• Paying The Bills



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    BF3 - Upcoming Patch Notes - 2/21/2012


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    <div class="postbody">We have some updates about the big patch that everyone is waiting for. This is info that came directly from some people at DICE. Check it out these patches that are coming and let us know what you think in the comments below.

    I've received the data for next patch from DICE.<br />Proof from Demize99's Twitter: <br /><a href="https://twitter.com/#!/Demize99/status/170892548670365696" onclick="window.open(this.href);return false;" class="postlink">https://twitter.com/#!/Demize99/status/170892548670365696</a><br /><br />

    For some clarification what all these values mean, go to that page too. There's some description for the stats. Feel free to ask about them too on Quick questions & answers - topic, not here.<br /><br />It's not 100% sure yet that the patch will go live with following numbers as Demize99 told me:<div class="quotetitle"><b>Quote:</b></div><div class="quotecontent">This is preliminary data, that is to say that it may or may not change, and specifically if there is good community feedback we may either change it immediately or change it in a later update.</div><br /><br />The files I received are more specific than the ones we had access to before.<br /><br /><strong><span style="color: #FF8000"><span style="font-size: 150%; line-height: normal">This is not a full list, I haven't analyzed all the data yet.</span><br /></span></strong>All the changes and rest of the info that I can get out of these files will be here soon.<br /><br />Updates to the topic:<br />18th Feb.<br />- Added G3A1 max dmg change<br />- Categorized accuraccy changes<br />- Added sniper chest multiplier change<br />- Added more generic info of attachment changes<br />- Added shotgun damage changes<br />19th Feb.<br />- Added PDW damage changes<br />20th Feb.<br />Added G18 dmg drop-off start dist nerf<br />Added Slug & .44 upper chest damage multiplier<br /><br /><br /><span style="color: #FF0000">Red - Nerf</span><br /><span style="color: #ADFF2F">Green - Buff</span><br /><br /><br /><strong><span style="font-size: 150%; line-height: normal">1. Damage changes</span></strong><br /><strong><span style="font-size: 110%; line-height: normal">Assault Rifles:</span></strong><br /><span style="color: #ADFF2F">All assault rifles except G3A1<br />Min damage 17 -> 18.4<br /><br />G3A1<br />Min Damage 20 -> 22<br />Max damage 30 -> 34</span><br /><br /><strong><span style="font-size: 110%; line-height: normal">Carbines</span></strong><br /><span style="color: #ADFF2F">SCAR-H<br />Min Damage 17 -> 20</span><br /><br /><br /><strong><span style="font-size: 110%; line-height: normal">LMGs</span></strong><br /><span style="color: #ADFF2F">M60 & M240B <br />Max damage 30 -> 34<br />Min damage 20 -> 22</span><br /><br /><span style="color: #ADFF2F">PKP<br />Min damage 20 -> 22</span><br /><br /><span style="color: #ADFF2F">M249, M27IAR, RPK-74M<br />Min damage 17 -> 18.4</span><br /><br /><br /><strong><span style="font-size: 110%; line-height: normal">Sniper rifles</span></strong><br />All sniper rifles:<br /><span style="color: #ADFF2F">Upper chest damage multiplier 1 -> 1.25<br /><strong>Note that all the bolt-action sniper rifles will 1hit kill under distances of 15 meters</strong></span><br /><br />M98B<br /><span style="color: #FF0000">Max damage 95 -> 80</span><br /><span style="color: #FF0000">Dropoff start dist. 20 -> 15</span><br /><span style="color: #ADFF2F">Dropoff end dist. 75 -> 120</span><br /><br />All other bolt-action sniper rifles<br /><span style="color: #ADFF2F">Max damage 75 -> 80<br />Min damage 55 -> 59</span><br /><span style="color: #FF0000">Dropoff start dist. 20 -> 15</span><br /><span style="color: #ADFF2F">Dropoff end dist. 75 -> 100<br /><br />All semiautomatic sniper rifles except SKS:<br />Min damage: 34 -> 37.5<br />Dropoff start distance 12 -> 15<br /><br />SKS<br />Dropoff end distance 50 -> 60</span><br /><br /><br /><br /><strong><span style="font-size: 110%; line-height: normal">Shotguns</span></strong><br /><span style="color: #ADFF2F">12g Slug (Auto & Semiauto)<br />Max damage 50 -> 75<br />Min damage 34 -> 37.5<br />Dropoff start dist. 8 -> 15<br />Dropoff end dist. 40 -> 50<br />Upper chest damage multiplier 1.0 -> 1.25<br /><br />12g Slug (Pump-action)<br />Min damage 34 -> 37.5<br />Dropoff start dist. 8 -> 15<br />Dropoff end dist. 40 -> 50<br />Upper chest damage multiplier 1.0 -> 1.25</span><br /><br />12g Frag (Auto & Semiauto)<br />Some weird things in the files, not 100% sure about frags yet.