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Our New Open World MMO in Development. Wild Terra 2: New Lands.

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Hello guys! My name is Javi, I'am part of Juvty World Development team. I'm making this post to tell the people all the cool things we are adding to our game in the last month since the pre-alpha stage release on December and share our game to gain a place in the gaming community.

Wild Terra 2 Online: New Lands is a sandbox mmorpg that unfolds in a medieval world with natural elements typical of a life simulator controlled by players. This game has innovative features and very striking graphic designs that create a unique immersion and adventure spirit!

In the game you start play as a man or woman who has to survive in the wild nature, surrounded by animals that you have to hunt and use their skins to wear your clothes and items provided by the environment to build tools, and primitive weapons as well as founding your first settlement.

You can do a lot of activities to move forward in the game and evolve like: Mining, construction, husbandry, cooking, fishing, smithing and more. Also you can capture a territory to star to build your base and fill it with, campfires, build different kind of houses a lof of structures for processing of diferent material and crafting and even castle bases in the future.
The game has change of seasons and weather. Calculation of the position of the sun and moon, lunar cycle. Clear weather, cloudy, fog, rain, snow, and storm with thunderstorms. The wind and movement of the characters affect the grass. The seasons affects it's not only graphics, it will directly impact the game, there may be forest fires, and youmust have to be careful in case of thunderstorms, not wear iron weapons or a lightning can hit you. For fishing you you could have more luck on a clear day.

Here is a video to that shows the house building, material processing and finishng.




Everyone will find an occupation and be whatever you want: world explorer, a fisherman, hunter, craft different armors and weapos for your team, home decorating, fights on raids, dungeons, castle sieges and control of territory, combat system with melee and ranged attacks, defense and a variety of skills.



In the last week we have been working on the Mainland, and we continue to improve the Starting Island.

The Graveyard territory has been completely redesigned (red zone in the screenshot), Abandoned sawmill (yellow zone), Mines (orange zone), and access to the sea for building ships will also be added. It will be possible to build your dominium in the green zone.



The Graveyard


The next testing phase will begin on February 20! Support us here:


Steam Wishlist:


Have a question, or just want to chat with developers and those who are already playing? Welcome to Discord:


Thanks so much for reading guys! I would like to read your thouhgs.

Edited by rootstereo

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Hello guys! I update with the advances of Wild Terra 2 Online: New Lands in the lastest months. For a game that started from scratch at the beginning of this year 2020, without investors, but more than the support of its players we have been able to make great progress on the development. Here I inform you about what will be available from the alpha tests, which have already started




OYotf4d.jpgWhat has

What has already been done in the game and will be available at this stage?

- Starting island and Continent with unique locations: forests, cemetery, abandoned mines, church, an old sawmill, and others.

- A new continent has been added to the game in addition to the home island, where you will find the swamps, where you can test your skills against new creatures.

- Construction of houses and other structures for survival and production.

- New structures have been added, such as hand mills, mortars and much more.

- A lot of materials for a variety of crafting (tools, equipment from hides, leather, metals, etc.).

- Apple trees and wild cereals have appeared, also new recipes available.

- Experience x3.

- Over 70 quests (tutorial, construction, hunting, cooking, crafting items, etc.).

- The behavior of animals and monsters in the Cemetery and the Abandoned Church dungeon has been improved. to make it easier the hunt mechanics.

- 16 animals and monsters for hunting, including bosses.

- PvP and PvE. Fight against other players and team up to fight bosses.

- Fishing, mounts and pets.

- Change of daytime, weather and seasons.

The game is being made thanks to the support of the community, without investors or publishers. We will make the game exactly as we and the community wish. Thanks to everyone who supports the project and takes part in testing. Thanks for reading, with your feedback we were able to identify many things that we need to improve and develop.

New gameplay video: Swam creatures. Alpha testing:


The game is being made thanks to the support of the community, without investors or publishers. We will make the game exactly as we and the community wish. Thanks to everyone who supports the project and takes part in testing. Thanks to your feedback, we were able to identify many things that we need to improve and develop. Also, we will significantly speed up your gained experience on the next test.

Dates of upcoming tests:

from March 13 to March 17 the second stage of Alpha.

from March 27 to March 31 the third stage of Alpha.

