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      Battlefield F.A.Q. [Please Read]   04/18/2016

      After multiple questions coming up that were about the same topic we have decided to create a little F.A.Q regarding some of the most talked about topics. Please make sure you read EVERY question and answer. First thing's first, please use the search feature before you ask a question because it might have been answered already: CLICK HERE TO USE THE SEARCH FEATURE Q. I've been banned what do I do? A. Visit the "Ban Info" menu at the top of the page and click that appropriate link that relates to your ban. Then make sure you fill out the form properly after reading the guidelines to submitting a ban dispute Q. What do I do if someone is hacking? A. If you are in game you can report said individual using @report 'playername' REASON HERE If that doesn't help you, you can always submit a ban request by visiting the "Ban Info" menu at the top of the page and clicking the appropriate link Q. Can I submit a request for a new server, or a smaller special server? A. Sure but to put it bluntly most requests have been made already so rather than making a request that has already been made you should visit THIS LINK. That link talks about how we can go about getting more servers and what needs to be done to get those. Q. Well why don't you change some of the servers that you have now to those special servers? A. Because we have those servers as they are what stay full and are the easiest to keep populated. Just because 5 people like something doesn't mean that it's a smart option to keep a server that those 5 people think is a good server. Q. Why don't you change the ticket counts? A. Ok this is where you need to start realizing that the admins at ADK have been running servers for well over a combined 20 years if not more. We promise we're not going to do something that won't work and if we do happen to do that we have our admins making sure that we try to provide the best servers possible for as many people as possible. We love suggestions but when the suggestions are made that make us seem like we don't know what the heck we are doing that's when it's a little overboard. Again just because you and your buddies like something doesn't mean it's a great idea for a large gaming community as the server won't stay populated and pay for itself. We do want to start bringing more of those to the community, but please refer to the answer of the 3rd questions where a link was posted regarding different servers and how to make it happen. But to answer this question some, on certain servers like our BF3 TDM, it is meant to be a quick round server where you have a match that ends quickly. Some people don't want to play a round that goes on for 30 minutes, and a lot of people have enjoyed it. And again our admins do look at servers and how they are doing, but don't forget just because a few people want something doesn't mean everyone wants it. Q. How come I can't use explosives in a no explosives server but everybody else can? A. In actuality those individuals aren't supposed to either, but they are choosing to break the rules We are humans and unfortunately we aren't perfect to catch everyone. But our admins do the best that they can to be perfect and we have our auto admin in place for no explosives, but it comes down to rules are rules. If you choose to break them and you get in trouble, that is your fault and there is nobody else to blame. You can make reports and if admins aren't in the server they will go over them to see those who break the rules often and will deal with them. Just because an admin isn't in the server doesn't mean that we aren't looking at the reports. Q. Why don't you have servers that have multiple expansion maps on them? A. Because they are quite difficult to maintain unless you have people willing to be in the servers and make sure they are populated day in and day out. Please refer again to the link in the answer of the third question as this relates to that. If we have people who are going to make sure that these servers will indeed stay populated then possibly but so far we haven't been able to get that. In the past we've done B2K which a lot of people were begging for an it went nowhere. Q. There's someone cursing and using racist remarks in the server, why haven't they been banned? A. Because the reality of it is nobody will ever be happy, these are not remarks that you will see any admin using but we aren't going to police everybody and what they say. What one person might find offensive, the other person might not. So if we remove a few words then we'll need to remove all words that people find offensive. Now if the individual is spamming constantly and/or just being a troll about it you can always submit a ban request and let us know what was happening. Admins will then look over it to see what action needs to be taken. Q. Why don't you kick people who have a high ping? A. In reality high ping doesn't cause as many problems as a lot of people think. Admins have been talked to about how to handle something that is absurd but they will not kick someone with a 150 ping because people are complaining about them. We have members from all over the world and we're not going to limit what servers they play on. Someone's high ping to a server does not cause a server to lag. If the server is lagging it'll be everyone noticing it. BUT if there are only a few individuals who are complaining about lag, it's more than likely an issue with their connection to the server. The best thing to do would be do a tracert to the server, but most people don't want to believe that they might have an issue on their end or somewhere between their house and the server. And the reality is that there could be an issue that someone is seeing. There are plenty of posts about ping in the servers so feel free to do a search to look them up. Q. Why don't you just disable weapons that you can't use in the no explosive server? A. Don't you think we would have done that if it was possible? :) Q. Why can't I dispute a ban after 2 months? A. If people cared so much to play on our servers after a perma ban, they would come and dispute within the first 2 months. We feel 2 months is more than enough time to dispute a perma ban. Q. Why don't you have anything besides 64 slot servers? A. Again refer to the link in the answer to question number three. But long story short, it's not easy to keep small number servers populated as often as possible when we have as many servers as we do. Due to the fact that you could lose 15 people at a time in one game, there goes half the population of the server which could indeed empty the server. So if it's wanted we need people willing to put in the time and effort to do such and to make it so that there is always a queue for the servers. Q. Why does it seem like you guys get frustrated when people ask certain questions? A. Seriously though, it's because they are normally questions that have been answered multiple times and most of the time it appears that the question wasn't thought about in the manner of "Hey I wonder if anybody else has posted about this." Unlike Battlelog where things normally get hidden and admins don't respond, we do see pretty much 99% of everything that is posted without it getting lost because of the fact that we have admins for each particular section of the community. And those admins do make sure that we respond to topics where someone might have a question. So with that last question being answerd, please just take 10 seconds to browse the forums and search to see if your topic has been discussed before you go and make a post. If it's not too old or hasn't been answered feel free to leave your input but a lot of the same questions are coming up over and over. Ping, ping, ping, why can't I use explosives, ping, ping, can we have more servers, why can't we have these maps, why do you only have like 200 tickets on the TDM server, 64 players is a lot of people to have on a server, where are the expansion maps, why is this person using curse words and racist remarks and hasn't been banned yet. As always we do appreciate and ask for suggestions but most of the questions that we see over and over have been answered and could be answered for you by making a search on the forums. Thank you for your support of the community and as always we will continue to provide the best possible gaming experience on our servers for as many people in the world.
    • Dowin

