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	<title>=ADK= Gaming Community Website</title>
	<link>http://www.adkgamers.com/index.html</link>
	<pubDate>Thu, 17 May 2012 19:52:04 +0000</pubDate>
	<ttl>86400</ttl>
	<description>Manage articles</description>
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		<title>Diablo 3 on Teamspeak! Check us out!</title>
		<link>http://www.adkgamers.com/index.html/_/adknews/diablo-3-on-teamspeak-check-us-out-r259</link>
		<description><![CDATA[<p>Link to main Thread:</p>
<p><a href="http://www.adkgamers.com/topic/12017-diablo-3-reminder-special-teamspeak-offer/">http://www.adkgamers.com/topic/12017-diablo-3-reminder-special-teamspeak-offer/</a></p>
<p>&nbsp;</p>
<p>As is mentioned in the main Thread, bring your friends.</p>
<p>&nbsp;</p>
<p>Even if your friends don't really want to talk to other players besides you...BRING THEM; I will grant you and your team a locked subchannel or channel for the game that only your team knows the password to.</p>
<p>&nbsp;</p>
<p>Why use other programs like Skype (a bandwidth and memory hog) when you can use the efficient program of Teamspeak for free AND get your own room for you and your team.</p>
<p>&nbsp;</p>
<p>All it takes it a PM to me on here or on Teamspeak and let me know about you and your friends and you will have your own Subchannel with password protection to stay up all night every day and play Diablo III until your heart(s) is/are content.</p>
<p>&nbsp;</p>
<p>Teamspeak</p>
<p>Label:&nbsp;=ADK= A Different Kind | ADKGamers.com |</p>
<p>Address:&nbsp;ADK.INSTANTTS.COM:3796</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description>
		<pubDate>Sun, 13 May 2012 16:35:56 +0000</pubDate>
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		<title>Call of Duty: Black Ops 2 - Trailer</title>
		<link>http://www.adkgamers.com/index.html/_/gaming-news/pc/call-of-duty-black-ops-2-trailer-r258</link>
		<description><![CDATA[<p>Let us know your thoughts and opinions!<br />
<br />
<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/x3tedlWs1XY?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/x3tedlWs1XY?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object></p>]]></description>
		<pubDate>Wed, 02 May 2012 03:42:34 +0000</pubDate>
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		<title>Community Updates (4/30)</title>
		<link>http://www.adkgamers.com/index.html/_/adknews/communityupdates/community-updates-430-r257</link>
		<description><![CDATA[<p>So there haven't been too many updates recently for the general community, so I figured now would be a good time to do so.&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><u><span style="font-size:18px;">Promotions:</span></u></p>
<p>&nbsp;</p>
<p>Recently there were a few members promoted to BF3 Advisers. &nbsp; Since we have been lacking some admin action when certain admins aren't around in the afternoons this is definitely something that was needed. &nbsp; We will be promoting a few more as well as a promotion or 2 of some Battlefield Advisers to Admins, and then Admins to Veteran Admin. &nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span style="font-size:18px;"><u>Servers:</u></span></p>
<p>&nbsp;</p>
<p>As some of you might have known we've had 2 generous donors who want to pay monthly to add other servers to the =ADK= Gaming Community. &nbsp;This evening we added 1 server which is now a 32 man No Explosives Metro. &nbsp; &nbsp; &nbsp;The second server will most likely be a wide variety of maps with the VoteMap plugin on it. &nbsp; &nbsp; &nbsp; &nbsp;There is also some deciding being done on the Caspian/Firestorm server. &nbsp;It seems as though some of the people who really wanted Firestorm don't want that anymore. &nbsp; So the discussion of adding Kharg to that server for 3 maps might now turn into a discussion of Caspian/Kharg. &nbsp; &nbsp;Either way, there will most likely be Kharg Island in that server rotation in the next day or so. &nbsp; &nbsp; &nbsp; When the new DLC comes out we WILL have a server running the new maps. &nbsp;Not certain what server it will be, whether a new server or one of our current servers there will be the new maps! :) &nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span style="font-size:18px;"><u>Donations:</u></span></p>
<p>&nbsp;</p>
<p>If you haven't been keeping track, this has been a GREAT month for donations. &nbsp; Thank you to everyone who has donated this month, and I hope to continue to see more people donating in the coming months! &nbsp;This is great for the servers and the community! &nbsp; We're only $50 short of our monthly goal, so do you think we'll be able to make it?! &nbsp;:)</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span style="font-size:18px;"><u>Apparel:</u></span></p>
<p>&nbsp;</p>
<p>For those of you who haven't purchased your shirts yet, don't forget to purchase them! :) &nbsp;You can purchase them <a href="http://www.adkgamers.com/store/">HERE</a>. &nbsp; So don't miss out on the wonderful apparel. &nbsp; You'll also get some stickers and business cards with every purchase as well! &nbsp; &nbsp;The stickers are first come first serve as well, so don't wait to purchase your shirts. &nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>I think I have covered everything I wanted to inform people of, but will update this post if there is anything else that I think the community should know about!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Thanks for supporting the =ADK= Gaming Community</p>]]></description>
		<pubDate>Mon, 30 Apr 2012 09:24:25 +0000</pubDate>
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		<title>Pertaining to fLatline</title>
		<link>http://www.adkgamers.com/index.html/_/comp-team-articles/pertaining-to-flatline-r256</link>
		<description><![CDATA[<p>&nbsp;</p>
<p>I just wanted to give everyone an update on the happenings of ADK's competitive team fLatline. You may have heard that our Kobra squad had experienced some turmoil, but I wanted to assure everyone that we are still going strong even though we had some players part ways. We are more committed than ever to having two of the best 4v4 squads in the game, and I believe that we still hold that status. We've made some changes to the Kobra 4v4 roster, and have brought on some new talent. I would like to formally introduce as well as give a warm welcome to 3xtremelygood, formerly the leader of ICED, who will be the new CO-Leader of fLatline and captain of the Kobra 4v4 squad. Along with himself 3xtremely good is bringing two friends phamily2 and diegerrr to fLatline. On top of these excellent players we've picked up morz who is the best player on another top team. I couldn't be more excited about what we have going on here at fLatline and the exposure our teams will bring to ADK.&nbsp;</p>
<p>&nbsp;</p>
<p>Something to look forward to will be our upcoming US vs EU match this Saturday. As posted on TWL forums....</p>
<p>&nbsp;</p>
<p><span style="color: rgb(255, 255, 255); font-family: Verdana, helvetica, arial, sans-serif; font-size: 11px; line-height: 13px; background-color: rgb(60, 0, 0); ">Team fLatline will be facing off against the top euro team Paranoia in a friendly match at 5 EST this Saturday (28th). We will be playing two rounds of metro and two rounds of tehran highway in 4v4 squad rush. You can watch the match live at&nbsp;</span><a href="http://www.twitch.tv/adkgamers" style="color: rgb(255, 255, 255); text-decoration: none; font-family: Verdana, helvetica, arial, sans-serif; font-size: 11px; line-height: 13px; background-color: rgb(60, 0, 0); " target="TWLOutput">http://www.twitch.tv/adkgamers</a><span style="color: rgb(255, 255, 255); font-family: Verdana, helvetica, arial, sans-serif; font-size: 11px; line-height: 13px; background-color: rgb(60, 0, 0); ">&nbsp;from my perspective and at&nbsp;</span><a href="http://www.twitch.tv/90n1ne" style="color: rgb(255, 209, 66); text-decoration: none; font-family: Verdana, helvetica, arial, sans-serif; font-size: 11px; line-height: 13px; background-color: rgb(60, 0, 0); " target="TWLOutput">http://www.twitch.tv/90n1ne</a>&nbsp;<span style="color: rgb(255, 255, 255); font-family: Verdana, helvetica, arial, sans-serif; font-size: 11px; line-height: 13px; background-color: rgb(60, 0, 0); ">from 90n1ne's perspective. Unfortunately we could not convince Paranoia to stream =(. There will be a small delay on the streams to prevent stream looking by the opposition.&nbsp;</span><br style="color: rgb(255, 255, 255); font-family: Verdana, helvetica, arial, sans-serif; font-size: 11px; line-height: 13px; background-color: rgb(60, 0, 0); " />
<br style="color: rgb(255, 255, 255); font-family: Verdana, helvetica, arial, sans-serif; font-size: 11px; line-height: 13px; background-color: rgb(60, 0, 0); " />
<span style="color: rgb(255, 255, 255); font-family: Verdana, helvetica, arial, sans-serif; font-size: 11px; line-height: 13px; background-color: rgb(60, 0, 0); ">Thanks for tuning in!</span></p>
<p>&nbsp;</p>
<p>Don't miss out on this match! Please invite your friends to watch to help support fLatline and the ADK streams.</p>]]></description>
		<pubDate>Fri, 27 Apr 2012 00:51:10 +0000</pubDate>
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		<title>Gabe Newell on EA’s Origin</title>
		<link>http://www.adkgamers.com/index.html/_/gaming-news/pc/gabe-newell-on-ea%e2%80%99s-origin-r255</link>
		<description><![CDATA[<p>Valve co-founder Gabe Newell gave his views on Origin in the first episode of the <a href="http://www.sevendaycooldown.com/site/episode001/">Seven Day Cooldown podcast</a>, suggesting that EA&#8217;s digital distribution service isn&#8217;t close to challenging Steam. &#8220;They have a lot of work to do to get to way they want to be and where I as a customer would want them to be,&#8221; he said.</p>
