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      Battlefield F.A.Q. [Please Read]   04/18/2016

      After multiple questions coming up that were about the same topic we have decided to create a little F.A.Q regarding some of the most talked about topics. Please make sure you read EVERY question and answer. First thing's first, please use the search feature before you ask a question because it might have been answered already: CLICK HERE TO USE THE SEARCH FEATURE Q. I've been banned what do I do? A. Visit the "Ban Info" menu at the top of the page and click that appropriate link that relates to your ban. Then make sure you fill out the form properly after reading the guidelines to submitting a ban dispute Q. What do I do if someone is hacking? A. If you are in game you can report said individual using @report 'playername' REASON HERE If that doesn't help you, you can always submit a ban request by visiting the "Ban Info" menu at the top of the page and clicking the appropriate link Q. Can I submit a request for a new server, or a smaller special server? A. Sure but to put it bluntly most requests have been made already so rather than making a request that has already been made you should visit THIS LINK. That link talks about how we can go about getting more servers and what needs to be done to get those. Q. Well why don't you change some of the servers that you have now to those special servers? A. Because we have those servers as they are what stay full and are the easiest to keep populated. Just because 5 people like something doesn't mean that it's a smart option to keep a server that those 5 people think is a good server. Q. Why don't you change the ticket counts? A. Ok this is where you need to start realizing that the admins at ADK have been running servers for well over a combined 20 years if not more. We promise we're not going to do something that won't work and if we do happen to do that we have our admins making sure that we try to provide the best servers possible for as many people as possible. We love suggestions but when the suggestions are made that make us seem like we don't know what the heck we are doing that's when it's a little overboard. Again just because you and your buddies like something doesn't mean it's a great idea for a large gaming community as the server won't stay populated and pay for itself. We do want to start bringing more of those to the community, but please refer to the answer of the 3rd questions where a link was posted regarding different servers and how to make it happen. But to answer this question some, on certain servers like our BF3 TDM, it is meant to be a quick round server where you have a match that ends quickly. Some people don't want to play a round that goes on for 30 minutes, and a lot of people have enjoyed it. And again our admins do look at servers and how they are doing, but don't forget just because a few people want something doesn't mean everyone wants it. Q. How come I can't use explosives in a no explosives server but everybody else can? A. In actuality those individuals aren't supposed to either, but they are choosing to break the rules We are humans and unfortunately we aren't perfect to catch everyone. But our admins do the best that they can to be perfect and we have our auto admin in place for no explosives, but it comes down to rules are rules. If you choose to break them and you get in trouble, that is your fault and there is nobody else to blame. You can make reports and if admins aren't in the server they will go over them to see those who break the rules often and will deal with them. Just because an admin isn't in the server doesn't mean that we aren't looking at the reports. Q. Why don't you have servers that have multiple expansion maps on them? A. Because they are quite difficult to maintain unless you have people willing to be in the servers and make sure they are populated day in and day out. Please refer again to the link in the answer of the third question as this relates to that. If we have people who are going to make sure that these servers will indeed stay populated then possibly but so far we haven't been able to get that. In the past we've done B2K which a lot of people were begging for an it went nowhere. Q. There's someone cursing and using racist remarks in the server, why haven't they been banned? A. Because the reality of it is nobody will ever be happy, these are not remarks that you will see any admin using but we aren't going to police everybody and what they say. What one person might find offensive, the other person might not. So if we remove a few words then we'll need to remove all words that people find offensive. Now if the individual is spamming constantly and/or just being a troll about it you can always submit a ban request and let us know what was happening. Admins will then look over it to see what action needs to be taken. Q. Why don't you kick people who have a high ping? A. In reality high ping doesn't cause as many problems as a lot of people think. Admins have been talked to about how to handle something that is absurd but they will not kick someone with a 150 ping because people are complaining about them. We have members from all over the world and we're not going to limit what servers they play on. Someone's high ping to a server does not cause a server to lag. If the server is lagging it'll be everyone noticing it. BUT if there are only a few individuals who are complaining about lag, it's more than likely an issue with their connection to the server. The best thing to do would be do a tracert to the server, but most people don't want to believe that they might have an issue on their end or somewhere between their house and the server. And the reality is that there could be an issue that someone is seeing. There are plenty of posts about ping in the servers so feel free to do a search to look them up. Q. Why don't you just disable weapons that you can't use in the no explosive server? A. Don't you think we would have done that if it was possible? :) Q. Why can't I dispute a ban after 2 months? A. If people cared so much to play on our servers after a perma ban, they would come and dispute within the first 2 months. We feel 2 months is more than enough time to dispute a perma ban. Q. Why don't you have anything besides 64 slot servers? A. Again refer to the link in the answer to question number three. But long story short, it's not easy to keep small number servers populated as often as possible when we have as many servers as we do. Due to the fact that you could lose 15 people at a time in one game, there goes half the population of the server which could indeed empty the server. So if it's wanted we need people willing to put in the time and effort to do such and to make it so that there is always a queue for the servers. Q. Why does it seem like you guys get frustrated when people ask certain questions? A. Seriously though, it's because they are normally questions that have been answered multiple times and most of the time it appears that the question wasn't thought about in the manner of "Hey I wonder if anybody else has posted about this." Unlike Battlelog where things normally get hidden and admins don't respond, we do see pretty much 99% of everything that is posted without it getting lost because of the fact that we have admins for each particular section of the community. And those admins do make sure that we respond to topics where someone might have a question. So with that last question being answerd, please just take 10 seconds to browse the forums and search to see if your topic has been discussed before you go and make a post. If it's not too old or hasn't been answered feel free to leave your input but a lot of the same questions are coming up over and over. Ping, ping, ping, why can't I use explosives, ping, ping, can we have more servers, why can't we have these maps, why do you only have like 200 tickets on the TDM server, 64 players is a lot of people to have on a server, where are the expansion maps, why is this person using curse words and racist remarks and hasn't been banned yet. As always we do appreciate and ask for suggestions but most of the questions that we see over and over have been answered and could be answered for you by making a search on the forums. Thank you for your support of the community and as always we will continue to provide the best possible gaming experience on our servers for as many people in the world.
DestinedToFlail

