Modding games (adding or editing coding to alter game play) is nothing new, and independent publishers have been releasing their own mods for as long as many of us can remember. An overwhelming majority of user-made content has always been free, and for the ones that are not the money generally goes to support creator's ability to develop more. Recently Valve opened up a new ability within their online gaming store, Steam, for independent creators of mods to sell their works through Steam for 25% share in the market price. For the first time, user-made content could be sold through Steam at any set price of the creator. The option to leave their content free for download was still available as was the ability for buyers to request a refund inside of 24 hours.
"The option for paid MODs is supposed to increase the investment in quality modding, not hurt it. All of them were liberated to just do game development once they started getting paid. Working at Waffle House does not help you make a better game."
-Gabe Newell (Valve CEO)
This change was met with huge controversy from both the gaming industry and the general gaming public at large. Surprisingly many of the complaints came from the modding community itself as content creators spoke out about their negative views on charging for mods. Gabe Newell, Founder and CEO of Valve received over 3,500 emails negatively addressing the Steam addition during a short flight up the coast soon after the changes were announced. Overwhelming members of the PC gaming community expressed their concerns about harming the free-distribution side of PC gaming and it's negative effects on the future of game pricing. Other complaints included the opinion that the creators would not receive enough for their content, as they were only given a fourth of the revenue, (in comparison, publishers in the Apple App Store receive 70% of the revenue), and the concern that mods would slowly become singularly Steam game compatible. The modding community has always been a free and open part of gaming, and many felt that Valve's addition to their gaming store was an attempt to control user-made content.
Paid Mods were available in Steam for four days before the sheer amount of negative feedback caused Valve to remove it. Anyone who bought a mod during the four days is receiving a full refund.
"We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different. Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know." -Valve Blog Post
Sources:
https://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218
http://www.gamespot.com/articles/valve-removes-paid-mods-from-steam/1100-6426931/
http://www.eurogamer.net/articles/2015-04-27-gabe-newell-responds-to-paid-for-mod-controversy
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