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      =ADK= Discord Link   04/24/2017

      Come join us in =ADK= Discord To download the Discord app go here: https://discordapp.com/   Discord is going to have a small learning curve over teamspeak so be prepared, but the fellow members as well as the Admins will gladly help you if you have any issues with installing or using the app. Once you have Discord installed all that's left to do is click the button below.   Welcome to the future of the =ADK= Community.   Click Here To Join! 
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PerchedChicken

Fortnite patch notes

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Patch 4.2

WEAPONS + ITEMS

  • Added Epic and Legendary Burst Assault Rifles.
    • Can be found in Floor Loot, Treasure Chests, Supply Drops, and Vending Machines.
    • Does 32 / 33 damage (Epic / Legendary).
    • Uses Medium Ammo.
    • Uses the same damage fall-off ranges as other Assault Rifles.
  • Added a new foraged item: Apples
    • Consuming an Apple will grant 5 health (up to 100).
    • Can uncommonly be found around certain trees throughout the map.
  • Impulse Grenade drop rate has been increased by 5%.
  • Suppressed Submachine Gun
    • Damage increased by 3.
      • Common is now 20 (was 17).
      • Uncommon is now 21 (was 18).
      • Rare is now 22 (was 19).
    • Increased Accuracy reset speed by 25%.
      • This will decrease the penalty during continuous fire.
    • Increased Damage fall-off range.
      • Fall-off begins at 28 meters (was 24 meters).
      • Damage reduced to 85% at 47.5 meters (was 80% at 35 meters).
      • Damage reduced to 75% at 70 meters (was 65% at 50 meters).
      • Damage reduced to 65% at 250 meters.
  • Damage Trap
    • Decreased Damage from 125 to 75.
    • Reset Time decreased from 6 seconds to 5 seconds.
  • Remote Explosives
    • They will now damage all structures within range, whether or not they are visible from the explosion center.
    • Damage radius and throw distance have been increased.
    • Delay between sequential explosions has been reduced from 0.25 seconds to 0.175 seconds.
    • Delay before detonating a charge or throwing another one has been reduced from 0.75 seconds to 0.15 seconds.
  • Removed the delay between swapping to a grenade and the ability to aim it.

Bug Fixes

  • Fixed an issue where Remote Explosives could destroy the meteor in Dusty Divot.
  • Assault Rifles no longer appear to eject multiple bullet casings per shot.
  • Fixed an issue preventing players from using the Launch Pad when multiple players activated it at the same time.

GAMEPLAY

  • Added ‘Auto-Pickup’ option for pickups on PC and consoles.
    • This will automatically pick up Weapons and Consumables when walking over them (as long as inventory slots are still empty). They will be placed in the next available inventory slot.
    • This option can be enabled in the Settings menu.
  • 50v50 V2 Adjustments
    • DBNO damage per tick lowered from 10 to 5.
    • Chest spawn rate increased from 50-70% to 75-90%.
    • Final circle is shortened from 5 minutes to 3 minutes.
      • This last circle exists for 60 seconds before gradually closing in over an additional 60 seconds.

Bug Fixes

  • Fixed an issue where Turbo Building would stop if you pressed another button before releasing the other.
  • Fixed an issue allowing players to bypass weapon equip times after canceling a consumable use animation.
  • Players can no longer crouch through the vents of the research facility in Dusty Divot.
  • Fixed an issue causing door prediction to get stuck and make it so a player could never open doors.
  • Fixed an issue that caused an incorrect displaying of selected cosmetic items in the lobby.
  • Patched up a hole in the terrain near Lucky Landing.
  • Fixed an issue that made chests appear to be unopened when they have already been looted.
  • Fixed an issue allowing player to sprint at full speed in a section of the Loot Lake water.

PERFORMANCE

  • Improved overall server performance.
    • The server tick rate has been increased from 20 to 30 updates per second.
    • This allows for more responsive movement and shooting, and reduces effective ping times for all players.
    • Network bandwidth has increased slightly.
  • Improved material loading by 2x, which should help buildings and characters stream in faster and reduce hitching.
  • Fixed large hitches that occurred when certain cosmetic items were encountered for the first time in a match.
  • Improved framerate when using Hop Rocks by optimizing its particle effect.
  • Fixed remote players appearing to jump far too high when their connection went bad or there was a server hitch.