      =ADK= Discord Link   04/24/2017

      Come join us in =ADK= Discord To download the Discord app go here: https://discordapp.com/   Discord is going to have a small learning curve over teamspeak so be prepared, but the fellow members as well as the Admins will gladly help you if you have any issues with installing or using the app. Once you have Discord installed all that's left to do is click the button below.   Welcome to the future of the =ADK= Community.   Click Here To Join! 

Battlefield 1 Additional Details

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These are more details pulled from different interviews with devs at the event.

original link: https://www.reddit.com/r/battlefield_one/comments/4i7dfq/all_info_from_dice_to_news_outlets_about_bf1/


All sources are at the bottom. All information, unless otherwise noted, is from news outlets. JackFrag's comments are prefaced with "JF" because his information is more recollections from his playtime.

Last update: May 7th [Venture Beat's interview with Daniel Berlin, lead designer for Battlefield 1]


There are lots of vehicles we’re going to unveil in the future, a lot more to come. The battleship is just one of them.


...these metal monsters coming at you on wheels. That’s what we’re trying to express, the power and weight of these vehicles as they roll in. That’s been the goal as we design the vehicles.


It’s definitely rooted in history. There’s no alternate mix of anything else. All the stuff you see is equipment that was available. All the vehicles you see were available at this time.


... gameplay is king. We need to make sure the vehicles and weapons are fun to use. With the variety of stuff that’s available, we can push and keep the pace you see in previous Battlefield games. We can also deliver the kind of rock-paper-scissor gameplay you’re familiar with.


