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PerchedChicken

Fortnite patch notes

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Patch 4.2

WEAPONS + ITEMS

  • Added Epic and Legendary Burst Assault Rifles.
    • Can be found in Floor Loot, Treasure Chests, Supply Drops, and Vending Machines.
    • Does 32 / 33 damage (Epic / Legendary).
    • Uses Medium Ammo.
    • Uses the same damage fall-off ranges as other Assault Rifles.
  • Added a new foraged item: Apples
    • Consuming an Apple will grant 5 health (up to 100).
    • Can uncommonly be found around certain trees throughout the map.
  • Impulse Grenade drop rate has been increased by 5%.
  • Suppressed Submachine Gun
    • Damage increased by 3.
      • Common is now 20 (was 17).
      • Uncommon is now 21 (was 18).
      • Rare is now 22 (was 19).
    • Increased Accuracy reset speed by 25%.
      • This will decrease the penalty during continuous fire.
    • Increased Damage fall-off range.
      • Fall-off begins at 28 meters (was 24 meters).
      • Damage reduced to 85% at 47.5 meters (was 80% at 35 meters).
      • Damage reduced to 75% at 70 meters (was 65% at 50 meters).
      • Damage reduced to 65% at 250 meters.
  • Damage Trap
    • Decreased Damage from 125 to 75.
    • Reset Time decreased from 6 seconds to 5 seconds.
  • Remote Explosives
    • They will now damage all structures within range, whether or not they are visible from the explosion center.
    • Damage radius and throw distance have been increased.
    • Delay between sequential explosions has been reduced from 0.25 seconds to 0.175 seconds.
    • Delay before detonating a charge or throwing another one has been reduced from 0.75 seconds to 0.15 seconds.
  • Removed the delay between swapping to a grenade and the ability to aim it.

Bug Fixes

  • Fixed an issue where Remote Explosives could destroy the meteor in Dusty Divot.
  • Assault Rifles no longer appear to eject multiple bullet casings per shot.
  • Fixed an issue preventing players from using the Launch Pad when multiple players activated it at the same time.

GAMEPLAY

  • Added ‘Auto-Pickup’ option for pickups on PC and consoles.
    • This will automatically pick up Weapons and Consumables when walking over them (as long as inventory slots are still empty). They will be placed in the next available inventory slot.
    • This option can be enabled in the Settings menu.
  • 50v50 V2 Adjustments
    • DBNO damage per tick lowered from 10 to 5.
    • Chest spawn rate increased from 50-70% to 75-90%.
    • Final circle is shortened from 5 minutes to 3 minutes.
      • This last circle exists for 60 seconds before gradually closing in over an additional 60 seconds.

Bug Fixes

  • Fixed an issue where Turbo Building would stop if you pressed another button before releasing the other.
  • Fixed an issue allowing players to bypass weapon equip times after canceling a consumable use animation.
  • Players can no longer crouch through the vents of the research facility in Dusty Divot.
  • Fixed an issue causing door prediction to get stuck and make it so a player could never open doors.
  • Fixed an issue that caused an incorrect displaying of selected cosmetic items in the lobby.
  • Patched up a hole in the terrain near Lucky Landing.
  • Fixed an issue that made chests appear to be unopened when they have already been looted.
  • Fixed an issue allowing player to sprint at full speed in a section of the Loot Lake water.

PERFORMANCE

  • Improved overall server performance.
    • The server tick rate has been increased from 20 to 30 updates per second.
    • This allows for more responsive movement and shooting, and reduces effective ping times for all players.
    • Network bandwidth has increased slightly.
  • Improved material loading by 2x, which should help buildings and characters stream in faster and reduce hitching.
  • Fixed large hitches that occurred when certain cosmetic items were encountered for the first time in a match.
  • Improved framerate when using Hop Rocks by optimizing its particle effect.
  • Fixed remote players appearing to jump far too high when their connection went bad or there was a server hitch.

