Galio The Colossus
The time has come for the much anticipated Galio rework. Many say that it's been much needed as he was never really viable, but with the changes to him we'd love to hear what all of you have to say about it. Check out some more information and videos below of the new Galio rework.
Passive: Colossal Smash
Galio's next basic attack deals bonus magic damage in an area, scaling with his bonus attack damage and magic resist. Colossal Smash's cooldown is reduced whenever Galio's spells hit a unique champion (once per spell)
Q: Winds of War
Galio fires two gusts of wind that deal magic damage. Where the windblasts converge, a vortex that deals additional damage is formed, including bonus damage based on the target's max health.
W: Shield of Durand (Passive)
If Galio avoids taking damage for a moderate period, he gains a shield that absorbs magic damage.
(Hold): Holding down the W key causes Galio to enter a defensive stance, gaining damage reduction but moving significantly slower. This channel can't be interrupted even if Galio gets hit with a crowd-control spell.
(Release): When W is released, Galio taunts nearby enemy champions. The taunt's range and duration extend based on how long he remained in a defensive stance.
E: Justive Punch
Galio hops back to wind up for an epic haymaker. After a brief delay, he charges forward, dealing magic damage to enemies and knocking them up. Galio's charge stops upon colliding with a champion or terrain.
R: Hero's Entrance
Galio designates an ally's current position as his landing spot, granting them Shield of Durand's damage reduction for a few seconds. He then leaps high into the air, torpedoing to the place his targeted ally was when Galio activated Hero's Entrance. When he lands, he deals magic damage to all enemies in the area and knocks them up. The knockup lasts longer for those in the center of the landing zone.