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  • Zsadist
    Zsadist

    What is Crowfall?

    crowfallas.jpg

     

    Crowfall is a new fantasy MMORPG experience from ArtCraft. Dubbed a Throne War Simulator (A new sub genre combining elements of strategy games and an MMORPG), the game focuses on political alliances, as well as feudal conquest. It's expected to follow ArtCraft's desire to create MMOs that promote risk taking, player skill, and competition.

     

    The main driving force of Crowfall is competition. The player characters are persistent, but the Campaign Worlds are not. Players are dubbed crows - Champions who travel from one world to the next fighting an endless War of the Gods.

     

    In the first installment of these articles I'll be giving some information on the worlds you'll be playing in.

     

    There are two types of worlds in Crowfall. The competitive worlds are called Campaign Worlds and produce resources for your consumption (wood, stone, and iron). The other worlds are Eternal Kingdoms which possess absolutely no resources but are not consumed by this Hunger, therefore never dying.

     

    The life cycle of a typical campaign world is 1-3 months or until some of that particular world's "win conditions" are met. The world cycles through a single in-game year during its active lifetime, going from spring to summer and then to fall and ending in winter. During this time the world is consumed by Hunger (An unstoppable legion of the undead.) This makes the world more hostile and dangerous as the seasons wear on. At the end of Winter on these Campaign Worlds a victor is declared and the map is wiped and the world goes offline forever. The players return to their Eternal Kingdoms and recover before choosing their next campaign. (Due to the reset mechanic of this game the worlds are not persistent, only character data. ArtCraft will create a few dozen campaign worlds and as they hit their end conditions. They will be destroyed and a completely new world will become available. They call this Eternal Heroes, Dying Worlds. In my next article I'll dive into the meat of character archetypes and all the information ArtCraft has provided us thus far.)

     

     

    The breakdown of the seasons mechanic.

     

    Phase 1 - Spring: The campaign begins in the exploration phase. You're dropped into a completely unique world (Typically naked, so think of it as old school DayZ was. You get dropped into the map with nothing but your wits and your skill.) The world will have ruins of ancient castles, abandoned mines, and haunted villages for you to scavenge the necessities of the game such as tools, weapons, and resources to start building fortifications.

     

    Phase 2 - Summer: The Hunger sets in. Beginning its devouring of the world, NPCs become infected with the Hunger, becoming violent. You/Your guild begin building your Kingdom on for the campaign and fight for the ownership of resources to build your foothold.

     

    Phase 3 - Fall: As the Hunger takes a firm hold on the land, resources become more contested. The design thought behind this is that you will move away from skirmish warfare with your neighbors and begin moving into siege mechanics as your fortifications are built and your influence grows.

     

    Phase 4 - Winter: The Campaign world becomes a harsh and brutally unforgiving world. Neighboring kingdoms either become crushed under your boot heel or swear fealty to your own. Feudal wars run rampant. Player politics should become frenzied at this point as guilds compete for the victory of this particular campaign world.

     

    Phase 5 - Victory/Defeat and Campaign World Destruction: The world gets destroyed in a massive cataclysmic event. The campaign victor is named and the spoils of the campaign are divided among all the competing guilds. Players return to their Eternal Kingdoms to spend their resources or choose another campaign.

     

     

    And these all happen in a time frame from a month to a year and each campaign is a zone of the game with new content being generated with each world destroyed and a new one created. It's comparable to a typical MMO releasing a new zone every month.

     

    A neat tidbit that I discovered is that your Eternal Kingdom is more than a social hub. It essentially is your own Kingdom. You upgrade and build your own Kingdom out in the wilderness. So fans of Sim City style games could find an exciting niche in the construction and maintaining of their Kingdoms. Since this is a sandbox game with a player driven economy you are not required to take part in the Campaign Worlds for the battle of resources if you do not wish to do so.

     

    I'd like to take some time to point this out real quick before my next installment on this game. This game is of course centered around PvP and sandbox mechanics. It will have absolutely zero dungeons when launched and the most PvE you will get is fighting off NPCs around resource nodes on campaign worlds.

     

     

     

    Zsadist

     

     

     

     

    Sources:

    Crowfall's website

    About the game and FAQ pages.

    http://crowfall.com/#/

    http://crowfall.com/#/about-the-game

    http://crowfall.com/#/faq


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    I'd also be interested in knowing people's interest in this game. With DayZ going the way of extinct. This is the game that me and my mercs will be playing next as our official game.

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    @[member='Zsadist'] to tell the truth i have intrest in the game when it is in closed beta. atm i am looking forward to other games like hellblade skyforge fabled legends. to just say afew. so time and enjoyment wil come later but i m not realy so intrested  in the open world mmorpgs anymore.

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    @[member='Zsadist'] I would be willing to try it, i cant tell you how many "Early Access" games I've tried and got burnt out on due to them being so busted combined with character wipes etc. I will admit that i also have a little trouble dedicating myself to a single game, but like i said. i'll give it a shot with anyone willing to play it. 

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    @[member='Zsadist'] to tell the truth i have intrest in the game when it is in closed beta. atm i am looking forward to other games like hellblade skyforge fabled legends. to just say afew. so time and enjoyment wil come later but i m not realy so intrested in the open world mmorpgs anymore.





    They're becoming letdowns as they come out. Too much theme park. But we're seeing a renaissance in the sandbox genre. With the rise of kickstarters. No longer do designers need to pitch a risky game to some board room of corporate fat cats and pray that a massive studio like Trion doesn't step in or a huge publisher purchase them like EA. Now visionary games like crowfall and star citizen and such make it past the wishful dreams of talented developers. That alone should be exciting.