AUDIO

  • To help differentiate between above/below footstep sounds, we’ve added an additional layer to steps that are above you based on the surface type.
    • Wood has creaks, Stone has crunches + gravel noises, and Metal has rattles.
  • Lowered the volume of the weak points that appear when harvesting 🔈.
  • Boosted the volume of Grenade Launcher explosions to more closely match volume of other explosions 🔊.
  • Improved how wind fades out prior to landing when using a glider.

Bug Fixes

  • Fixed an issue that would cause audio to cut out on elimination.
  • Fixed an issue that would cause a spectated player’s footsteps/jumps/lands to sound like they were to the left/right if they were moving, especially when looking through a scope.

UI

  • Emoting in the lobby can now be triggered by clicking the right analog stick.
  • Added an emote button to the bottom of the screen while in the lobby.
  • Nvidia Shadowplay Highlights now defaults to off (PC only).

Bug Fixes

  • Fixed an issue that prevented map input from working while spectating.
  • Fixed an issue where teammate map indicators wouldn’t display during a match.
  • Fixed an issue that prevented the consume timer from displaying while consuming a Hop Rock.
  • Fixed an issue that caused the trap placement UI to display while looking at surfaces that do not allow trap placement.
  • Fixed an issue where the minimap arrow wouldn’t display properly while spectating a player.

ART + ANIMATION

Bug Fixes

  • Fixed an issue that allowed Sprays to affect objects that moved (player-worn bush, soccer balls, etc.).
  • Fixed an issue that caused Battlehound’s pants to clip through his tunic when running.

REPLAY SYSTEM

Bug Fixes

  • Fixed issue where Eliminations wouldn't show up in the Replay browser.

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V4.2

WEAPONS + ITEMS

  • Jetpack added.
    • Legendary Rarity.
    • Found in Treasure Chests.
    • The Jetpack is the first of a new item type: Backpacks.
      • Backpacks take an inventory slot (like weapons & consumables) and can be moved to different positions.
      • Only one Backpack can be carried at a time.
        • If you pick up a different Backpack, it will be automatically swapped with the one currently equipped.
      • When a Backpack is fully consumed, it will be automatically destroyed.
      • While a Backpack is equipped, your Back Bling cosmetics will be hidden.
        • Back Bling will be reapplied when the Backpack is no longer equipped.
    • The Jetpack is engaged by jumping while in mid-air, providing additional mobility.
      • While flying, there is a limited duration it can be used before it must charge again.
        • Recharge begins when the Jetpack is not in use.
      • You can not enter Targeting Mode while in the air.
        • On controller, using the Targeting Mode input will trigger the Jetpack.

GAMEPLAY

  • Limited Time Mode: Solid Gold v2
    • All weapon drops are legendary!
      • Floor Drops: High chance of Hand Cannon & Suppressed Pistols. Low chance of Assault Rifle & Sniper Rifle.
      • Chests: High chance of Assault Rifle, Minigun & Sniper Rifle. Low chance of Heavy Shotgun & Rocket/Grenade Launchers. No Pistols.
      • Supply Drops: High chance of Rocket/Grenade Launchers, Medium chance of Sniper Rifles. Low chance of Heavy Shotgun & Assault Rifles. No Pistols.
    • 50% extra stone and metal resources gained from farming.
    • Stone Floor Drops increased to 60 per pickup.
    • Metal Floor Drops increased to 90 per pickup.
    • Increased drop rates of: Chug Jugs, Slurp Juice, Shields, all Special Grenades, Launch Pads and Campfires.
    • Decreased drop rates of: Grenades, Spike Traps and Bandages.
  • Limited Time Mode: Close Encounters (available Friday, May 25)
    • Close quarters combat with Shotguns & Jetpacks!
    • The only guns in this mode are the various types of Shotguns.
      • Jetpacks & Heavy Shotguns can be found in Chests & Supply Drops.
      • Other Shotgun types are spawned as Floor Loot.
    • The storm moves in more quickly than normal mid to late game.
    • Typical match length is about 15 minutes.
    • Stats are enabled for this mode.