<p>&#8220;I don&#8217;t think they&#8217;re doing anything super well yet,&#8221; he added. &#8220;They have a bunch of smart people working on it. I think they&#8217;re still playing catch up to a lot of people who have been working in the space for a while. I think they&#8217;re recognising what the challenges are with building and scaling out this kind of system.&#8221;<br />
<span id="more-72100"></span><br />
&#8220;That&#8217;s isn&#8217;t to say they won&#8217;t build stuff in the future that is useful to software developers or gamers but they haven&#8217;t done that yet.&#8221;</p>
<p>Newell also reiterated that Valve are keen to have EA games back on Steam &#8220;We think their customers would be happy if their games were on Steam. We tell them that on a regular basis.&#8221;</p>
<p>He later said &#8220;as we learn about this stuff we&#8217;re all going to be making things better for other gamers. Tim Sweeney (Epic founder) doesn&#8217;t look at Steam and say &#8220;Fuck! We shouldn&#8217;t support that because that will hurt long term sales of the Unreal Engine.&#8221; He&#8217;s like, &#8220;that&#8217;s pretty cool, that&#8217;s pretty useful.&#8221; So hopefully EA get their head to the same place.&#8221;</p>
<p>At the moment EA are more likely to keep their heads where the money is. Back in February EA announced that <a href="http://www.pcgamer.com/2012/02/02/origin-is-doing-quite-well-9-3-million-registered-users-100-million-revenue-since-launch/">Origin had amassed more than nine million registered users</a>, and had churned out more than $100m in revenue. It look as though EA&#8217;s Origin exclusives are currently doing very well for the platform. It&#8217;s definitely more of a shop than a service at the moment, though. What do you think of Origin?</p><br>
<br>
<a href="http://www.pcgamer.com/2012/04/23/gabe-newell-on-eas-origin-i-dont-think-theyre-doing-anything-super-well-yet/">Source</a>]]></description>
		<pubDate>Tue, 24 Apr 2012 05:33:18 +0000</pubDate>
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		<title>BF3 Community - Help Needed!</title>
		<link>http://www.adkgamers.com/index.html/_/gaming-news/pc/bf3-community-help-needed-r253</link>
		<description><![CDATA[<p><br />
WE NEED YOUR HELP!<br />
<br />
We have over 1k registered users in this community, over 80 members LOGGING IN each day, and it's not always the same members each day. We should be able to make these posts some of the top posts in the Battlefield Community.<br />
<br />
<br />
Get Satisfaction post: <a class="bbc_url" href="https://getsatisfaction.com/battlefield3/topics/server_disconnecting_from_ea_dice_which_kicks_entire_server" rel="nofollow external" title="External link">https://getsatisfact...s_entire_server</a><br />
<br />
Battlelog Post: <a class="bbc_url" href="http://battlelog.battlefield.com/bf3/forum/threadview/2832654347988289680/" rel="nofollow external" title="External link">http://battlelog.bat...54347988289680/</a><br />
<br />
<br />
Please share these links and take the time to "Like" and respond to them. Suppression won't kill the community if EA/DICE servers do it first. We need the community to make a push, so please help us out!<br />
<br />
<br />
Thank you!</p>]]></description>
		<pubDate>Thu, 19 Apr 2012 21:34:08 +0000</pubDate>
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		<title>Why the end of the $60 video game is near.</title>
		<link>http://www.adkgamers.com/index.html/_/gaming-news/why-the-end-of-the-60-video-game-is-near-r252</link>
		<description><![CDATA[<p> </p>
<p style="margin-bottom: 0in; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; padding-top: 0in; padding-right: 0in; padding-bottom: 0in; padding-left: 0in; line-height: 0.23in; "><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">There's a war going on in the video game world, but it's over dollar signs, not virtual land.</font></font></span></p>
<p style="margin-top: 0.11in; margin-bottom: 0in; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; padding-top: 0in; padding-right: 0in; padding-bottom: 0in; padding-left: 0in; line-height: 0.23in; "><span style="color:#ffffff;"><a name="more-12020"></a> <font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">A boxed copy of </font></font><em><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">Call of Duty: Modern Warfare 3</font></font></em><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">, the world's top-selling console game, costs $60.</font></font><em><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">Angry Birds</font></font></em><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">, the world's biggest mobile game franchise, costs $1 for software that you can download in under a minute. The pricing gap between what's traditionally considered the highest-tier premium games and the fast-evolving mobile, tablet, and social gaming market is widening, and it's spelling disaster for countless game makers caught in the middle.</font></font></span></p>
<p style="margin-top: 0.11in; margin-bottom: 0in; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; padding-top: 0in; padding-right: 0in; padding-bottom: 0in; padding-left: 0in; line-height: 0.23in; "><a href="http://games.yahoo.com/blogs/plugged-in/video-game-sales-drop-2-billion-2011-000323900.html" target="_self"><span style="color:#ffffff;"><span style="text-decoration: none"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">According to The NPD Group</font></font></span></span></a><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">, physical content sales were down 8% in 2011. This year hasn't been a cakewalk either, with sales continuing to slide. Though some of the blame can rightfully be foisted upon </font></font></span><a href="http://arstechnica.com/gaming/news/2012/04/why-are-video-game-sales-looking-so-weak-lately-blame-nintendo.ars" target="_blank"><span style="color:#ffffff;"><span style="text-decoration: none"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">the decline of the once-mighty Wii</font></font></span></span></a><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">, it's apparent that people aren't buying games like they used to, and the industry is scrambling to figure out why. But most agree that it begins — and likely ends — with the high cost of new games.</font></font></span></p>
<p style="margin-top: 0.11in; margin-bottom: 0in; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; padding-top: 0in; padding-right: 0in; padding-bottom: 0in; padding-left: 0in; line-height: 0.23in; "><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">The sentiment that games cost too much is certainly not new. Wired's Chris Kohler recently </font></font></span><a href="http://www.wired.com/gamelife/2012/04/opinion-kohler-video-expensive/"><span style="color:#ffffff;"><span style="text-decoration: none"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">outlined a list of reasons games cost too much</font></font></span></span></a><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt"> and combated the argument that the used game market can be blamed. Nexon America's CEO Daniel Kim </font></font></span><a href="http://www.gamesindustry.biz/articles/2012-03-13-USD60-game-model-is-going-to-have-to-change"><span style="color:#ffffff;"><span style="text-decoration: none"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">told GamesIndustry International</font></font></span></span></a><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt"> that "Free-to-Play" games (often called "Freemium" because users are incentivized to pay small premiums for more content) are not going away and the traditional model will have to change.</font></font></span></p>
<p style="margin-top: 0.11in; margin-bottom: 0in; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; padding-top: 0in; padding-right: 0in; padding-bottom: 0in; padding-left: 0in; line-height: 0.23in; "><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">He's right. $60 has always been an embarrassing, crippling barrier of entry compared to gaming's entertainment peers. A brand new book, DVD, or CD rarely breaks the $20 mark, and even the highest tier Blu-rays cap out at around $30. Why are new games so pricey?</font></font></span></p>
<p style="margin-top: 0.11in; margin-bottom: 0in; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; padding-top: 0in; padding-right: 0in; padding-bottom: 0in; padding-left: 0in; line-height: 0.23in; "><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">Publishers have long blamed console games' high price on a plethora of issues. Skyrocketing development costs is a biggie, as is piracy. Most recently, publishers are taking aim at the used game market, charging that the buying and selling of used merchandise is </font></font></span><a href="http://www.gamesindustry.biz/articles/2012-04-12-the-real-cost-of-used-games" target="_blank"><span style="color:#ffffff;"><span style="text-decoration: none"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">taking cash out of their pockets.</font></font></span></span></a><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">But whatever impact on profitability these concerns have, it doesn't change two monumental problems:</font></font></span></p>
<p style="margin-top: 0.11in; margin-bottom: 0in; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; padding-top: 0in; padding-right: 0in; padding-bottom: 0in; padding-left: 0in; line-height: 0.23in; "><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">- </font></font><strong><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">Psychologically, $60 just </font></font></strong><em><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">sounds</font></font></em><strong><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt"> expensive.</font></font></strong><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt"> This isn't anecdotal, this is common sense.  Unless you're financially independent, $60 outright repels a vast slice of the entertainment consumer populace that the games industry desperately needs to convert to grow and survive.</font></font></span></p>