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    @[member='Zsadist'] I would be willing to try it, i cant tell you how many "Early Access" games I've tried and got burnt out on due to them being so busted combined with character wipes etc. I will admit that i also have a little trouble dedicating myself to a single game, but like i said. i'll give it a shot with anyone willing to play it.



    I'll play crowfall because I'm intrigued. But I take it with a grain of salt. That being said. I no longer trust big studios to release good products. I have more hope for these small studios who seem dedicated to quality development. AA is a perfect example of this. Trion completely flubbed their launch. Bad servers, bugs, hackers, gold spammers. A perfect game to show the greed of corporate ran megastudios.

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    I'll play crowfall because I'm intrigued. But I take it with a grain of salt. That being said. I no longer trust big studios to release good products. I have more hope for these small studios who seem dedicated to quality development. AA is a perfect example of this. Trion completely flubbed their launch. Bad servers, bugs, hackers, gold spammers. A perfect game to show the greed of corporate ran megastudios

    Yeah, i hear you. the only thing that drives me nuts with the smaller studios is the amount of time it takes to address issues and bring out new content. I know not all of them fall into this stereo type, but i feel fairly confident saying that most do. I under stand why, it just comes down to numbers. When you don't have the man power to have multiple people working in different areas is really puts a damper on the content train, or even bug fixes or anti-hacking protection. 

    Don't even get me started on the "studios" that release early access games that are half broken, then the company falls apart or they lose interest and im stuck with this half asses $20-30 investment that will never get finished. Seems like those have been getting more and more common. I know that's part of the risk of an EA game, but common.... The dev's just outright abandon them making it seems like the whole title was just a quick money grab. It's not always the case, there was one recently where it seemed the development was reliant on 1 individuals content and he flaked out or wasn't getting paid or something...i think it was one of those dino games...

    Anyways... i'll be more interested once they release something that people can play so i can read some reviews and see how the content is released.

    /End rant. haha

     

    Edited by Crazycomie

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    issues i think with this game is. wow players wil go to crowfall and ditch there accounts... or they wil not find a good enough player driven economy.

    tbh this is when i looked further in to the thoughts crowfall wil be like blizzards world of warcraft.

    maybe also i read that there was an aspect of eve online and game of trones. but stil i think that wow has more influence in this game atm and wil be a competeble game against blizzard

     

    info : http://www.escapistmagazine.com/articles/view/video-games/editorials/interviews/13662-Crowfall-Wants-to-Take-a-Different-MMOs-in-a-Different-Direction

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    @[member='Phreaktaco'] think this game may intrigue you.


    @[member='Shadowking74'] when you get a chance check my articles and let me know your thoughts.


    @[member='EET'] same for you. PM me when you've read them.

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    @[member='Zsadist'] I'd be up for checking it out if you can get a pretty solid group going, I'm always up for taking a break from league.  If you want to go the asshole fuck shit up route of this most likely political nightmare, I'd be even happier.

     

    My only question is do you keep your gear, level, and skill when you switch worlds, or do you repeatedly start over?

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    @[member='Zsadist'] I'd be up for checking it out if you can get a pretty solid group going, I'm always up for taking a break from league. If you want to go the asshole fuck shit up route of this most likely political nightmare, I'd be even happier.

    My only question is do you keep your gear, level, and skill when you switch worlds, or do you repeatedly start over?



    Depends on the campaign ruleset of the world. Some worlds will allow you to bring gear in. Your level and skills will be the same on every world.


    And yes. He plans to take the Mercs to this game. He's also been chatting with others who are interested but wouldn't fit his expectations for his Mercs. But he's said many times how exciting the meta game should be for him.

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    The similarities with EVE is the skills system and the game of thrones blah blah is based on the feudal system you'll be able to create

    When you says "similarities with eve is the skills system" Do you mean i'm going to have to wait months to train skills? because that drove me absolutely nuts with eve. take you 6 months to be able to fly T2 stuff at an acceptable level not to mention all the core skills to have trained. 

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    When you says "similarities with eve is the skills system" Do you mean i'm going to have to wait months to train skills? because that drove me absolutely nuts with eve. take you 6 months to be able to fly T2 stuff at an acceptable level not to mention all the core skills to have trained.




    He answered this in his second article. He was yammering about it last night. You can tell how excited Zsadist is about a game by how much he talks about it. I also played EVE with Zsadist and it didn't drive me nuts. But he used to get mad during pvp because it took too long!!!


    You can put three skills in your queue. Primary, secondary, and tertiary. Primary takes a month to progress to max skill from 0. Secondary takes two months, and tertiary takes three. These can be changed at any time.

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    @[member='Zsadist'] I'd be up for checking it out if you can get a pretty solid group going, I'm always up for taking a break from league. If you want to go the asshole fuck shit up route of this most likely political nightmare, I'd be even happier.

    My only question is do you keep your gear, level, and skill when you switch worlds, or do you repeatedly start over?



    I'm currently getting my group together now. Also mulling over melding it with a small guild that's just begun itself.

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    I'm sure I wilk give it a try. I'm always in search of the potential WoW killer. I like the idea of the world changing each month. I'm curios how the taegetting system works.

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    I'm sure I wilk give it a try. I'm always in search of the potential WoW killer. I like the idea of the world changing each month. I'm curios how the taegetting system works.


    This isn't a WoW killer. WoW killers is a fancy word for WoW clone. This isn't a theme park mmo.


    Targeting is action based. So it's 100% skill. No auto aim or tab targeting and no assisted targeting at any time

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    That's what I like to hear I can't stand tab targetting. Also I don't like a game that comes down to who has better macros or better ui customization.

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