The one new aspect: Vehicle classes. “Tank Officer” and “Pilot” were both listed, though what advantages those vehicle-specific classes entail I’m not certain.


JF: Dedicated vehicle classes: so if you want to be a tank driver, you're dedicated to that role if you spawn in a tank or if you want to be a pilot. So that's kind of different than BF3 and BF4.


...for three large vehicles -- the Frontline Camouflage Train, the Night Raid Airship, and the Dazzle Camouflage Dreadnought.


...Tanks, planes, machine guns, artillery


JF: Yes, biplanes are in the game...a much slower pace of aerial combat with no lock-ons and it's gonna involve lots of skill.


Battlefield 1 will include dogfighting in biplanes and airships with external manned guns...


Biplanes can drop bombs. Tanks can escort infantry. Planes can have dogfights in the air.


Biplanes, horses, battleships and zeppelins all make an appearance, with the developers noting that the game includes some of the largest vehicles they have ever built


"This was the first time ever that people saw light tanks, heavy tanks, armored trucks," he said. "If you pop your head up from a trench and see a tank about to roll over you--you should get out of there."


Battlefield 1's air combat will be just as nuanced, with dogfights, bombing raids, and strafing runs.


"We have bombers to clear the way for your troops," he said. "If you're in a bomber, you might want to have a buddy scouting, covering you from the ground.


"You can have these dogfights, with multiple people in planes--your buddy is in the rear seat shooting back at that guy while you fly alongside a bomber clearing the way for your troops."


Battleships are also entirely controllable. You can "demolish an entire shoreline" in one, Berlin said. Battlefield 1 will also include lighter, more agile ships to reflect the dynamism present in the infantry combat and air battles.


JF: Battleships were also mentioned, as well as zeppelins. So, I imagine you'd gonna be able get inside those and rain down fire. And hopefully we can take them out, as well.


Everything you saw in the trailer, those were real weapons used by soldiers in this time period. Shotguns, pistols, automatic rifles, everything.


[regarding melee weapons] That was definitely a focus for us. It was a big part of the era, that mix between powder-based weapons and hand-to-hand combat. It was important for us to lift the importance of hand-to-hand combat, and also the depth and meaning of what weapon you choose or what types of gameplay you want to focus on. I can’t go into detail on how the new system works, but we did mention the bayonet charge. That’s a very powerful melee skill.


Gas masks, trench guns, and bayonets were present—the latter in the form of a soldier burying his gun in someone’s chest.


...as well as the World War I staples you'd expect like trench warfare, French tanks, mustard gas, and gas masks.


Melee combat will be more of a focus, with weapons including a spiked baton, trench shovel, rapier, and more.


JF: So behind the scenes we also saw stuff like dynamite


It features the history of World War I, without any modernized “alternate history” weaponry, according to EA. But there will be some license on the historical accuracy when it comes to having fun.


JF: No lock-ons in the game.


JF: The weapons in this are very analog. So it's bringing back the skill, like nothing is locking on for you or doing things for you. You've got to be the one who's aiming and shooting the weapons.


JF: Emplacement guns for infantry--so I'm thinking that's going to be really powerful machine guns or anti-air emplacements on the ground


JF: They had pistols, SMGs, shotguns, sniper rifles, semi-auto rifles, lots of different melee weapons, as well, apparently. Apparently different stats.


JF: In terms of weapon customization: obviously, they're kind of limited with it being WWI. But the developers said that there are some unique flavors to the weapons and they do have a lot of interesting stuff that maybe wasn't used that often in WWI, but it was actually real and in that time period, so we're gonna see some elements of weapon customization.


Berlin said there will be more meaning to the hand-to-hand combat, and depth. You can beat an enemy to death with a shovel or stab them with a knife or bayonet.


Melee with prove more brutal and gritty than previous games, clear with the shovel and mace bashing in the trailer.


