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  2. hello im stijn didden aka iamshitatthis2 Im from Belgium im 22 years old and im an engineer (engine and electronics ) i work on excavators from 1 to 120 tons small ones mainly from Komatsu and the big ones mainly from caterpillar as my name explains im not a very good gamer atm because my right wrist is in a brace and that makes aiming difficult . butt that injury gives me some time to start gaming again i have actively played the bf series and once a month me and my buddy's keep an awesome lanparty with Belgian beers but im the youngest of them all and they are starting their own family they dont have that much time so im looking to meet some fun people to play bf1 im sure i will find them here
  3. Today
  4. welcome back m8
  5. Would an Admin Delete this post I am not longer part of the community I don't need excess info laying around the web
  6. I'm down to play for sure!
  7. Big changes for a bigger world! What a crazy time for the Identity development team over here at Asylum! We've been running all over the place for conferences and expos this month, including both GDC and PAX East, where we met all sorts of new talent and potential technology partners. We've unfortunately had to push back the release of the Town Square module from our original Q1 2017 release with all of the big developments here, but most systems are in place and it's not far off! The biggest and most exciting news we're officially announcing today is a new partnership with Improbable, the creators of SpatialOS! The Identity team has been testing the waters with SpatialOS for a couple of months now and we're incredibly excited about what it's going to mean for Identity. Identity can now be what we all hoped it would be, a true MMORPG in scale. SpatialOS is going to power Identity behind the scenes, allowing absolutely enormous scale for our world and the people playing in it. While we had originally hoped to be able to get 300 people into our servers with decent performance, with just a tiny bit more effort we're going to be able to expand that as far as the game needs. Instead of 300 players in a single server, we could now potentially have thousands. The size of our servers are now going to be set based on what we feel is ideal for a fun and immersive environment and we're not limited technically like we were expecting in the past. It opens more doors than simply the number of players on a server, too. With these changes we can now afford to have a more dynamic and interactive world. We've gained some freedom in manipulating the world and we can create features which we never imagined possible in a game of Identity's scale. This is all extremely exciting for the team. This technology is a scope-changer and Identity is going to be far better for it. Not only will our world grow, not only will the population be denser, but you'll even be able to leave your mark in many new ways. Development charging forward Concept art for Town Square art gallery and library, featuring player content We're working and expanding at an incredible rate. All key gameplay features for Town Square are now functional as we add polish and work to support SpatialOS in Identity. The development team has expanded with terrific new talent: Antoine joins Identity's 3D art team, Cody comes on board as a new systems and gameplay programmer and Liam comes in as our first dedicated web developer. Antoine and Cody both bring experience in their field to hasten development for Town Square and Identity as a whole. Liam's talents mean exciting new features on our website will be popping up soon. We've had plenty planned for our website for some time but haven't had the resources to bring these to you, until now. -- John VanderZwet Let's Make Identity Great! Identity's development is going great thanks to the support of people like you, but systems like these take a lot of manpower and resources to create. Identity has an awesome community behind it, but when more people know about what we're creating and our budget grows from pledges, we can not only work faster but we can do more, too. If you're as excited to play Identity as we are making it, help spread the word. The gaming industry has needed a game like Identity for too long; let's make it great together!
  8. Yesterday
  9. Today we are removing two weapons from Competitive Matchmaking (the R8 Revolver and the Negev) as we make significant changes to them, and we are shipping some new features to help you build your social network as you play CS:GO. For you Five Year Veteran Coin holders, there’s also an opportunity to preorder a physical coin to add to your collection. Limited Exposure We’re making changes to the R8 Revolver and the Negev, and for the time being those weapons will not be available in Competitive Matchmaking. Now players can have fun with them in the game without impacting competitive play. R8 Revolver – The firing delay on the Revolver has been significantly reduced, but otherwise the weapon has the same high-powered shot with great mobility. Negev – The Negev has received a more significant rework, receiving traits that promote suppressing the enemy. Wild at first, the Negev’s shots settle over time into a deadly controllable beam. Five Year Veteran Coin Collectors, if you’ve got the Five Year Veteran Coin in your inventory, you’re eligible to pre-order a physical version of the collectible coin! The Collectible Five Year Coin is made of die cast zinc alloy and comes in a wooden display box with a magnetic closure. Display it in the box (ready to hang on your wall) or standalone with the included acrylic display stand. To get started you can visit the pre-order page, and if you’d like more details you can visit the FAQ. Building Relationships Join your friends and make some new ones. The Friends Panel on the Main Menu has been updated to provide a bit more information about your incoming and outgoing friend requests, along with an all new panel displaying the teammates you’ve encountered during your recent matches. View the full article