<p style="margin-top: 0.11in; margin-bottom: 0in; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; padding-top: 0in; padding-right: 0in; padding-bottom: 0in; padding-left: 0in; line-height: 0.23in; "><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">- </font></font><strong><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">People are having fun playing more affordable games.</font></font></strong><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt"> The choice and product quality at the bottom end of the pricing scale -- anything under $15 or so -- has grown tremendously in a relatively short period of time. Games like Draw Something, Angry Birds, and Infinity Blade aren't only played by 'casual' gamers.</font></font></span></p>
<p style="margin-top: 0.11in; margin-bottom: 0in; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; padding-top: 0in; padding-right: 0in; padding-bottom: 0in; padding-left: 0in; line-height: 0.23in; "><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">That being said, the top perennial franchises like Halo, </font></font><em><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">Elder Scrolls, Battlefield, </font></font></em><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">and </font></font><em><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">Madden </font></font></em><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">aren't going anywhere, at least for a while longer. Games that critics and consumers universally laud as "must-haves" can continue to support this massive premium.  But it's the mid-tier titles, the unestablished IPs, the riskier endeavors, the </font></font></span><a href="http://kotaku.com/5900519/bulletstorm-probably-wont-get-a-sequel-pc-pirates-blamed-for-poor-sales"><span style="color:#ffffff;"><span style="text-decoration: none"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">worthwhile games that don't quite master the magic formula</font></font></span></span></a><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">, that will never get off the ground. Even highly-praised franchise entries like </font></font></span><a href="http://www.gameinformer.com/b/news/archive/2012/02/15/ubisoft-made-money-off-rayman-origins.aspx"><span style="color:#ffffff;"><span style="text-decoration: none"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">Rayman Origins struggle</font></font></span></span></a><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">, and publishers like THQ have been </font></font></span><a href="http://www.forbes.com/sites/insertcoin/2012/01/31/thq-faces-delisting-from-nasdaq/"><span style="color:#ffffff;"><span style="text-decoration: none"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">threatened with NASDAQ delisting</font></font></span></span></a><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt"> despite enjoying sales that </font></font></span><a href="http://www.joystiq.com/2011/11/02/thqs-sales-exceeded-expectations-in-q2-space-marine-sold-1-2/"><span style="color:#ffffff;"><span style="text-decoration: none"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">"exceed expectations."</font></font></span></span></a><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt"> Black Rock, creators of critical darlings Pure and Split/Second, were </font></font></span><a href="http://games.yahoo.com/blogs/plugged-in/www.eurogamer.net/articles/2011-05-05-lay-offs-at-split-second-studio-report" target="_blank"><span style="color:#ffffff;"><span style="text-decoration: none"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">denied sequels by publisher Disney</font></font></span></span></a><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt"> to focus on freemium content and eventually shuttered entirely.</font></font></span></p>
<p style="margin-top: 0.11in; margin-bottom: 0in; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; padding-top: 0in; padding-right: 0in; padding-bottom: 0in; padding-left: 0in; line-height: 0.23in; "><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">The most egregious example of old-school thinking is the release of </font></font><em><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">Plants vs. Zombies</font></font></em><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt"> on PlayStation Vita.  One of the rarer "crossover" successes, the game costs $3 on the iPhone but a whopping  </font></font></span><a href="http://content.usatoday.com/communities/gamehunters/post/2012/02/vita-review-plants-vs-zombies-addictive-but-pricey-/1#.T43woatSR8E" target="_blank"><span style="color:#ffffff;"><span style="text-decoration: none"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">$15 on the Vita</font></font></span></span></a><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt"> for an identical product. Why? Because it's a dedicated gaming device and core gamers are accustomed to paying higher premiums. How long can this madness last?</font></font></span></p>
<p style="margin-top: 0.11in; margin-bottom: 0in; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; padding-top: 0in; padding-right: 0in; padding-bottom: 0in; padding-left: 0in; line-height: 0.23in; "><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">It's not just Facebook and smartphones that threaten to steal that audience. The consoles themselves have thriving online stores in Xbox Live Arcade and PlayStation Network, offering gaming alternatives with high production value and more relaxed pricing. Just look to successes like Battlefield 1943 (over 1MM units sold), Xbox's Castle Crashers (sold 2.6 million), and recent PS3 hit Journey, which quickly became the PSN's </font></font></span><a href="http://games.yahoo.com/blogs/plugged-in/journey-becomes-psn-fastest-selling-game-175708754.html" target="_self"><span style="color:#ffffff;"><span style="text-decoration: none"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">fastest-selling title ever</font></font></span></span></a><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">.</font></font></span></p>
<p style="margin-top: 0.11in; margin-bottom: 0in; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; padding-top: 0in; padding-right: 0in; padding-bottom: 0in; padding-left: 0in; line-height: 0.23in; "><span style="color:#ffffff;"><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">If the Old Guard would just drop the charade that $60 is the only feasible price point, they might find an unexpectedly higher volume of purchasers to mitigate the reduced revenue per gamer. I realize that the $60 </font></font><em><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">Call of Duty</font></font></em><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt"> costs some tens of millions more to develop, market, and distribute than the $1 </font></font><em><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">Angry Birds</font></font></em><font face="Georgia, Times, Times New Roman, serif"><font size="2" style="font-size: 10pt">, but is there really a $59 differential there? Someone wiser than me in economics can surely model up a theory that finds a middle ground.</font></font></span></p>
<p style="margin-bottom: 0in"> </p>]]></description>
		<pubDate>Thu, 19 Apr 2012 01:04:42 +0000</pubDate>
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		<title>Need a Cheap Second Computer?</title>
		<link>http://www.adkgamers.com/index.html/_/adknews/need-a-cheap-second-computer-r251</link>
		<description><![CDATA[<p><strong>The time has come to embrace the $35 Raspberry PI.</strong></p>
<p><span class="imgContent imgRight"><a class="iZoom" href="http://www.tomshardware.com/gallery/altoidsfail,0101-334340-0-2-3-0-jpg-.html"><img alt="" src="http://media.bestofmicro.com/raspberry-pi,Z-8-334340-1.jpg" title="" /></a><span class="spipLegend" style="width: 200px;"><img alt="" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" style="margin-right: 3px;" /></span></span></p>
<p> </p>
</br>
<p><span class="imgContent imgRight"><span class="spipLegend" style="width: 200px;"><a href="http://www.tomshardware.com/gallery/altoidsfail,0101-334340-0-2-3-0-jpg-.html">Zoom</a></span></span><a href="http://www.rs-components.com/">RS Components</a> and <a href="http://www.alliedelec.com/">Allied Electronics</a> said in a joint announcement on Wednesday that they are now shipping the credit-<a class="kLink" href="http://www.tomshardware.com/news/Raspberry-Pi-ARM-Model-B-RS-Components-Allied-Electronics,15380.html#" id="KonaLink0" style="text-decoration: underline !important;position:static;font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;"><font color="blue" style="color: blue !important; font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;position:static;"><span class="kLink" style="color: blue !important; font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;position:static;">card</span></font></a> sized Raspberry Pi computer board. The shipments are being sent to the first group of customers from around the world, all of whom registered for a Raspberry Pi from RS and Allied. This will be the $35 Model B version with two <a class="kLink" href="http://www.tomshardware.com/news/Raspberry-Pi-ARM-Model-B-RS-Components-Allied-Electronics,15380.html#" id="KonaLink1" style="text-decoration: underline !important;position:static;font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;"><font color="blue" style="color: blue !important; font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;position:static;"><span class="kLink" style="color: blue !important; font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;position:static;">USB </span><span class="kLink" style="color: blue !important; font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;position:static;">ports</span></font></a> and an Ethernet port.</p>