Metro ticket difference...

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There is pretty much NO balance. 500-600 ticket difference is happening already. I tend to stay away from BF3 Metro because of the pubstars(about 100+ kills per round), but when there is this big of a difference with "regular" scores...kind of off-putting.

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its the same  with Lockers.  If you dont want a game where 1 side will usually just crush the other then you need to play on open maps where the game isnt deciding on which team can better bipod glitch the maps choke point.

Edited by Vilefaith

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The big problem is , nobody is willing to revive anymore.

Result is a fast decreasing ticketrate.

The actual 1000 ticket setting is fine. Longer rounds which stick around B can be realy grueling and the baseraping rounds can get frustrating.

Your "surrender" script wont work in my mind. Played alot on others server where the script was implemented and around 80% of the players are to lazy / cant read / are retarded (maybe masochists :) ) / have chat off. It never worked. Just my 2 cents.

 

Another gamebreaking issue is the revive bug, when teammates cant be defibbed. If you die on stairs and slided to bottom, in water or your ragdoll (dead body) flies through air, you are gone for good.

The only timeframe for reviving mates on stairs is when they still slide downside. It can be really gamebreaking.

 

Metro was and always will be a love/hate map.

Had some great BF moments on ADK BF3 server when 10+ medics were flying over the battlefield to keep a close win by less than 10 tickets.

If you ever experience one of that rounds, you will get the hang of it.

Edited by bustacol3

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The big problem is , nobody is willing to revive anymore.

Result is a fast decreasing ticketrate.

The actual 1000 ticket setting is fine. Longer rounds which stick around B can be realy grueling and the baseraping rounds can get frustrating.

Your "surrender" script wont work in my mind. Played alot on others server where the script was implemented and around 80% of the players are to lazy / cant read / are retarded (maybe masochists :) ) / have chat off. It never worked. Just my 2 cents.

