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      =ADK= Discord Link   04/24/2017

      Come join us in =ADK= Discord To download the Discord app go here: https://discordapp.com/   Discord is going to have a small learning curve over teamspeak so be prepared, but the fellow members as well as the Admins will gladly help you if you have any issues with installing or using the app. Once you have Discord installed all that's left to do is click the button below.   Welcome to the future of the =ADK= Community.   Click Here To Join! 
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[Let's Get This Game Going] for (Identity RPG)

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11 hours ago, 0m3ga13 said:

https://www.identityrpg.com/community/topic/11324-dev-blog-015-crime-doesnt-pay-this-time/ look forward to April 23rd for anyone that is a founder or above that's when you will finally be able to play! 

Correct they just pushed it off.

Identity

Crime Doesn't Pay, This Time

swatpreview.jpg

Earlier this month we released a quick and raw gameplay video showing off an interaction in a rural area of the world. The art in the video is very much in development, but it's a great way to see some of the features and how they work. You'll get a glimpse of a drug production mini-game, the computer system used by police officers, and more.

For this dev blog I wanted to toss in a couple clips that didn't make it into the video; all in glorious GIF form.

The environment shown in the video is actually quite old. For example, those trees have been in use for a couple years of our development. The character animations (in fact, the entire way you control the character) will also be much different when you get into the Town Square.

deerpreview.jpg

To give you an idea of how our art has progressed over time, see below one of the older placeholder trees, as is seen in the video, compared to a more recent tree which will be found in the Town Square.

Comparision of old and new tree art

Identity Crime and Punishment Gameplay

The Finishing Touches

Town Square Construction

A street under construction in the Town Square; click for full-size

 

tslogo-medium.png

As you'd expect, our priority for the last month has been getting the Town Square ready for play! We've been working overtime getting everything into place, and it's shaping up very nicely. You'll see from the image above that our artists have been producing absolutely incredible assets. In my own opinion, it's the nicest looking environment I've ever seen in an MMORPG to date.

With the original release date for the Town Square quickly approaching, it's become evident that we're unfortunately going to have to push the date back, although the delay will not be long.

More work is required to ensure that the launch goes smoothly; we need time to reinforce our server structure and do more internal playtesting. The Town Square will be released to all Founders (and above) one month later on April 23. This is an unfortunate reality of game development, but we want to make sure you get a quality product which isn't rushed out the door too soon.

To help ease the pain of waiting for a taste of Identity, we're going to start throwing more media out for you, including a Town Square trailer video overviewing the features you'll find inside.

Making it Big!

We recently hit the incredible milestone of $1,000,000 USD raised! In fact, right now as of this writing we're in at just under $1,025,000. The vast majority of this funding was raised in the last year alone! The support from our community and pledgers has been absolutely incredible. I wanted to take this chance to say thank you; it's because of you that Identity is becoming a reality. The game we've all wanted for such a long time is coming.

Around the Studio

We're in overdrive over here, working hard to get the Town Square ready to go! As I sit here in my office typing this blog post, Andrew is finishing up the new character creation system. The user interface Artur made is beautiful. I couldn't be happier with the new UI systems he's produced following Scaleform's demise (our old middleware which is now dead).

The biggest change here in the office this month is the addition of Mark (who the community has dubbed Marker), our resident graphic designer. He's pumping out amazing art for in-game brands at an incredible pace. This will translate into all sorts of clothing brands and patterns, wallpapers and much more. He'll be bringing you a whole lot of customization options throughout Identity.

The real big news, though, is the birth of our lead programmer Henrik's (Sone) new baby boy! Be sure to congratulate him if you spot him on Discord. He's probably too tired to read, though.

Liam has been getting a lot done on the new Identity website, too. You'll be seeing the launch of this new website quite soon, and it's going to bring a whole bunch of new options and features for you to enjoy.

The Twitch Clips

Twitch Logo

If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay.

Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer.

 

Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity!

-- John VanderZwet

Let's Make Identity Great!