Dates for the next steps will be announced later.

Thanks so much for reading. Support development if u liked the game.


Join our Discord to chat with us and watch more info about our game.


Thanks so much for reading.

Edited by rootstereo

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2nd stage of Alpha has alredy begun on Wild Terra 2. We added a new solo dungeon to the game, a labyrinth with many corridors and the main room. Now you can go to a dungeon alone. A dungeon always has a master, and you can invite a group of players to your dungeon if you are the leader.

Rate x3 on Gathering and experience. There is opportunity to skip the initial tutorial missions, and on the coasts, there are ships to travel between Starting Island and the main Continent. New monsters have been added: large and small Stone Golems, as well as the boss - three huge Stone Guards with different types of attacks.




By purchasing a Wild Terra 2 pack, in addition to access to testing, coolest mounts and other rewards, you get access to closed channels and voting on Discord, which directly affects the development of the game. In our cozy chat, you can chat with developers and other players who supported the project, propose a new idea and discuss existing ones. Access to closed chats is also available to invited friends.

We got a lot of ideas to improve the game. Vote on Discord for the options that you most want to see in the near future: Exotic recipes giving a large amount of experience and high-quality results, but requiring rare ingredients from dangerous places and dungeons. 

Join us on Discord: 


1. Level up of pets with characteristics update and bonus effects for a pet owner.
2. Passive combat and peaceful abilities that unlock at certain skill levels.
3. Additional bonuses that depend on the skill level.
4. Display of fuel and recipes in production structures.
5. Updated fishing interface, new types of fish and places for fishing.
6. Updated chat: channel tabs, hiding chat on the screen, etc.
7. Sorting items in inventory and containers.
8. Favorite recipes in a separate tab, and navigation on materials in recipes.
9. Highlighting new abilities, new items in inventory, new unlocked recipes in the craft book.
10. Comparison of an item with an equipped item.


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The next phase of testing will be available on June. Access to Settel pack owners.

Settler pack rewards added! A rare unique Hippo mount, Owl pet and mask-helmet.


Working on the skill of catching and taming animals to improve taming proficiency. Also we continue to keep improving synchronization of animals and directions of the cardinal points are added to the minimap.


Added a new set of hardened leather armor.



Two crypts and a necromancer basement are available for exploration at the Graveyard.

Two new exotic weapons:

Punishment Sword. To create it you need Etched Steel (created from Steel and Caustic Slime, which can be obtained from monsters on swamps). The fur braid of the handle is created from a hardened leather and a bear hide.

Sizzling Dagger. To create it, Magmatic metal is required (created from rare Magmatic ore, it can be obtained from Large deposits of coal, as well as from golems in a cave). The heat-resistant hilt is made of heat-resistant wood, which can be obtained from Oak in a thicket.

Thanks so much for reading guys! :heart:

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Hello friends. I hope everyone is having a good time! If you are looking what to play this quarantine give a try to Wild Terra 2, free trial period from June 9th to 14.

I'm pleased to announce that Closed Beta is coming soon to Wild Terra! Will launch a free trial period, it will start on June 9th at 5:00 pm UTC. Test Wild Terra 2 for FREE. June 9 - 14.

Add the game to your wish list and subscribe, to not miss: https://store.steampowered.com/app/1134700/Wild_Terra_2_New_Lands/

During the free period, we want to test the load on the servers. Remember hat the game is under development, and you may find some errors or problems. You can inform about it on discord:




Support the project and get special bonuses! Settler, Conqueror, and Hero pack owners will have access:

- Access to the closed Beta from June 5th, four days before the rest.
- Play after the free period ALL SUMMER!After the end of the free period, your progress will continue.
- Access to all next stages of testing.The full version of the game after its release on Steam.
- Access to a private chat on Discord, where we discuss ideas, plans, and arrange polls that influence further development.
- Unique pets.
- Special mounts.
- Unique helmets.
- Many other rewards, depending on the pack.

Get an access pack and support Wild Terra 2 if you like the game.


Don't miss the chance to try Wild Terra 2 Online for free.


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The first phase of the Closed Beta has begun!

Play for free from June 16th, 5pm UTC to June 22th, 5pm UTC.