</br>
<p>Meanwhile, invitations to place an order on <a href="http://uk.rs-online.com/web/generalDisplay.html?id=raspberrypi">the new RS and Allied Raspberry Pi online store</a> have been sent out to customers on a first-come, first-served basis, the companies said. These invitations will be in line with registrations of interest placed on the companies' websites and to match the number of boards available from RS and Allied in the first production run.</p>
</br>
<p>"When ordering Raspberry Pi from the dedicated online store, customers can click through to the associated parts and accessories required for activation of the board," they said. "These include USB A-B cables, <a class="kLink" href="http://www.tomshardware.com/news/Raspberry-Pi-ARM-Model-B-RS-Components-Allied-Electronics,15380.html#" id="KonaLink2" style="text-decoration: underline !important;position:static;font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;"><font color="blue" style="color: blue !important; font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;position:static;"><span class="kLink" style="color: blue !important; font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;position:static;">HDMI</span></font></a> cables, power supplies and SD memory cards from a range of leading <a href="http://uk.rs-online.com/web/c/cables-wires/">cable</a> and components suppliers, all available to purchase from stock. By ordering these cables and other accessories (such a <a href="http://uk.rs-online.com/web/c/connectors/">cable connector</a>) from RS and Allied at the same time as the Raspberry Pi board, customers can make a saving on the delivery cost, as the same total shipping charge is applicable."</p>
</br>
<p>Once consumers receive their Raspberry Pi, they'll still need leads, a power supply and an SD card for storage. The card also features RCA video and HDMI output, so <a class="kLink" href="http://www.tomshardware.com/news/Raspberry-Pi-ARM-Model-B-RS-Components-Allied-Electronics,15380.html#" id="KonaLink3" style="text-decoration: underline !important;position:static;font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;"><font color="blue" style="color: blue !important; font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;position:static;"><span class="kLink" style="color: blue !important; font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;position:static;">cables</span></font></a> for those will be needed as well. Even more, the little board will come naked, meaning owners will need to either purchase an enclosure from a third party, or make their own -- honestly, the latter option would be much cooler, allowing owners to get creative.</p>
</br>
<p>"There has been a huge wave of anticipation and extraordinary levels of demand for Raspberry Pi since it was launched, so we are delighted to be delivering the first boards to initial customers," said Glenn Jarrett, Head of <a class="kLink" href="http://www.tomshardware.com/news/Raspberry-Pi-ARM-Model-B-RS-Components-Allied-Electronics,15380.html#" id="KonaLink4" style="text-decoration: underline !important;position:static;font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;"><font color="blue" style="color: blue !important; font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;position:static;"><span class="kLink" style="color: blue !important; font-family:inherit !important;font-weight:inherit !important;font-size:inherit !important;position:static;">Electronics</span></font></a> Marketing at RS Components. "We are working very closely with the manufacturer to bring subsequent batches of boards into stock so that we can fulfill every customer order for Raspberry Pi as quickly as possible."</p>
<p> </p>
</br>
<p>Source: http://www.tomshardware.com/news/Raspberry-Pi-ARM-Model-B-RS-Components-Allied-Electronics,15380.html</p>]]></description>
		<pubDate>Wed, 18 Apr 2012 17:16:13 +0000</pubDate>
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		<title>BF3 - No Explosive Metro Changes</title>
		<link>http://www.adkgamers.com/index.html/_/adknews/serverupdates/bf3-no-explosive-metro-changes-r250</link>
		<description><![CDATA[<p>We have added the G3A3 and M26 dart to the list of weapons that are no longer allowed in that server. &nbsp; This was done due to the fact that there is a glitch with these weapons that causes a mass amount of damage that shouldn't be done with that weapon. &nbsp; And people were using it to their advantage and being able to basically make an entire server rage. &nbsp; &nbsp;While we don't want to limit weapons like this, it's currently our only choice until something else is done that takes care of the issue. &nbsp;</p>
<p>&nbsp;</p>
<p>Our main goal here is to create servers that are fun for everyone and not just a few people. &nbsp; So when things like this come up, it's our only option to do such a think like this. &nbsp; &nbsp;We hope to be able to change it back in the near future. &nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The next change that we have coming to the no explosives server is how those who break the rules are taken care of in terms of being auto killed, etc. . &nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Currently our system works like this:</p>
<p>&nbsp;</p>
<ul>
<li>1st offense - Killed</li>
<li>2nd offense - Kicked</li>
</ul>
<p>That worked fine for a while, but we have no found people who are not even caring that they are kicked for using explosives and come back in and continue doing it. &nbsp; &nbsp;So we now have it set to do this:</p>
<p>&nbsp;</p>
<ul>
<li>1st offense - Kill</li>
<li>2nd offense - Kill</li>
<li>3rd offense - 45 minute Temp Ban</li>
</ul>
<p>&nbsp;</p>
<p>This is clearly stated in the rules of the server, and posted throughout during the time you are playing. &nbsp;The time on the temp ban could change either direction, down or up, depending on how this new change works out. &nbsp; &nbsp;We added another kill in there for those people who do sometimes&nbsp;accidentally&nbsp;throw that nade will have that extra chance. &nbsp;But for those who don't follow the rules, they will be given a short timeout. &nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Thank you for the support of the =ADK= Gaming Community and we hope that you enjoy these new changes in hopes of creating a better gaming environment for everyone.</p>]]></description>
		<pubDate>Tue, 17 Apr 2012 20:47:37 +0000</pubDate>
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		<title>How to: Know who is joining or leaving your cha...</title>
		<link>http://www.adkgamers.com/index.html/_/tech-news/how-to-know-who-is-joining-or-leaving-your-cha-r249</link>
		<description><![CDATA[<p>The first thing i recommend doing is getting and installing the add-on called Clean sound pack & short TTS for TS largely because the default TTS package TS comes with is a little long winded for most users comfort. With the default TTS you will hear "(username here) has changed the channel to (channel name here) on the server." It's really long, annoying, and unnecessary. With the sound pack add-on I recommended you will hear "(username) has joined the channel" instead. The sound pack is found here: <a class="bbc_url" href="http://www.addons.teamspeak.com/directory/skins/sound-packs/Clean-sound-pack-Short-TTS.html" rel="nofollow external" title="External link">http://www.addons.te...-Short-TTS.html</a> simply click the install now now button on the right hand side of the page the above link directs you to, and follow the on screen instructions</p>
<p> </p>
<p>Next we actually need to enable TTS in the TS client this is simply done by the following processes: </p>
<p>open TS client>Settings> locate the "Sound Pack" drop-down menu on the upper portion of the settings menu> select "Clean sounds and short TTS">Apply new settings> click OK> Click the "Self" tab on the TS client (3rd tab to the left of the "connections" tab> Click sound pack (4th option down the list)> If it is not selected click "Clean sounds short TTS"> test it out by leaving and joining a channel you should hear "Switched to (channel name)" if you properly applied the above settings.</p>
<p> </p>
<p>Hopefully this was simply put enough for most to understand it. If anyone needs assistance please post in here and if needed I will provide screen shots of each step.</p>
<p> </p>
<p>The above process tree seems long but it really only takes approximately 1-2 minutes to do and you will always know who is leaving or joining your channel. Up next I will explain how to change a users phonetic name so that you will be able to set the TTS engine to tell you what you want for a persons name. Simply Follow the below process tree.</p>
<p> </p>
<p>Select the Tools tab in TS> Select the Contacts option> Drag and drop the user that has the phonetic name you want to customize> In the right hand side of the contacts window select the user that you want to customize> In the right hand window locate the "Phonetic Name" text box and type in what you want to hear when the user joins or leaves the channel. When your done you are free to exit the contacts menu without saving, as TS does it on its own.</p>]]></description>
		<pubDate>Mon, 16 Apr 2012 20:40:14 +0000</pubDate>
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		<title>Pt. 3 Optimization Maximization Intensification</title>
		<link>http://www.adkgamers.com/index.html/_/comp-team-articles/pt-3-optimization-maximization-intensification-r248</link>
