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Removed last won the day on June 11 2015

Removed had the most liked content!

About Removed

  • Rank
    Addict
  • Birthday 01/01/1916

Profile Information

  • Gender
    Male
  • Location:
    Netherlands

Gaming Info

  • IGN
    Syrah

System Specs

  • Speed Test
    http://i.imgur.com/LU4UOsP.png
  1. Show us your base!

    @[member='n0ttsweet'] There's still plenty to be done! Still have to explore most of the caves, kill the bosses, etc etc etc. Today, we built a poop machine because we needed more fertilizer. It's basically a room that holds dodo's, which basically poop for free :D     They drop eggs quite frequently too, so we get a steady income of food :)
  2. Show us your base!

      Thats the water pipe :D It brings water into the base so you can drink and cook with water :)) It also splits off to the crop pots where it irrigates the seeds and plants :D
  3. Show us your base!

    I'll start :)   Outside view:     The commons room:     The kitchen:     The storage room:     And the fabricator and generator that powers our fridge. You can see the power cables run through the wall, but that's the nicest way to hide them as much as possible.   
  4. Favorite dinosaur so far

    You mean one of these @[member='Elmo'] :D?   Did you know they can regenerate stamina in the air and do not kick you off when they run out of stamina :D?    
  5. Favorite dinosaur so far

    Sabretooth, by far.   - It's fast - It's super strong - It 3-4 hits everything - It gives increased meat + hide + other loot (Chitin, Keratin, etc) when you nom-nom-nom a dead creature (up to 300%!!)    The only problem right now is, if you're a female character, you sit on it like some kind of manikin and you don't move at all XD  
  6. Blade & Soul finally coming to the West!    First impressions from the Korean version of the game, and the Atomix private server Closed Beta.      It has been almost three years since the massive multiplayer online martial arts role playing game "Blade & Soul" was released in Korea, and after three years of "optimizing the game for the Western audience", it will finally be coming our way!   When it was first announced, Blade & Soul differentiated itself from the other MMO's out there at that time (World of Warcraft), mostly in the sense of its combat system. Unlike your average day-to-day MMORPG in which you just click your enemies and bash a few buttons to cast some spells until they drop, in Blade and Soul every single fight with a hostile creature (or more than one) sort of feels like you're in a round of Tekken or Street Fighter.   https://www.youtube.com/watch?v=DEL59vRieW4   You actually have to pay attention during fights now, as blocking the enemy's attack and casting a counter spell at the exact right time can really pay off!    https://www.youtube.com/watch?v=LXXc8y9LwVY   During the 2nd Closed Beta (CBT2), I've gotten to play the (at that time a little bit wonkily) translated version by Atomix, and for the first time I felt like combat itself in an MMORPG was actually quite a lot of fun, as opposed to just the loot being "worth my while". As you perform certain combat moves (or cast spells, if you're the Summoner or the Force Master), the buttons on your action bar change accordingly, allowing you to chain certain moves together, creating "combos" if you will. The Blade Master that I played, and the Kung-Fu master, were particularly good at this, basically stun-locking every minion smaller than yourself in place more than half of the time.    https://www.youtube.com/watch?v=V10fYklqHMY   The other most boring part of any average MMORPG is of course: walking (or riding your mount), and Blade & Soul has done something about this as well: you can run insanely fast! And although this uses up your stamina, every time you run through a gate or enter a dungeon for example, it will completely replenish, so most of the time that you're travelling larger distances, you'll go through enough gates or tunnels to almost be constantly sprinting. And there's more: you can even fly! Well... sort of. Besides being able to run very fast, you can also jump very high, and after you've jumped you can press a button to go into a weird Karate-kid stance that allows you to glide and travel large distances through the air.   https://www.youtube.com/watch?v=hpWmgu5AH1E   Finally, as if all that wasn't enough, in the largest areas of the world there are Dragon Streams, that allow you to go from one side of the area to another in a few seconds.   https://www.youtube.com/watch?v=p-XU6u58Emk   But other than the combat system and the speedrunning and "hang-gliding" around the world, Blade and Soul differentiated itself from all the other MMORPGs out there (at that time) in another (to me very important) way: it looks absolutely wonderful! And, although I'm not sure if I would still be in as much awe as I was a couple of years ago, with all the other fancy-looking games out there right now, the refined magicalness of the enormous open world and all its inhabitants is a special experience by itself.    https://www.youtube.com/watch?v=lIfHchxiFD4   Of course, Blade & Soul has all the other features you'll find in other MMORPGs as well: plenty of NPC's with an exclamation point or question mark over their head, all the dungeons you can hope for, and of course you level up your character, as well as your skills, stats, items, etc. A lot of the "looting" is based around collecting items, as there are many items that will give you stat boosts when they are combined with other items. For instance, most "pack-leaders" (the larger versions of basic hostile creatures) drop tiny pizza-slices that, when combined, form an octagon, and when you equip all 8 parts of the same octagon you'll get some very nice "set bonusses".    https://www.youtube.com/watch?v=C9PyQ6heMnI   To round things up (and we haven't even discussed character customization yet!), it seems NCsoft has definitely put a lot of effort in the localization for Europe and The Americas with dozens of hours of English voice acting, and although it seems the game will also be free to play in the West (although it initially wasn't going to be, but a poll on their .com website a couple of years ago changed that), their monetization strategy (in the form of micro-transactions) remains unclear.  Subscribe to the B&S newsletter at bladeandsoul.com to be kept up to date on future betas and release, and if you want to know more about the game itself and start planning your character build, check out the wiki.   Below are some screenshots from my own gameplay in the Atomix.RO Closed Beta.   ~Syrah                   Sources: PCgamer.com Atomix.RO BNS Blade & Soul Dojo Blade & Soul official website
  7. Blade & Soul Coming to the West!