A free period is planned as part of the “Steam Game Festival” and was scheduled to begin on June 9th. Unfortunately, due to protests in the USA, Valve decided to postpone the Festival to June 16th. We cannot influence this decision in any way.

But there is good news. Now we have more time to prepare, which will have a positive effect on fixing bugs, optimizing the server, and adding new content!

We remind you that you can start playing now. Access to Closed Beta is available to owners of the Settler, Conqueror, Hero, and StayHome packs.

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Hello friends!

Open Testing is over. But you can continue to play.

About 10,000 players took part in open testing, helped to find bugs, and enough new information to improve optimization and fix a number of problems.

Thank you for your contribution to the testing! What you saw is only the beginning of a large-scale future game. During the summer, we will improve Wild Terra 2 according to your feedback, as well as add a central city with inhabitants and quests, agriculture, cooking, new territories for discovering, and much more!

What does devs plan to add to Wild Terra 2 before the release on Steam Early Access

Special attention to the improvement of what is already added to the game (for example, updated combat system, sorting inventory, settings, and much more).

- The central city of the Mainland with NPCs and quests.
- New locations on the Mainland.
- Bags and belts.
- Agriculture.
- Cooking.

- Cartography.
- Even more new territories on the main Continent, including Port City.
- Livestock and breeding.
- Trade (currency and auction).
- Guilds.

- Witchcraft skill.
- One new Continent.
- Castles and sieges.

During all period until the release of the game:
- New types of weapons (crossbows, poles, two-handed, throwing bombs, and more).
- New buildings, skills, pets, animals, monsters, bosses, equipment, resources, recipes, production buildings, quests.

Support the proyect if you like the game. Join ous on Discord to be part in the game creation, talk to developers, participate in events and more.


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ey friends. Showing up our most recent big update! I'm happy to say that the development is going great, we are listening the recomendations of our players, making improvements for the combat system and we are polishing the game mechanics.

Major Update. Cooking, pottery, improvements of the combat system.



Cooking and pottery:
- New buildings for cooking has been added to the game: Campfire with a cauldron, Cook's workplace, Stone and Brick ovens, Juice press.
- Added over 30 recipes and ingredients for Cooking and 5 drink recipes.
- Added various food and drink effects.
- New buildings for the crafting Potter's wheel and Pottery kiln.
- New item recipes for clay things: bowl, pot, jug, and bricks.

Combat system and weapons:
- Health indicators are now automatically displayed above wounded enemies and has been added display of positive and negative effects applying to the enemy.
- The names of special attacks are displayed before the attack starts, to make the fight more interesting and manageable. Now you can react in a timely manner and take countermeasures.

*Some skills and perks will be able to partially or completely ignore absorption and defense.*
This will be noted on skills description.

- Reflected damage changed and weakened. The defense stat now correctly reduces reflected damage.
- The parry skill has been reworked to only work with a suitable weapon and the parry chance depends on the type of weapon.

- Now the flight speed of ranged ammo is different and depends on its type.
- Added recipes for arrowheads and iron and steel arrows.
- Added recipes for two new bows: Hunter bow and Composite bow. Bow stats have been rebalanced and has been added 2 abilities for the skill Bows - slow, but strong shots, causing critical damage or injury.
- Added ability for the Throwing weapons skill - a throw that stuns a target.
- The passive ability "Weak Point" is now an ability of the Throwing weapon skill, not Bows.
- For bows, the passive ability “Bleeding Wound” has been added, causing bleeding.

Various protective effects have been added to the most powerful monsters:
- Resistant to any kind of injury, stun, slowdown, or all negative effects in general.
- Added partial reflection of incoming damage to the swamp boss "Devourer".

What's new on the game:
- In the game world, you can now find and collect berries: Blueberries, Lingonberries, and Wild Strawberries.
- Hazel and Wild Greens are also available for gather.
- Added Hives, from which you can get honey, as well as Nests of wild birds, for obtaining eggs and feathers.
- Increased player absence time before automatic packing of dominium.
- Added timers for using items, summoning pets and mounts.
- For pets, damage per second is now also displayed, which takes into account all bonuses received by the pet.

Thanks for reading and follow our news guys, don't forget to join us on Discord to see what is being talked about in the chat, share information, request support and help from our community.