		<description><![CDATA[<p><p><b id="internal-source-marker_0.09393026074394584" style="font-family: 'Times New Roman'; font-size: medium; "><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">This is part 3 of the trilogy of articles focusing on competitive tweaks. Just kidding about the trilogy part, there will be one or two more articles before I'm finished with this series. If you missed the last two articles, please check them out </span><a href="http://www.adkgamers.com/index.html/_/comp-team-articles/optimization-maximization-intensification-pa-r221"><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">here</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; "> (1st) and </span><a href="http://www.adkgamers.com/index.html/_/comp-team-articles/pt2-optimization-maximization-intensification-r227"><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">here</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; "> (2nd).</span><br /><br /><br />
<span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">I apologize about the time between these articles. I've been incredibly busy with the merger of my team (pA) and SaGa, and keeping up with the ADK stream.</span></b></span></p><br />
<p><br><br />
<b style="font-family: 'Times New Roman'; font-size: medium; "><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">You should be familiar with the concept of input lag from my previous article. In the last article I mentioned a few software controlled variables that directly affect input lag and reduce the speed at which updated frames are displayed. One of the overlooked controllables of input lag has directly to do with frames per second (FPS). My philosophy on FPS is quite simple, "the more the merrier." Now the simple solution to increasing FPS would be to go out and buy a better computer, while this solution is effective it may not be necessary or budget friendly. The cheaper solution is to change graphics settings to limit the processing load on your computer.  </span></b></p><br />
<p><br><br />
<b style="font-family: 'Times New Roman'; font-size: medium; "><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">Before we get more into FPS let me talk about monitors briefly (did i really say briefly? lol). If you're in the market for a new monitor you are going to want to read this (if you just bought one you might hate me). Modern monitors (mostly LCD) are entirely digital, therefore there is digital processing of each frame. This digital processing takes small amounts of time, and adds to the total amount of input lag in your setup. Note that LCD "response time" is different than monitor input lag, monitor input lag is the sum of LCD "response time" and digital processing time. CRT monitors are analog and have no pixel response time, no digital processing, and as a result no input lag. CRT monitors serve as useful tools to measure the input lag of LCD's. Compared to CRTs most LCD monitors display less than 2 frames (~33 ms) of input lag (remember? each frame is 16.66 ms for a 60hz monitor). There are some monitors however that demonstrate very high input lag (above 33ms / above 2 frames). If you're a casual gamer and haven't had any problems with input lag then keep doing what you're doing. But if you are the hardcore type looking to improve your game anyway possible you will want to investigate the input lag of your current model monitor (a google search is a good place to start). </span></b></p><br />
<p><br />
<b style="font-family: 'Times New Roman'; font-size: medium; "><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">One of the best ways to reduce input lag (by 8.33 ms) and improve image fluidity is to invest in a 120hz monitor. Most monitors are 60 hz, meaning they display 60 frames per a second (a frame every 16.66 ms).  60hz is more than adequate for watching movies, but in high speed first person shooter games it is definitely a disadvantage when compared to 120hz. I personally bought a Benq XL2420T, it's a 120hz monitor specifically designed for gaming. It has an "instant mode" to reduce digital processing and display the image as quickly as possible. If you're in the market for a monitor both the XL2410 and XL2420 are great (they aren't the best image, but certainly they are among the fastest), and are among a small amount of monitors specificly designed for gaming. The combination of a low input lag display and 120hz capability will give any player a serious advantage in terms of responsiveness. </span></b></p><br />
<p><br />
<b style="font-family: 'Times New Roman'; font-size: medium; "><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">This link is a great resource for finding sub 1 frame (less than 16.66 ms) input lag monitors as well as information about input lag.</span><br /><br /><br /><br /><br />
<span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">http://shoryuken.com/forum/index.php?threads/sub-1-frame-hdtv-monitor-input-lag-database.145141/</span><br /><br /><br />
<span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">(note the XL2410 was tested at 120hz with instant mode enabled compared to the XL2420T on default, this is the reason for the variation in times)</span><br /><br /><br />
<span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">Wow all that about monitors, let's get back to video settings. Ideally you will always want to play at your monitors native resolution to avoid an additional processing by your gpu or monitor. Image scaling is a digital process that is typically performed by your monitor to display resolutions that are different from the native resolution, as a result this will increase input lag. In fact it's a good idea to go into your graphics control panel and make sure scaling is set to off if you are running your native resolution already.</span><br /><br />
<span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">Like I said before the more FPS the merrier. Some will argue that there isn't any benefit in getting FPS higher than your monitors refresh rate. I would argue against this philosophy... Just because your monitor can't display more than 60 or 120 FPS doesn't mean that your system isn't processing those extra frames. This extra processing allows your screen to get the most updated image possible with each refresh. If you are just getting your monitors refresh rate you are not compensating for time anomalies between frames and are likely to notice more screen tearing as a result. I personally don't my frames and believe it's the best choice overall for responsiveness, hit detection, and display fluidity.</span><br /><br />
<span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">I generally play on all low settings to squeeze out every last frame possible. As a competitive player eye candy is not something I care much about. The only exceptions to playing on low settings are options that will either increase ability to see enemies or have that have virtually no effect on frame rates. If you have FPS to spare (meaning you're consistently above your monitors refresh rate) I recommend enabling some level of anti-aliasing (2x or 4x MSAA). Anti-aliasing will help to smooth jagged edges of objects, and in doing so help with the distinguishing of player models from terrain objects. Do not enable post process effects like post process anti-aliasing (FXAA) or motion blur, from my experience they can increase input lag. Anistropic filtering is another great option to max out because it helps with the detail of objects in the distance and has virtually no performance loss (I recommend 16x with LOD bias clamped in control panel). Depending on your video ram you may be able to increase "texture quality" with only a 1-2 frame hit for better image detail (lower this setting back if you notice stuttering or slow texture loading). Mesh quality affects the view distance of many objects but can affect FPS somewhat substantially. I would only increase Mesh quality if the view distance is bothering you. </span><br /><br />
<br />
<span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">If you want to keep up with ADK-fL you can find us on TWL </span><a href="http://www.teamwarfare.com/viewteam.asp?team=A+Different+Kind+fL-Zebra"><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">fLatline-Zebra</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; "> and </span><a href="http://www.teamwarfare.com/viewteam.asp?team=A+Different+Kind+-fL+Kobra"><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">fLatline-Kobra</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">, and CGL </span><a href="http://www.thecgl.com/?league=bf8v8&division="><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">fLatline 8v8</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">, </span><a href="http://www.thecgl.com/?league=bf5v5&a=team&id=168"><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">fLatline 5v5</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">, </span><a href="http://www.thecgl.com/?league=bf4v4sr&a=team&id=192"><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">fLatline Zebra 4v4</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; "> and </span><a href="http://www.thecgl.com/?league=bf4v4sr&a=team&id=88"><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">fLatline-Kobra 4v4</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">. Also check out our </span><a href="http://www.adkgamers.com/teams/fL"><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">adkgamers.com team page</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; "> that will be updated soon. And don’t forget the ADK live streams- </span><a href="http://www.twitch.tv/adkgamers"><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">Elegy</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">, </span><a href="http://www.twitch.tv/90n1ne"><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">90N1NE</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">, </span><a href="http://www.twitch.tv/amphetadream"><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">Dream</span></a><span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">. Let me know if you have question or add me on battlelog if you want to frag some time (Elegy-fL).</span><br /><br />