Identity's development is going great thanks to the support of people like you, but systems like these take a lot of manpower and resources to create. Identity has an awesome community behind it, but when more people know about what we're creating and our budget grows from pledges, we can not only work faster but we can do more, too.

If you're as excited to play Identity as we are making it, help spread the word. The gaming industry has needed a game like Identity for too long; let's make it great together!

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I am very interested in making this a section.  Have to wait and see how the first module goes, but wanted to see who was interested in running this section?  Let me know.  

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11 hours ago, CaGregorio said:

I am very interested in making this a section.  Have to wait and see how the first module goes, but wanted to see who was interested in running this section?  Let me know.  

I was pretty interested in the game, I would be up to try the game. If I do like it and play it often I would be willing to help out 

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7 hours ago, Seagull said:

I was pretty interested in the game, I would be up to try the game. If I do like it and play it often I would be willing to help out 

Here is the link to purchase the game - http://www.identityrpg.com/shop/

You will need to purchase the $30 or more to get into the beta. 

 

Let me know if you have any questions. 

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COMMITTED TO THE ASYLUM

Wow, what a month. This has been the busiest, craziest month we've ever had at Asylum Entertainment and the hard work is really showing. Most of the guys here at the office have been putting in a lot of overtime hours to get the Town Square module ready as soon as possible. I myself have been working half my time as a programmer, tossing some cool new systems together. I really, really can't wait for everyone to see what we're putting together!

For the past few days my personal pet project has been a total overhaul of the character control and animation system. We're working on getting new animations entirely, but it's amazing how much nicer character movement looks right now after some extra TLC.

In the past Identity videos, you'll notice the camera is always locked behind your character and you rotate the character with the mouse. Now, movement is a little more like games such as Grand Theft Auto in which you can run toward the screen or parallel to it, too. If you're holding your forward run key/stick, it'll play like before. It really adds a much better sense of control. Alternatively, when you're in combat mode (weapons or melee), the view is again locked behind your shoulders. None of this applies to first-person view, of course.

We've been putting a lot of time into polishing and enhancing character creation and customization in preperation for the Town Square launch. I wanted to share a screenshot to give you an idea of the extensive customization options available. You can control your gender, race, blemishes, hair and a ton of facial modifiers. You can select from a couple dozen pieces of clothing to start in, too, but most will have to be purchased at a shop.

Early development character creation

Character creation work in progress

 

I've been waiting a very long time to see Identity in the state it is right now. We have a powerful new server making nightly builds for testing on Steam and everything is beginning to have that good polished feel you expect in a real, released game. There's still work to be done but it's an incredibly exciting time for us here.

SOONER RATHER THAN LATER

There are all sorts of features we want for the Town Square which were always planned to be added months after release. With art development moving at a faster pace than I ever anticipated it would, given the relatively tiny size of our team, it seems that we might be able to include some of these features sooner than I expected.

Some of these features, which should be ready somewhat soon after Town Square is available, include tattoos, haircuts and even the shooting range.

Tattoo shop work in progress

Tattoo shop (WIP)

 

Tattoo work in progress

Tattoo design and development progress (WIP)

 

A LOOK INSIDE THE ASYLUM

tslogo-medium.png

In keeping with our committment to transparency and open communication with the community, our new website will soon be launching (even before the Town Square). The new website will have all sorts of shop options for you to check out, but one of the more interesting aspects will be our development tracker.

We're going to be showing you exactly where our development stands in regards to each milestone, such as the Town Square release. You're going to see live data showing what we're working on and how long we expect each element to take. Then, following the Town Square release we'll keep this going for each future development milestone. It'll sort of be like looking over our shoulders in the office yourself.

 

THE TWITCH CLIPS

Twitch Logo

If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay.

Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer.

 

Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity!

-- John VanderZwet

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The past months here at the studio have been hectic, but our labors are paying off.

It is with regret that I must make the decision to push back the public release of the Town Square module from April 23; however, the delay will be quite minor. Because this is now the second delay to an official firm release date, and because we expect this delay to be short-lived, we are as of this announcement releasing the Asylum Task Tracker.

