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12/2/2016 Inhouses: Gamemode Selection

What gamemode would you like to play?  

12 members have voted

  1. 1. What gamemode would you like to play? Pick one.

    • Competitive 6v6
    • All 1 Hero (Ana)
    • All 1 Hero (Sombra)
    • Tracer Races
    • Genji Dash
    • Insanity

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Hello! Thank you to everyone who attended our weekly inhouse.  It was a great success. :)

We are wanting to hear your feedback for what you want to play next week! Please vote for your preferred game mode for us to play next week. Depending on results, we may pick 2 winners and do both on that night (Especially for game modes that require less time. Example: Tracer Races). Below will be a description of each mode. We rotate out the gamemodes on the poll every week. Also, if you have any suggestions for future game modes, please submit your idea for the future. 

If you are new or have never heard of our weekly inhouses, please reference THIS thread. Just as a reminder, inhouses start at 9 PM Eastern every Friday night! 


Competitive 6v6 - 

We will play with standard competitive rules. Only one of each hero per team, as well as standard map rules for competitive. 

All 1 Hero  (Ana Edition)- 

Both teams will play Ana. It'll be a test of skill, and a lot of laughs. (And naps)

All 1 Hero (Sombra Edition)-

Both teams will play Sombra. It'll be a test of skill, and a lot of laughs. (And hacks)

Tracer Races - 

Tracers will race from one end of the map to the other. First to reach the point will win. Maps that will likely be used include Gibraltar and Kings Row. 

Genji Dash -

Over the open pit on Nepal: Sanctum, you will dash to win. 0 Cooldowns allow genji to constantly dash in order to kill his enemies. You are only allowed to dash in this mode, and if you die to the other genji or fall into the pit, you will lose. 

Insanity -

Zero ability cooldowns, halved ultimate ability cooldowns. Your heroes are randomized upon death. Certain heros are disabled such as Mei because of infinite iceblock,  or some heros that don't experience much change (Zenyatta) so everyone has a fun time. The objective will be the same as whatever map you are playing on (Capture the point, push the payload, etc.) (This mode was iQue's idea! We played it in our first inhouse.)

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