    It has been almost three years since the massive multiplayer online martial arts role playing game "Blade & Soul" was released in Korea, and after three years of "optimizing the game for the Western audience", it will finally be coming our way! When it was first announced, Blade & Soul differentiated itself from the other MMO's out there at that time (World of Warcraft), mostly in the sense of its combat system. Unlike your average day-to-day MMORPG in which you just click your enemies and bash a few buttons to cast some spells until they drop, in Blade and Soul every single fight with a hostile creature (or more than one) sort of feels like you're in a round of Tekken or Street Fighter. You actually have to pay attention during fights now, as blocking the enemy's attack and casting a counter spell at the exact right time can really pay off! During the 2nd Closed Beta (CBT2), I've gotten to play the (at that time a little bit wonkily) translated version by Atomix, and for the first time I felt like combat itself in an MMORPG was actually quite a lot of fun, as opposed to just the loot being "worth my while". As you perform certain combat moves (or cast spells, if you're the Summoner or the Force Master), the buttons on your action bar change accordingly, allowing you to chain certain moves together, creating "combos" if you will. The Blade Master that I played, and the Kung-Fu master, were particularly good at this, basically stun-locking every minion smaller than yourself in place more than half of the time. The other most boring part of any average MMORPG is of course: walking (or riding your mount), and Blade & Soul has done something about this as well: you can run insanely fast! And although this uses up your stamina, every time you run through a gate or enter a dungeon for example, it will completely replenish, so most of the time that you're travelling larger distances, you'll go through enough gates or tunnels to almost be constantly sprinting. And there's more: you can even fly! Well... sort of. Besides being able to run very fast, you can also jump very high, and after you've jumped you can press a button to go into a weird Karate-kid stance that allows you to glide and travel large distances through the air. Finally, as if all that wasn't enough, in the largest areas of the world there are Dragon Streams, that allow you to go from one side of the area to another in a few seconds. But other than the combat system and the speedrunning and "hang-gliding" around the world, Blade and Soul differentiated itself from all the other MMORPGs out there (at that time) in another (to me very important) way: it looks absolutely wonderful! And, although I'm not sure if I would still be in as much awe as I was a couple of years ago, with all the other fancy-looking games out there right now, the refined magicalness of the enormous open world and all its inhabitants is a special experience by itself. Of course, Blade & Soul has all the other features you'll find in other MMORPGs as well: plenty of NPC's with an exclamation point or question mark over their head, all the dungeons you can hope for, and of course you level up your character, as well as your skills, stats, items, etc. A lot of the "looting" is based around collecting items, as there are many items that will give you stat boosts when they are combined with other items. For instance, most "pack-leaders" (the larger versions of basic hostile creatures) drop tiny pizza-slices that, when combined, form an octagon, and when you equip all 8 parts of the same octagon you'll get some very nice "set bonusses". To round things up (and we haven't even discussed character customization yet!), it seems NCsoft has definitely put a lot of effort in the localization for Europe and The Americas with dozens of hours of English voice acting, and although it seems the game will also be free to play in the West (although it initially wasn't going to be, but a poll on their .com website a couple of years ago changed that), their monetization strategy (in the form of micro-transactions) remains unclear. Subscribe to the B&S newsletter at bladeandsoul.com to be kept up to date on future betas and release, and if you want to know more about the game itself and start planning your character build, check out the wiki. Below are some screenshots from my own gameplay in the Atomix.RO Closed Beta. ~Syrah Sources:PCgamer.comAtomix.RO BNSBlade & Soul DojoBlade & Soul official website
  8. Rainbow Six, a game franchise involving a counter-terrorism operation team, has had a successor announced. Rainbow Six: Siege has been given a release date of October 13 2015.   Shortly after the disappointment that Ubisoft's announcement on the cancellation of "Rainbow Six: Patriots" (supposedly due to early critiques) caused among dedicated Rainbow Six fans like myself, another (not so very different) Rainbow Six game was revealed: Rainbow Six: Siege. Now, while uncertainty about the release of its other highly anticipated blockbuster "The Division" remains, Ubisoft has announced the release date of this 5v5 Counter-Strike-esque tactical FPS: it will be coming our way on PC, XBone and PS4 on October 13th! If you pre-order now, you will be able to get into the game even sooner, because you'll get guaranteed access to the closed beta, which should start very soon.    We've already gotten to see some game play teasers, and several prominent YouTubers and Twitch Streamers have already had their hands on the closed ("press") alpha over the past 2 months. Overall, their first impressions have been very positive.   The tactical game play that requires a lot of planning and communication between the individual teammates raises the question though, whether a game like this could possibly also develop a large competitive scene like CS:GO. It seems the game is pretty balanced, as (unlike the cs_ maps in Counter Strike) the "camping" hostage-takers don't seem to be at a huge advantage over the counter-terrorists, and the game offers plenty of options to change the odds where needed. However, the "feel and looks", or "mechanics" if you will, of the game (in its current state) make me fear it's competitive scene will remain more at the level of games like Call of Duty, unable to step out of the shadows of the established competitive gaming giants (just like Ghost Recon, back in the days), but who knows...?   We hope to see more of this promising upcoming gadget-filled breach-&-clear FPS very soon and will keep you posted when the closed beta opens up!          Syrah     Sources: PCGamer.com Gamekings [url=http://www.adkgamers.com/_/gaming-news/pc/rainbow-six-siege-release-date-announced-r646]Click here to view the article[/url]
  9. Rainbow Six: Siege Release Date Announced.

