I've been gaming as long as I can remember. I started out on the original Nintendo, and alsoplaying DOS games (ski or die anyone?). I think my gaming addiction really tookoff with RTS games like command and conquer, Warcraft II, and Starcraft.Eventually I bridged to playing games online (Starcraft) and with fellow reallife closet nerds (Age of Empires II). In my youth I didn't care for firstperson shooters. Goldeneye on the Nintendo 64 was the first FPS that I partookof. Later I became spoiled with PC shooters like Counter-strike, Medal of Honor,and Unreal Tournament. I would participate in the occasional Halo LANs withfriends on Xbox, but when it came to FPS games the mouse and keyboard were mypreferred medium.
I've alwaysbeen a competitive person, and my experience in gaming has only promoted thatpart of me. I've continually involved myself in clans, and have tried to make aname for myself in whatever I do. Every game I've ever played I've continuallycompared myself to other players. Despite my egotistical tendencies I try to behonest with myself about my abilities. It's really important to notunderestimate your opponents (this seems cliché, but can never be said enough).My greatest successes in gaming have come from being underestimated as you willsoon see.
I playedCounter-strike source when it came out, casually (surprisingly) that is,probably due to the fact that I didn't take enough time to be good at it. MyRTS skills never quite translated to CS, CS:S, MOH, UT, and other FPS games untilthe moment of my enlightenment (I hope this sounds way more intriguing than itis). I guess if you play a game long enough, our astral bodies align, and thingsjust click. The moment I picked up Day of Defeat: Source in the beginning of2006, I fell in love. To identify the exact variables that made me a successfulpubber would be difficult (a combination of favorable hormones, and positivemental attitude perhaps), but It was evident that I had found my niche. Ifavored the scope, and was picking off moving heads with ease for the firsttime in my FPS career. I wasn't satisfied with anything less than a 4-1 KD inpubs.
It was at thistime of dominate pubbing that I met a good friend of mine Allen (aka Pandemonium).Allen introduced me to CAL (Cyber Athlete League), and suggested with my talentthat we start a competitive team. The prospect of running a competitive teamwas intimidating, but exciting at the same time, and thus "PassiveAggressor" was born. Our first scrimmages with good teams were a definiteeye opener for me. With much focus and practice I learned to apply my abilitiesas a pubber to competitive play (more about this in future articles).
PassiveAggressor started during the third season of CAL (Cyber Athlete League) for Dayof Defeat: Source, and the league was separated into three divisions Open,Intermediate, and Main. Intermediate, and Main being the top CAL divisionsrepresented perhaps the top 20 or so teams in the entire game. We were placedin the open division, but after two preseason matches of utter dominance wewere moved to intermediate division. This represents a very exciting time incompetitive gaming, Counterstrike was still a big name, and sponsors wereeverywhere in Source for the teams that could hold their own. We had some shakymatches, but played our hearts out and found ourselves sponsorships. We playedas the underdogs against teams that most people thought we had no chanceagainst. We ended as intermediate division champions our first season in CAL,our Championship match literally came down to a last second cap.
We nevermanaged an invite Championship, but we did have several winning seasons inCAL-I. I personally struggled to commit the time necessary in some seasons dueto real life obligations. I took some time off from gaming until recently, anddecided to start something up with close friends from Day of Defeat: Source,and a new one as well (90N1NE). Lethal I know from Day of Defeat: Source as weplayed on a team together fairly recently, our teamwork came instantly. 90N1NEI met through Lethal in BF3, and was immediately impressed with his ability topick up competitive play. erC is an original pA member, and one of thegreatest/smartest players I've ever been honored to play online with as well asLAN (NEWEGG LANFEST 07). KmK is a 2nd generation pA member, but I've nearlyplayed with him as long. He's anexcellent player with great comms andawareness. Of the ADK guys we've had twomembers join us to get taken under our wings. Both Penderian and 0nly1Fear havebeen great learners, and demonstrated an eagerness to advance their abilities.I honestly couldn't say enough great thing about the members of my team, andall of ADK for that matter.