The new task tracker, visible on the Town Square section of the official website (here's a link for you), offers the Identity community and fans absolute transparency in our development progress. You can now see the tasks we have to complete before we're ready for the module to be publicly available. It will be updated each and every day. The list is not long, and displays all tasks since the tracker was created only a day ago. When all of the tasks are completed, of which none are major, Town Square will be released on Steam and available for play.

Furthermore, the new Identity website is on schedule for a release just next week! The new website will come with all sorts of cool new features and we'll be building on it constantly as we move forward, too.

With the release of the new website, I'm also going to begin regular Identity Insider releases. These Insider publications will add a ton of very detailed information on key systems within Identity.

Delays are unfortunately a reality of all game development, whether a game is being produced by a large studio with hundreds of developers or a small team, such as ours, with only dozens. We faced unforeseeable technical issues recently; however, all of the issues we had have been fully resolved and, as you can see with the new tracker, release is extremely close.

As soon as we get some final bits of art in place, we're going to compile a Town Square trailer video and begin showing off the game and environments on our development streams.

So to sum it all up, keep an eye on the new tracker (see that link above) and follow our progress. The tracker will be updated once per day as it has to be done manually. Once we get our production software updated so that it can be automated, it'll be a live display.

I also want to say that you to our loyal community and fan-base. Delays are never a fun thing to experience with any game, so everyone here in the studio is working overtime like crazy to get you into our world.

You'll be in the Town Square very soon and this is going to make the game a much better experience. I'm really excited for our first module release as it's shaping up to be a really fun and beautiful experience. In fact, the Town Square is much more than I even though it would have been early on; I'm extremely happy with what we've put together.

I hope you enjoy the peak behind the scenes with the new task tracker and we'll be seeing you in the square soon!

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STEP INSIDE MY OFFICE!

We're in the home stretch, now. The Town Square module is almost ready to go, and now you can follow the Asylum developers as we approach the release.

tracker.jpg

Exactly two weeks ago we launched the new Identity Task Tracker; check out that link, or click the big green button on the Identity website. The task tracker shows you our progress from the point of release a couple of weeks ago until now, and we update every weekday. This tracker displays the data right out of our own project management software that we use to drive and organize the developers inside the studio.

All tasks on the tracker are those that remained as of two weeks ago up to the point we consider the Town Square module to be ready for release. These are not all of the tasks we've done (there've been thousands), but just the ones remaining. I'm pretty proud of the progress our guys are making each day. It's only been a couple of weeks but you'll see the majority of those tasks are marked completed! It's really amazing what a team of this size can do when it has such talent.

Keep your eye on the tracker; when our important tasks there are done it's time for a Steam release! We're all extremely excited over here.

Town Square barber shop interior

Town Square barber shop interior, work in progress

 

THE WORLD WIDE WAIT

An all new Identity website is very, very close to release. In fact, it's so close that we're only waiting on a technology partner to finalize their end of things.

Our new website enhances the style of our existing site but is focused far more on improved functionality. A very robust new account system is in place to help you get in the game, and our new shop has some other big requested features! Finally, you'll be able to pay with dozens of methods (PayPal, credit cards, PaySafe and more) and even gift purchases to your friends.

With the release of the new website also comes the return of the Identity Insider. The Insider will be a monthly detailed addition to the website, containing all sorts of information you may not have heard before and diving deep into a specific Identity gameplay topic.

Our current pledge packages will remain on the website for only one week after the new website launches. After that, many of those rewards will never be sold again and those which are will be a bit more expensive as we prepare for retail pricing. Now's the time to join in the support of Identity's development if you have been on the fence!

A LOOK INSIDE THE ASYLUM

tslogo-medium.png

Everyone at Asylum has been working like crazy. The poor guys are in overdrive and won't be slowing down anytime soon. In fact, just this last week we hired four new programmers to join the team, more than doubling the programmer team size, to ensure that we can get content to you faster.

I've myself continued to put a lot of development hours in when I'm not busy with business stuff. I've added some interesting things in the last weeks including substance use and effects. You won't need to spend your time in the Town Square digitally sober!