AUDIO

  • To help differentiate between above/below footstep sounds, we’ve added an additional layer to steps that are above you based on the surface type.
    • Wood has creaks, Stone has crunches + gravel noises, and Metal has rattles.
  • Lowered the volume of the weak points that appear when harvesting 🔈.
  • Boosted the volume of Grenade Launcher explosions to more closely match volume of other explosions 🔊.
  • Improved how wind fades out prior to landing when using a glider.

Bug Fixes

  • Fixed an issue that would cause audio to cut out on elimination.
  • Fixed an issue that would cause a spectated player’s footsteps/jumps/lands to sound like they were to the left/right if they were moving, especially when looking through a scope.

UI

  • Emoting in the lobby can now be triggered by clicking the right analog stick.
  • Added an emote button to the bottom of the screen while in the lobby.
  • Nvidia Shadowplay Highlights now defaults to off (PC only).

Bug Fixes

  • Fixed an issue that prevented map input from working while spectating.
  • Fixed an issue where teammate map indicators wouldn’t display during a match.
  • Fixed an issue that prevented the consume timer from displaying while consuming a Hop Rock.
  • Fixed an issue that caused the trap placement UI to display while looking at surfaces that do not allow trap placement.
  • Fixed an issue where the minimap arrow wouldn’t display properly while spectating a player.

ART + ANIMATION

Bug Fixes

  • Fixed an issue that allowed Sprays to affect objects that moved (player-worn bush, soccer balls, etc.).
  • Fixed an issue that caused Battlehound’s pants to clip through his tunic when running.

REPLAY SYSTEM

Bug Fixes

  • Fixed issue where Eliminations wouldn't show up in the Replay browser.

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V4.2

WEAPONS + ITEMS

  • Jetpack added.
    • Legendary Rarity.
    • Found in Treasure Chests.
    • The Jetpack is the first of a new item type: Backpacks.
      • Backpacks take an inventory slot (like weapons & consumables) and can be moved to different positions.
      • Only one Backpack can be carried at a time.
        • If you pick up a different Backpack, it will be automatically swapped with the one currently equipped.
      • When a Backpack is fully consumed, it will be automatically destroyed.
      • While a Backpack is equipped, your Back Bling cosmetics will be hidden.
        • Back Bling will be reapplied when the Backpack is no longer equipped.
    • The Jetpack is engaged by jumping while in mid-air, providing additional mobility.
      • While flying, there is a limited duration it can be used before it must charge again.
        • Recharge begins when the Jetpack is not in use.
      • You can not enter Targeting Mode while in the air.
        • On controller, using the Targeting Mode input will trigger the Jetpack.

GAMEPLAY

  • Limited Time Mode: Solid Gold v2
    • All weapon drops are legendary!
      • Floor Drops: High chance of Hand Cannon & Suppressed Pistols. Low chance of Assault Rifle & Sniper Rifle.
      • Chests: High chance of Assault Rifle, Minigun & Sniper Rifle. Low chance of Heavy Shotgun & Rocket/Grenade Launchers. No Pistols.
      • Supply Drops: High chance of Rocket/Grenade Launchers, Medium chance of Sniper Rifles. Low chance of Heavy Shotgun & Assault Rifles. No Pistols.
    • 50% extra stone and metal resources gained from farming.
    • Stone Floor Drops increased to 60 per pickup.
    • Metal Floor Drops increased to 90 per pickup.
    • Increased drop rates of: Chug Jugs, Slurp Juice, Shields, all Special Grenades, Launch Pads and Campfires.
    • Decreased drop rates of: Grenades, Spike Traps and Bandages.
  • Limited Time Mode: Close Encounters (available Friday, May 25)
    • Close quarters combat with Shotguns & Jetpacks!
    • The only guns in this mode are the various types of Shotguns.
      • Jetpacks & Heavy Shotguns can be found in Chests & Supply Drops.
      • Other Shotgun types are spawned as Floor Loot.
    • The storm moves in more quickly than normal mid to late game.
    • Typical match length is about 15 minutes.
    • Stats are enabled for this mode.

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