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  • Nimikins

    Ark Updated


    From today through to April 3rd, ARK is 67% off and Scorched Earth is 51% off! If you or your friends haven't picked up a copy, now is definitely the time to do so!

    Patch v256 includes Underwater Bases, the long anticipated aquatic breeding, TEK teleporters and wireless generators. In addition, there are four new dinosaurs, including the equus aka horse.


    TEK Tier content is a wave of sci-fi-themed, end-game features that reward hard-working Survivors with awesomely futuristic gear and guns. Players wanting TEK Tier loot will need to gather the newly introduced Element resource, which is granted after successfully completing Boss Arenas. Each Boss has three difficulty levels (easy, medium, hard) and after defeating the respective Boss are awarded with unique TEK Knowledge engrams, element and other general Boss Rewards. Collect the Element, then use the TEK Replicator to craft all TEK items!


    For more information visit:  http://steamcommunity.com/games/346110/announcements/share/493549094820647822?site=reddit

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    User Feedback

    ARK Modded Server Updated to v256.3
    Current Version: v256.3
    Dino Related:
    Flier Mk 2: Click here to see the changes to fliers!   https://docs.google.com/spreadsheets/d/1hVE4Ub5ufePdkun4IYQf1oADPcvcfLx9IRpEbZVPLdc/edit#gid=160180008
    * Ridable fliers (not the Moth) now have ground attacks.
    * Leeds spawns adjusted so no longer spawning near shorelines
    * Ichthyornis no longer gets stuck in corners of underwater bases.
    * Leeds will no longer scale in damage/level etc.
    * Therizinosaurus spawn weight and aggro ranged decreased
    * Quetz' idle stamina consumption reduced by 50%
    * Remove Ichthyornis's ability to steal kibble from dino inventories.
    * Certain creatures now have special weight reductions for specific resources similar to the Beaver.
    - Mammoth reduces weight of wood by 75%
    - Ankylo reduces weight of raw metal by 75%
    - Doed reduces weight of stone by 75%
    - Beaver and SpineyLizard now adjusted to 50% reduction for resource-weight (they do a few) due to being a jack of all trades, as opposed to specialising.

    UI Related:
    * When there is an item in the crafting queue, upon completion the right-click options would close, this no longer happens.
    * Updated the UI to include a way to differentiate regular eggs from fertilized eggs, as well as show a health bar and spoiling bar.
    * Taming and Fert eggs now display the progress as a %
    * Adjusted Blueprint and Engrams colours to help with readability.
    * Craft All now correctly displays Craft 100
    * Required Engrams no longer clipping and correctly displayed (We've got an Engram page on the way!)
    * Placing your cursor over a broken and pressing 'E' now repairs it.
    * When adding multiple stacks into an inventory, the stacks force into stacks of the max size (stacks on deck..)
    * Placing your cursor over an engram or blueprint in a remote inventory and pressing 'E' should craft it.
    * Tribe Log should now appear correctly upon opening the Tribe Manager for the first time
    * Adjusted size of UI box on Raft so it's no longer in the way when placing structures
    * Fixed an issue where breeding dinos would show 100% regardless of progress
    * Fixed an issue where text was overlapping during the breeding process.
    * Added an option to turn on the grinder inside of its remote inventory

    * There is now a 0.2s cooldown on meat consumption
    * Use ?OxygenSwimSpeedStatMultiplier=1.0 or other value to increase how. Note: does not currently work on Non-Dedicated Servers (will in the next Major Update due to a network data structure replication limitation).
    * When using the server-config bPvEDisableFriendlyFire=True, you are now able to harvest a slaughtered Ovis.

    Edited by FrogyIA
    color was too much

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