<span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">Till next time,</span><br /><br />
<span style="font-size: 15px; font-family: Arial; background-color: transparent; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">Sam "Elegy" Wright from team fLatline signing off.</span></b></p>]]></description>
		<pubDate>Sat, 14 Apr 2012 00:05:12 +0000</pubDate>
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		<title>fLatline Zebra and Kobra to win week 1</title>
		<link>http://www.adkgamers.com/index.html/_/adknews/communityupdates/flatline-zebra-and-kobra-to-win-week-1-r247</link>
		<description><![CDATA[<p>The =ADK= fLatline guys must be excited to see these predictions for week 1 of CGL 4v4.<br />
<br />
<br />
Heres the prediction for fL Kobra:<br />
This is definitely the match up of the week in my book. Schedules are only done semi-manually and I didn&rsquo;t purposefully have this match up this early in the season. Still, it&rsquo;s good to see some good match ups early and this is definitely one of them. I think we have two playoff bound teams here and this match up will likely be discussed at the end of the season when seeding is arranged. A Different Kind fL-Kobra is actually Saga Black with a new name change. Given that, they still have their very solid roster. They will take this but it should be a good match up all the way to the end.<br />
<br />
And here is the prediction for fL Zebra:<br />
B.E.B surprised me, they actually won their match last week. I can&rsquo;t remember who they were matched up against though (hopefully I am remembering correctly). Anyway, I really don&rsquo;t know much about ADK-Zebra. I know that whoever they are they are now somehow affiliated with the very talented SaGa Black team which is now the ADK-Kobra team. Anyhow, Zebra will probably win this one relatively easy. That doesn&rsquo;t mean that B.E.B can&rsquo;t make some dents here and start gaining reputation as a reputable and respectable team. This is a good opportunity to do so. While SaGa / ADK are making some internal structural changes, often times those are moments when the focus on the game is limited and you can get a jump on them. Or, it could be the opposite, and maybe now under new management they may be as focused as ever and come out swinging. We will see what ADK-Zebra looks like this week, either way, I think they win this one relatively easy!<br />
<br />
So let's wish the fLaline guys the best of luck for week 1!<br />
<br />
<br />
<br />
Source:&nbsp;&nbsp;<a class="bbc_url" href="http://www.thecgl.com/predictions-4v4-week-1/" rel="nofollow external" title="External link">http://www.thecgl.co...ons-4v4-week-1/</a><br />
<br />
Stay tuned for more details about our 3 competitive teams!</p>]]></description>
		<pubDate>Wed, 11 Apr 2012 20:04:39 +0000</pubDate>
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		<title><![CDATA[Login or Register on ADK via Steam [Now Available]]]></title>
		<link>http://www.adkgamers.com/index.html/_/adknews/communityupdates/login-or-register-on-adk-via-steam-now-available-r246</link>
		<description><![CDATA[<p>For a new user there is a few was to register on the website via Steam:</p>
<p>&nbsp;</p>
<p>Top left corner of the website click the small steam icon:</p>
<p><a class='resized_img' rel='lightbox[cedea1b994ad4cf24885067f35c07b9e]' id='ipb-attach-url-389-0-44262500-1337284324' href="http://www.adkgamers.com/index.php?app=core&module=attach&section=attach&attach_rel_module=ccs&attach_id=389" title="Screen Shot 2012-04-11 at 1.09.52 AM.png - Size: 40.52K, Downloads: 21"><img src="http://www.adkgamers.com/uploads/monthly_04_2012/ccs-1-0-37821200-1334132248_thumb.png" id='ipb-attach-img-389-0-44262500-1337284324' style='width:100;height:33' class='attach' width="100" height="33" alt="Attached Image: Screen Shot 2012-04-11 at 1.09.52 AM.png" /></a>
<br /></p>
<p>&nbsp;</p>
<p>or click 'Sign In' which will open the pop login box and then click the Steam Icon:</p>
<p><a class='resized_img' rel='lightbox[cedea1b994ad4cf24885067f35c07b9e]' id='ipb-attach-url-390-0-44271600-1337284324' href="http://www.adkgamers.com/index.php?app=core&module=attach&section=attach&attach_rel_module=ccs&attach_id=390" title="Screen Shot 2012-04-11 at 1.11.25 AM.png - Size: 36.79K, Downloads: 20"><img src="http://www.adkgamers.com/uploads/monthly_04_2012/ccs-1-0-53272000-1334132353_thumb.png" id='ipb-attach-img-390-0-44271600-1337284324' style='width:100;height:42' class='attach' width="100" height="42" alt="Attached Image: Screen Shot 2012-04-11 at 1.11.25 AM.png" /></a>
<br /></p>
<p>&nbsp;</p>
<p>It will then bring you to the Steam Login page where you enter your username/password:</p>
<p><a class='resized_img' rel='lightbox[cedea1b994ad4cf24885067f35c07b9e]' id='ipb-attach-url-391-0-44279800-1337284324' href="http://www.adkgamers.com/index.php?app=core&module=attach&section=attach&attach_rel_module=ccs&attach_id=391" title="Screen Shot 2012-04-11 at 1.10.43 AM.png - Size: 45.85K, Downloads: 20"><img src="http://www.adkgamers.com/uploads/monthly_04_2012/ccs-1-0-60428300-1334132455_thumb.png" id='ipb-attach-img-391-0-44279800-1337284324' style='width:100;height:37' class='attach' width="100" height="37" alt="Attached Image: Screen Shot 2012-04-11 at 1.10.43 AM.png" /></a>
<br /></p>
<p>&nbsp;</p>
<p>Once you do that you should be able to access the forums and do everything that you normally would just as if you went through all the steps to register.&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>For a user who already has an account on the website but wants to integrate Steam to their current account:</p>
<p>&nbsp;</p>
<p>Visit "My Settings" by clicking the down Arrow next to your name in the top left corner of the website which will bring you to your settings to edit. &nbsp; Click 'Link Steam Account':</p>
<p><a class='resized_img' rel='lightbox[cedea1b994ad4cf24885067f35c07b9e]' id='ipb-attach-url-392-0-44288200-1337284324' href="http://www.adkgamers.com/index.php?app=core&module=attach&section=attach&attach_rel_module=ccs&attach_id=392" title="Screen Shot 2012-04-11 at 1.12.31 AM.png - Size: 43.85K, Downloads: 21"><img src="http://www.adkgamers.com/uploads/monthly_04_2012/ccs-1-0-50148700-1334132691_thumb.png" id='ipb-attach-img-392-0-44288200-1337284324' style='width:65;height:100' class='attach' width="65" height="100" alt="Attached Image: Screen Shot 2012-04-11 at 1.12.31 AM.png" /></a>
<br /></p>
<p>&nbsp;</p>
<p>Once you click 'Link Steam Account' it'll bring you to this page:</p>
<p><a class='resized_img' rel='lightbox[cedea1b994ad4cf24885067f35c07b9e]' id='ipb-attach-url-393-0-44296300-1337284324' href="http://www.adkgamers.com/index.php?app=core&module=attach&section=attach&attach_rel_module=ccs&attach_id=393" title="Screen Shot 2012-04-11 at 1.12.55 AM.png - Size: 112.75K, Downloads: 15"><img src="http://www.adkgamers.com/uploads/monthly_04_2012/ccs-1-0-08984800-1334132815_thumb.png" id='ipb-attach-img-393-0-44296300-1337284324' style='width:100;height:41' class='attach' width="100" height="41" alt="Attached Image: Screen Shot 2012-04-11 at 1.12.55 AM.png" /></a>
<br /></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>One you get to the page above click on the Steam Icon and you'll be able to link your Steam Account.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>If you have any questions or issues please let us know. &nbsp; &nbsp;We are hoping that there could be more steam integration in the future for everyone, but for now this is a great thing for everyone including the community!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Enjoy!</p>]]></description>
		<pubDate>Wed, 11 Apr 2012 08:34:02 +0000</pubDate>
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		<title>BF3 Battlelog Downtime - 2 am Pacific 4/10</title>
		<link>http://www.adkgamers.com/index.html/_/gaming-news/pc/bf3-battlelog-downtime-2-am-pacific-410-r245</link>
		<description><![CDATA[<p>Yet another "Battlelog" update where you won't be able to connect to servers or play anything for all PC users.	Why can't they give us something that will allow us to join servers even without battlelog!   Come EA/DICE. . you're doing all these things for "Battlelog" since it's the llatest and greatest in gaming, yet you're slacking on so many other things!!<br />
<br />
<a class="bbc_url" href="https://getsatisfaction.com/battlefield3/topics/server_disconnecting_from_ea_dice_which_kicks_entire_server" rel="nofollow external" title="External link">https://getsatisfact...s_entire_server</a><br />
<br />
<br />
It's getting quite frustrating with everything that EA has done the past few weeks which is causing all of these server issues.   If there is no update for servers, let people continue to play!   Don't punish server owners and players because the best technology in the world needs an update which is going to cause more problems in the long run.  (The scoreboards that allow you to see the exact tickets left and score for every player throughout the game)  Your servers can't handle much as it is, it seems. . adding this will be making things worse.</p>]]></description>
		<pubDate>Mon, 09 Apr 2012 21:59:56 +0000</pubDate>
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		<title>Tips to become a better player!</title>
		<link>http://www.adkgamers.com/index.html/_/comp-team-articles/tips-to-become-a-better-player-r244</link>