"There's this common misconception that World War I was just muskets or something," Berlin said, laughing. "But it wasn't. It was a time of new weapons--bolt-action rifles, automatic rifles, semi-automatic rifles. The freedom we have is massive."


In fact, DICE designed the hand-to-hand combat from the ground up for Battlefield 1, complete with a bayonet-charge ability, sabers, trench clubs, and even shovels


JF: There were also flamethowers and what looks like a guy in a suit of armor, kind of like an armor suit, maybe that's some sort of a hero pickup in the game. I doubt that's gonna be like a class you can spawn in with. We'll see what happens with that.


You can see in the trailer that there’s a Bedouin woman warrior on a horse. She’s a playable character in the single-player campaign.


Our single-player will focus on different stories and different personalities across the world.


There's a campaign. We didn't see any of it today, but DICE said it "revolves around multiple people" and stressed they want to "Bring more Battlefield into the singleplayer," meaning larger environments and more vehicular warfare


Battlefield's campaigns have mostly been set in tight corridors with close-quarters combat, lacking the openness and variety that the multiplayer provides. That doesn't seem to be the case with the newly announced Battlefield 1, however, as lead designer Danny Berlin told GameSpot at an event that the campaign "will more accurately reflect Battlefield's open sandboxes."


Berlin continued, saying DICE's World War I game will feature "much more choice and variety than [it's] done before." He also said the upcoming Battlefield's story will be about a multifarious group of people "dealing with the changing world in their own ways," and it'll allow players to take various, more open approaches.


JF: In terms of Single-player: they didn't show us any single-player. But they actually touch on what it's gonna be: so apparently the SP is designed around battlefield moments. And it's gonna focus on the density of several different people involved in WWI. And how their world kind of changes and comes together and it's kind of like old versus new. You've got horses v. tanks, you've got swords, you've got all this new technology like tanks were pretty new back.


It’s such a rich world, too, with so many locations. It’s not just Europe. It’s all over the place – the Dolomites, the Italian Alps, the deserts.


We watched a short pre-alpha video of game footage, slim on info but full of big explosions. Arabia, the Alps, and “the fields of France” were mentioned as key locales for the game.


Locations confirmed so far include France, Italy, and the Arabian Desert.


Settings include the Italian Alps, the Argonne Forest in France (the site of the Allies’ final push of the war), and Saudi Arabia. These landscapes were beautiful.


DICE plans to incorporate new frontlines beyond the familiar western front, including Italian alps, undersea fortresses, and the deserts of Arabia. These settings provide new gameplay opportunities both in multiplayer and campaign modes, they shared.


JF: It's got all the stuff in the game that made, like, Battlefront look awesome: like the photogrammetry, it's got physically-based rendering--it looks absolutely insane.


JF: In terms of destruction, that just looks like it's been turned up to #10; there was buildings falling over, holes in walls, it looked crazy. And it kind of feels like they went a lot further than they did in BF3 and BF4. And maybe taking it back to the BC2-level. It didn't look like you could level every building in the game because, obviously, you're gonna forsake the map design if you end up doing that. But, it looked like a lot of stuff could be destroyed and the developers actually spoke about that.


With the available machinery and available weapons at hand, we can keep the same type of pacing that players are used to. It’s not slowed down in any way. We can push the pacing up or down. It’s a scale that we’re always working along.


To be honest, though, we’re still tweaking that end of things [classes]. We’re still throwing weapons and gadgets around. That rock-paper-scissors quality is important. The classes need to be perfect for this setup. So we’re still working on it.


We also got brief information on the game’s classes, which are…pretty much the same as always. Assault, Medic, Support, and Scout should all be familiar to longtime Battlefield players.


You can play as a medic, support, or a scout-sniper and engage in air-land-sea combat.


JF: We've got 4 classes: assault, medic, support,scout. So it looks like they separated the medic and assault class, which is kind of what people wanted. You know, obviously medics in BF3 and BF4 get the medpacks and they also get the best guns, the assault rifles. Doesn't like that's going to be the case anymore.


