays. It’s a fun and laidback discussion that often highlights the contributions of other community members to the Star Citizen experience, with the best collection of Star Citizen beanies you’re likely to find anywhere. You can watch the show Saturday nights at 9pm PST here: http://www.twitch.tv/grayheadedgamer View the full article
  14. January 2947 Subscriber Flair!

    January 2947 Subscriber Flair Greetings Subscribers! This month’s subscriber flair is the next piece in the space plant series, the Altrucia Lacus aka Revenant Tree! The Space Plant Collection features exotic plants found throughout the galaxy, from strange and unusual specimen to alien specifies or commonly found greeneries. This Revenant Tree is the seventh item in our Space Plant series! Contrary to its ominous name, the Revenant is actually a subgenus of the Altrucia tree, an indigenous plant of Terra III known for its thick and colorful leaves. Geoengineers introduced fields of Altrucias to Hyperion in an effort to break up the dust storms. Although the project failed, the Altrucia trees adapted to the perpetual wind patterns, shedding its leaves and thickening the wood in the trunk. Botanists initially believed that the Altrucias had died, but on closer inspection, discovered that they were quite alive and thus, the name was born. If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the plant will be attributed to your account on Monday January 16th. It will appear in your hangar once Star Citizen 2.6.1 launches live. More information about subscriptions can be found here! View the full article
  15. Special Edition: Around the Verse

    This week’s Around the Verse Special Edition features an extended interview with Britton Watkins (Star Trek: Into Darkness), our xenolinguistics specialist who’s creating languages for the various aliens of the Star Citizen universe. Watch this interesting and informative special edition episode to discover what goes into creating an alien language from scratch. View the full article
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