<br />Looks like only the <span style="color: #FF0000"> min direct damage is reduced from 10 to 5</span><br /><br /><span style="color: #ADFF2F">12g Frag (Pump-action)<br />Max direct hit damage 60 -> 67<br />Blast damage 30 -> 40</span><br /><br />12g Buckshot<br /><span style="color: #FF0000">Max damage 20 -> 12.5</span><br /><span style="color: #ADFF2F">Dropoff start dist. 4 -> 8<br />Dropoff end dist. 25 -> 30</span><br /><br />12g Flechette<br /><span style="color: #FF0000">Max damage 14.3 -> 11.2<br />Min damage 8.4 -> 8</span><br /><span style="color: #ADFF2F">Dropoff start dist. 12 -> 15<br />Dropoff end dist. 25 -> 30</span><br /><br /><br /><br /><strong><span style="font-size: 110%; line-height: normal">PDWs</span></strong><br />P90 & MP7<br /><span style="color: #ADFF2F">Min damage 10 -> 11</span><br /><span style="color: #FF0000">Drop-off end dist. 50 -> 40</span><br /><br /><span style="color: #ADFF2F">PP2000<br />Min damage 10 -> 12.5</span><br /><br />PDW-R<br /><span style="color: #ADFF2F">Min damage 12.5 -> 14.3</span><br /><span style="color: #FF0000">Drop-off start dist. 8 -> 4<br />Drop-off end dist. 50 -> 30</span><br /><br />AS VAL<br /><span style="color: #ADFF2F">Min damage 16.7 -> 18.4</span><br /><span style="color: #FF0000">Drop-off start dist. 8 -> 4<br />Drop-off end dist. 50 -> 40</span><br /><br />PP-19<br /><span style="color: #ADFF2F">Min damage 9.1 -> 12.5</span><br /><span style="color: #FF0000">Drop-off end dist. 50 -> 40</span><br /><br /><span style="color: #ADFF2F">UMP-45<br />Min damage 12.5 -> 13.75</span><br /><br /><br /><br /><strong><span style="font-size: 110%; line-height: normal">Pistols</span></strong><br /><span style="color: #FF0000">G18<br />Drop-off start dist. 12 -> 8</span><br /><br /><span style="color: #ADFF2F">.44 Magnum<br />It also gets the new 1.25x upper chest damage multiplier<br /></span><br /><br /><br /><strong><span style="font-size: 150%; line-height: normal">2. Attachments</span></strong><br /><br /><strong><span style="font-size: 110%; line-height: normal">Fore grip</span></strong><br />Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.<br />It also increases the minimum spread 20% ~ 50% depending on stance and weapon.<br /><br /><br /><strong><span style="font-size: 110%; line-height: normal">Suppressor</span></strong><br />Suppressors will not reduce the damage anymore.<br />Now it will reduce the distance where damage starts/stops to drop off instead.<br />For most weapons it will decrease the min spread by 25% instead of 50%<br />Although looks like M60 will still have the same 50% effect.<br /><br /><br /><strong><span style="font-size: 110%; line-height: normal">Heavy barrel</span></strong><br />For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.<br />Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.<br /><br />It doesn't make AN94 100% accurate anymore while aiming down the sight.<br />Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94<br />G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%<br /><br />For few weapons it also makes Spread increase per shot 10% higher.<br /><br />It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.<br /><br /><strong><span style="font-size: 110%; line-height: normal">Flash suppressor</span></strong><br />Will decrease recoil by 17 ~ 25% depending on weapon.<br />For most weapons it increases hip min spread by 20~25% but some weapons don't have any hip accuracy penalty.<br /><br /><br /><strong><span style="font-size: 110%; line-height: normal">Extended magazine</span></strong><br />There seems to be extended magazine for AS VAL which didn't exist before.<br />With ext mag it will have 30 bullets in a mag instead of 20<br /><br /><br />I'll have complete list of all these soon <img src="./images/smilies/flyff14.gif" alt="-:>-" title=":>" /> <br /><br /><br /><strong><span style="font-size: 150%; line-height: normal">3. Accuracy changes</span></strong><br /><br /><strong><span style="font-size: 110%; line-height: normal">Assault rifles</span></strong><br /><span style="color: #FF0000">AEK971<br />ADS Min Spread, Not moving 0.2 -> 0.4</span><br /><span style="color: #ADFF2F">Recoil right 0.5 -> 0.3<br /><br />AK74M<br />Recoil up 0.3 -> 0.28<br />FirstSRecoilMul 2 -> 1.5</span><br /><br />AN94<br /><span style="color: #ADFF2F">Recoil up 0.45 -> 0.3</span><br /><span style="color: #FF0000">FirstSRecoilMul 1.5 -> 2</span><br /><br /><span style="color: #ADFF2F">F2000<br />Recoil up 0.3 -> 0.26</span><br /><br />FAMAS<br /><span style="color: #ADFF2F">Recoil left 0.6 -> 0.35<br />Recoil right 0.6 -> 0.5<br />Recoil decrease 15 -> 18</span><br /><span style="color: #FF0000">FirstSRecoilMul 2 -> 2.6</span><br /><br />G3A1<br /><span style="color: #ADFF2F">Recoil up 0.55 -> 0.45</span><br /><span