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      Battlefield F.A.Q. [Please Read]   04/18/2016

      After multiple questions coming up that were about the same topic we have decided to create a little F.A.Q regarding some of the most talked about topics. Please make sure you read EVERY question and answer. First thing's first, please use the search feature before you ask a question because it might have been answered already: CLICK HERE TO USE THE SEARCH FEATURE Q. I've been banned what do I do? A. Visit the "Ban Info" menu at the top of the page and click that appropriate link that relates to your ban. Then make sure you fill out the form properly after reading the guidelines to submitting a ban dispute Q. What do I do if someone is hacking? A. If you are in game you can report said individual using @report 'playername' REASON HERE If that doesn't help you, you can always submit a ban request by visiting the "Ban Info" menu at the top of the page and clicking the appropriate link Q. Can I submit a request for a new server, or a smaller special server? A. Sure but to put it bluntly most requests have been made already so rather than making a request that has already been made you should visit THIS LINK. That link talks about how we can go about getting more servers and what needs to be done to get those. Q. Well why don't you change some of the servers that you have now to those special servers? A. Because we have those servers as they are what stay full and are the easiest to keep populated. Just because 5 people like something doesn't mean that it's a smart option to keep a server that those 5 people think is a good server. Q. Why don't you change the ticket counts? A. Ok this is where you need to start realizing that the admins at ADK have been running servers for well over a combined 20 years if not more. We promise we're not going to do something that won't work and if we do happen to do that we have our admins making sure that we try to provide the best servers possible for as many people as possible. We love suggestions but when the suggestions are made that make us seem like we don't know what the heck we are doing that's when it's a little overboard. Again just because you and your buddies like something doesn't mean it's a great idea for a large gaming community as the server won't stay populated and pay for itself. We do want to start bringing more of those to the community, but please refer to the answer of the 3rd questions where a link was posted regarding different servers and how to make it happen. But to answer this question some, on certain servers like our BF3 TDM, it is meant to be a quick round server where you have a match that ends quickly. Some people don't want to play a round that goes on for 30 minutes, and a lot of people have enjoyed it. And again our admins do look at servers and how they are doing, but don't forget just because a few people want something doesn't mean everyone wants it. Q. How come I can't use explosives in a no explosives server but everybody else can? A. In actuality those individuals aren't supposed to either, but they are choosing to break the rules We are humans and unfortunately we aren't perfect to catch everyone. But our admins do the best that they can to be perfect and we have our auto admin in place for no explosives, but it comes down to rules are rules. If you choose to break them and you get in trouble, that is your fault and there is nobody else to blame. You can make reports and if admins aren't in the server they will go over them to see those who break the rules often and will deal with them. Just because an admin isn't in the server doesn't mean that we aren't looking at the reports. Q. Why don't you have servers that have multiple expansion maps on them? A. Because they are quite difficult to maintain unless you have people willing to be in the servers and make sure they are populated day in and day out. Please refer again to the link in the answer of the third question as this relates to that. If we have people who are going to make sure that these servers will indeed stay populated then possibly but so far we haven't been able to get that. In the past we've done B2K which a lot of people were begging for an it went nowhere. Q. There's someone cursing and using racist remarks in the server, why haven't they been banned? A. Because the reality of it is nobody will ever be happy, these are not remarks that you will see any admin using but we aren't going to police everybody and what they say. What one person might find offensive, the other person might not. So if we remove a few words then we'll need to remove all words that people find offensive. Now if the individual is spamming constantly and/or just being a troll about it you can always submit a ban request and let us know what was happening. Admins will then look over it to see what action needs to be taken. Q. Why don't you kick people who have a high ping? A. In reality high ping doesn't cause as many problems as a lot of people think. Admins have been talked to about how to handle something that is absurd but they will not kick someone with a 150 ping because people are complaining about them. We have members from all over the world and we're not going to limit what servers they play on. Someone's high ping to a server does not cause a server to lag. If the server is lagging it'll be everyone noticing it. BUT if there are only a few individuals who are complaining about lag, it's more than likely an issue with their connection to the server. The best thing to do would be do a tracert to the server, but most people don't want to believe that they might have an issue on their end or somewhere between their house and the server. And the reality is that there could be an issue that someone is seeing. There are plenty of posts about ping in the servers so feel free to do a search to look them up. Q. Why don't you just disable weapons that you can't use in the no explosive server? A. Don't you think we would have done that if it was possible? :) Q. Why can't I dispute a ban after 2 months? A. If people cared so much to play on our servers after a perma ban, they would come and dispute within the first 2 months. We feel 2 months is more than enough time to dispute a perma ban. Q. Why don't you have anything besides 64 slot servers? A. Again refer to the link in the answer to question number three. But long story short, it's not easy to keep small number servers populated as often as possible when we have as many servers as we do. Due to the fact that you could lose 15 people at a time in one game, there goes half the population of the server which could indeed empty the server. So if it's wanted we need people willing to put in the time and effort to do such and to make it so that there is always a queue for the servers. Q. Why does it seem like you guys get frustrated when people ask certain questions? A. Seriously though, it's because they are normally questions that have been answered multiple times and most of the time it appears that the question wasn't thought about in the manner of "Hey I wonder if anybody else has posted about this." Unlike Battlelog where things normally get hidden and admins don't respond, we do see pretty much 99% of everything that is posted without it getting lost because of the fact that we have admins for each particular section of the community. And those admins do make sure that we respond to topics where someone might have a question. So with that last question being answerd, please just take 10 seconds to browse the forums and search to see if your topic has been discussed before you go and make a post. If it's not too old or hasn't been answered feel free to leave your input but a lot of the same questions are coming up over and over. Ping, ping, ping, why can't I use explosives, ping, ping, can we have more servers, why can't we have these maps, why do you only have like 200 tickets on the TDM server, 64 players is a lot of people to have on a server, where are the expansion maps, why is this person using curse words and racist remarks and hasn't been banned yet. As always we do appreciate and ask for suggestions but most of the questions that we see over and over have been answered and could be answered for you by making a search on the forums. Thank you for your support of the community and as always we will continue to provide the best possible gaming experience on our servers for as many people in the world.
Headslammer

Ground Armor Needs Re-Working

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This is MY OPINION of how tanks should be re-worked in the next more vehicle based battlefield game.

