Jump to content

Our website is made possible by displaying online advertisements to our visitors.
Please consider supporting us by disabling your ad blocker.
  • Announcements

    • Dowin

      =ADK= Discord Link   04/24/2017

      Come join us in =ADK= Discord To download the Discord app go here: https://discordapp.com/   Discord is going to have a small learning curve over teamspeak so be prepared, but the fellow members as well as the Admins will gladly help you if you have any issues with installing or using the app. Once you have Discord installed all that's left to do is click the button below.   Welcome to the future of the =ADK= Community.   Click Here To Join! 

S+ Mod Update 07/22/18

Recommended Posts

Update: Jul 22 @ 3:01pm

- New Structure: S+ Vivarium
  * Can store up to 10 dinos, females will produce 1 unfertilized egg every 30 min
  * Males of the same species & Oviraptors will increase production while additional females of the same species will slow production
  * Dinos can be stored while unpowered but will not produce eggs unless powered by a Tek Gen
  * If destroyed, any dinos inside will be spawned in the world
    (note: dinos placed in the vivarium will lose all items on them)
- Fixed an issue with dynamic gates & gateways not using the correct structure settings
- The hitching post can now hitch & unhitch all nearby dinos 
- The mutator & charge station can be activated via remote keypads
- Flipped staircases will no longer lose their collision after a server restarts
- Fixed issue that prevented the animal tender from collecting oil from basilo's
- The cloning chamber can now clone flying dinos that cannot land (ie onyc)
- Forcefield walls no longer push actors away & the demo gun can be used on them
(note: open forcefield walls no longer prevent unauthorized access so you can escort people through them)
- Fixed an issue that caused pull selected to pull stacks of normally non-stackable items when a stack mod is installed
- Fixed issue that caused pull selected to not correctly calculate the weight of resources when a stack mod in installed
- Pull selected will now list what items are missing and their quantities
- Fixed issue with pull selected not using resources already within the target inventory correctly
- The Dino Scan now lists all spawnable creatures even if none of them are currently spawned
- S+ Shield is no longer immune to C4 (among other attacks)
- You no longer need to deplete the shield health before the shield generator takes damage when the shield is not activated
- Updated greenhouse health to match new live values
- Updated the following Tek structures crafting recipes to match live: Staircase, Roof(Square & Triangle), Fence(Foundation & Support), Sloped Wall(Left & Right) &  Railing
- The converter will no longer convert valid conversion pairs if their recipes differ (to prevent exploits for when recipes change on live)
- The converter can now convert multiple stacks of items properly
- You can now place things on the sides of vacuum compartments (tek lights, wall torches, etc)
- Thatch roof uses the correct icon now
- Removed thin wire from S+ tek light
- Fixed issue with Transfer Tool UI
- Added functionality for third party mod devs to allow the Farmer & Item Collector to use their custom dung beetles & compost bins (see: discussions for more info)

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.


Important Information

This website uses cookies to provide the best experience possible. Privacy Policy & Terms of Use