JF: Assault players: SMGs

JF: Medic: maybe semi-autos

JF: Support: LMGs

JF: Scout: sniper rifle guy


“You can play a lone wolf approach or spotting for your teammates,” said Andreas Morrell, the multiplayer lead for the game, in a briefing for the press at EA’s headquarters today. “You have to change your tactics for the ever-changing battlefield. We can have interesting tactics. Battlefield gives you the tools to help you decide how to win.”


There will be a Persistent Squad System to allow four players to form a squad and enter matchmaking together to guarantee they're grouped for an entire session


Danny Berlin, the lead game designer at DICE, emphasized the importance of going back to the Great War and how it shaped today’s conflicts.

“It’s important to stress this is the next big episode in the Battlefield experience. This goes back to World War I. This is the genesis of the modern battlefield today. we are stressing emergence, immersion, team play, and gameplay. It is super-exciting to bring Battlefield to the stage of World War I.

This was the most technologically divergent war ever, with cavalry running alongside tanks and biplanes flying overhead. Hand-to-hand combat was important. It was a technological arms race. It ends up being a perfect fit for the Battlefield game play, with an ever-changing world.”


Morrell said there’s still a “rock, paper, scissors” feel to the gameplay, with all of the weapons and vehicles balanced so that no side has an absolute advantage.


You can fight on horses and take on zeppelins. Pool Shark said that team play is really going to matter in the multiplayer combat. You may not be as successful as a one-person army.


DICE had this to say: “It’s important to stress that this is the next big milestone in the Battlefield franchise. Why we chose the name...we’re kind of going back to the true dawn of all-out warfare. This is the genesis of what modern warfare is today.”


Pre-orders will receive the Harlem Hellfighter Pack and seven day early access to a free map this year.


...will include extra vehicles, weapons and emblems including the Red Baron Pack, the Lawrence of Arabia Pack


Red Baron Pack containing:

Vehicle: Red Baron’s Triplane

Sidearm: Red Baron’s P08

Emblem: Red Baron’s Flyer Pin


Lawrence of Arabia Pack containing:

Horse: Lawrence of Arabia’s Black Stallion

Weapon: Lawrence of Arabia’s SMLE

Melee: Lawrence of Arabia’s Jambiya

Emblem: Lawrence of Arabia’s Emblem

Harlem Hellfighter Pack containing:

Weapon: Hellfighter Trench Shotgun

Sidearm: Hellfighter M1911

Melee: Hellfighter Bolo Knife

Emblem: Hellfighter Insignia


We thought it was a cool image for the cover. When we set out on this game, we wanted to depict not just the common view of what the war was like. We wanted to challenge some preconceptions. We want to delve into some of the unknowns of World War One. Maybe people don’t know that this person fought or that person fought, that this army was involved. We’re stretching out and bringing all those stories into the game. But I can’t go into any specific details as far as which armies or characters we’re depicting at this point.


That’s the thing. People don’t know that this was the case. We want to show diversity in the game. That’s been a key goal.


[regarding a WWI megalodon] Again, I can’t say anything about that. But it’s the most important question.


[regarding BF4's launch] It’s a focus for us. We know it was a difficult launch. We’ve been working on this for a long time. We released Battlefront, which did really well. We’re pushing an open beta to ensure stability. We’ve taken a lot of learnings from that experience, and we feel like we succeeded with Battlefront. We’ll take everything we learned there and apply it to Battlefield One as well.

Edited by Marcinkoman

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Looks like it's shaping up to be an amazing game. I don't know if I'll spring for the deluxe edition, but I guess $20 isn't soo bad..That early access could really help :D

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I guess so, just dedicated pilots for the vehicles, which is cool. I don't think there are rockets really, just an anti tank gun, which I'm sure could be used by a support perhaps?

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