		<description><![CDATA[<p> </p>
<p><strong><span style="font-size: 18px; ">Skill</span></strong>: You can have a lot of raw skill, but you have to know how to use it. Things you should work on are:</p>
<p> </p>
<p>Target Finding- Knowing where most of the enemies are. Use the minimap.</p>
<p> </p>
<p>Acquisition- Putting you cross hair on target quick. Practice reaction time by playing a bit more aggressive.</p>
<p> </p>
<p>Threat Detection- Knowing who is going to kill you the fastest.</p>
<p> </p>
<p><strong><span style="font-size: 18px; ">Knowledge</span></strong>: things you should know to preform at your best. Examples are:</p>
<p> </p>
<p>Knowing the map- Know where all nooks and crannies are, and where people like to hide. Also knowing where the choke points/flank points are.</p>
<p> </p>
<p>Predicting the enemy- Find out what the enemy is trying to accomplish, and what routes they will most likely take.</p>
<p> </p>
<p><strong><span style="font-size:18px;">Common Sense</span></strong>: Things you should already know.</p>
<p> </p>
<p>Avoid Obvious Death Traps- If some one is spamming nades or 320's in one spot. Don't go there. It's that simple.</p>
<p> </p>
<p>If you die more then twice with out gaining any ground take a different approach.</p>
<p> </p>
<p>If you see a teammate in trouble, that is in the general area, help them out with what ever they are doing.</p>
<p> </p>
<p>Use the minimap! It is always helpful. Glance at it often.</p>
<p> </p>
<p><strong><span style="font-size:18px;">Know Your Enemy</span></strong>: Identify and act appropriately to the situation.</p>
<p> </p>
<p>Note their strengths- If someone is repetitively killing you with a chopper. Avoid them at all costs. Don't pick a fight against someone you cant beat.</p>
<p> </p>
<p>Note their weak spots- If someone can't hit you from medium range, keep attacking them from medium range so you have the advantage.</p>
<p> </p>
<p><strong><span style="font-size:18px;">Strategies</span></strong><span style="font-size:18px;"><span style="font-size:14px;">: Ways to out smart your </span></span>opponent.</p>
<p>NOTE: I like to use the suppressor because it hides you from the minimap. If you don't use it these strategies might not work as well.</p>
<p> </p>
<p>Think what they are thinking- If someone is spraying at someone else in a different direction, the last thing they are going to expect is some one jumping around a corner to kill them.</p>
<p> </p>
<p>Flanking- I am going to use metro as an example (RU side). Lets just say the most of the enemies are at the side stair, and front escalator is well covered. BUT you watch the minimap for 10 seconds to know where all of the enemies are down the back escalator. Jump down the back escalator. Then you can flank front escalator OR side stair, and get loads of kills and hopefully have your team push the rest back.</p>
<p> </p>
<p><strong><span style="font-size:18px;">Prioritizing</span></strong>: Infantry vs. tanks. with AND without explosives.</p>
<p> </p>
<p>With explosives- Hide from the tank in a spot where you can easily run to another spot to hide. If you can safely get behind the tank without it seeing you. Do it. One rpg hit on the back of a tank will disable it. If you can't get behind it safely then just pop out hit it and run to the next hiding spot. Then hit him again. Just be aware of any infantry around the area.</p>
<p> </p>
<p>Without explosives- If there is a tank battle one on one, and you are in the area help them out. look to see if the tank is being repaired. then try to flank them and kill who ever is repairing. If you have rockets shoot some at the tank AFTER you kill the person repairing it so your teams tank can win.</p>
<p> </p>
<p><strong><span style="font-size:18px;">Communication</span></strong>: Teamspeak related.</p>
<p> </p>
<p>spotting- Always spot enemies in-game and on team speak. Let people know their location and what they are doing. Example: Tank at A, near antenna. (note: If someone already spotted and called out the enemy don't re-spot them unless you'r sure no one heard them or no one is not helping with the situation.)</p>
<p> </p>
<p>Call for back up- If you are defending a position and you notice your about to be overwhelmed say you need help, and give information about what you need help with. Example: I need help at B. One tank and a soldier coming from the north.</p>
<p> </p>
<p>Do not broadcast irrelevant things- Try to avoid saying anything that wont help out the team. Example:"aww man i died. stupid tank." You can say it out loud. Just try not to hot mic it.</p>
<p> </p>
<p>Well that is all that I can think of on this matter. I hope these tips help someone out. They sure help me out all the time.</p>]]></description>
		<pubDate>Mon, 09 Apr 2012 12:34:24 +0000</pubDate>
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		<title>ADK Business Cards have arrived!</title>
		<link>http://www.adkgamers.com/index.html/_/adknews/communityupdates/adk-business-cards-have-arrived-r243</link>
		<description><![CDATA[<p>With any purchase of a physical item in the store you will get some business cards as well.&nbsp;&nbsp; We hope that you pass these out to your friends, and tell them to come check out this amazing community!&nbsp;&nbsp;&nbsp;&nbsp; There will be more material coming soon, like small flyers, etc. .&nbsp;&nbsp;But for now this will be a great opportunity to help promote the gaming community.<br />
&nbsp;</p>
<p>&nbsp;</p>
<p>Here's an image of what the business cards look like. &nbsp;</p>
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<p><img alt="" src="http://www.adkgamers.com/uploads/imgs/adk_1333765474__adk-bc-4.jpg" /></p>]]></description>
		<pubDate>Sat, 07 Apr 2012 02:25:40 +0000</pubDate>
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		<title>BF3 - Competitive Rant about March Patch</title>
		<link>http://www.adkgamers.com/index.html/_/gaming-news/pc/bf3-competitive-rant-about-march-patch-r242</link>
		<description><![CDATA[I'm starting to think that DICE intentionally wanted to remove skilled players from their game. They decided not to include elements critical to competitive survival like LAN support, mod tools (or even a competitive mode), battlerecorder, spectator mode, proper anti-cheat, server side registration (client side are you kidding me?), near worthless bolt action snipers (in competition, except a few maps) and the list goes on. Now they want to reward people for missing their shots by extending suppression range, reducing the qualifier for suppression ribbons (from 7 assists to 3), decreasing the amount of shots till suppression, increasing the duration of suppression effect, increasing the random recoil and vectors of the suppression effect. On top fo all this they didn't even fix the hitboxes when people are vaulting, it's still buggy as ****. <br />
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I can't believe it has taken us this long to realize that we aren't wanted (some figured it out a long time ago). <br />
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Are we suppose to believe it when they say they care about the competitive players? I have a lot of colorful words I'd like to use for you people at DICE, but you'd probably delete my post. When you released this game you should have said flat out that you didn't want to support our needs. Instead you spoke ambiguously about features to come, and I, like many others who have loved past Battlefield games have been duped into your money making scam. (insert colorful language here). Screw you and your 4 month+ patch that just broke the game even more. <br />
<br />
I know that I, and many others are near finished with this debacle<br />
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<br />
<br />
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Support it if you agree...<br />
<br />
<a href='https://getsatisfaction.com/battlefield3/topics/to_the_skilled_and_competitive_community' class='bbc_url' title='External link' rel='nofollow external'>https://getsatisfact...itive_community</a><br />
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This is not meant to compete with the suppression thread made by Nova, but to make a case for the competitive player.]]></description>
		<pubDate>Fri, 06 Apr 2012 08:59:08 +0000</pubDate>
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		<title>fLatline emerges as one!</title>
		<link>http://www.adkgamers.com/index.html/_/adknews/communityupdates/flatline-emerges-as-one-r241</link>
		<description><![CDATA[<p>After discussions and talks between the two competitive teams, they have decided to join as one.    But the decisions weren't done there.     They now had to decided what to name themselves since they were both giving up their competitive names.</p>
<p> </p>
<p> </p>
<p>This was probably the hardest part of everything that went on.    It was actually easier to talk to all of the new members about expectations and what will be going on, than it was for them to pick out a name.     But after much debate over the name and the tag, they decided to come up with fLatline (-fL)</p>
<p> </p>
<p> </p>
<p>They chose the name fLatline, as that is what they will be doing to their competition when they enter into their scrims and matches.   They wanted a name that was straight and to the point, and everyone knew what it meant.    All the guys at fLatline seem to be excited for this new change and are already looking for some tournaments to enter. </p>
<p> </p>
<p>Some of you might be asking, "Well what about the 4 v 4 teams that they already have"  Those teams won't be changing, they will just all be under one name now.   "A Different Kind - fLatline (Name Here)"   Where (Name Here) will most likely be some sort of animal.     A lot of competitive groups that have multiple teams in one tournament will often use colors to identify each team.   Flat Line wants to be different, and I think it's a great idea and something that everyone will get a kick out of. </p>
