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Divergence: Online - A Brand New MMORPG!

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Divergence: Online


is the



that began as the spiritual successor to Pre-CU Star Wars Galaxies but has since grown into its own living, breathing universe."




Divergence is a new and upcoming game in steam that is currently #1 green lit game out there and very close to steam release, coming January 2016, where players will get to experience a true sandbox game play experience.


We're looking to support this developing game in every way we can so you can also contribute and get some early perks through this page. https://www.indiegogo.com/projects/divergence-online--2#/


You can currently download the game at www.Divergence-Online.com/download to try to available patch but the game is still under development and incomplete.


Maximum Player Freedom


The way it aims to accomplish this is:


  • A virtually limitless-sized gaming world. The ocean is in itself, unending. There is no border and no edge. Continents are raised from the seafloor on demand providing an almost limitless supply of new territory just begging to be conquered by players.
  • A non-linear world spreading out in all directions. Pick a direction and GO. Streamed to your client, the player can cross dozens of kilometers without seeing a single load screen.
  • A Skill-Based progression system. No levels, just you and what you choose to do and get better at. Master a profession or round out your character with skills from several at once.
  • Advance in ways other than combat. Be a career architect, a tailor, a dancer, a bio engineer or any number of non-combative professions in pursuit of the almighty-credit.


The Pursuit of Gaming Truth


Divergence does not placate the user. You won't be rewarded with thousands of meaningless achievements or exploitable special attacks. Our aim is to give the end-user REAL features, not just clever tricks of scenery, particles and way... way too much bloom. Divergence will never treat you like a child or lead you down a cleverly disguised pipe of an existence towards the same tired meaningless endgame.


True Combat. True Physics.


Keeping with it's mission goal of truth in gaming, Divergence's core gameplay is based on a real-world model.



  • Under typical circumstances, there is no "TAB targetting and attacking". Where you point your weapon is where you fire ir, swing it, or focus your righteous indignation. You aren't "faked out" with a pretty particle system made to fool you into thinking you're actually firing, you ARE firing.
  • Projectiles have mass and momentum. You have mass. All objects have mass and almost all objects can be destructible. What does this mean? Use you imagination.
  • Real physics means real movement. There is no "jump on a flying mount and move from place to place in 3D." In Divergence (as you can already see in our Part 2 video) all movement, and subsequently flight, is REAL and at times hard to control. How's your piloting skill?

Divergence Means Hard-Core


Open PVP & Lootable Bodies


  • Open-PVP everywhere. No exceptions. If you don't like the way that alien is checking out your girl, put a bullet in his face. Just be prepapred to lose faction with the establishments bouncers who with enough ruckus may elect to toss your ass out.
  • Lootable Corpses. You won't have an inventory full of thousands of ridiculous objects. All objects have a mass equivalent and slow you down based on your physical ability to carry loads. Don't carry your valuables on you!
  • Limited Permanent-Death. The most controversial of the controversial. Cloning in Divergence is common but not guaranteed. You'll need clone insurance, a few clones in storage, to be within the sphere of a cloning beacon and a race which can actually clone in order to avoid starting over on your character after death. Death means something, and thus life means something. Dancers, don't despair. Most NPC and player towns have their own cloning spheres.

Player housing and Cities


There are almost no instanced areas in Divergence. The world is so massive with so much free space to roam around in that players can start a player city virtually anywhere on the planets surface. But be certain to build defenses!


A Modifiable World


Working in hand with our crafting system, there are a multitude of ways the player can affect the actual game world itself. Use a personal drill or drop a mining rig to drill down in your absense, or build up the terrain to a flat section perfect for putting that house on top of. If I were you, I wouldn't leave that equipment lying around too long though, privateers are all about. Better safe than sorry, put a turret near your rig! Bandits won't dare mess with your stuff if they could die and lose their own gear in the process. Unless of course, they have courage.

[url=http://www.adkgamers.com/_/adknews/othernews/divergence-online-a-brand-new-mmorpg-r673]Click here to view the article[/url]

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go read  up on steam... just 2 kids are developers, they are rude, full of shit. They make it sound like the game has way more than it does :( They simply took an emu copy and pasted it on a Unity engine. Doesn't even run as well as the emus I guess. Buyer beware

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