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    • AOBLXIX

      Battlefield F.A.Q. [Please Read]   04/18/2016

      After multiple questions coming up that were about the same topic we have decided to create a little F.A.Q regarding some of the most talked about topics. Please make sure you read EVERY question and answer. First thing's first, please use the search feature before you ask a question because it might have been answered already: CLICK HERE TO USE THE SEARCH FEATURE Q. I've been banned what do I do? A. Visit the "Ban Info" menu at the top of the page and click that appropriate link that relates to your ban. Then make sure you fill out the form properly after reading the guidelines to submitting a ban dispute Q. What do I do if someone is hacking? A. If you are in game you can report said individual using @report 'playername' REASON HERE If that doesn't help you, you can always submit a ban request by visiting the "Ban Info" menu at the top of the page and clicking the appropriate link Q. Can I submit a request for a new server, or a smaller special server? A. Sure but to put it bluntly most requests have been made already so rather than making a request that has already been made you should visit THIS LINK. That link talks about how we can go about getting more servers and what needs to be done to get those. Q. Well why don't you change some of the servers that you have now to those special servers? A. Because we have those servers as they are what stay full and are the easiest to keep populated. Just because 5 people like something doesn't mean that it's a smart option to keep a server that those 5 people think is a good server. Q. Why don't you change the ticket counts? A. Ok this is where you need to start realizing that the admins at ADK have been running servers for well over a combined 20 years if not more. We promise we're not going to do something that won't work and if we do happen to do that we have our admins making sure that we try to provide the best servers possible for as many people as possible. We love suggestions but when the suggestions are made that make us seem like we don't know what the heck we are doing that's when it's a little overboard. Again just because you and your buddies like something doesn't mean it's a great idea for a large gaming community as the server won't stay populated and pay for itself. We do want to start bringing more of those to the community, but please refer to the answer of the 3rd questions where a link was posted regarding different servers and how to make it happen. But to answer this question some, on certain servers like our BF3 TDM, it is meant to be a quick round server where you have a match that ends quickly. Some people don't want to play a round that goes on for 30 minutes, and a lot of people have enjoyed it. And again our admins do look at servers and how they are doing, but don't forget just because a few people want something doesn't mean everyone wants it. Q. How come I can't use explosives in a no explosives server but everybody else can? A. In actuality those individuals aren't supposed to either, but they are choosing to break the rules We are humans and unfortunately we aren't perfect to catch everyone. But our admins do the best that they can to be perfect and we have our auto admin in place for no explosives, but it comes down to rules are rules. If you choose to break them and you get in trouble, that is your fault and there is nobody else to blame. You can make reports and if admins aren't in the server they will go over them to see those who break the rules often and will deal with them. Just because an admin isn't in the server doesn't mean that we aren't looking at the reports. Q. Why don't you have servers that have multiple expansion maps on them? A. Because they are quite difficult to maintain unless you have people willing to be in the servers and make sure they are populated day in and day out. Please refer again to the link in the answer of the third question as this relates to that. If we have people who are going to make sure that these servers will indeed stay populated then possibly but so far we haven't been able to get that. In the past we've done B2K which a lot of people were begging for an it went nowhere. Q. There's someone cursing and using racist remarks in the server, why haven't they been banned? A. Because the reality of it is nobody will ever be happy, these are not remarks that you will see any admin using but we aren't going to police everybody and what they say. What one person might find offensive, the other person might not. So if we remove a few words then we'll need to remove all words that people find offensive. Now if the individual is spamming constantly and/or just being a troll about it you can always submit a ban request and let us know what was happening. Admins will then look over it to see what action needs to be taken. Q. Why don't you kick people who have a high ping? A. In reality high ping doesn't cause as many problems as a lot of people think. Admins have been talked to about how to handle something that is absurd but they will not kick someone with a 150 ping because people are complaining about them. We have members from all over the world and we're not going to limit what servers they play on. Someone's high ping to a server does not cause a server to lag. If the server is lagging it'll be everyone noticing it. BUT if there are only a few individuals who are complaining about lag, it's more than likely an issue with their connection to the server. The best thing to do would be do a tracert to the server, but most people don't want to believe that they might have an issue on their end or somewhere between their house and the server. And the reality is that there could be an issue that someone is seeing. There are plenty of posts about ping in the servers so feel free to do a search to look them up. Q. Why don't you just disable weapons that you can't use in the no explosive server? A. Don't you think we would have done that if it was possible? :) Q. Why can't I dispute a ban after 2 months? A. If people cared so much to play on our servers after a perma ban, they would come and dispute within the first 2 months. We feel 2 months is more than enough time to dispute a perma ban. Q. Why don't you have anything besides 64 slot servers? A. Again refer to the link in the answer to question number three. But long story short, it's not easy to keep small number servers populated as often as possible when we have as many servers as we do. Due to the fact that you could lose 15 people at a time in one game, there goes half the population of the server which could indeed empty the server. So if it's wanted we need people willing to put in the time and effort to do such and to make it so that there is always a queue for the servers. Q. Why does it seem like you guys get frustrated when people ask certain questions? A. Seriously though, it's because they are normally questions that have been answered multiple times and most of the time it appears that the question wasn't thought about in the manner of "Hey I wonder if anybody else has posted about this." Unlike Battlelog where things normally get hidden and admins don't respond, we do see pretty much 99% of everything that is posted without it getting lost because of the fact that we have admins for each particular section of the community. And those admins do make sure that we respond to topics where someone might have a question. So with that last question being answerd, please just take 10 seconds to browse the forums and search to see if your topic has been discussed before you go and make a post. If it's not too old or hasn't been answered feel free to leave your input but a lot of the same questions are coming up over and over. Ping, ping, ping, why can't I use explosives, ping, ping, can we have more servers, why can't we have these maps, why do you only have like 200 tickets on the TDM server, 64 players is a lot of people to have on a server, where are the expansion maps, why is this person using curse words and racist remarks and hasn't been banned yet. As always we do appreciate and ask for suggestions but most of the questions that we see over and over have been answered and could be answered for you by making a search on the forums. Thank you for your support of the community and as always we will continue to provide the best possible gaming experience on our servers for as many people in the world.
    • Dowin