    Shortly after the disappointment that Ubisoft's announcement on the cancellation of "Rainbow Six: Patriots" (supposedly due to early critiques) caused among dedicated Rainbow Six fans like myself, another (not so very different) Rainbow Six game was revealed: Rainbow Six: Siege. Now, while uncertainty about the release of its other highly anticipated blockbuster "The Division" remains, Ubisoft has announced the release date of this 5v5 Counter-Strike-esque tactical FPS: it will be coming our way on PC, XBone and PS4 on October 13th! If you pre-order now, you will be able to get into the game even sooner, because you'll get guaranteed access to the closed beta, which should start very soon. We've already gotten to see some game play teasers, and several prominent YouTubers and Twitch Streamers have already had their hands on the closed ("press") alpha over the past 2 months. Overall, their first impressions have been . The tactical game play that requires a lot of planning and communication between the individual teammates raises the question though, whether a game like this could possibly also develop a large competitive scene like CS:GO. It seems the game is pretty balanced, as (unlike the cs_ maps in Counter Strike) the "camping" hostage-takers don't seem to be at a huge advantage over the counter-terrorists, and the game offers plenty of options to change the odds where needed. However, the "feel and looks", or "mechanics" if you will, of the game (in its current state) make me fear it's competitive scene will remain more at the level of games like Call of Duty, unable to step out of the shadows of the established competitive gaming giants (just like Ghost Recon, back in the days), but who knows...? We hope to see more of this promising upcoming gadget-filled breach-&-clear FPS very soon and will keep you posted when the closed beta opens up! Syrah Sources: PCGamer.com Gamekings
  10. EA Games' financial predictions for the fiscal year 2016 (which ends March 31st 2016) put Mirror's Edge 2 release at Q1 2016 and mention next Need for Speed and Mass Effect games.     In their financial report for fiscal year 2015, EA games revealed that the highly anticipated sequel to the first person free running/parkour shooter set in a futuristic minimalistic city opressed by the wealthiest, is scheduled for release before the end of fiscal year 2016 (FY16), which ends March 31st 2016. Although not too many specifics have been released concerning Mirror's Edge 2, with very limited appearances on Gamescom and E3 last year, the trailers and screenshots look very promising. The first Mirror's Edge received excellent reviews when it was first released back in 2008 (IGN 8.5, PCGamer 8.3, Metacritic 81), and, unlike some other games, its sequel is very likely to surpass this.    Besides Mirror's Edge 2, the financial report also mentions a new Mass Effect game, and says both the next Need for Speed game as well as Star Wars: Battlefront are supposed to be coming our way in Q3 of FY16, or Q4 2015. Furthermore, the document stated that FIFA '16 is slated for Q3 of 2015 and a new Plants versus Zombies game will be released in collaboration with Popcap in FY16 as well. Definite release dates for most of these games will probably be officially announced at either E3 (June 16-18) or Gamescom (August 6-9) later this year.     Syrah     Sources:  PCgamer,  VG24/7 [url=http://www.adkgamers.com/_/gaming-news/pc/mirrors-edge-2-for-release-early-2016-r643]Click here to view the article[/url]
  11. Mirror's Edge 2 For Release Early 2016

