Update 2.3.10 Beta is live, this means those under the hood changes mentioned after the release of 2.3.02 a little over a month ago.
The 2.3.10 beta is now live, and available for download for everyone who owns Elite Dangerous: Horizons. As we mentioned before <>>, this beta will contain less visible changes and more ‘under the hood’ enhancements intended to improve stability and performance; for this reason, we wanted to open up the beta for everyone to help test these important things. You can see the full list of changes, and a list of things we need your help with testing, in the text below.
As an added incentive for helping us test these important stability changes, anybody who gets involved in the beta-only Community Goals will receive an exclusive in-game decal that will be available at the launch of 2.4. Take a look at the decal design below:
The decal won’t be just for your ship, but your Commander’s suit, too:
All you have to do to receive the decal is take part in the CGs listed in the ‘Network and Physics Stress Testing Request’ section of this post.
We’re grateful for your passion and continued support for Elite Dangerous, and your assistance testing this beta will really help to improve stability and performance of the game.
Here’s the full list of the changes going into the 2.3.10 beta:
- Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew
- Fixed a crash that could occur when in High-Intensity Conflict Zones for extended periods of time
- Fixed a crash that could occur when activating Silent Running in a CQC match
- Fixed a crash that could occur in the Capital Ship Encounters
General Fixes & Tweaks:
- General text fixes
- Updated some translations
- Audio: Fixed an issue with inbox message alert audio not playing
- Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo
- Audio: Fixed an issue with the discovery scanner audio - Honks are back!
- Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you canceled a hyperjump whilst in the camera suite
- Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions
- Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins
- Mission board generation optimizations
- Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)
- Added the ability for Helm to disable the Fighter Control role if desired
- Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session
- Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols
- The 'Switch Roles' button will now be grayed out if your SRV is carrying more cargo than the ship has capacity for
- General network tweaks and fixes
- Fixed an issue whereby the Engine Detailing slot did not appear when using the Detailing filter tab
- Fixed an issue with NPC names becoming garbled in the Player Journal
- Added a beta version of the Companion API that will be available when the beta is available at https://pts-companion.orerve.net/
- General Ship Fixes and Improvements
- Anaconda: Fixed some visual issues with the Anaconda's cockpit and made some improvements
- Imperial Courier: Fixed an issue with the Imperial Courier's Slipstream paint job
- Python: Python ship kits no longer appear worn when fully repaired
Here’s a list of things we’d need your help with testing. Thanks, everyone! And have fun out there!
NETWORK AND PHYSICS STRESS TESTING REQUEST
Improvements have been made to networking around sites with lots of builds and interactive objects and physics in the game. Therefore we would like to ask all commanders to help stress test the network at the ancient site on planet 1B in the Synuefe XR-H D11-102 system. To stress test please go to the site and try arriving and departing from the ruins in large numbers, in wings, and in multi-crew.
Also please pick up and drop items, and throw your SRVs around at the site to test the physics.
Please, could you use missiles and mines as well as limpets on each other and objects to make sure they are still functioning as expected. We have placed a temporary asteroid station “No Moon” in the system to act as a base of operations for these tests and also host some Community Goals to act as a guide to the sort of things we need to test.
CG #1 - Network Gurus Network at Ancient Ruins
Help stress test networking and physics at the ancient site on Planet 1B in the Synuefe XR-H D11-102 system. To prove you were there please pick up and deliver one ancient item to No Moon in Synuefe XR-H D11-102.
CG #2 – Dedicated Testers Go Mining
Help stress test networking and physics (limpets especially) at asteroid sites in the Synuefe XR-H D11-102 system. To prove you have been there please bring back at least 1 unit of any mined metal.As well as the answers above we would appreciate it if you could attempt to break the game at these locations to include the following see what happens when in wings, have people dropping out midway then dropping back in etc. Can you shoot knock the objects around? Try using vanity cams during the scenario, try swapping in and out of fighters. In multi-crew try swapping roles and using ship systems and galaxy map and hot swapping throughout. Try using Commander Creator during the scenario. We are confident that you will find ways to do this that are not mentioned above, so please try whatever comes into your heads.
Fly Safe CMDRs