      =ADK= Discord Link   04/24/2017

      Come join us in =ADK= Discord To download the Discord app go here: https://discordapp.com/   Discord is going to have a small learning curve over teamspeak so be prepared, but the fellow members as well as the Admins will gladly help you if you have any issues with installing or using the app. Once you have Discord installed all that's left to do is click the button below.   Welcome to the future of the =ADK= Community.   Click Here To Join! 
Cait Ulted JFK

12/16 patch

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I get what you're saying about enjoyment vs simple time spent playing. My point still stands though. Time spend with the product, even if only 50% was 'enjoyable' still averages out to a good cost effectiveness. 

 

Compared to a movie ($10-15 just for a ticket), you're paying 5-7/hr regardless of whether you end up enjoying the movie. Time spent with a functional car averages out over the years too. In the end, since we can play as much or as little as we like over the years, we're all getting a good value. In general, games (even at $60) are a good value for the time we spend on them. It may suck things don't work right, but it'll all average out. 

 

Maybe I'm just more relaxed about gaming and don't let things get to me as much as others. In 10 years, none of this will have mattered and all the energy spent on anger will have been wasted. 

 

I do know the value of the $ spent though, especially considering I'm so poor atm that the game was bought FOR me by a friend. I'm living a half month behind on bills (whole month on some), so trust me... i get plenty frustrated at money ill-spent.

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Surprised that netcode was the worst issue. I thought it was funny to kill someone and have them die as well, at least I got the kill, instead of just having a death.

 

Did anyone catch this?

 

-Made NVidia 331.82 or later driver versions mandatory for all players.

-Disabled DirectX 11.1 on NVidia cards that have outdated drivers.

 

So, if you don't have 331.82 or higher you aren't running DX11.1.  Is that what you guys are reading this as? It really isn't specific on which drivers are considered "outdated". 

 

Also, 331.82 is the latest Game Ready WHQL from Nvidia, so if it was mandatory and I had outdated drivers, I couldn't even play the game, let alone Directx 11.1.

I don't get it?

 

At the top it says of a website that I was reading it said the texture flickering in gameplay will be addressed in the next patch. I hope this is true. I am gonna play around with my nvidia global settings to see if I can fix the issue personally. I will let anyone know what I find if they have this problem.  And no it is not a hardware issue. I pushed my card in furmark very hard with no issues as well as some other benchmark methods for Ram and cpu. No problems

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They should of stuck to using the BF2 coding, and just improved visuals and maps. BF2 has none of these hit problems, no major issues that crippled the game, and it was fun..

 

Wake island ftw.

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Haven't played since the new patch (12/16) and I'm not going to say there are not issues as clearly there are BUT I do have 85 hours invested in the game and have had a blast doing it.

 

Prob not going make any friends with this one but as for BF2 hit detection I remember this being WAY more frustrating than BF4.  Just hit youtube and search "BF2 bad hit detection" and it shows a lot of what I remember.  Brilliant game but don't wax poetic about it's hit detection.

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WOW, that flicker is from SLI issues.

 

Netcode issues are funny as I recently learned about coding for programs to communicate and exchange data (IP and TCP, API, etc) and the "Netcode issues" is a noob generic term that is meaningless. Amazing how people perpetuate a term used on the internet like it really means something more (IE Ping, lag, etc). By the way I have some cheap oceanfront property here in Minnesota if any one wants to buy.. Yahoo said it was the Ocean so must be true!!