Mark, our graphic designer, has been taking his excellent art into the game engine with the creation of wallpapers for homes as well as a bunch of clothing options. I hoped to have a couple dozen cool wall options available to start with the Town Square release. When I looked over his shoulder today it was somewhere around 300. Wow, I can't even imagine the options when crafting decorations is introduced on top of that.

We're pretty much ready to go on the art side of things. Those who follow us on Twitch will have seen Jade/Lee has finished will all of the housing floorplans and the final touches are being done to integrate them into the game today. A lot of our floorplans are based on pop-culture; see if you can identify them. You'll have the chance to walk through them in the Town Square to help with your home-buying decisions.

Keep an eye on our Twitch streams! We're going to be showing some cool stuff quite soon.

It's been a long wait for the Town Square release, but the wait is almost over.

 

THE TWITCH CLIPS

Twitch Logo

If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay.

Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer.

 

Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity!

-- John VanderZwet

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I am glad it's taking time, I hope they are fixing as many tings as possible for a smooth launch, I am still very excited to play this however am getting a little impatient I guess with any wait time that happens. Hopefully people are still interested in playing this here.

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On 5/16/2018 at 11:13 AM, 0m3ga13 said:

I am glad it's taking time, I hope they are fixing as many tings as possible for a smooth launch, I am still very excited to play this however am getting a little impatient I guess with any wait time that happens. Hopefully people are still interested in playing this here.

Right there with you.  I am happy they are making sure it is a good game, but on the other hand i have been awaiting this game for a long time now.  

Though it appears to be getting very close. Only a few more things on their list.

 

 

So does anyone want to be staff of this section when it comes out.  Just putting it out there so we are prepared when it does.

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This is starting to drive me crazy  how many more months to go ughhh anxious and irritated all at the same time, so curious is this going to be hosted on 1 big server from them or are communities able rent servers for their own ? I like seeing the apartment that he showed while in it. I just want this to get started already, also I gotta say becoming a cop in this game really is intriguing to me to become. 

Edited by 0m3ga13

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12 hours ago, 0m3ga13 said:

This is starting to drive me crazy  how many more months to go ughhh anxious and irritated all at the same time, so curious is this going to be hosted on 1 big server from them or are communities able rent servers for their own ? I like seeing the apartment that he showed while in it. I just want this to get started already, also I gotta say becoming a cop in this game really is intriguing to me to become. 

From the look of it, it appears like it may be out soon.  But who knows, right there with you, really want to get in and try it out.

 

I will be playing as a COP once you are able too.  Cant wait for SWAT

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i’ll Be there too! Happy to help whoever ends up staffing the section as a manager or whatever’s needed to get the section going and in the right direction. 

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A VISUAL FEAST!

As we approach the release of the Town Square, it's time to start showing off! Identity's gameplay is unique; there's no game in the world which accomplishes what we've set out to create and as a result, this will be one of the most immersive gaming experiences available. In some senses, graphics weigh heavily on environmental immersion and we've really started to show Identity's beauty in this last week.

Last week, we did a short live stream on Twitch to show off the Town Square in motion. If you weren't there for the stream, check out the details below.

Cinema ticket booth

Ash Hill Cinema ticket booth

 

In addition to Identity's artistic beauty, we also want to show you what the base gameplay will be like in the Town Square. We do plan on doing another stream shortly where we'll move on into the interiors and interact with some of the features you'll find when you log into the Town Square.

We'll have to mute the karaoke and streaming radio elements for Twitch and YouTube, though. I really do wish we had more time in our last stream but we were an hour late getting the stream started and what was meant to be a 10 minute display ended up being half an hour long. Half of that time was spent in character creation, so if that's of any interest to you be sure to check out the stream. I'll leave the video below.

Town Square day

Ash Hill's Town Square in early morning

 

Town Square night

Ash Hill's Town Square at night

 

With our next gameplay stream, I'd really like to show off the Town Square at night. Check out the screenshot above to see why I feel that night in Identity has an incredible atmosphere. Night will be useful in Identity too; for example, some animals will be more active when the sun goes down.