 

Another gamebreaking issue is the revive bug, when teammates cant be defibbed. If you die on stairs and slided to bottom, in water or your ragdoll (dead body) flies through air, you are gone for good.

The only timeframe for reviving mates on stairs is when they still slide downside. It can be really gamebreaking.

 

Metro was and always will be a love/hate map.

Had some great BF moments on ADK BF3 server when 10+ medics were flying over the battlefield to keep a close win by less than 10 tickets.

If you ever experience one of that rounds, you will get the hang of it.

I don't know if many have this same feeling, but I don't revive anymore because I am sick of the crybaby pussies that bitch about me not standing in the middle of a firefight waiting 10 seconds for a fucking full revive charge. 

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you'll take my 20% revive and like it.  If people think im gonna stand there a charge my paddles your kidding yourself.  TBH I play Assult not to revive but so I can flank and keep myself healed long enough to cap something.

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I don't know if many have this same feeling, but I don't revive anymore because I am sick of the crybaby pussies that bitch about me not standing in the middle of a firefight waiting 10 seconds for a fucking full revive charge. 

Yes, indeed the the time to charge for a full-revive is to high and should be decreased.

Simple fix is the choosing the "combat medic" loadout. Its a blessing, when you only need 2 sec for full charge or 1sec for 50+.

 

you'll take my 20% revive and like it.  If people think im gonna stand there a charge my paddles your kidding yourself.  TBH I play Assult not to revive but so I can flank and keep myself healed long enough to cap something.

Not asking for wonders, but atleast drop medkits on your 20% quickies. Imho medics should back up their team with revives and medpacks what they are supposed to in first place.

Edited by bustacol3

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What was the BF3 health percentage on revive? I don't seem to remember dying as often after being revived.

Its a 100% revive without charge time and can be done as often as the "patient" accepts it.

This mechanic formed the term "medic-train".

Edited by bustacol3

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Your "surrender" script wont work in my mind. Played alot on others server where the script was implemented and around 80% of the players are to lazy / cant read / are retarded (maybe masochists :) ) / have chat off. It never worked. Just my 2 cents.

Two German officers and two non-commissioned officers approached the American perimeter carrying a white flag. Blindfolded and taken to the command post of the 327th “Glider” Regiment, they presented the German ultimatum.

If the American commander did not respond affirmatively to the ultimatum within two hours, the note threatened, “one German Artillery Corps and six heavy A. A. Battalions are ready to annihilate the U.S.A. troops in and near Bastogne,” with concomitant civilian casualties.

The soldiers immediately sent it up the chain of command to General McAuliffe, the Acting Division Commander. He thought at first that the Germans were getting ready to surrender. Upon being informed otherwise, he reacted with a disbelieving laugh: Us surrender? Aw, nuts!”

http://boatagainstthecurrent.blogspot.com/2009/12/this-day-in-world-war-ii-history-nuts.html

 

If US is getting baseraped its their fault for being a bunch of camping masochists and have no right to qq.

That said can I pay to play RU only on metro? :p

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There is pretty much NO balance. 500-600 ticket difference is happening already. I tend to stay away from BF3 Metro because of the pubstars(about 100+ kills per round), but when there is this big of a difference with "regular" scores...kind of off-putting.

I somewhat disagree in regards to not being balance if you're just referring to team composition. When you take a look at stat breakdowns for Locker and/or Metro, surprisingly the teams themselves aren't really far apart in regards to kills, revives, assists and so forth. What creates the significant difference is flag holds and unless a team is willing to flank or rush forward, they're going to quickly fall behind on the scoreboard. All it takes is C point control on Locker w/ 3 cap total or B control on Metro and you'll win the game no matter what.

 

There really is no way to balance a team out because even top scored players can many times just be too lazy to tactically advance on the flag... no way to really determine how someone is going to play. The problem is just essentially map design and lack of options to turn the tides. Metro has obviously seen some improvements with B point elevators and B point left but the higher ground will always have the upper hand. What it needs are explosive pipe options like Locker has to clear out camped pathways... or something along those lines. Locker on the other hand I think is really easy to turn the tides on but many teams just don't seem to give a damn. All it takes is a solid group willing to take the outside path, clear to C, flank or ninja cap.