 

Reading these comments put a smile on my face though, so not  a complete waste of time.

 

Your Download and Upload speed as very little to do with "network code issues". As long as it is enough to transfer the packets everything else is overkill.

 

Many home internet connections are unreliable and the USA is WAY behind in the backbone department, this will cause issues.

 

Traceroutes with 20 servers and 25 data centers and 42 routers before you connect to the final server, I would guess, just a random thought, might affect your actual download and upload rate?

 

Funny how a player can run a game fine with less machine than most, and game at 200 ping without issue but others can't  with better equipment and it isn't there PC it's the "netcode" or a shitty game or better yet, it's not optimized well for PC..... 

Pull your heads out of your ass, when you hear the pop, start breathing and learn something before jumping on the bandwagon with the rest of the E world because it isn't cool to not know what your talking about but have the arrogance to think you do.

Edited by Bromance

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I work with game companies. I get tired of "hardcore" programmers always being dismissive of blanket terms. Yes, netcode is a generic term for a whole host of different things. Same for big data, white-hat/black-hat hackers, etc. Would you prefer we discuss how the packet being sent on every 64th byte* is somehow being less efficient than the other 63 iterations were? Netcode is a good way to talk about a topic while making it at least somewhat understandable for the layman. 

*Edit: Yes I know a packet has more than one byte.

 

Clearly the biggest issue in the netcode is the specific problems of hitboxes. Much like CS 1.6 and Source, the hitboxes are not synced to the clients fast enough, so your hitbox is frequently behind where you think it is and the enemies hitbox may be ahead or behind where they are. This explains the "instant death" kills around corners and most of the poor hit detection at medium-long range. 

Edited by Slev

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WOW, that flicker is from SLI issues.

There are also single GPU texture flickering in the ground, mainly with looking through a scope on Large Conquest maps.

 

I have that issue, it isn't as bad as some of the stuff I have seen, but I have read about lowering the clock speeds on the GPU's to get better results. Although, if it only happens in this game, which it does for me, then it isn't worth the drop. BF3 doesnt have this issue for me. Call of duty Ghosts fixed their issues in the last update. 

 

Turning off AA fixes this issue, but damn does it ever look like a shit game. With my set up I can run on Ultra with 40 FPS, which is fine for me, but with the texture flickers it is such a little annoyance.

 

It is waiting to be addressed.  I don't get why this double kill thing is a bigger issue then the texture and SLI problems. Just DIce blaming Nvidia Drivers, and Nvidia blaming Dice. Nothing new. Sadly.

Edited by Flashfire

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It's funny... you can't blame the driver's of a hardware company. Other games don't have this problem, so clearly it's not nvidia's drivers.

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@[member='Slev']

You work with people who talk code like it is a language you speak? Had some weapon engineers who did.

You call it what you want, not judging that. But blaming something with out any knowledge is ignorance.

This network code issues with double kill has been narrowed down to settings in code causing a delay in frames which has zero to do with net code.

Valve has a very unique network compensation protocol which the server guesses where you are going and your hit boxes are separate from your character model. Edited by Bromance

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@[member='Slev']

You work with people who talk code like it is a language you speak? Had some weapon engineers who did.

You call it what you want, not judging that. But blaming something with out any knowledge is ignorance.

This network code issues with double kill has been narrowed down to settings in code causing a delay in frames which has zero to do with net code.

Valve has a very unique network compensation protocol which the server guesses where you are going and your hit boxes are separate from your character model.

 

I have no problem with Double Kills, I actually prefer allowing them, I think despawning bullets is stupid personally. I mean overall the hitbox management is awful. Since this new patch, I die around corners constantly. They clearly tried to fix the double kill issue by changing how the client-server hitbox registration is managed and in the process made a ton of other parts of the game awful in terms of the hitbox detection.

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@[member='Slev']

Definitely made things worse!!!

 

With SLI enabled I could only run X64 and have mouse and keyboard in game (couldn't even hit the deploy button).

With SLI disabled I could only run in X86 for the same reason as above. 

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Whether or not it's considered 'acceptable', what should we do about these issues? Terms and technicalities aside, my points are all still valid and the way to go. 

 

'Netcode suxors!'... what should we do about that? What I've said and what common sense would demand. Help, or be quiet and get out of the way. Help can take many forms, complaining included, but it should be done in a helpful manner. No, we don't have to blow rainbows and butterflies up their butts about how irritated we are with them, but with some of the types of complaints and vile comments on various message boards... it's just silly/stupid. They are working on it, they will fix it eventually. BF3 was plagued with more issues than BC2, and BC2 had issues at the start as well. As did BF2, et al. Many games in the past decade have had a lot of launch issues, from various developers. They were almost all fixed in time, though some games were just plagued by bad developers. The BF series has the talent and money to get good developers, so we can assume things will be fixed in time. 