  10. [GAMEPLAY] – Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision. – Revolver: — Firing delay significantly reduced – Negev: — New attributes to promote suppressive fire. — Reduced price. — New sounds that dynamically indicate weapon accuracy. [MISC] – Added ability to add friends using CS:GO friend codes. – Added recent teammates and invites UI on the main menu. – GOTV connections will now use SDR in most of the regions. – Fixed missing texture on Huntsman Knife | Ultraviolet – Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server. – Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps. – Fixed several OSX graphics crashes related to running out of vertex shader constants. – Fixed a game crash related to game stats. [MAPS] Canals: – fixed more pixelwalk spots & places where bomb could get stuck – fixed sticky clip brush at B – fixed Z-fighting railing at bridge – fixed visible nodraw underneath a bridge – improved clipping under T side bridges – fixed Z-fighting below CT arches – adjusted courtyard statues and stairs for better movement – fixed various fade distance issues – widened B site and palace doors – aligned palace windows better – fixed floating clothesline – adjusted pecklesteiner – fixed missing texture at back alley – removed clip from garden lamp post because it’s at jumping height – prevented planting bomb on railing at A – removed lamp posts between A and CT spawn View the full article
  11. The Witness is Now Available for Mac on Steam! You wake up, alone, on a strange island full of puzzles that will challenge and surprise you. View the full article
  12. Protect the VIP Elimination mode, Score to win: 5 Heroes MCCREE Health: 25% Ultimate Generation: 50% REAPER Health: 20% Ultimate Generation: 50% Soldier 76 Health: 25% Ultimate Generation: 50% Tracer Health: 33% Ultimate Generation: 50% Widowmaker Health: 25% Ultimate Generation: 50 Mercy Health: 500% Ultimate Generation: 500% All the rest hereos are disabled
  13. My boy NF featured with his first non-Christian artist. Just an example that two opposites can work together and make a great song with a great message. Even if you don't like rap, this song is great.
  14. I can't speak for the guys on Snowpine but those of us on Tusenwood are on almost every evening to do the daily group content. We have about 5-6 of us. Sent from my Pixel using =ADK= Gaming Community mobile app
  15. Read and understood
  16. Still going to work on my main tune in Tera, although I never see anyone on anymore, but if I were to start up this game as well, what server should I set one up on and are people actively playing it?
  17. Zero Escape: The Nonary Games is Now Available on Steam! Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted? View the full article
  18. Zero Escape: The Nonary Games is Now Available on Steam! Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line? And more importantly, who can be trusted? View the full article
  19. Baker and Star Guardian are some of the skins on the March Early Sale list! By FunkMonk View the full article
  20. Tune in Saturday at 12PM PDT for this ADC matchup. View the full article
  21. JS Test Update - March 23rdNews (self.h1z1) submitted 15 hours ago by H1Lan[F] - announcement Hi! We've updated and unlocked Test this afternoon, and we have a few new goodies for you to enjoy. The highlights today? Weather and the first public pass at the new melee system! Weather is pretty much what we intend to push Live with updated particle effects and weather scheduling. Please note that weather for right now means rain and fog...snow will come back online at a later date. The weather patterns we have now are what we intend but we'd love to hear feedback on what you guys think. Let us know how/if this affects how you play right now. We like it but we want to make sure you do, too. This is also the first roll-out of the new and improved melee system so there will be some rough edges here. We'd like LOTS of feedback on this. We think it's a vast improvement to what we had before, but we'd love to hear what you think as we continue to smooth out those rough edges. We know there's a lot still to tweak with melee, but we wanted to get this out on Test where things like this are perfect to hone with early feedback from you guys in the community. Before I get into the known issues with melee, here's a list of what's new and fixed in this Test update: The repair hammer now takes damage correctly when repairing a base via the tamper Bandage tool tip references to H1Z1 virus have been removed Fixed an issue where medicated/dressed bandages could incorrectly be placed in the item slots Fixed an issue where melee weapons could do the wrong amount of damage via head hits Campfires now play FX correctly when lit with a torch Here are the big known issues with the new melee system right now. These are know bugs and are actively being worked on: Melee does not play environment-specific effects on the ground Dew collectors only take damage on certain locations from melee 3-punch-combo can play incorrect animations when attacked from behind Vehicles only take damage on certain locations from melee Swapping melee weapon in your active slot will disable the weapon until you change your active slot (e.g., if you have a hatchet in slot 3 and replace it with a wrench, you will need to press 4 and then 3 to make the wrench work.) Demolition hammers can hit structures multiple times Spears do not play hit/impact effects Trees do not play hit/impact effects when harvesting You must stand very close to trees to harvest them Some melee weapons are invisible in first person Flashlight swaps hands when punching Some weapon arcs allow the weapon to hit targets both in front of and behind the player Please share your feedback on Test here in this thread (remembering that we're looking for Test feedback here, not Live) and let us know what you think. We'll be iterating on Test for a few cycles here to get these things right, just as we have in the past. This means we won't be pushing this to Live until issues have been ironed out. Thanks!
  22. Today's Deal: Save 50% on Call to Arms!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time View the full article
  23. OH, my game mode won, sweeet!
  24. Battle Brothers is Now Available on Steam! Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. View the full article
  25. Battle Brothers is Now Available on Steam! Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. View the full article
  26. Hope to see you all tommorow, so we can all have fun together
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