 

Overall it's just how CQ maps are and hard to really balance anything outside what the map confines you to.

 

 

 

The big problem is , nobody is willing to revive anymore.

Result is a fast decreasing ticketrate.

The actual 1000 ticket setting is fine. Longer rounds which stick around B can be realy grueling and the baseraping rounds can get frustrating.

 

Another gamebreaking issue is the revive bug, when teammates cant be defibbed. If you die on stairs and slided to bottom, in water or your ragdoll (dead body) flies through air, you are gone for good.

The only timeframe for reviving mates on stairs is when they still slide downside. It can be really gamebreaking.

 

This bug is definitely frustrating and when it comes to the stairs it seems to be problem with the game understanding where the body visually has moved to. At times you'll see a player's body roll down the escalator but you'll be able to rez him 10-15ft up. This didn't seem to be much of an issue back in BF3 and I honestly cannot remember if this problem occured on X1 for 2ndAssault but I'd hope that it gets resolved quickly across all platforms. Not sure what's with the water thing though... it's like they've completely drowned and you can't rez them because of it...

 

I do agree on Metro it seems players aren't very willing to revive in general... and I assume it's because of the bugs you've mentioned. Players just don't want to bother trying and then end up getting shot in the process. It's just kind of pathetic these bugs are present considering 2ndAssault has been available on X1 for months.. by now you'd hope these maps would be fairly bug free. They're rehashed maps afterall :wacko:

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I wish the flag at B was moved or add another flag so the choke points are not right at the stairs!

Think the flag should be at back or front escalators personally, on the bottom, then maybe a flag when you first run into metro from outside, then one in the street in front of ru spawn or something. The elevator trick only works once or twice before everyone in them gets slaughtered and a bipodded lmg shuts down the service tunnel leading upstairs. An aggressive team can still push up but those are a rare thing.

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@[member='ColColonCleaner']

is the !surrender option displayed in one of the scrolling chat admin messages? if not can we make it one?

or at least have an Admin yell command so we can tell people about it? Or an admin approval for a new round? I can see it happen where the minute a baserape happens, people use !surrender without even trying to break out.


also has anyone ran into the issue where a guys body disappears on the escalators so you can't revive him. Happens all the time for me at the base of them. If the ruskies lose the metro, its now insanely hard to get back in I find. Especially without smoke. I like it. 

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Why dont just use a NUKE, when 1 side has got to others side spawn.

 

The NUKE was known in BF3 on Metro. It has worked well. What does it do? It kills everyone from the advanced side 3x or so. The side that was pushed back into there spawn, has now a chanche again to obtain first objective and work from there.

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@[member='ColColonCleaner']

also has anyone ran into the issue where a guys body disappears on the escalators so you can't revive him. Happens all the time for me at the base of them. If the ruskies lose the metro, its now insanely hard to get back in I find. Especially without smoke. I like it. 

Saw this happen yesterday. They fell through the floor at the end of the escalator.

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Why dont just use a NUKE, when 1 side has got to others side spawn.

 

The NUKE was known in BF3 on Metro. It has worked well. What does it do? It kills everyone from the advanced side 3x or so. The side that was pushed back into there spawn, has now a chanche again to obtain first objective and work from there.

Because killing a whole team 3 times is wrong and shouldn't be done. We tried it with one nuke, and it doesn't help. We have tried nukes on every new map that has possible baserape to see if it helps, and every time so far it hasn't. Hopefully we find a map for which one nuke will solve a baserape, but for now that is not the case. !surrender is available now, please make use of it.

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Saw this happen yesterday. They fell through the floor at the end of the escalator.

Yep, their hitbox for reviving seems to completely disappear if their body slides at all. Even if you attempt to revive them where they died, the revive hitbox it doesn't seem to exist.

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