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The new jungle is by far the biggest change in the preseason so far. With the addition of a camp and the health stats greatly changed it is no longer all about Baron. The value they have placed on dragon has been greatly increased and the camps do a lot more damage. This post is to reveal all of the changes that have been implemented in the new jungle. This is just preseason so expect more things to change (like Warwick getting nerfed).


Jungle Camps

Rift Scuttler

·         Grants vision and speed boost in front of either/and Dragon or Baron Pit for 75 seconds upon death

·         Respawn is 3 minutes

·         Runs away when attacked


Smite Buffs

·         Krugs: Grants Gift of Heavy Hands – meaning you stun minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.


·         Raptors: Grants Razor Sharp – gives you a warning and temporary vision for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.


·         Murkwolves: Creates a Rift Spirit – summons a rift spirit that watches over an area of the jungle. Lasts 90 seconds, but the timer goes down when/if the spirit chases enemies.


·         Gromp: Grants Gift of the Toadstool – Attackers are poisoned for 6(+6 per level) magic damage over 3 seconds. Lasts 90 seconds.


·         Red Brambleback: Restores 20% of max health


·         Blue Sentinel: Restores 25% of max mana


Stat and Reward Changes

·         Small jungle camps now respawn every 100 seconds (old was 50 seconds)

·         Base health, attack damage, gold, and exp of small jungle camps have been increased by 20%

·         Greatly increased attack damage scaling of small jungle camps throughout the game (raptors will kick your ass if you try to do them too early, I’ve tried)

·         Increased health scaling of small camps up to level 12



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