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The most recent video showcase about the big last update. Cookery and Pottery. The video shows the making process of pottery articles and its use in cooking.

Make clay items clay and then place them in the pottery kiln to finish, and then be able to use them in recipes for kitchen dishes.

Remind to join our Discord, we do events, voting, share info, news and updates. Players help each others, upload arts, guides and more.

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More news about the roadmap.

What is planned in the next future on Wild Terra.

Important features to develop in the game are coming.

New weapons. Crossbows, Weapons in the left hand (1 in right, and 1 in left), Two-handed weapons, Polearms (halberds and lances), Throwing bombs and more.

New Biomes, creatures and resources.

More about the city, new locations, agriculture, bags.


Central City

Part of the territories and basic models of buildings and decorations were made. In the city, you will meet merchants and artisans from whom you can get various quests, sell special items, as well as purchase recipes and some consumables. Later, a bank with a warehouse will be added, and it will also be possible to purchase a home for furnishing, as well as fast travel.

We planned to release an update with the central city this summer, but due to the large volume of accompanying mechanics (NPC, currency, trade, quests, methods of obtaining currency, recipes unlocked for currency, etc.), the launch of the city is postponed to autumn.


Developed and added bags that increase the number of slots in the inventory (depending on quality), but give a small penalty to movement speed. Bags are equipped in a slot and are displayed on the character's back, and only one bag can be equipped at a time. In addition to the usual bags, one exotic will be added, to which a lamp will be attached. The bags will appear in the game in the next update!

Snow mountain territory and a new dungeon

The story and monsters for the new location have been worked out. It will be a snow-covered mountainous area where guards live, holding back the onslaught of monsters from the dungeon. New quests, a new type of metal, new equipment, new monsters, and bosses are waiting for you!


In the near future, will also take on Agriculture, and plan to launch it this month. A system of growing crops in several stages, plant breeding, use of fertilizers, tools, fight against pests, diseases, weeds, and soil depletion awaits you. The weather and seasons will also affect the harvest. Initially, only basic features will be available, and all of the above will be introduced into the game gradually.

The development enters is in one of the most important phases, if you like the game and want to support the development, either by buying an access package or sharing your opinion of what you like or do not like about the game, we invite you to our Discord. Thanks so much for reading guys. ❤

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Our last video, that shows pets and taming habilities. Make traps for different animals, mounts and battle pets.


Pet action bars will be added, pets can respond to attack orders or follow and use abilities and they has passive abilities that influence the character.

All pets in one Gif! (fox, the wild boar and the cactus were missing)



Full Metal Helmet description: "The helmet created using the unique technologies of legendary craftsmen dwarfs. For the most reliable protection, the master decided not to make holes for the eyes.

This new helmet has the effect that covers the screen, can't see with the helmet on. But it gives u strong defense. For use it while tank strong creatures or using for protect your team on pvp.

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YT7lId2.jpgAgriculture has been added to the game in this update! Create beds, plant seeds, use fertilizers, water, harvest crops, seeds and breed new crops!

What's new:
Agriculture has been added to the game. Currently available a few crops and basic features. Over time, we will be adding new plants and mechanics to make farming even more fun!
- Available for planting Wild cereals, Barley, Rye, Wild root crop, Carrots.
- Added 5 types of fertilizers with different effects.

- Added Sickle tools.
- Added Iron Bucket.
- Added multifunctional tool.
- Added a new unique helmet.
- Added healing bandages. It takes time to use, but after using, you’ll gradually restore the lost health.

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New Stage of Testing on Wild Terra 2. New Content Added to the game, new zones, new mineral, weapons, special armor, the Central City, traders and more.
Hello friends! Big news for Wild Terra 2 Online. We are entering our final stages and preparing for a new beginning. This wonderful game grows more and more thanks to the support of our players and little by little we are gaining place among the Gamer community.

- more balanced leveling and mining of resources;
- increase in the value of the currency, new goods from merchants;
- improved game performance (up to +20 FPS on some PCs);
- fixed “jerks” when a large number of buildings and other objects appeared;
- you can no longer build on roads; - increased the number of online players;
- the next wipe is only in December, 48 hours before the release of the game on Steam Early Access;
- within a week after the wipe, we plan to add item durability, food expiration date, and settings menu;
- other improvements and fixes;
- immediately after the wipe, a server will be opened in Australia! All owners of the Settler, Conqueror, Hero, “Stay Home” (this pack no longer available for purchase) packs have access to the game.