 

TANKS:

Tanks should be feared. They shouldn't be a minor problem that can be fixed with an rpg-7v2. 

 

TANK GUNS:

Here we go. The main gun on a tank should be able to be changed out for a few different variants. For instance, for the M1A2 Abrams should have 2 guns to choose from. The 105mm rifled gun should have lower shell velocity and damage, but better accuracy and a higher Rate of Fire. Or you could choose the 120mm smoothbore, which would have higher shell velocity and higher damage, but lesser accuracy and a slower rate of fire.

 

TANK GUN AMMO:

In battlefield 4, AP ammo has the highest blast radius of all the ammo. Are. You. F*cking. Kidding. Me. Standard AP (which nearly no-one uses anymore) munitions in modern days are a solid hunk of metal. They have no explosive power. At all. Dice, If you want to add different Ammo types, add these:

 

HESH: Explodes on the outside of the vehicle, sending a superheated shock wave through the armor, melting and fragmenting the inside armor, usually injuring or killing the crew

 

HEAT: Creates a jet of air that literally pushes the armor apart, making a hole in the tank and sending fragments of superheated metal through the tank.

 

APFSDS: Uses a sabot to propel a depleted uranium-core dart much faster than a full shell. Known for going through tanks, shattering explosively in the tank, and causing birth defects and cancer.

 

There you go, REAL munitions for a tank.

 

TANK ARMOR: Modern day tanks have very advanced armor. A puny RPG-7V2 would not hurt a modern MBT unless it hit in the rear, near the engine. Also, even shells dont always get through the armor. It would be amazing if they added a feature where the game actually calculated whether of not the shell would penetrate. If you angle tanks, it will be a bouncefest of shells. With this feature, you actually have to aim. 

 

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@[member='Headslammer']

 

You do realize this is a game?? I hope...

yes i do realize this. but instead of adding stupid addons that do the same thing (im looking at you, fore grips) they could make vehicle warfare more interesting. After all, this is BATTLEFIELD...

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why don't you require the 4 man crew then to?

Or mount all 3 of the machine guns instead of just the two? (there should be one more 240B on the turret)

Or have all of the upgrades at once? (Most if not all Abrams have FLIR sights, as well as reactive armour, and 3x mag, variety of tank shells and a handful of other goodies thanks to the TUSK packages)

Also with the right team and skills, tanks now can still be unbeaten. Even with my mediocore tank skills, its possible with a competent gunner and decent infantry team mates to go on streaks of 10-20 kills. Should they be more powerful? Fluff wise yes...game wise no, the game barely holds together as it is.

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@[member='Headslammer']

 

Apparently you have no idea what an RPG can do to a tank, I have watched countless hours of war footage from Syria from both sides and have seen what a single rocket can do to a tank.

 

https://www.youtube.com/watch?v=J0rexJPSdj0#t=1020

With current APS systems, a rocket may not even reach the tank. But, say an rpg7 does hit a m1 abrams. With modern spall liners and Choblam armor, it may do damage to the armor, but not the critical components.

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@[member='Headslammer'] is mostly right, the front and sides of modern armor are very impervious to an old RPG-7 style attack the attacker would have to go for a rear or top attack to do any real damage, one of the tanks in my platoon during the first gulf war was hit with a RPG-7  in the front armor and all it did was put a softball size divot and chip off some paint. The best the attacker could hope for in a front attack with an RPG would to do splash damage to knock out some of the crew that maybe standing in the turret and damage the optics.  The tanks in the conflict in Syria are older export versions of soviet design from the 50's to the 70's. About all they are good for is suppressing infantry, mobile pill boxes and fighting the same designed tanks. When we would hit a T-55 or T-72 with the SABOT round they would go straight through and skip in the sand behind the tank, the first time that happened the tank did not pop the turret or catch fire right away so 2 other tanks also shot it.  

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TANK GUN AMMO:

In battlefield 4, AP ammo has the highest blast radius of all the ammo. Are. You. F*cking. Kidding. Me. Standard AP (which nearly no-one uses anymore) munitions in modern days are a solid hunk of metal. They have no explosive power. At all. Dice, If you want to add different Ammo types, add these:

 

 

 

I cant quite figure out the quote editing on this forum so heres my take on this statement. In the Geneva convention, its against the rules of war to us any round other than Full metal jacketed rounds. Now thats in a CONVENTIONAL war where the 2 3 4 sides have a uniform. This does not apply to the terrorists, they will use what they have. But any NATO  nation involved in a war has to use the FMJ ammo. 

 

 As for tank rounds, they use what gets the job done.

 

 If your looking for an armor type game, i love playing World Of Tanks, and man theres options up the wazoo.  just sayin.

 

Harry

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