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V4.3

 

WEAPONS + ITEMS

  • Added new foraged item: Mushrooms
    • Mushrooms will grant 5 shield (up to 100).
    • Can be found around shady wooded or swampy areas.

Bug Fixes

  • Jetpack fuel meter now displays correctly when swapping to a different Jetpack.
  • Traps no longer wait for the player built structure to finish building before triggering.
  • Vending Machines can no longer be destroyed by Remote Explosives.

GAMEPLAY

  • Added rideable Shopping Carts.
    • Room for two - push it around or ride as a passenger!
    • Can shoot from passenger seat.
    • Found scattered around the world in various locations.
    • Fall damage enabled.

LIMITED TIME MODE: BLITZ! V2

  • Summary
    • Faster storms, more loot, exciting finishes!
  • What's New?
    • Updated with all of the new weapons & items that have come out since Blitz was last released: Port-a-fort, Clinger, LMG & more.
    • Bus flight height has been lowered to allow players to get into the fight more quickly.
  • Mode Details
    • The storm is already closing in at the beginning of the match, choose your landing spot carefully!
    • Wait time between storms is significantly shorter than usual; maximum match length is 15 minutes.
    • Increased chances of treasure chests spawning from 50-70% to 80-90%.
    • Increased chances of ammo boxes spawning from 65-80% to 85-95%.
    • Resource harvesting amounts increased by 50%.
    • Increased materials found on ground from 30 to 75 per instance.
    • Increased the number, spawn rate & descent speed of Supply Drops.
    • All stats are counted in this mode.

LIMITED TIME MODE: TEAMS OF 20 V2

  • Summary
    • Five teams of twenty players fight to the finish!
  • What's New?
    • Each team now has their own bus, to make it easier to drop together.
    • Chests & Supply Drops now spawn extra ammo and consumables.
  • Mode Details
    • Each team is composed of five squads of four players.
    • Increased chances of treasure chests spawning from 50-70% to 60-80%.
    • Increased chances of ammo boxes spawning from 65-80% to 75-90%.
    • Supply Drops always come in batches of 5 instead of random amounts per Storm Circle. Supply Drop rate increased from 180 (+/- 30s) to 210 (+/- 30s).
    • Teams of 20 has six Storm Circles instead of nine. Most matches will end within 20 minutes. 
    • All stats except for wins are counted in this mode.

Bug Fixes

  • Shotgun fire adjusted to help alleviate situations where it would hit world objects instead of players.
  • Opened treasure chests won’t appear unopened when viewed from a long distance.
  • Players now face the correct direction when jumping from the Battle Bus.
  • You can no longer headshot downed players through their bodies.
  • Shots to the upper chest and neck won’t count as a headshot.
  • Items that fall off the map won't teleport to the nearest player anymore.
  • Supply Drops no longer collide with items on the ground while landing.
  • Visual effects no longer appear delayed after opening Supply Drops.

PERFORMANCE

  • Major optimization pass to the end of match UI in order to reduce hitching on elimination.
  • Fixed a case where traps and weapons were being improperly removed from memory between matches and causing in-game hitches.
  • Major optimization for distance field ambient occlusion on PC, PS4 Pro and Xbox One X (GPU optimization).
  • Optimized translucency rendering on consoles in all scenes (GPU optimization).
  • Made additional improvements to material loading. This will help buildings and characters stream in even faster and reduce hitching.
  • Lowered CPU cost of moving simulated networked characters, especially those invisible or furthest away from the player.

AUDIO

  • Improved rhythm of footsteps on dirt and grass to be more consistent. 

Bug Fixes

  • Bouncing grenade audio will no longer be heard after the grenade explodes.

UI

  • Streamer mode now anonymizes your name for other players.
  • The Self-Service Cosmetic Returns feature has been re-enabled.
    • More information is available here: LINK
  • Large team modes like 20v20 will be selected by default for new players when one is available.