Major updates. Many wonderful features have been added to the game.
Forbidden mountains and Imprisonment Peaks.



- Tame a Huge Boar, fight the NEW BOSS and other mountain dwellers!
- A large mountainous area in the north of the continent has been discovered. New resources to be found and dangers to discover in this new territory.
- New resources are available for mining: marble, zuperite ore and mountain sage.
- A new metal Zuperium is available for smelting, things from which have excellent characteristics for fighting animals and monsters.
- Added Riveted Leather Light Armor, Zuperium Heavy Armor, and a very rare helmet and a shield to the loot.
- Added Zuperium weapons: dagger, sword, ax and war hammer (weapon appearance will be improved).
- Added steel tools: pickaxe, axe, hammer and saw.
- Added new enemies: mountain dwellers, huge boar (can be tamed).
- Added boss Prisoned Master of the Mountain (NEW BOSS).

Major Update 2.0.241. Central city, traders, game currency.


The central city is available! Trade and earn money from a blacksmith, tanner, carpenter, mason, cook, jeweler, fisherman, librarian, and hoarder. Buy useful goods from them!
Central city added! One of the districts is available, other districts will open in the next updates.
Added NPCs from which you can sell and buy various goods. There are 9 merchants in the game: a blacksmith, tanner, carpenter, mason, cook, jeweler, fisherman, librarian, and hoarder.
Added game currency. Money can be found in godsends and various loot, as well as obtained from the sale of goods to players and merchants.
Thanks to everyone for support the game. Dont forget to join us on discord.

Join the Wild Terra 2 Discord Server!

Wild Terra 2: New Lands - Official site of the popular MMO sandbox RPG with survival, craft. 2020

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December 16 - Wild Terra 2 will be released on Steam Early Access!

Until release, developers plan to add Guilds, update chat, add a new dungeon, durability and repair of items, a map, as well as the rest of the promised rewards for all those who bought a pack and supported the development of the game. Also pay a lot of attention to finalizing the balance and everything that has already been added to the game. https://www.wildterra2.com/




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Update 2.0.250. Guilds, cloaks, German and Spanish translations

Update 2.0.250


- Spanish and German translations added.

- You can now create and manage a Guild. You can create a guild at the Librarian in the central city. In the guild window, an invitation and exclusion from the guild, assignment of ranks with different levels of permissions (Veterans can invite other members, and Officers can demote, upgrade, and kick members) and displaying online members. Also, you can quickly invite a member of the guild to the group and write a private message.

- Added Guild chat channel.

- Added reward cloaks for Conqueror and Hero pack owners.

- Added the One ring for Hero pack owners.

To receive new rewards, you must re-enter your key in the game.

- Fixed a bug due to which a pet could not be renamed.

If you want to help with the translation of the game, please write to support@wildterra2.com

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Wild Terra 2 Online will be launched on Jan 28th 2021.

Update 2.0.260. Chat redesign, Feudal lords and Peons

The wipe before Early Access release will take place on January 26 at 9:00 am PST.


Changelog. Update 2.0.260

Added Italian and Japanese languages. Thanks to everyone who helps translate the game!

Completely redesigned Chat

- Chat channels are now tabbed. You can choose to display all messages at once, or messages from a specific channel, for example, "Trade".

- Now in the drop-down list, you can choose which channel your message will be sent to.

- Now you can scale the chat window, move it, or completely hide it, leaving only the icon.

- Added display of notifications about new messages. For example, if the active tab is currently "Private", then when new messages appear in the "Group" or "Guild" channel, you will see a notification next to the tab icon.

We will continue to improve chat, with new features coming in the future, such as “Show Item in Chat”.

Feudal lords and Peons

- Now, when creating a character, you will be offered a choice of origin: create a Feudal lord, or a Peon. (All current characters will automatically become Feudal Lords).

Feudal Lord

- May have land for buildings (i.e. own the Dominium)...

