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  • CaGregorio
    CaGregorio

    Identity

    Identity

     

    CHANGING WHAT IT MEANS TO BE AN MMORPG

    For over a decade the term MMORPG (massively multiplayer role-playing game) has been associated with grinding and repetitive gameplay. With the help of its supporters, Identity is changing that and restoring the genre to its roots: an open world free of restrictions with a destiny determined by the players.

     

    https://www.identityrpg.com/

    MASSIVE & DETAILED WORLD

    Map of the Identity world

    Identity takes place in a fictional land in the eastern United States, inspired primarily by the Carolinas and Georgia.

    The chosen location allows for a huge variety in terrain and environments. You'll encounter dirty cities, beautiful beaches and farmland, snow-capped mountains and everything in between. All of these areas are inspired by real locations in the United States, resulting in one of the most believeable and immersive worlds found in any video game.

    Traveling throughout the land on foot could take a long time, so you'll find highways, roads and trails to help you along. For those who haven't purchased a vehicle or bicycle, train stations are located throughout the land.

    The initial world size is expected to be an enormous 200 km2.

    Police SWAT entry

    JOBS AND CAREERS

    The world of Identity is filled of jobs of all kinds. These are simple tasks which anyone can take on without any sort of commitment.

    Careers are similar to jobs in many ways, although they're much more in-depth! Careers are complete with rank progression, special character talents and perks and much more.

    One example of a career is policing. You'll start your way as an entry-level officer but if you do a good job you'll find yourself climbing the ranks, unlocking abilities and even new specialties. In this case a specialty could make you a detective or SWAT officer, each again with their own further progression.

    Player housing and real estate

    YOUR NEW HOME

    Housing is an important part of your identity. In such a large world, you'll find that every single residential building is available for purchase (and sale) by you and other players, and all of these homes in the world are unique with only one owner at a time. Apartments, on the other hand, can house an unlimited number of players as they are instanced, although generally smaller in size.

    You have full control over the furnishing of your home, and some of those furnishings have important uses, too! While some things are decorative, such as a painting painted by another player, you can also sleep in a bed, store items in a container or closet, or even grow and craft objects in your home.

    A new home comes empty so you'll have to furnish and upgrade it yourself.

    Live a life of crime

    LIVE A LIFE OF CRIME

    While there are a lot of legal ways to make money, there are just as many illegal routes. Illegal jobs will most often give a better payout but you'll have the police on your trail and risk spending your time in jail or prison.

    Illegal jobs include everything from drug production, use and sale to robbing people, stores or even banks. Minor robberies can be handled alone, but you'll need an organized and well-equipped team to pull off big heists.

    If you're planning on a life of crime, forming an organized gang to control turf and cartels might be the way to go. Gangs are just one form of organization you can create or join, with the power to control and change the world through illegal and often violent means.

    Player-owned businesses

    BUILD AN EMPIRE

    From small business ownership to corporations and a living market, everything is possible for the business person in Identity!

    The vast majority of items you'll find in shops are created by players either in their home workshops or in large factories. Everything from furniture to weapons and vehicles are crafted by other players. Crafted items also allow for a huge variety in customizations so that few pieces will look the same and they can be branded with your mark or the mark of your company who owns the recipe.

    Many shops and businesses can be owned and controlled by players, while you're also able to create your own corporations which can own some assets and employees.

     

     

    When it is first released it will only be a module of the game.  It will continue to develop and once released you will be able to purchase servers.  

     

    First Module - 

    What will you find in the Town Square?

    The Town Square is a social game module. You'll be able to create your character, which may be transferable to the retail game after release, and meet hundreds of other Identity backers in the town square of the clean and quaint city of Ash Hill.

    You'll be able to talk to those around you, add them to your phone contacts and have full phone and IM support to stay in touch. You'll find a completely functional cinema playing full movies around the clock, a karaoke bar to show off your skills (or see me making a fool of myself), a working restaurant, art gallery, shops and more.

    The biggest single feature is the housing system. You're getting a taste of the full and complete player housing mechanics that you'll find in Identity. Everyone will have access to a tiny apartment, but those who pledged for higher rewards will be able to check out and decorate their larger spaces. It's a preview of what you'll have in the full game. Invite friends to your place and party it up!

    After the initial release of the module, we'll continue to add features to the Town Square as they are completed in development for Identity. Barbershops and tattoo parlors will let you customize your character further. A garage will let you sample your vehicles. You'll even get to test your ability with firearms in the police shooting range before the SWAT module is released.

    For me, one of the most exciting parts of Town Square is just to get inside the game and finally get a feel for Identity and how it plays.

    Check out a few of the Town Square work-in-progress shots we've released in the past. It's been a long road for the development team here at Asylum, but we're almost there!

    Clothing store interiorPolice station interiorArt gallery interior

     

    Hotel lobby interiorCinema interiorApartment interior

     

     

    I will be pushing this game once it releases.  

     

     

    All information for this game can be found here - 

    If you are interested in backing the game, you can find more information here (spend at least $30 to get early access) - 

    https://www.identityrpg.com/shop/

     

     

     



    User Feedback


    On 11/9/2017 at 12:05 PM, 0m3ga13 said:

    That actually interests me, seems like this could be a lot of fun

    Agreed.  Also if you really do like it, once it is officially released (no date yet) i am looking to run a server and will need staff.  

     

    On 11/9/2017 at 7:51 AM, LtNoobslayer said:

    Hmm, I don't need a life simulator so I think I'll pass on this one.  I play games to get away from normal life stuff.

    Its not for everyone.  

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    Bought my passport today for it, kind of anxious to see this game with how they are tackling each aspect it seems promising as long as they continue to communicate and listen to their players this could do very well.

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