 

People are so impatient anymore... I blame the interwebz for lack of social abiliteez :P

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When the same issues happen game after game it is not acceptable and people who purchase the games have a right to complain. It doesn't matter if it averages out and it's not about patience from people. You spent money for a working product not a product that does the work. And you can't compare it to a movie you don't like because at least the movie plays. You could still play the game as long as it works and not like it. Which then it would be the same thing. But if you go to a movie theater and the movie doesn't play or there is something going wrong with the theater you get your money back or a large voucher for next time.

You're giving them credit where they don't deserve it.

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Whether or not it's considered 'acceptable', what should we do about these issues? Terms and technicalities aside, my points are all still valid and the way to go. 

 

'Netcode suxors!'... what should we do about that? What I've said and what common sense would demand. Help, or be quiet and get out of the way. Help can take many forms, complaining included, but it should be done in a helpful manner. No, we don't have to blow rainbows and butterflies up their butts about how irritated we are with them, but with some of the types of complaints and vile comments on various message boards... it's just silly/stupid. They are working on it, they will fix it eventually. BF3 was plagued with more issues than BC2, and BC2 had issues at the start as well. As did BF2, et al. Many games in the past decade have had a lot of launch issues, from various developers. They were almost all fixed in time, though some games were just plagued by bad developers. The BF series has the talent and money to get good developers, so we can assume things will be fixed in time. 

 

People are so impatient anymore... I blame the interwebz for lack of social abiliteez :P

If they opened their engine for modders, the "netcode" would be fixed in a matter of days. So yes, we can blame them, because we can't possibly give them suggestions.

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Great point slev! We can't do anything as they don't allow us too....

So we can't complain now right because we can't even try to make corrections to help them technically.

That's even more reason to be pissed at them because this ranked crap is stupid.

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Having worked and spoke to some on the DICE team in my testing for other games, they do deserve the credit. Blame EA and DICE execs who forced a timeframe that didn't allow for adequate testing. Those involved with what we have on the market now DO deserve our support. They're doing their best, and all we can do now is try and help. Complaining is all fine and dandy, but won't help anyone anywhere unless its done in a way as to be constructive. Having children for the past 8 years I've learned this to be the case in many ways. You have to build people up if you want them to work for you and be the most productive. Constant berating by the community at large isn't helping. 

As for locking down the engine so we can't help, I wholeheartedly agree. IF they opened it up and let us all look at it, we could really help and fix things. Again, we can't blame the devs as it's not their choice. It's EA or DICE upper management as the BF4 code is probably under several contracts that make it an exclusive matter. Sucks, but that's the corporate world in this excessively litigious age. For all we know the mod team that fixes BF4 would get sued for patent infringement and have their code taken and them put in jail and fined a million dollars. 

If they put only the bare minimum into it and it was still glitchy come BF5, they know we'd all still buy BF5 simply to ride the wave with the masses. They could pull the same through BF5 into whatever comes next, and so on. Look at CoD, it's essentially the same now as it was 8 years ago, and people still buy it in record numbers. Maybe I'm just being easy on them, but what's wrong with that if they're giving an honest effort? What ever happened to being good people simply for the same of being good people? I'll still support them, and help where I can, since that's the only productive thing I can do. Aside from that, if I get fed up, I'll stop playing. 

Again, support the devs, blame EA and upper management. The devs are working with all they can.

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I don't know the truth about how games are coded for PC nowadays, but I believe the money is in consoles and that is where the best user experience has its focus. If made on PS3 and then ported to the PC, you could modify things a little and get a lot of bugs. But when the mass amount of the year building the game is spent on the consoles, the PC get's the sidelines and updates are required as they were never given enough time to do them all.

 

I miss the old days when gaming companies strictly made PC games. There are just too many platforms out there nowadays, and Dice, Activision, Blizzard will always try to save a buck or two knowing that the community still buys their games at record numbers, regardless of all the complaints.

 

I think it will be impossible to make a game perfect. The variety of computer GPU, CPU, RAM setups must be a nightmare for coding, when a PS3 and XBOX will always be the same across the entire board. You have to upgrade on PS3 to play video games, but on PC, each one of us is using different drivers. I certainly wouldn't wanna do that job.

 

It sucks, yes, but I feel for the programmers. Money is what it is all about these days, not quality.

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Played last night - no graphical weirdness/lock ups or crashes to desktop.  I hadn't played in a couple days though and man did I ever suck... :P  

 

That is all.

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Well I'm not running an SLI or xfire setup, so I might be okay in that regard. I've noticed that the general feedback on stability has shifted from overall negative to mixed. I think in a couple patches I might consider picking BF4 up assuming things only get better. Maybe.

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