Bug Fixes

  • Locker and Store item rotation speed is no longer based on your controller or mouse sensitivity setting.
  • You can now zoom in on the map screen with the gamepad.
  • You can now customize the button used to open the full screen map while spectating.
  • Binding locker emotes is now working as intended.
  • Player's level and experience values will no longer appear as 0 in the match stats screen when eliminated.
  • Player’s score and XP gains will no longer off the bottom of the match stats screen after completing a match.
  • Consumable timers will now display in all cases.

ART + ANIMATION

  • Added custom Hunting Rifle firing animations for player and weapon.
  • A visual effect is now played whenever a player joins or leaves the party or changes their outfit on the pre-game lobby screen. 
  • Slightly updated the animation while in DBNO. 

Bug Fixes

  • Holding consumables while using the jetpack no longer causes animation issues.
  • The animation for jumping while eating foraged items has been fixed.

REPLAY SYSTEM

  • Smoothed out Replay Drone controls.
  • Added an option to preserve camera settings when switching cameras.
  • Changed sorting order in Replay Browser. Out of date and corrupt replays are now at the bottom of the list.

MOBILE

  • Voice chat is here!
    • Voice chat with your party can now be enabled in settings. Push-to-Talk with your party members! 
  • Editing different stair configurations will work more consistently.

Bug Fixes

  • Fixed an issue causing players to be unable to download Fortnite even if they had enough storage space.
  • General fixes to input touch state to better support *many* fingers.
  • Trajectory indicators no longer appear when entering DBNO.
  • Supply drop health numbers now update correctly when damaged.
  • Fixed an issue where touching the quickbar when weapon switching is unavailable could cause your inventory to be stuck on the wrong weapon.

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V 4.4

 

GENERAL

  • Intelligent Delivery/Split Download (Xbox).

    • This is a new method for patching Fortnite. Battle Royale will only download the files necessary to play, which allows for smaller download sizes on future updates.

LIMITED TIME MODE: SNIPER SHOOTOUT V3

Summary

In this Limited Time Mode, players will do battle using snipers & scoped assault rifles.

What's New since v2?

  • Scoped Assault Rifles have been added to floor loot & chests.
  • The Crossbow has been removed.
  • Ammo drop rates have returned to normal.
    • Ammo boxes had extra ammo in v2.
  • Epic & Legendary Sniper Rifles are no longer limited to chests & Supply Drops.
    • Can now be found as floor loot as well.

Mode Details

  • The only available weapons are Sniper Rifles and Scoped AR's.
  • Floor Loot spawns are reduced by 50%.
  • Building resources received from farming reduced by 25%.
  • Reviving "Down But Not Out" teammates in Duos & Squads is deactivated, players are immediately eliminated.
  • Profile Stats are tracked in this mode.

LIMITED TIME MODE: 50V50 V3

Summary

Two teams of fifty players fight to the finish!

What's New since v2?

  • A new, larger Storm circle has been added to the beginning of the match.
  • Extra supply drops fall in the new circle, giving more players a chance to find an open one.
  • Supply drops now come in batches of 4-8 (up from 3-6), fall every two minutes, and only lands in the first two Storm circles.
  • The damage applied over time while in the Down But Not Out state has been changed to the default of 2 damage per tick.
  • Bonus resources earned from farming reduced from +75% to +25%.
  • The Storm circles are now more likely to bias towards the center of the map, this helps make the bus flight path less important.

Mode Details

  • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, the enemy has a red outline.
  • The map has a dotted line, which indicates the "battle lines" between the two teams. Crossing the line will make running into enemies more likely.
  • Due to this being a "large squad" mode, Profile Stats will not be tracked. Daily & Weekly challenges will still work, with the exception of the Squad-based challenges.

Loot

  • Increased chances of chests spawning from 50-70% to 75-90%.
  • Increased chances of ammo boxes spawning from 65-80% to 75-90%.
  • Farming resources increased by 25% over the default.
  • Increased floor loot spawn likelihood by 15%.
  • Floor loot spawns double ammo.
  • Ammo boxes spawn triple ammo.
  • Chests spawn double ammo & consumables.
  • Supply drops spawn double ammo, an extra consumable, resource, and trap.

