It's almost here, the long and tiring wait for our crab like man, Urgot, is finally getting a rework. If you play League, you should know that Urgot is a somewhat hated champion in the community.. This rework looks like it will change that.
"I am stronger than man, stronger than machine, I am an IDEA." - Urgot
His new abilities:
Passive - Echoing Flames:
Attacking in the direction of one of Urgot’s legs causes that leg to combust flames outward, dealing physical damage to enemies in a cone and putting that leg on cool down. Consecutive hits within a few seconds deal reduced damage.
Q - Corrosive Charge: Fires an explosive charge at the target location, dealing physical damage to nearby enemies and slowing them.
Enemy champions struck are locked onto.
W - Purge: Urgot shields himself and rapidly shoots the nearest enemy, prioritizing enemies that are locked onto and triggering Echoing Flames when possible. While shooting, Urgot walks more slowly, but becomes resistant to incoming slows.
During this time, Urgot can walk over non-champions and cannot basic attack normally.
E - Distain: Urgot charges in a direction. If he runs into an enemy champion, he'll stop, grabbing and throwing them to the other side of him - damaging and locking onto them.
Non-champions trampled during Urgot's charge take the same damage and are knocked aside.
R - Fear Beyond Death: Urgot fires a hexdrill beacon that impales the first enemy champion struck, locking onto them, dealing physical damage and slowing them.
While impaled, if the target falls below a health threshold, Urgot may re-cast Fear Beyond Death to suppress the target, slowly reeling them in and - when they reach him - executing them. During the re-cast, they are untargetable, and this effect can only be ended by killing Urgot.
If Urgot successfully executes an enemy, he terrifies all nearby enemies.