style="color: #FF0000">FirstSRecoilMul 1.2 -> 1.8</span><br /><br />L85A2<br /><span style="color: #ADFF2F">Recoil left 0.4 -> 0.3</span><br /><span style="color: #FF0000">Recoil decrease 22 -> 18</span><br /><span style="color: #ADFF2F">Min spread, ADS, not moving 0.4 -> 0.2</span><br /><br /><span style="color: #FF0000">M416<br />FirstSRecoilMul 2 -> 2.4</span><br /><br /><br /><br /><br /><strong><span style="font-size: 110%; line-height: normal">Carbines</span></strong><br />AKS74u<br /><span style="color: #ADFF2F">Recoil up 0.3 -> 0.28</span><br /><span style="color: #FF0000">FirstSRecoilMul 2 -> 2.2</span><br /><br />HK53<br /><span style="color: #ADFF2F">Recoil up 0.3 -> 0.28<br />Recoil left 0.3 -> 0.2<br />Recoil right 0.5 -> 0.35</span><br /><span style="color: #FF0000">Recoil decrease 22 -> 18</span><br /><br /><span style="color: #FF0000">SCAR-H<br />Recoil decrease 15 -> 13</span><br /><br /><span style="color: #ADFF2F">SG553<br />Recoil up 0.3 -> 0.25<br />FirstSRecoilMul 2.5 -> 2.2</span><br /><br />QBZ-95B<br /><span style="color: #ADFF2F">Recoil left 0.5 -> 0.335<br />Recoil right 0.5 -> 0.335</span><br /><span style="color: #FF0000">Recoil decrease 22 -> 18<br />Min spread, ADS, not moving 0.4 -> 0.5</span><br /><br /><br /><br /><br /><strong><span style="font-size: 110%; line-height: normal">LMGs</span></strong><br /><br /><span style="color: #ADFF2F">M240<br />FirstSRecoilMul 1 -> 1.7</span><br /><br /><span style="color: #FF0000">M249<br />FirstSRecoilMul 1 -> 2.2<br />Recoil decrease 15 -> 12</span><br /><br /><span style="color: #ADFF2F">M60<br />FirstSRecoilMul 2 -> 1.5</span><br /><br /><span style="color: #FF0000">MG36<br />Recoil decrease 15 -> 13<br />FirstSRecoilMul 1 -> 1.8</span><br /><br />PKP<br /><span style="color: #ADFF2F">Recoil up 0.75 -> 0.65<br />Recoil decrease 7 -> 13</span><br /><span style="color: #FF0000">FirstSRecoilMul 1 -> 1.5<br />Max spread, ADS, not moving 1 -> 3</span><br /><br />Type88<span style="color: #ADFF2F"><br />Recoil left 0.4 -> 0.3<br />Recoil right 0.4 -> 0.3</span><br /><span style="color: #FF0000">Recoil decrease 15 -> 12<br />FirstSRecoilMul 1.34 -> 1.5</span><br /><br />RPK<br /><span style="color: #FF0000">Recoil decrease 15 -> 13</span><br /><span style="color: #ADFF2F">FirstSRecoilMul 2 -> 1.8</span><br /><br />QBB-95<br /><span style="color: #ADFF2F">Recoil up 0.45 -> 0.37</span><br /><span style="color: #FF0000">Recoil left 0.1 -> 0.4<br />Recoil right 0.3 -> 0.4<br />FirstSRecoilMul 1 -> 2<br />Recoil decrease 15 -> 13</span><br /><br /><br /><br /><br /><strong><span style="font-size: 110%; line-height: normal">PDWs</span></strong><br /><span style="color: #FF0000">AS VAL<br />Recoil left 0.2 -> 0.25<br />Recoil right 0.3 -> 0.45<br />Recoil decrease 22 -> 18</span><br /><br />PDW-R<br /><span style="color: #FF0000">Recoil decrease 22 -> 18</span><br /><span style="color: #ADFF2F">FirstSRecoilMul 2.5 -> 2</span><br /><span style="color: #FF0000">Min spread, ADS, not moving 0.4 -> 0.5<br />Min spread, ADS, moving 0.6 -> 0.8<br />Min spread, HIP, not moving<br />^ Standing 1.5 -> 2<br />^ Crouching 1 -> 1.5<br />^ Prone 0.75 -> 1<br />Min spread, HIP, moving<br />^ Standing 2 -> 2.5<br />^ Crouching 1.5 -> 2<br />^ Prone 1.25 -> 1.5</span><br /><br /><span style="color: #FF0000">MP7<br />Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2<br />Min spread, HIP,moving, prone & crouching 1.25 -> 1.5<br /><br />P90<br />Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2<br />Min spread, HIP,moving, prone & crouching 1.25 -> 1.5<br /><br />PP-19<br />Recoil decrease 25 -> 20</span><br /><span style="color: #ADFF2F">FirstSRecoilMul 2.5 -> 2</span><br /><span style="color: #FF0000">Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2<br />Min spread, HIP,moving, prone & crouching 1.25 -> 1.5<br /><br />PP2000<br />Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2<br />Min spread, HIP,moving, prone & crouching 1.25 -> 1.5<br /><br />UMP45<br />Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2<br />Min spread, HIP,moving, prone & crouching 1.25 -> 1.5</span><br /><br /><br /><br /><br /><strong><span style="font-size: 110%; line-height: normal">Pistols</span></strong><br /><span style="color: #ADFF2F"><br />G18<br />Recoil up 0.7 -> 0.5<br /><br />M9<br />RecoilDecrease 15 -> 30<br /><br />M93R<br />Recoil up 0.5 -> 0.4<br />Recoil left 0.4 -> 0.2<br />Recoil right 0.4 -> 0.2<br />FirstSRecoilMul 2.5 -> 2<br /><br />.44 Magnum<br />Spread increase 0.6 -> 0.3<br /></span><br /><br /><div class="quotetitle">Sokolovac wrote:</div><div class="quotecontent"><span style="color: #FF0000">Please remember that these stats may get tweaked slightly according to community feedback.</span></div></div>