- He starts on the Starting Island, after completing tutorial quests, he will go to the continent with a base set of resources, buildings, and money.

- You can have no more than 1 feudal lord on your account.


- Can not have their own land.

- Starts on a continent with no money or resources (skips starting quests).

- You will need to become a resident of the feudal lord (you can settle on your Feudal Lord land).

Other changes and improvements

- Added a helmet for the Builder pack. To receive it - enter your Builder rewards key.

- Now, as a reward for completing many quests, money is given, so after sailing from the Starting Island, a good initial capital is already being collected.

- Now you will see a pointer on the direction your ship (which is being built for sailing to the Continent).

Help us translate the game into your native language!


We need your help! We are not looking for professional translators. If you want to help, understand English, and are a native speaker of any of the languages not yet added to the game - please write to us at support@wildterra2.com (Please indicate the language in the subject line.) You can see the current readiness of translations on the screenshot.

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Wild Terra 2 is now available on Steam Early Access!

Many thanks to everyone who helps the development of the game and supports us! We are delighted that Wild Terra 2 has such a great community! Thanks to you, the game has been translated into 12 languages already at the launch of Early Access.

Currently running servers:

- NA-West NEW!

- NA-East

- Europe #1

- Europe #2

- South America

- Asia Pacific

- Australia

Nuestro sitio: Wild Terra 2: New Lands - Official site of the popular MMO sandbox RPG with survival, craft. 2020

Why Early Access?

In our game, you, together with other players, create your own medieval world: from the first tools to a full-fledged life, economy, and guilds. In a game with such mechanics, you are given a key role, and for the full development of the project, we need a dialogue with you. By providing early access, we hope to receive feedback and suggestions to adjust the development of the game early on. We consider all ideas and select from them the most suitable and liked ones.

How is the full version planned to differ from the Early Access version?While Wild Terra 2 will be in Early Access, we will be expanding the possibilities of the game with every update. It isn't easy to list everything that we have planned for the release, but the most important thing is worth noting:

- A new continent every season! With its own biomes, rules, inhabitants, dungeons, resources and rewards.

- Improvement and content for Farming. Many new cultures, weather and seasons influences.

- Livestock breeding and selection.

- Even more elements for building houses, creating furniture and decor.

- Special activities for solo players.

- Skills Cartography, Witchcraft, Bard.

- Improved combat system with even more variety of equipment, skills and roles.

- New types of weapons and skills for using them: Crossbows, Two-handed, Polearms, Weapons in both hands, Throwing bombs, Staffs and Musical instruments.

- Castle sieges and PvP tournaments.

- Development of guilds. Special dungeons with activities, bosses and rewards. Guild Wars.

In addition to everything planned, the game will be expanded with a considerable number of aspects proposed by the community. This is the goal of Early Access!

What is the current state of the Early Access version?Many of our plans and player suggestions have already been implemented in Wild Terra 2. Together with you, we will refine the game, make it better and more diverse with each update. Despite the team's small size, we plan to delight you with new updates 2-3 times a month. The game is continuously being filled with something new, improve, and the found shortcomings are eliminated.

A large number of essential features have already been added to Wild Terra 2, which will only increase over time:Survival in a huge world.

- Hunting, resource mining and finding godsends.

- Crafts: Blacksmithing, Mining, Leatherworking and Pottery, Carpentry, Farming, Cooking and many others.

- Lots of realistic production processes.

- Trade with other players and non-player characters.

- Taming animals and pumping pets.Free construction of multi-level buildings.

- Improvement of home and personal property.

- Completing various quests.

- Dungeon exploration for groups or lone players.

- Boss battles for valuable rewards.

How are you planning on involving the Community in your development process?

Our Discord channel contains the largest part of the active community of the game.Any of the players can suggest adding something new or, on the contrary, removing and reworking the existing one. You can discuss your ideas with other players on Discord and us.

Join the Wild Terra 2 Discord Server!

Also, the community actively contributes to finding and fixing bugs in the game.Public board with a list of found and fixed bugs: Trello

The community of players fills the wiki with knowledge about Wild Terra 2, helping newcomers navigate the game more quickly, organizing all the information available, and making it easier to work with it.Wild Terra 2 official wiki

Wild Terra 2 Wiki

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