Just imagine running from (or with) the cops in the dark of night! A beautiful and well-designed environment makes great gameplay even better.

Market

Ash Hill's fruit and vegetable market

 

As you can tell by now, I went a bit overboard taking screenshots of the Town Square environment. I'm so proud with what our art team has accomplished, so you're getting a handfull with this developer blog!

The market seen here is in the Town Square, although it won't be the only food market in Ash Hill. Markets play a fairly important role, and not only for your own access to food. Gathering and growing food will be a safe and reliable way to make some money in Identity. It doesn't require any sort of investment, so it's one of your options for making a living the moment you step foot in the world. It will get much easier with a vehicle, though.

RIDE

RIDE bicycle shop

 

The screenshot above is from the interior of the bicycle store you'll find in the Town Square. You won't be able to buy them right away, but once we start implementing our final vehicles we'll likely unlock the bikes in the Town Square, too.

Bicycles will be an important tool in Identity. If you can't afford a vehicle (they're not cheap) then they're your best option for getting around town without dishing out cash for a cab.

Tattoo shop interior

Ash Hill Tattoo interior

 

My final screenshot today was the interior of the tattoo shop you'll find in the center of Ash Hill, and thus the Town Square. Hidden in the back of the parking lot behind the DMV, this parlor will be opening shortly after the Town Square release.

Tattoos in Identity are either paid for or earned; some tattoos are only unlocked with achivements, most of which being for less than legal actions. Tattoos aren't available during character creation and must be gotten through a shop such as this.

TOWN SQUARE GAMEPLAY LIVE STREAM

YouTube Town Square preview stream

YouTube Town Square preview stream

 

If you missed our live stream of Town Square gameplay last week, click on that big image above to check it out now. If your email client is afraid and you don't see the images, you can always click here.

I spent the first while creating a character and then took a quick look around the exterior of the Town Square environment. I can't wait to show more!

THE TASKS AT HAND

Our new task tracker has been one of the most well received additions we've ever released, and it's very easy to see why.

As the Asylum developers continue to knock out tasks daily, we're getting very, very close to allowing you all into the Town Square. As of my writing this, only 3 primary tasks remain and are already in progress.

The tracker is showing only Town Square tasks, although many of those in our team (who don't have anything left for the Town Square release) are already hard at work producing SWAT module content. It won't be long before you start seeing a lot of our SWAT efforts appearing, and I'm extremely excited to give you more information on how it'll play.

Keep your eyes on the tracker, as it will continue (even after Town Square release) to be the best indicator of when you can get your taste.

A QUICK THANK YOU TO OUR SUPPORTERS

tslogo-medium.png

We've been working hard to create the game that can, quite seriously, affect the entire MMORPG industry. Nothing like Identity has been done before, mostly because a game of this scale is a risky project for any established studio.

It is because of you receiving this update, our pledgers and supporters, that our dreams and ambitions are becoming a reality. The ultimate RPG is on the horizon, and I'm so very grateful to the wonderful community around me.

Again, I just want to say thank you as I sincerely appreciate your support. You're helping to create a game which thousands, who don't even know we're here yet, will come to enjoy. You're here on the ground floor.

 

THE TWITCH CLIPS

Twitch Logo

If you've been following Identity's development closely, you probably already know that developers stream their work live on the Identity Twitch channel every Tuesday and Thursday. We also use that time to answer almost every question that gets asked about Identity's development and gameplay.

Now that we've been doing this a while, we've answered a lot of questions. Our awesome community manager, BeachBall, has taken the time to compile a massive list of questions linked to clips where they're answered by a developer.

 

Get comfy and head over to the Twitch Clips Directory forum thread. If you haven't found this already, be prepared to spend a good bit of time listening to all sorts of awesome information. This is the best place to get to know the fine details Identity!

-- John VanderZwet

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Ugh... so close, I just want to get my hands on this and play, has anyone else taken interest in this? It kind of saddens me there might not be enough people into this. Finding out only 4 tasks more has me excited. Been a long wait I must say. 

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