    <a href="http://symthic.com">Source</a>


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    All i see is...
    "[b]Note that all the bolt-action sniper rifles will 1hit kill under distances of 15 meters"[/b]
    and I FUCKING LOVE THE PATCH ALREADY!

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    hmm Interesting.
    Seems like the theme is everything will be a little deadlier up close with the range damage reduction happening sooner.

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    [color=#333333][font=arial, sans-serif][size=4]than good to [/size][/font][/color][color=#333333][font=arial, sans-serif][size=4]the expected [/size][/font][/color][color=#333333][font=arial, sans-serif][size=4]order [/size][/font][/color][color=#333333][font=arial, sans-serif][size=4]of increasing [/size][/font][/color][color=#333333][font=arial, sans-serif][size=4]patch [/size][/font][/color][color=#333333][font=arial, sans-serif][size=4]but that [/size][/font][/color][color=#333333][font=arial, sans-serif][size=4]damage to the [/size][/font][/color][color=#333333][font=arial, sans-serif][size=4]sniper [/size][/font][/color][color=#333333][font=arial, sans-serif][size=4]rifles [/size][/font][/color][color=#333333][font=arial, sans-serif][size=4]I do not [/size][/font][/color][color=#333333][font=arial, sans-serif][size=4]agree[/size][/font][/color][color=#333333][font=arial, sans-serif][size=4],[/size][/font][/color][color=#333333][font=arial, sans-serif][size=4]it would be best [/size][/font][/color][color=#333333][font=arial, sans-serif][size=4]to put [/size][/font][/color][color=#333333][font=arial, sans-serif][size=4]the [/size][/font][/color][color=#333333][font=arial, sans-serif][size=4]battlerecoder[/size][/font][/color][color=#333333][font=arial, sans-serif][size=4] :)[/size][/font][/color] Edited by hardyme

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    they should fix the problem with joining servers, i mean when i press join server i have to wait 2-3 minutes to join the server wich takes forever.

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