Thank you all for reading. I look forward to getting some morearticles out to you that will touch on competitive tactics, pubbing tactics,hardware/software optimization, and more. If you want to keep up with us youcan find us on the TWL 4v4 Rush League page. I just started my youtube channel to post some unabridged match rounds (from my perspective, only what i hear, sonone of my mic comms), and perhaps some edited frag videos in the future. Weare just starting the Plantronics 4v4 Rush Tournament if you want to follow the bracket. And if there is anything I canhelp you with or if you want to frag, just add me on battlelog (Elegy-pA).
Till next time,
-Elegy
I've alwaysbeen a competitive person, and my experience in gaming has only promoted thatpart of me. I've continually involved myself in clans, and have tried to make aname for myself in whatever I do. Every game I've ever played I've continuallycompared myself to other players. Despite my egotistical tendencies I try to behonest with myself about my abilities. It's really important to notunderestimate your opponents (this seems cliché, but can never be said enough).My greatest successes in gaming have come from being underestimated as you willsoon see.
I playedCounter-strike source when it came out, casually (surprisingly) that is,probably due to the fact that I didn't take enough time to be good at it. MyRTS skills never quite translated to CS, CS:S, MOH, UT, and other FPS games untilthe moment of my enlightenment (I hope this sounds way more intriguing than itis). I guess if you play a game long enough, our astral bodies align, and thingsjust click. The moment I picked up Day of Defeat: Source in the beginning of2006, I fell in love. To identify the exact variables that made me a successfulpubber would be difficult (a combination of favorable hormones, and positivemental attitude perhaps), but It was evident that I had found my niche. Ifavored the scope, and was picking off moving heads with ease for the firsttime in my FPS career. I wasn't satisfied with anything less than a 4-1 KD inpubs.
It was at thistime of dominate pubbing that I met a good friend of mine Allen (aka Pandemonium).Allen introduced me to CAL (Cyber Athlete League), and suggested with my talentthat we start a competitive team. The prospect of running a competitive teamwas intimidating, but exciting at the same time, and thus "PassiveAggressor" was born. Our first scrimmages with good teams were a definiteeye opener for me. With much focus and practice I learned to apply my abilitiesas a pubber to competitive play (more about this in future articles).
PassiveAggressor started during the third season of CAL (Cyber Athlete League) for Dayof Defeat: Source, and the league was separated into three divisions Open,Intermediate, and Main. Intermediate, and Main being the top CAL divisionsrepresented perhaps the top 20 or so teams in the entire game. We were placedin the open division, but after two preseason matches of utter dominance wewere moved to intermediate division. This represents a very exciting time incompetitive gaming, Counterstrike was still a big name, and sponsors wereeverywhere in Source for the teams that could hold their own. We had some shakymatches, but played our hearts out and found ourselves sponsorships. We playedas the underdogs against teams that most people thought we had no chanceagainst. We ended as intermediate division champions our first season in CAL,our Championship match literally came down to a last second cap.
We nevermanaged an invite Championship, but we did have several winning seasons inCAL-I. I personally struggled to commit the time necessary in some seasons dueto real life obligations. I took some time off from gaming until recently, anddecided to start something up with close friends from Day of Defeat: Source,and a new one as well (90N1NE). Lethal I know from Day of Defeat: Source as weplayed on a team together fairly recently, our teamwork came instantly. 90N1NEI met through Lethal in BF3, and was immediately impressed with his ability topick up competitive play. erC is an original pA member, and one of thegreatest/smartest players I've ever been honored to play online with as well asLAN (NEWEGG LANFEST 07). KmK is a 2nd generation pA member, but I've nearlyplayed with him as long. He's anexcellent player with great comms andawareness. Of the ADK guys we've had twomembers join us to get taken under our wings. Both Penderian and 0nly1Fear havebeen great learners, and demonstrated an eagerness to advance their abilities.I honestly couldn't say enough great thing about the members of my team, andall of ADK for that matter.
Thank you all for reading. I look forward to getting some morearticles out to you that will touch on competitive tactics, pubbing tactics,hardware/software optimization, and more. If you want to keep up with us youcan find us on the TWL 4v4 Rush League page. I just started my youtube channel to post some unabridged match rounds (from my perspective, only what i hear, sonone of my mic comms), and perhaps some edited frag videos in the future. Weare just starting the Plantronics 4v4 Rush Tournament if you want to follow the bracket. And if there is anything I canhelp you with or if you want to frag, just add me on battlelog (Elegy-pA).
Till next time,
-Elegy

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