WEAPONS + ITEMS

  • Thermal Scoped Assault Rifle.
    • Available in Epic and Legendary variants.
      • 36-37 base damage.
    • Can see chests, Supply Drops, enemy heat signatures, and more.
    • Uses Medium ammo.
    • Can be found from floor loot, chests, and Supply Drops.
  • Renamed ‘Assault Rifle with Scope’ to ‘Scoped Assault Rifle’
  • The maximum range of most weapons increased to 275 meters from 250 meters to match the distance that players are visible.
  • The Jetpack has been Vaulted.

Bug Fixes

  • The Bouncer Trap no longer floats in the air.
  • Crouching while scoped in Loot Lake will no longer cause your view to be underwater.
  • You can now throw Remote Explosive while sprinting.

GAMEPLAY

  • A new soccer stadium has been added to the northern area of the map.
  • Added new light color options to Carbide and Omega.

Bug Fixes

  • Pickaxes are no longer missing from the quick bar for players who join the match late.
  • Currently equipped traps no longer change to a different trap unexpectedly when trying to place one into an empty space.
  • Lightly pulling backward on the gamepad movement thumbstick while in the Shopping Cart will no longer make you move forward.
  • Players will no longer get stuck shooting their weapon when switching seats and firing simultaneously in the Shopping Cart.
  • Passengers ejecting from the Shopping Cart at high speeds will no longer get a large impulse.
  • Players will no longer crash when viewing friends leaderboard.
  • Improved interaction of players and Shopping Carts with soccer and basketballs.
  • Improved network simulation of soccer and basketballs when kicked by other players.
  • The Shopping Cart will no longer destroy unbreakable objects.
  • Fixed an issue causing Shopping Carts from flipping over when hitting a Supply Drop.
  • Shopping Carts will no longer float in the air after the platform they were on is destroyed.

PERFORMANCE

  • Client and server optimizations for Shopping Carts.
  • Fixed a hitch on mobile when landing.
  • Rendering CPU optimizations for all platforms.
  • Fixed an issue where antivirus software was causing hitches on PC.

AUDIO

  • The following adjustments have been made to footstep audio.
    • Increased the volume of enemy footsteps by 25%.
    • Changed volume falloff of footsteps from Logarithmic to Linear.
    • Increased range of footsteps by one building tile.
  • Added more detail to the Battle Bus audio.
  • Lowered the volume of Hop Rocks activation, deactivation, and in-use sounds.
  • Made the teleport rez-in sound when returning to the lobby more subtle.
  • Improved soccer and basketball audio by adding rolling and bouncing sounds.

Bug Fixes

  • Fixed cases where certain sounds wouldn't play in highly populated areas like Tilted Towers or the pre-game island.

UI

  • Added in a new style for the options screen.

Bug Fixes

  • HP bars no longer only show 1 HP if you switch between teammates while spectating.
  • Interact prompts no longer display on chests for Shopping Cart passengers.

ART + ANIMATION

  • Updated the Battle Bus visuals and animations.
    • Battle Bus now has animating parts and flashing party lights when flying.  
    • All battle bus models in the world have higher resolution.

Bug Fixes

  • Animations will now play properly when exiting the Shopping Cart while simultaneously switching seats.
  • Opening effects will now properly play after searching Supply Drops.
  • “Wavey” effects now properly appear on Willow trees.
  • Fixed an issue where sprays where not displaying correctly on some objects.

REPLAY SYSTEM

Bug Fixes

  • Fixed an issue where markers on the replay timeline would not be cleared when changing player.
  • Shopping Carts replicate more accurately while scrubbing through replays.

MOBILE

Bug Fixes

  • Crash fixes and stability improvements.
  • Players will no longer experience a short hitch when landing from the Battle Bus.
 

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