    In their financial report for fiscal year 2015, EA games revealed that the highly anticipated sequel to the first person free running/parkour shooter set in a futuristic minimalistic city opressed by the wealthiest, is scheduled for release before the end of fiscal year 2016 (FY16), which ends March 31st 2016. Although not too many specifics have been released concerning Mirror's Edge 2, with very limited appearances on Gamescom and E3 last year, the trailers and screenshots look very promising. The first Mirror's Edge received excellent reviews when it was first released back in 2008 (IGN 8.5, PCGamer 8.3, Metacritic 81), and, unlike some other games, its sequel is very likely to surpass this. Besides Mirror's Edge 2, the financial report also mentions a new Mass Effect game, and says both the next Need for Speed game as well as Star Wars: Battlefront are supposed to be coming our way in Q3 of FY16, or Q4 2015. Furthermore, the document stated that FIFA '16 is slated for Q3 of 2015 and a new Plants versus Zombies game will be released in collaboration with Popcap in FY16 as well. Definite release dates for most of these games will probably be officially announced at either E3 (June 16-18) or Gamescom (August 6-9) later this year. Syrah Sources: PCgamer, VG24/7
  12. Many of you might already have been invited with the latest invitation-wave, but if not: I still have 3 spare beta keys. Send me a PM if you would like to have one! For free of course, because "selling is not allowed". 
  13. Hi, I'm Syrah.

    Hi, I'm Syrah. You probably know me from Overpoch Chernarus if you play DayZ mod :).    I've been playing on this server for the past few months. I usually play somewhere in between 18:00 and 03:00 Central European Time.    I found ADK through my friend DragunovV with whom I played on CCG before ADK. He moved to ADK a few months before me, but after I took a break from ARMA for a while, mainly because of my CS:GO addiction, I decided to also move to ADK.    The main games I play right now are: Arma II DayZ mod, CS:GO and Dying Light, and my main gaming rig consists of the following: CASE: Cooler Master CM 690 II Advanced Black & White MOBA: MSI X79A-GD45 CPU: 2nd gen Intel i7-3820 OC CPUC: Scythe Mugen 3 Rev. B GFX: MSI GeForce GTX 670 2GB PE OC RAM: Corsair 16GB 1600MHz CL10 DDR3 SSD: Samsung 840 EVO 1TB HDD: Seagate 2TB SATA HDD PWR: Cooler Master Silent Pro M2 850W FANS: 7x Cooler Master 120mm R4-L2R-20AC-GP (F-in,F-in,B-in,B-in,R-out,T-out,T-out) MONITOR: Samsung SyncMaster S27B750V 27" LED PERIPHERALS: Steelseries Sensei Laser mouse, Steelseries Experience-I2 pad, Steelseries Siberia V2 Heat Orange, Razer DeathStalker Expert Edition keyboard. NETBOOK: Samsung ATIV Book 9 Plus NP940X3G-K02NL. I hope to see you all in game :).
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