<p> </p>
<p> </p>
<p>With all this being said, expect even better things to come from this group of guys.   There will be even more articles, streaming, videos and entries into tournaments.     So make sure you let everybody know about this great news, and don't forget to stay up to date on the latest and greatest with fLatline. </p>]]></description>
		<pubDate>Wed, 04 Apr 2012 10:58:33 +0000</pubDate>
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		<title>Battlefield 3 - Update - Possible Downtime</title>
		<link>http://www.adkgamers.com/index.html/_/gaming-news/pc/battlefield-3-update-possible-downtime-r240</link>
		<description><![CDATA[So there will be downtime unfortunately, we aren't certain how long.  This should be starting around 1 am PST. It could be 2 am, not exactly certain.  Sometimes I wish they would post times for every time zone. :)   <br /><br />Below is the official announcement that they released on Battlelog<br /><br /><p class='citation'>Quote</p><div class="blockquote"><div class='quote'>We will be making updates to game servers on PC, Xbox 360, and PlayStation 3 April 3rd starting at 8 AM UTC until 4 PM UTC. During this time you may be kicked from your game, but should be able to reconnect shortly after or connect to a different server.</div></div><br /><br /><br /><br />So what do you guys expect this downtime will be for us PC Users?    We know it's the release for X-Box of the patch that we got a few days ago.   But what could they be doing for PC and PS3 users?   Making some changes to the patch?   <br /><br />Let us know what you think by leaving a comment!]]></description>
		<pubDate>Tue, 03 Apr 2012 05:35:00 +0000</pubDate>
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		<title><![CDATA[Let's Talk Patch]]></title>
		<link>http://www.adkgamers.com/index.html/_/comp-team-articles/lets-talk-patch-r239</link>
		<description><![CDATA[<span style='background-color: transparent'>I'm sure by now most of you have noticed that DICE released a patch for Battlefield 3. I, like many competitive players, are grossly dissatisfied with the increased suppression, and the silly easyness of earning suppression ribbons (if you are dissatisfied too be sure to voice it </span><a href='https://getsatisfaction.com/battlefield3/topics/suppression_saturation_is_too_high' class='bbc_url' title='External link' rel='nofollow external'><span class='bbc_underline'><span style='background-color: transparent'>here</span></span></a><span style='background-color: transparent'>).That said, if the suppression is something we're stuck with, we can either quit or adapt. My initial reaction was to quit, and I literally didn't play the game for several hours simply because of how angry I was. But having so much vested interest in my team and this community I've forced myself to adapt.</span><br /><br /><span style='background-color: transparent'>For competition the patch is going to dramatically change the attitude and pace of the game. Competitive gameplay was already slow and tactical, not because you were afraid of being suppressed, but because your enemies aim like they have laser beams. If patch suppression stays, I will be trying to get the leagues to ban the use of the suppression perk in competition (cover would still be allowed) to lessen the damage to gameplay.</span><br /><br /><span style='background-color: transparent'>Anyway, enough venting from me, let's talk game tactics post patch. I have too much pride to resort to bullet spamming spray and pray tactics. I want to get kills not just suppression ribbons. If you want to LMG spam you don't need to finish reading this article. So let's look at some of my favorite kits for different play types.</span><br /><br /><span style='background-color: transparent'>The patch has given a serious buff to hip fire, and the laser dots hip fire accuracy. I've been posting it and I'll say it again "hip fire is king now." Since we're dealing with a suppression war, it's essential for the aggressive player to be able to hip fire accurately at close to medium range. Hip fire allows you to get that first shot off before the enemy does and that makes all the difference now. My favorite hip fire gun is the F2000 with forgrip, and laser dot. The F2000 is seriously disgusting at hip fire, just learn to burst fire it and it's relatively accurate even at significant medium range. </span><a href='http://www.twitch.tv/adkgamers/b/313598341' class='bbc_url' title='External link' rel='nofollow external'><span class='bbc_underline'><span style='background-color: transparent'>Here is a highlight video</span></span></a><span style='background-color: transparent'> from my stream of my first time using the F2000 post patch (I barely used it before patch)</span><a href='http://www.twitch.tv/adkgamers/b/313598341' class='bbc_url' title='External link' rel='nofollow external'><span style='background-color: transparent'> </span></a><span style='background-color: transparent'>and a </span><a href='http://battlelog.battlefield.com/bf3/forum/threadview/2832654347958500508/#!/bf3/battlereport/show/27039780/1/356419057/' class='bbc_url' title='External link' rel='nofollow external'><span class='bbc_underline'><span style='background-color: transparent'>battle report of the F2000 shooting 31%</span></span></a><span style='background-color: transparent'> mostly hip fire.</span><br /><br /><span style='background-color: transparent'>I also really like the M16a3 with the same attachments (forgrip and laser dot). This combination for the M16a3 gives a nice blend of hip fire ability (not nearly as OP as the F2000) and medium to long range accuracy (without heavy barrel). Heres a </span><a href='http://battlelog.battlefield.com/bf3/battlereport/show/26902837/1/356419057/' class='bbc_url' title='External link' rel='nofollow external'><span class='bbc_underline'><span style='background-color: transparent'>battle report of the M16A3 shooting 29%</span></span></a><span style='background-color: transparent'> and those attachments</span><a href='http://battlelog.battlefield.com/bf3/battlereport/show/26902837/1/356419057/' class='bbc_url' title='External link' rel='nofollow external'><span style='background-color: transparent'> </span></a><span style='background-color: transparent'>I do not recommend putting a heavy barrel on the M16a3 at all, because of the vertical recoil and additional vertical climb it makes it inconsistent compared to other guns.</span><br /><span style='background-color: transparent'>If you want more range than the M16a3 you are better off using the AK-47M which is currently the gun to beat, and will be competitive players go to gun (judging by player reactions). I prefer the forgrip and heavy barrel with the AK-47M, but it is also good without the forgrip. The AK-47M is a laser gun, that can handle long bursts (10+) with minimal bullet deviation. Here's a </span><a href='http://battlelog.battlefield.com/bf3/battlereport/show/27039780/1/356419057/#!/bf3/battlereport/show/27188826/1/356419057/' class='bbc_url' title='External link' rel='nofollow external'><span class='bbc_underline'><span style='background-color: transparent'>battle report of the AK-47M shooting 34%</span></span></a><a href='http://battlelog.battlefield.com/bf3/battlereport/show/27039780/1/356419057/' class='bbc_url' title='External link' rel='nofollow external'><span style='background-color: transparent'> </span></a><span style='background-color: transparent'>and the </span><a href='http://www.twitch.tv/adkgamers/b/313603179' class='bbc_url' title='External link' rel='nofollow external'><span class='bbc_underline'><span style='background-color: transparent'>corresponding stream video</span></span></a><span style='background-color: transparent'>.</span><a href='http://www.twitch.tv/adkgamers/b/313603179' class='bbc_url' title='External link' rel='nofollow external'><span style='background-color: transparent'> </span></a><span style='background-color: transparent'>The AK-47M's only drawback is its slow rate of fire which makes it a slow time to kill (TTK) gun. The slow TTK is especially noticeable at close range, and it's hip fire ability is poor with the heavy barrel attachment (relative to laser dot). </span><br /><br /><span style='background-color: transparent'>The AN-94 offers a nice alternative to the AK-47M for a highly accurate long range gun with a fast rate of fire which is especially helpful at close range. Here's a </span><a href='http://battlelog.battlefield.com/bf3/battlereport/show/27039780/1/356419057/#!/bf3/battlereport/show/27033103/1/356419057/' class='bbc_url' title='External link' rel='nofollow external'><span class='bbc_underline'><span style='background-color: transparent'>battle report of the AN-94 shooting 30% </span></span></a><br /><br /><span style='background-color: transparent'>I hope you guys enjoyed this short breakdown of my top picks post patch. For more game footage don't miss out on the </span><a href='http://www.twitch.tv/adkgamers' class='bbc_url' title='External link' rel='nofollow external'><span class='bbc_underline'><span style='background-color: transparent'>ADKGamers stream channel</span></span></a><span style='background-color: transparent'> where I do all my streaming.</span><br /><br /><br /><span style='background-color: transparent'>I'll be back soon with the next optimization article.</span><br /><br /><span style='background-color: transparent'>Till next time,</span><br /><span style='background-color: transparent'>-Elegy</span>[/background][/font][/size]]]></description>
		<pubDate>Sun, 01 Apr 2012 21:22:37 +0000</pubDate>
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