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Dino Storage Mod Update 9/14/2018

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Hey everyone! Dino Storage had an update today, here's the change notes:

Update: Sep 14 @ 8:15am

● Pegomastax and Ichthyornis are no longer able to steal Dino Souls.
● You can no longer trap immobilized dinos. This includes hitched dinos from S+ hitching post. Admin mode of the soul gun bypasses this (for quick clean-up) so be aware that the hitched immobilization will be readded on release when bypassing it. You can completely block out the hitching immobilization buff using the ExcludeBuffs ini array.
● Debuff gun hit detection improved.
● Debuff UI now displays target's name.
● Dino Soul description will now get the proper name for stats. There was a case where light pets use "Charge Capacity" instead of "Stamina" or "Charge Regen" instead of "Oxygen" so this fixes that: https://gyazo.com/b0e13e2ec21049d3481e7b1242f5e3ab
● Dino Soul description stat values are now accurate to the decimal value.
● Added persistence logic for imprinting to show on dinos that were forcibly allowed to be imprinted.
● Minor performance improvement on trapping.
● You can now add buffs to dinos using blueprint paths, and it saves the last copied one so you can quickly apply it to multiple dinos. It copies when clicking the buff name to print the path or when entering a valid custom path. Path for adding uses same path logic for the ExcludeBuffs ini array: https://gyazo.com/38aa92056a1dd48f696f6e8203aea9e4
~ This lets you print the buff path, remove the buff, test out retrapping with the buff removed, go back in and quickly readd the same buff you removed if that wasn't the buff causing an odd result on release.
~ It also lets you add custom buffs to the dino from other mods. Things like cosmetic buff rewards and other such things. If needed, this guide should help you understand how to build a path: https://steamcommunity.com/sharedfiles/filedetails/?id=1138496509
Note: Some buffs will not function as desired depending on how custom they are. Some variables in a buff are referenced and changed from external sources which is impossible for me to account for. An example of what I mean is: A dino painting gun will open a UI to change colors and the UI sends values to an applied buff to actually change the dino color. In this case, the buff would be applied but there is no paint UI to send values to the buff so the dino is unchanged in color.

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Hmm I didn't even know ichty and pegos could steal em, well ig now they won't ever steal from me 😂😂😂😂

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